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/*
* Copyright 2002 - 2004 Jason Edmeades
* Copyright 2003 - 2004 Raphael Junqueira
* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2007 - 2008 Stefan Dösinger for CodeWeavers
2011-08-25 19:05:03 +00:00
* Copyright 2009 - 2011 Henri Verbeet for CodeWeavers
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
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*/
# include "config.h"
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# include <stdio.h>
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# include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL ( d3d ) ;
WINE_DECLARE_DEBUG_CHANNEL ( d3d_caps ) ;
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# define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
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/* The driver names reflect the lowest GPU supported
* by a certain driver , so DRIVER_AMD_R300 supports
* R3xx , R4xx and R5xx GPUs . */
enum wined3d_display_driver
{
DRIVER_AMD_RAGE_128PRO ,
DRIVER_AMD_R100 ,
DRIVER_AMD_R300 ,
DRIVER_AMD_R600 ,
DRIVER_INTEL_GMA800 ,
DRIVER_INTEL_GMA900 ,
DRIVER_INTEL_GMA950 ,
DRIVER_INTEL_GMA3000 ,
DRIVER_NVIDIA_TNT ,
DRIVER_NVIDIA_GEFORCE2MX ,
DRIVER_NVIDIA_GEFORCEFX ,
DRIVER_NVIDIA_GEFORCE6 ,
DRIVER_UNKNOWN
} ;
enum wined3d_driver_model
{
DRIVER_MODEL_WIN9X ,
DRIVER_MODEL_NT40 ,
DRIVER_MODEL_NT5X ,
DRIVER_MODEL_NT6X
} ;
enum wined3d_gl_vendor
{
GL_VENDOR_UNKNOWN ,
GL_VENDOR_APPLE ,
GL_VENDOR_FGLRX ,
GL_VENDOR_INTEL ,
GL_VENDOR_MESA ,
GL_VENDOR_NVIDIA ,
} ;
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/* The d3d device ID */
static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4 , 0x6e41 , 0x43ea , { 0x94 , 0x1c , 0x83 , 0x61 , 0xcc , 0x76 , 0x07 , 0x81 } } ;
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/* Extension detection */
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static const struct
{
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const char * extension_string ;
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enum wined3d_gl_extension extension ;
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DWORD version ;
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}
EXTENSION_MAP [ ] =
{
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/* APPLE */
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{ " GL_APPLE_client_storage " , APPLE_CLIENT_STORAGE , 0 } ,
{ " GL_APPLE_fence " , APPLE_FENCE , 0 } ,
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{ " GL_APPLE_float_pixels " , APPLE_FLOAT_PIXELS , 0 } ,
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{ " GL_APPLE_flush_buffer_range " , APPLE_FLUSH_BUFFER_RANGE , 0 } ,
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{ " GL_APPLE_flush_render " , APPLE_FLUSH_RENDER , 0 } ,
{ " GL_APPLE_ycbcr_422 " , APPLE_YCBCR_422 , 0 } ,
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/* ARB */
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{ " GL_ARB_color_buffer_float " , ARB_COLOR_BUFFER_FLOAT , 0 } ,
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{ " GL_ARB_depth_buffer_float " , ARB_DEPTH_BUFFER_FLOAT , 0 } ,
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{ " GL_ARB_depth_clamp " , ARB_DEPTH_CLAMP , 0 } ,
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{ " GL_ARB_depth_texture " , ARB_DEPTH_TEXTURE , 0 } ,
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{ " GL_ARB_draw_buffers " , ARB_DRAW_BUFFERS , 0 } ,
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{ " GL_ARB_draw_elements_base_vertex " , ARB_DRAW_ELEMENTS_BASE_VERTEX , 0 } ,
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{ " GL_ARB_fragment_program " , ARB_FRAGMENT_PROGRAM , 0 } ,
{ " GL_ARB_fragment_shader " , ARB_FRAGMENT_SHADER , 0 } ,
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{ " GL_ARB_framebuffer_object " , ARB_FRAMEBUFFER_OBJECT , 0 } ,
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{ " GL_ARB_geometry_shader4 " , ARB_GEOMETRY_SHADER4 , 0 } ,
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{ " GL_ARB_half_float_pixel " , ARB_HALF_FLOAT_PIXEL , 0 } ,
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{ " GL_ARB_half_float_vertex " , ARB_HALF_FLOAT_VERTEX , 0 } ,
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{ " GL_ARB_map_buffer_range " , ARB_MAP_BUFFER_RANGE , 0 } ,
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{ " GL_ARB_multisample " , ARB_MULTISAMPLE , 0 } , /* needs GLX_ARB_MULTISAMPLE as well */
{ " GL_ARB_multitexture " , ARB_MULTITEXTURE , 0 } ,
{ " GL_ARB_occlusion_query " , ARB_OCCLUSION_QUERY , 0 } ,
{ " GL_ARB_pixel_buffer_object " , ARB_PIXEL_BUFFER_OBJECT , 0 } ,
{ " GL_ARB_point_parameters " , ARB_POINT_PARAMETERS , 0 } ,
{ " GL_ARB_point_sprite " , ARB_POINT_SPRITE , 0 } ,
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{ " GL_ARB_provoking_vertex " , ARB_PROVOKING_VERTEX , 0 } ,
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{ " GL_ARB_shader_objects " , ARB_SHADER_OBJECTS , 0 } ,
{ " GL_ARB_shader_texture_lod " , ARB_SHADER_TEXTURE_LOD , 0 } ,
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{ " GL_ARB_shading_language_100 " , ARB_SHADING_LANGUAGE_100 , 0 } ,
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{ " GL_ARB_shadow " , ARB_SHADOW , 0 } ,
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{ " GL_ARB_sync " , ARB_SYNC , 0 } ,
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{ " GL_ARB_texture_border_clamp " , ARB_TEXTURE_BORDER_CLAMP , 0 } ,
{ " GL_ARB_texture_compression " , ARB_TEXTURE_COMPRESSION , 0 } ,
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{ " GL_ARB_texture_compression_rgtc " , ARB_TEXTURE_COMPRESSION_RGTC , 0 } ,
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{ " GL_ARB_texture_cube_map " , ARB_TEXTURE_CUBE_MAP , 0 } ,
{ " GL_ARB_texture_env_add " , ARB_TEXTURE_ENV_ADD , 0 } ,
{ " GL_ARB_texture_env_combine " , ARB_TEXTURE_ENV_COMBINE , 0 } ,
{ " GL_ARB_texture_env_dot3 " , ARB_TEXTURE_ENV_DOT3 , 0 } ,
{ " GL_ARB_texture_float " , ARB_TEXTURE_FLOAT , 0 } ,
{ " GL_ARB_texture_mirrored_repeat " , ARB_TEXTURE_MIRRORED_REPEAT , 0 } ,
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{ " GL_ARB_texture_non_power_of_two " , ARB_TEXTURE_NON_POWER_OF_TWO , MAKEDWORD_VERSION ( 2 , 0 ) } ,
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{ " GL_ARB_texture_rectangle " , ARB_TEXTURE_RECTANGLE , 0 } ,
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{ " GL_ARB_texture_rg " , ARB_TEXTURE_RG , 0 } ,
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{ " GL_ARB_vertex_array_bgra " , ARB_VERTEX_ARRAY_BGRA , 0 } ,
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{ " GL_ARB_vertex_blend " , ARB_VERTEX_BLEND , 0 } ,
{ " GL_ARB_vertex_buffer_object " , ARB_VERTEX_BUFFER_OBJECT , 0 } ,
{ " GL_ARB_vertex_program " , ARB_VERTEX_PROGRAM , 0 } ,
{ " GL_ARB_vertex_shader " , ARB_VERTEX_SHADER , 0 } ,
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/* ATI */
{ " GL_ATI_fragment_shader " , ATI_FRAGMENT_SHADER , 0 } ,
{ " GL_ATI_separate_stencil " , ATI_SEPARATE_STENCIL , 0 } ,
{ " GL_ATI_texture_compression_3dc " , ATI_TEXTURE_COMPRESSION_3DC , 0 } ,
{ " GL_ATI_texture_env_combine3 " , ATI_TEXTURE_ENV_COMBINE3 , 0 } ,
{ " GL_ATI_texture_mirror_once " , ATI_TEXTURE_MIRROR_ONCE , 0 } ,
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/* EXT */
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{ " GL_EXT_blend_color " , EXT_BLEND_COLOR , 0 } ,
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{ " GL_EXT_blend_equation_separate " , EXT_BLEND_EQUATION_SEPARATE , 0 } ,
{ " GL_EXT_blend_func_separate " , EXT_BLEND_FUNC_SEPARATE , 0 } ,
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{ " GL_EXT_blend_minmax " , EXT_BLEND_MINMAX , 0 } ,
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{ " GL_EXT_blend_subtract " , EXT_BLEND_SUBTRACT , 0 } ,
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{ " GL_EXT_depth_bounds_test " , EXT_DEPTH_BOUNDS_TEST , 0 } ,
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{ " GL_EXT_draw_buffers2 " , EXT_DRAW_BUFFERS2 , 0 } ,
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{ " GL_EXT_fog_coord " , EXT_FOG_COORD , 0 } ,
{ " GL_EXT_framebuffer_blit " , EXT_FRAMEBUFFER_BLIT , 0 } ,
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{ " GL_EXT_framebuffer_multisample " , EXT_FRAMEBUFFER_MULTISAMPLE , 0 } ,
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{ " GL_EXT_framebuffer_object " , EXT_FRAMEBUFFER_OBJECT , 0 } ,
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{ " GL_EXT_gpu_program_parameters " , EXT_GPU_PROGRAM_PARAMETERS , 0 } ,
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{ " GL_EXT_gpu_shader4 " , EXT_GPU_SHADER4 , 0 } ,
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{ " GL_EXT_packed_depth_stencil " , EXT_PACKED_DEPTH_STENCIL , 0 } ,
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{ " GL_EXT_paletted_texture " , EXT_PALETTED_TEXTURE , 0 } ,
{ " GL_EXT_point_parameters " , EXT_POINT_PARAMETERS , 0 } ,
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{ " GL_EXT_provoking_vertex " , EXT_PROVOKING_VERTEX , 0 } ,
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{ " GL_EXT_secondary_color " , EXT_SECONDARY_COLOR , 0 } ,
{ " GL_EXT_stencil_two_side " , EXT_STENCIL_TWO_SIDE , 0 } ,
{ " GL_EXT_stencil_wrap " , EXT_STENCIL_WRAP , 0 } ,
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{ " GL_EXT_texture3D " , EXT_TEXTURE3D , MAKEDWORD_VERSION ( 1 , 2 ) } ,
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{ " GL_EXT_texture_compression_rgtc " , EXT_TEXTURE_COMPRESSION_RGTC , 0 } ,
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{ " GL_EXT_texture_compression_s3tc " , EXT_TEXTURE_COMPRESSION_S3TC , 0 } ,
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{ " GL_EXT_texture_env_add " , EXT_TEXTURE_ENV_ADD , 0 } ,
{ " GL_EXT_texture_env_combine " , EXT_TEXTURE_ENV_COMBINE , 0 } ,
{ " GL_EXT_texture_env_dot3 " , EXT_TEXTURE_ENV_DOT3 , 0 } ,
{ " GL_EXT_texture_filter_anisotropic " , EXT_TEXTURE_FILTER_ANISOTROPIC , 0 } ,
{ " GL_EXT_texture_lod_bias " , EXT_TEXTURE_LOD_BIAS , 0 } ,
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{ " GL_EXT_texture_sRGB " , EXT_TEXTURE_SRGB , 0 } ,
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{ " GL_EXT_texture_sRGB_decode " , EXT_TEXTURE_SRGB_DECODE , 0 } ,
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{ " GL_EXT_vertex_array_bgra " , EXT_VERTEX_ARRAY_BGRA , 0 } ,
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/* NV */
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{ " GL_NV_depth_clamp " , NV_DEPTH_CLAMP , 0 } ,
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{ " GL_NV_fence " , NV_FENCE , 0 } ,
{ " GL_NV_fog_distance " , NV_FOG_DISTANCE , 0 } ,
{ " GL_NV_fragment_program " , NV_FRAGMENT_PROGRAM , 0 } ,
{ " GL_NV_fragment_program2 " , NV_FRAGMENT_PROGRAM2 , 0 } ,
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{ " GL_NV_fragment_program_option " , NV_FRAGMENT_PROGRAM_OPTION , 0 } ,
{ " GL_NV_half_float " , NV_HALF_FLOAT , 0 } ,
{ " GL_NV_light_max_exponent " , NV_LIGHT_MAX_EXPONENT , 0 } ,
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{ " GL_NV_point_sprite " , NV_POINT_SPRITE , 0 } ,
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{ " GL_NV_register_combiners " , NV_REGISTER_COMBINERS , 0 } ,
{ " GL_NV_register_combiners2 " , NV_REGISTER_COMBINERS2 , 0 } ,
{ " GL_NV_texgen_reflection " , NV_TEXGEN_REFLECTION , 0 } ,
{ " GL_NV_texture_env_combine4 " , NV_TEXTURE_ENV_COMBINE4 , 0 } ,
{ " GL_NV_texture_shader " , NV_TEXTURE_SHADER , 0 } ,
{ " GL_NV_texture_shader2 " , NV_TEXTURE_SHADER2 , 0 } ,
{ " GL_NV_vertex_program " , NV_VERTEX_PROGRAM , 0 } ,
{ " GL_NV_vertex_program1_1 " , NV_VERTEX_PROGRAM1_1 , 0 } ,
{ " GL_NV_vertex_program2 " , NV_VERTEX_PROGRAM2 , 0 } ,
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{ " GL_NV_vertex_program2_option " , NV_VERTEX_PROGRAM2_OPTION , 0 } ,
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{ " GL_NV_vertex_program3 " , NV_VERTEX_PROGRAM3 , 0 } ,
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/* SGI */
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{ " GL_SGIS_generate_mipmap " , SGIS_GENERATE_MIPMAP , 0 } ,
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} ;
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/**********************************************************
* Utility functions follow
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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const struct min_lookup minMipLookup [ ] =
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{
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/* NONE POINT LINEAR */
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{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* NONE */
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{ { GL_NEAREST , GL_NEAREST_MIPMAP_NEAREST , GL_NEAREST_MIPMAP_LINEAR } } , /* POINT*/
{ { GL_LINEAR , GL_LINEAR_MIPMAP_NEAREST , GL_LINEAR_MIPMAP_LINEAR } } , /* LINEAR */
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} ;
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const struct min_lookup minMipLookup_noFilter [ ] =
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{
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/* NONE POINT LINEAR */
{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* NONE */
{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* POINT */
{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* LINEAR */
} ;
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const struct min_lookup minMipLookup_noMip [ ] =
{
/* NONE POINT LINEAR */
{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* NONE */
{ { GL_NEAREST , GL_NEAREST , GL_NEAREST } } , /* POINT */
{ { GL_LINEAR , GL_LINEAR , GL_LINEAR } } , /* LINEAR */
} ;
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const GLenum magLookup [ ] =
{
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/* NONE POINT LINEAR */
GL_NEAREST , GL_NEAREST , GL_LINEAR ,
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} ;
const GLenum magLookup_noFilter [ ] =
{
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/* NONE POINT LINEAR */
GL_NEAREST , GL_NEAREST , GL_NEAREST ,
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} ;
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/* drawStridedSlow attributes */
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glAttribFunc position_funcs [ WINED3D_FFP_EMIT_COUNT ] ;
glAttribFunc diffuse_funcs [ WINED3D_FFP_EMIT_COUNT ] ;
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glAttribFunc specular_func_3ubv ;
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glAttribFunc specular_funcs [ WINED3D_FFP_EMIT_COUNT ] ;
glAttribFunc normal_funcs [ WINED3D_FFP_EMIT_COUNT ] ;
glMultiTexCoordFunc multi_texcoord_funcs [ WINED3D_FFP_EMIT_COUNT ] ;
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/**
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* Note : GL seems to trap if GetDeviceCaps is called before any HWND ' s created ,
* i . e . , there is no GL Context - Get a default rendering context to enable the
* function query some info from GL .
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*/
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struct wined3d_fake_gl_ctx
{
HDC dc ;
HWND wnd ;
HGLRC gl_ctx ;
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HDC restore_dc ;
HGLRC restore_gl_ctx ;
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} ;
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static void WineD3D_ReleaseFakeGLContext ( const struct wined3d_fake_gl_ctx * ctx )
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{
TRACE_ ( d3d_caps ) ( " Destroying fake GL context. \n " ) ;
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if ( ! pwglMakeCurrent ( NULL , NULL ) )
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{
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ERR_ ( d3d_caps ) ( " Failed to disable fake GL context. \n " ) ;
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}
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if ( ! pwglDeleteContext ( ctx - > gl_ctx ) )
{
DWORD err = GetLastError ( ) ;
ERR ( " wglDeleteContext(%p) failed, last error %#x. \n " , ctx - > gl_ctx , err ) ;
}
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ReleaseDC ( ctx - > wnd , ctx - > dc ) ;
DestroyWindow ( ctx - > wnd ) ;
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if ( ctx - > restore_gl_ctx & & ! pwglMakeCurrent ( ctx - > restore_dc , ctx - > restore_gl_ctx ) )
{
ERR_ ( d3d_caps ) ( " Failed to restore previous GL context. \n " ) ;
}
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}
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/* Do not call while under the GL lock. */
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static BOOL WineD3D_CreateFakeGLContext ( struct wined3d_fake_gl_ctx * ctx )
{
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PIXELFORMATDESCRIPTOR pfd ;
int iPixelFormat ;
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TRACE ( " getting context... \n " ) ;
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ctx - > restore_dc = pwglGetCurrentDC ( ) ;
ctx - > restore_gl_ctx = pwglGetCurrentContext ( ) ;
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/* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
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ctx - > wnd = CreateWindowA ( WINED3D_OPENGL_WINDOW_CLASS_NAME , " WineD3D fake window " ,
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WS_OVERLAPPEDWINDOW , 10 , 10 , 10 , 10 , NULL , NULL , NULL , NULL ) ;
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if ( ! ctx - > wnd )
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{
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ERR_ ( d3d_caps ) ( " Failed to create a window. \n " ) ;
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goto fail ;
}
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ctx - > dc = GetDC ( ctx - > wnd ) ;
if ( ! ctx - > dc )
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{
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ERR_ ( d3d_caps ) ( " Failed to get a DC. \n " ) ;
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goto fail ;
}
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/* PixelFormat selection */
ZeroMemory ( & pfd , sizeof ( pfd ) ) ;
pfd . nSize = sizeof ( pfd ) ;
pfd . nVersion = 1 ;
pfd . dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW ; /* PFD_GENERIC_ACCELERATED */
pfd . iPixelType = PFD_TYPE_RGBA ;
pfd . cColorBits = 32 ;
pfd . iLayerType = PFD_MAIN_PLANE ;
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iPixelFormat = ChoosePixelFormat ( ctx - > dc , & pfd ) ;
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if ( ! iPixelFormat )
{
/* If this happens something is very wrong as ChoosePixelFormat barely fails. */
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ERR_ ( d3d_caps ) ( " Can't find a suitable iPixelFormat. \n " ) ;
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goto fail ;
}
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DescribePixelFormat ( ctx - > dc , iPixelFormat , sizeof ( pfd ) , & pfd ) ;
SetPixelFormat ( ctx - > dc , iPixelFormat , & pfd ) ;
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/* Create a GL context. */
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ctx - > gl_ctx = pwglCreateContext ( ctx - > dc ) ;
if ( ! ctx - > gl_ctx )
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{
WARN_ ( d3d_caps ) ( " Error creating default context for capabilities initialization. \n " ) ;
goto fail ;
}
2006-11-23 18:58:41 +00:00
2009-07-02 08:01:37 +00:00
/* Make it the current GL context. */
2009-07-22 12:03:36 +00:00
if ( ! context_set_current ( NULL ) )
{
ERR_ ( d3d_caps ) ( " Failed to clear current D3D context. \n " ) ;
}
2009-07-03 07:39:18 +00:00
if ( ! pwglMakeCurrent ( ctx - > dc , ctx - > gl_ctx ) )
2009-07-02 08:01:37 +00:00
{
ERR_ ( d3d_caps ) ( " Failed to make fake GL context current. \n " ) ;
goto fail ;
2004-09-29 21:26:47 +00:00
}
2006-11-23 18:58:41 +00:00
return TRUE ;
2009-07-03 07:39:18 +00:00
fail :
if ( ctx - > gl_ctx ) pwglDeleteContext ( ctx - > gl_ctx ) ;
ctx - > gl_ctx = NULL ;
if ( ctx - > dc ) ReleaseDC ( ctx - > wnd , ctx - > dc ) ;
ctx - > dc = NULL ;
if ( ctx - > wnd ) DestroyWindow ( ctx - > wnd ) ;
ctx - > wnd = NULL ;
2009-10-27 09:10:43 +00:00
if ( ctx - > restore_gl_ctx & & ! pwglMakeCurrent ( ctx - > restore_dc , ctx - > restore_gl_ctx ) )
{
ERR_ ( d3d_caps ) ( " Failed to restore previous GL context. \n " ) ;
}
2009-07-03 07:39:18 +00:00
2006-11-23 18:58:41 +00:00
return FALSE ;
2004-09-29 21:26:47 +00:00
}
2007-09-22 22:46:21 +00:00
/* Adjust the amount of used texture memory */
2011-08-28 21:27:45 +00:00
unsigned int adapter_adjust_memory ( struct wined3d_adapter * adapter , int amount )
2009-10-21 08:33:58 +00:00
{
2011-08-28 21:27:45 +00:00
adapter - > UsedTextureRam + = amount ;
TRACE ( " Adjusted adapter memory by %d to %d. \n " , amount , adapter - > UsedTextureRam ) ;
2009-03-11 09:15:09 +00:00
return adapter - > UsedTextureRam ;
2007-09-22 22:46:21 +00:00
}
2007-08-07 21:45:00 +00:00
2009-10-21 08:33:59 +00:00
static void wined3d_adapter_cleanup ( struct wined3d_adapter * adapter )
{
2010-08-30 18:29:49 +00:00
HeapFree ( GetProcessHeap ( ) , 0 , adapter - > gl_info . formats ) ;
2009-10-21 08:33:59 +00:00
HeapFree ( GetProcessHeap ( ) , 0 , adapter - > cfgs ) ;
}
2011-02-01 18:39:53 +00:00
ULONG CDECL wined3d_incref ( struct wined3d * wined3d )
2005-03-02 13:44:58 +00:00
{
2011-02-01 18:39:53 +00:00
ULONG refcount = InterlockedIncrement ( & wined3d - > ref ) ;
2005-03-02 13:44:58 +00:00
2011-02-01 18:39:53 +00:00
TRACE ( " %p increasing refcount to %u. \n " , wined3d , refcount ) ;
2005-03-02 13:44:58 +00:00
2011-02-01 18:39:53 +00:00
return refcount ;
2005-03-02 13:44:58 +00:00
}
2011-02-01 18:39:53 +00:00
ULONG CDECL wined3d_decref ( struct wined3d * wined3d )
{
ULONG refcount = InterlockedDecrement ( & wined3d - > ref ) ;
TRACE ( " %p decreasing refcount to %u. \n " , wined3d , refcount ) ;
2010-09-14 11:38:39 +00:00
2011-02-01 18:39:53 +00:00
if ( ! refcount )
2010-09-14 11:38:39 +00:00
{
2009-03-11 09:15:10 +00:00
unsigned int i ;
2011-02-01 18:39:53 +00:00
for ( i = 0 ; i < wined3d - > adapter_count ; + + i )
2009-03-11 09:15:10 +00:00
{
2011-02-01 18:39:53 +00:00
wined3d_adapter_cleanup ( & wined3d - > adapters [ i ] ) ;
2009-03-11 09:15:10 +00:00
}
2011-02-01 18:39:53 +00:00
HeapFree ( GetProcessHeap ( ) , 0 , wined3d ) ;
2005-03-02 13:44:58 +00:00
}
2005-07-13 14:15:54 +00:00
2011-02-01 18:39:53 +00:00
return refcount ;
2005-03-02 13:44:58 +00:00
}
2009-05-14 17:40:56 +00:00
/* GL locking is done by the caller */
2009-07-17 08:34:01 +00:00
static inline BOOL test_arb_vs_offset_limit ( const struct wined3d_gl_info * gl_info )
2008-11-28 14:30:11 +00:00
{
2007-11-07 18:57:49 +00:00
GLuint prog ;
BOOL ret = FALSE ;
const char * testcode =
" !!ARBvp1.0 \n "
" PARAM C[66] = { program.env[0..65] }; \n "
" ADDRESS A0; "
2008-02-11 00:53:53 +00:00
" PARAM zero = {0.0, 0.0, 0.0, 0.0}; \n "
" ARL A0.x, zero.x; \n "
2007-11-07 18:57:49 +00:00
" MOV result.position, C[A0.x + 65]; \n "
" END \n " ;
while ( glGetError ( ) ) ;
GL_EXTCALL ( glGenProgramsARB ( 1 , & prog ) ) ;
if ( ! prog ) {
ERR ( " Failed to create an ARB offset limit test program \n " ) ;
}
GL_EXTCALL ( glBindProgramARB ( GL_VERTEX_PROGRAM_ARB , prog ) ) ;
GL_EXTCALL ( glProgramStringARB ( GL_VERTEX_PROGRAM_ARB , GL_PROGRAM_FORMAT_ASCII_ARB ,
strlen ( testcode ) , testcode ) ) ;
2010-09-14 11:38:39 +00:00
if ( glGetError ( ) )
{
2007-11-07 18:57:49 +00:00
TRACE ( " OpenGL implementation does not allow indirect addressing offsets > 63 \n " ) ;
TRACE ( " error: %s \n " , debugstr_a ( ( const char * ) glGetString ( GL_PROGRAM_ERROR_STRING_ARB ) ) ) ;
ret = TRUE ;
} else TRACE ( " OpenGL implementation allows offsets > 63 \n " ) ;
GL_EXTCALL ( glBindProgramARB ( GL_VERTEX_PROGRAM_ARB , 0 ) ) ;
GL_EXTCALL ( glDeleteProgramsARB ( 1 , & prog ) ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " ARB vp offset limit test cleanup " ) ;
2007-11-07 18:57:49 +00:00
return ret ;
}
2011-07-03 20:27:23 +00:00
static DWORD ver_for_ext ( enum wined3d_gl_extension ext )
2007-11-11 12:59:49 +00:00
{
unsigned int i ;
for ( i = 0 ; i < ( sizeof ( EXTENSION_MAP ) / sizeof ( * EXTENSION_MAP ) ) ; + + i ) {
if ( EXTENSION_MAP [ i ] . extension = = ext ) {
return EXTENSION_MAP [ i ] . version ;
}
}
return 0 ;
}
2011-03-01 08:47:57 +00:00
static BOOL match_amd_r300_to_500 ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
2011-03-01 08:47:57 +00:00
if ( card_vendor ! = HW_VENDOR_AMD ) return FALSE ;
if ( device = = CARD_AMD_RADEON_9500 ) return TRUE ;
if ( device = = CARD_AMD_RADEON_X700 ) return TRUE ;
if ( device = = CARD_AMD_RADEON_X1600 ) return TRUE ;
2009-07-06 08:08:42 +00:00
return FALSE ;
}
2005-11-30 11:02:45 +00:00
2009-10-27 09:10:39 +00:00
static BOOL match_geforce5 ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
2010-03-01 18:26:04 +00:00
if ( card_vendor = = HW_VENDOR_NVIDIA )
2009-07-03 07:39:22 +00:00
{
2010-06-14 21:22:52 +00:00
if ( device = = CARD_NVIDIA_GEFORCEFX_5200 | |
device = = CARD_NVIDIA_GEFORCEFX_5600 | |
device = = CARD_NVIDIA_GEFORCEFX_5800 )
2009-07-06 08:08:42 +00:00
{
return TRUE ;
}
2004-09-29 21:26:47 +00:00
}
2009-07-06 08:08:42 +00:00
return FALSE ;
}
2005-07-10 17:48:07 +00:00
2009-10-27 09:10:39 +00:00
static BOOL match_apple ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
* the opengl 1.2 + core , while other extensions are advertised , but software emulated . So try to
* detect the Apple OpenGL implementation to apply some extension fixups afterwards .
*
* Detecting this isn ' t really easy . The vendor string doesn ' t mention Apple . Compile - time checks
* aren ' t sufficient either because a Linux binary may display on a macos X server via remote X11 .
* So try to detect the GL implementation by looking at certain Apple extensions . Some extensions
* like client storage might be supported on other implementations too , but GL_APPLE_flush_render
* is specific to the Mac OS X window management , and GL_APPLE_ycbcr_422 is QuickTime specific . So
* the chance that other implementations support them is rather small since Win32 QuickTime uses
2010-03-03 07:16:26 +00:00
* DirectDraw , not OpenGL .
*
* This test has been moved into wined3d_guess_gl_vendor ( )
*/
if ( gl_vendor = = GL_VENDOR_APPLE )
2009-07-03 07:39:22 +00:00
{
2009-07-06 08:08:42 +00:00
return TRUE ;
2009-07-03 07:39:22 +00:00
}
2010-03-03 07:16:26 +00:00
return FALSE ;
2009-07-06 08:08:42 +00:00
}
2005-07-10 17:48:07 +00:00
2009-07-06 08:08:42 +00:00
/* Context activation is done by the caller. */
2009-07-17 08:34:01 +00:00
static void test_pbo_functionality ( struct wined3d_gl_info * gl_info )
2009-07-06 08:08:42 +00:00
{
/* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
* but glTexSubImage from a PBO fails miserably , with the first line repeated over
* all the texture . This function detects this bug by its symptom and disables PBOs
* if the test fails .
*
* The test uploads a 4 x4 texture via the PBO in the " native " format GL_BGRA ,
* GL_UNSIGNED_INT_8_8_8_8_REV . This format triggers the bug , and it is what we use
* for D3DFMT_A8R8G8B8 . Then the texture is read back without any PBO and the data
* read back is compared to the original . If they are equal PBOs are assumed to work ,
* otherwise the PBO extension is disabled . */
GLuint texture , pbo ;
static const unsigned int pattern [ ] =
2009-07-03 07:39:22 +00:00
{
2009-07-06 08:08:42 +00:00
0x00000000 , 0x000000ff , 0x0000ff00 , 0x40ff0000 ,
0x80ffffff , 0x40ffff00 , 0x00ff00ff , 0x0000ffff ,
0x00ffff00 , 0x00ff00ff , 0x0000ffff , 0x000000ff ,
0x80ff00ff , 0x0000ffff , 0x00ff00ff , 0x40ff00ff
} ;
unsigned int check [ sizeof ( pattern ) / sizeof ( pattern [ 0 ] ) ] ;
2005-07-10 17:48:07 +00:00
2009-07-06 08:08:42 +00:00
/* No PBO -> No point in testing them. */
if ( ! gl_info - > supported [ ARB_PIXEL_BUFFER_OBJECT ] ) return ;
2009-07-03 07:39:22 +00:00
2009-07-06 08:08:42 +00:00
ENTER_GL ( ) ;
2008-02-05 21:49:14 +00:00
2009-07-06 08:08:42 +00:00
while ( glGetError ( ) ) ;
glGenTextures ( 1 , & texture ) ;
glBindTexture ( GL_TEXTURE_2D , texture ) ;
2009-07-03 07:39:22 +00:00
2009-07-06 08:08:42 +00:00
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAX_LEVEL , 0 ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA8 , 4 , 4 , 0 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , 0 ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " Specifying the PBO test texture " ) ;
2006-01-19 11:39:37 +00:00
2009-07-06 08:08:42 +00:00
GL_EXTCALL ( glGenBuffersARB ( 1 , & pbo ) ) ;
GL_EXTCALL ( glBindBufferARB ( GL_PIXEL_UNPACK_BUFFER_ARB , pbo ) ) ;
GL_EXTCALL ( glBufferDataARB ( GL_PIXEL_UNPACK_BUFFER_ARB , sizeof ( pattern ) , pattern , GL_STREAM_DRAW_ARB ) ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " Specifying the PBO test pbo " ) ;
2006-01-19 11:39:37 +00:00
2009-07-06 08:08:42 +00:00
glTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 , 4 , 4 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , NULL ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " Loading the PBO test texture " ) ;
2006-01-19 11:39:37 +00:00
2009-07-06 08:08:42 +00:00
GL_EXTCALL ( glBindBufferARB ( GL_PIXEL_UNPACK_BUFFER_ARB , 0 ) ) ;
2010-05-14 10:56:43 +00:00
LEAVE_GL ( ) ;
2009-08-26 09:44:34 +00:00
wglFinish ( ) ; /* just to be sure */
2006-01-19 11:39:37 +00:00
2009-07-06 08:08:42 +00:00
memset ( check , 0 , sizeof ( check ) ) ;
2010-05-14 10:56:43 +00:00
ENTER_GL ( ) ;
2009-07-06 08:08:42 +00:00
glGetTexImage ( GL_TEXTURE_2D , 0 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , check ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " Reading back the PBO test texture " ) ;
2005-07-13 14:15:54 +00:00
2009-07-06 08:08:42 +00:00
glDeleteTextures ( 1 , & texture ) ;
GL_EXTCALL ( glDeleteBuffersARB ( 1 , & pbo ) ) ;
2009-07-07 09:08:02 +00:00
checkGLcall ( " PBO test cleanup " ) ;
2006-01-19 11:39:37 +00:00
2009-07-06 08:08:42 +00:00
LEAVE_GL ( ) ;
2005-07-13 14:15:54 +00:00
2009-07-06 08:08:42 +00:00
if ( memcmp ( check , pattern , sizeof ( check ) ) )
{
WARN_ ( d3d_caps ) ( " PBO test failed, read back data doesn't match original. \n " ) ;
WARN_ ( d3d_caps ) ( " Disabling PBOs. This may result in slower performance. \n " ) ;
gl_info - > supported [ ARB_PIXEL_BUFFER_OBJECT ] = FALSE ;
}
else
{
TRACE_ ( d3d_caps ) ( " PBO test successful. \n " ) ;
}
}
2009-07-03 07:39:22 +00:00
2009-10-27 09:10:39 +00:00
static BOOL match_apple_intel ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
2010-03-03 07:16:28 +00:00
return ( card_vendor = = HW_VENDOR_INTEL ) & & ( gl_vendor = = GL_VENDOR_APPLE ) ;
2009-07-06 08:08:42 +00:00
}
2005-07-13 14:15:54 +00:00
2009-10-27 09:10:39 +00:00
static BOOL match_apple_nonr500ati ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
2010-03-03 07:16:28 +00:00
if ( gl_vendor ! = GL_VENDOR_APPLE ) return FALSE ;
2011-03-01 08:47:57 +00:00
if ( card_vendor ! = HW_VENDOR_AMD ) return FALSE ;
if ( device = = CARD_AMD_RADEON_X1600 ) return FALSE ;
2009-07-06 08:08:42 +00:00
return TRUE ;
}
2005-07-13 14:15:54 +00:00
2009-10-27 09:10:39 +00:00
static BOOL match_dx10_capable ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
/* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
* 44 varyings . So assume that if we have more than 44 varyings we have a dx10 card .
* This detection is for the gl_ClipPos varying quirk . If a d3d9 card really supports more than 44
* varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
* hardcoded
*
* dx10 cards usually have 64 varyings */
2009-10-29 09:37:10 +00:00
return gl_info - > limits . glsl_varyings > 44 ;
2009-07-06 08:08:42 +00:00
}
2007-11-30 15:51:32 +00:00
2009-07-10 09:28:49 +00:00
/* A GL context is provided by the caller */
2009-10-27 09:10:39 +00:00
static BOOL match_allows_spec_alpha ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-10 09:28:49 +00:00
{
GLenum error ;
DWORD data [ 16 ] ;
2009-10-29 09:37:11 +00:00
if ( ! gl_info - > supported [ EXT_SECONDARY_COLOR ] ) return FALSE ;
2009-07-10 09:28:49 +00:00
ENTER_GL ( ) ;
while ( glGetError ( ) ) ;
GL_EXTCALL ( glSecondaryColorPointerEXT ) ( 4 , GL_UNSIGNED_BYTE , 4 , data ) ;
error = glGetError ( ) ;
LEAVE_GL ( ) ;
if ( error = = GL_NO_ERROR )
{
TRACE ( " GL Implementation accepts 4 component specular color pointers \n " ) ;
return TRUE ;
}
else
{
TRACE ( " GL implementation does not accept 4 component specular colors, error %s \n " ,
debug_glerror ( error ) ) ;
return FALSE ;
}
}
2009-10-27 09:10:39 +00:00
static BOOL match_apple_nvts ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-09-28 10:24:00 +00:00
{
2010-03-03 07:16:26 +00:00
if ( ! match_apple ( gl_info , gl_renderer , gl_vendor , card_vendor , device ) ) return FALSE ;
2009-10-29 09:37:11 +00:00
return gl_info - > supported [ NV_TEXTURE_SHADER ] ;
2009-09-28 10:24:00 +00:00
}
2009-09-28 10:30:48 +00:00
/* A GL context is provided by the caller */
2009-10-27 09:10:39 +00:00
static BOOL match_broken_nv_clip ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-09-28 10:30:48 +00:00
{
GLuint prog ;
BOOL ret = FALSE ;
GLint pos ;
const char * testcode =
" !!ARBvp1.0 \n "
" OPTION NV_vertex_program2; \n "
" MOV result.clip[0], 0.0; \n "
" MOV result.position, 0.0; \n "
" END \n " ;
2009-10-29 09:37:11 +00:00
if ( ! gl_info - > supported [ NV_VERTEX_PROGRAM2_OPTION ] ) return FALSE ;
2009-09-28 10:30:48 +00:00
ENTER_GL ( ) ;
while ( glGetError ( ) ) ;
GL_EXTCALL ( glGenProgramsARB ( 1 , & prog ) ) ;
if ( ! prog )
{
2009-09-29 15:43:44 +00:00
ERR ( " Failed to create the NVvp clip test program \n " ) ;
2009-09-28 10:30:48 +00:00
LEAVE_GL ( ) ;
return FALSE ;
}
GL_EXTCALL ( glBindProgramARB ( GL_VERTEX_PROGRAM_ARB , prog ) ) ;
GL_EXTCALL ( glProgramStringARB ( GL_VERTEX_PROGRAM_ARB , GL_PROGRAM_FORMAT_ASCII_ARB ,
strlen ( testcode ) , testcode ) ) ;
glGetIntegerv ( GL_PROGRAM_ERROR_POSITION_ARB , & pos ) ;
if ( pos ! = - 1 )
{
WARN ( " GL_NV_vertex_program2_option result.clip[] test failed \n " ) ;
TRACE ( " error: %s \n " , debugstr_a ( ( const char * ) glGetString ( GL_PROGRAM_ERROR_STRING_ARB ) ) ) ;
ret = TRUE ;
while ( glGetError ( ) ) ;
}
else TRACE ( " GL_NV_vertex_program2_option result.clip[] test passed \n " ) ;
GL_EXTCALL ( glBindProgramARB ( GL_VERTEX_PROGRAM_ARB , 0 ) ) ;
GL_EXTCALL ( glDeleteProgramsARB ( 1 , & prog ) ) ;
checkGLcall ( " GL_NV_vertex_program2_option result.clip[] test cleanup " ) ;
LEAVE_GL ( ) ;
return ret ;
}
2010-03-25 21:51:21 +00:00
/* Context activation is done by the caller. */
2010-03-17 20:59:51 +00:00
static BOOL match_fbo_tex_update ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
{
char data [ 4 * 4 * 4 ] ;
GLuint tex , fbo ;
GLenum status ;
if ( wined3d_settings . offscreen_rendering_mode ! = ORM_FBO ) return FALSE ;
memset ( data , 0xcc , sizeof ( data ) ) ;
2010-03-25 21:51:21 +00:00
ENTER_GL ( ) ;
2010-03-17 20:59:51 +00:00
glGenTextures ( 1 , & tex ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA8 , 4 , 4 , 0 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , NULL ) ;
checkGLcall ( " glTexImage2D " ) ;
gl_info - > fbo_ops . glGenFramebuffers ( 1 , & fbo ) ;
gl_info - > fbo_ops . glBindFramebuffer ( GL_FRAMEBUFFER , fbo ) ;
gl_info - > fbo_ops . glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , tex , 0 ) ;
checkGLcall ( " glFramebufferTexture2D " ) ;
status = gl_info - > fbo_ops . glCheckFramebufferStatus ( GL_FRAMEBUFFER ) ;
if ( status ! = GL_FRAMEBUFFER_COMPLETE ) ERR ( " FBO status %#x \n " , status ) ;
checkGLcall ( " glCheckFramebufferStatus " ) ;
memset ( data , 0x11 , sizeof ( data ) ) ;
glTexSubImage2D ( GL_TEXTURE_2D , 0 , 0 , 0 , 4 , 4 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , data ) ;
checkGLcall ( " glTexSubImage2D " ) ;
2010-07-30 04:40:41 +00:00
glClearColor ( 0.996f , 0.729f , 0.745f , 0.792f ) ;
2010-03-17 20:59:51 +00:00
glClear ( GL_COLOR_BUFFER_BIT ) ;
checkGLcall ( " glClear " ) ;
glGetTexImage ( GL_TEXTURE_2D , 0 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , data ) ;
checkGLcall ( " glGetTexImage " ) ;
gl_info - > fbo_ops . glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , 0 , 0 ) ;
gl_info - > fbo_ops . glBindFramebuffer ( GL_FRAMEBUFFER , 0 ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
checkGLcall ( " glBindTexture " ) ;
gl_info - > fbo_ops . glDeleteFramebuffers ( 1 , & fbo ) ;
glDeleteTextures ( 1 , & tex ) ;
checkGLcall ( " glDeleteTextures " ) ;
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LEAVE_GL ( ) ;
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return * ( DWORD * ) data = = 0x11111111 ;
}
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/* Context activation is done by the caller. */
static BOOL match_broken_rgba16 ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
{
/* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
* This leads to graphical bugs in Half Life 2 and Unreal engine games . */
GLuint tex ;
GLint size ;
ENTER_GL ( ) ;
glGenTextures ( 1 , & tex ) ;
glBindTexture ( GL_TEXTURE_2D , tex ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA16 , 4 , 4 , 0 , GL_RGBA , GL_UNSIGNED_SHORT , NULL ) ;
checkGLcall ( " glTexImage2D " ) ;
glGetTexLevelParameteriv ( GL_TEXTURE_2D , 0 , GL_TEXTURE_RED_SIZE , & size ) ;
checkGLcall ( " glGetTexLevelParameteriv " ) ;
TRACE ( " Real color depth is %d \n " , size ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
checkGLcall ( " glBindTexture " ) ;
glDeleteTextures ( 1 , & tex ) ;
checkGLcall ( " glDeleteTextures " ) ;
LEAVE_GL ( ) ;
return size < 16 ;
}
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static BOOL match_fglrx ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
{
return gl_vendor = = GL_VENDOR_FGLRX ;
}
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static BOOL match_limited_vtf ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
{
/* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
selected texture formats . As they are apparently the only DX9 class GPUs
supporting VTF , the check can be very simple . */
return gl_info - > limits . vertex_samplers & &
! match_dx10_capable ( gl_info , gl_renderer , gl_vendor , card_vendor , device ) ;
}
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static void quirk_arb_constants ( struct wined3d_gl_info * gl_info )
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{
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TRACE_ ( d3d_caps ) ( " Using ARB vs constant limit(=%u) for GLSL. \n " , gl_info - > limits . arb_vs_native_constants ) ;
gl_info - > limits . glsl_vs_float_constants = gl_info - > limits . arb_vs_native_constants ;
TRACE_ ( d3d_caps ) ( " Using ARB ps constant limit(=%u) for GLSL. \n " , gl_info - > limits . arb_ps_native_constants ) ;
gl_info - > limits . glsl_ps_float_constants = gl_info - > limits . arb_ps_native_constants ;
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}
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static void quirk_apple_glsl_constants ( struct wined3d_gl_info * gl_info )
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{
quirk_arb_constants ( gl_info ) ;
/* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
* Beyond that the general uniform isn ' t optimal , so reserve a number of uniforms . 12 vec4 ' s should
* allow 48 different offsets or other helper immediate values . */
TRACE_ ( d3d_caps ) ( " Reserving 12 GLSL constants for compiler private use. \n " ) ;
gl_info - > reserved_glsl_constants = max ( gl_info - > reserved_glsl_constants , 12 ) ;
}
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static void quirk_amd_dx9 ( struct wined3d_gl_info * gl_info )
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{
quirk_arb_constants ( gl_info ) ;
/* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
* these cards only support GL_ARB_texture_rectangle ( D3DPTEXTURECAPS_NONPOW2CONDITIONAL ) .
* If real NP2 textures are used , the driver falls back to software . We could just remove the
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* extension and use GL_ARB_texture_rectangle instead , but texture_rectangle is inconvenient
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* due to the non - normalized texture coordinates . Thus set an internal extension flag ,
* GL_WINE_normalized_texrect , which signals the code that it can use non power of two textures
* as per GL_ARB_texture_non_power_of_two , but has to stick to the texture_rectangle limits .
*
* fglrx doesn ' t advertise GL_ARB_texture_non_power_of_two , but it advertises opengl 2.0 which
* has this extension promoted to core . The extension loading code sets this extension supported
* due to that , so this code works on fglrx as well . */
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if ( gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] )
{
TRACE ( " GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing. \n " ) ;
gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] = FALSE ;
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gl_info - > supported [ WINED3D_GL_NORMALIZED_TEXRECT ] = TRUE ;
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}
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/* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
* it is generally more efficient . Reserve just 8 constants . */
TRACE_ ( d3d_caps ) ( " Reserving 8 GLSL constants for compiler private use. \n " ) ;
gl_info - > reserved_glsl_constants = max ( gl_info - > reserved_glsl_constants , 8 ) ;
}
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static void quirk_no_np2 ( struct wined3d_gl_info * gl_info )
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{
/* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
* doesn ' t explicitly advertise the ARB_tex_npot extension in the GL extension string .
* This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
* within the limits enforced by the ARB_texture_rectangle extension . This however is not true for the
* FX series , which instantly falls back to a slower software path as soon as ARB_tex_npot is used .
* We therefore completely remove ARB_tex_npot from the list of supported extensions .
*
* Note that wine_normalized_texrect can ' t be used in this case because internally it uses ARB_tex_npot ,
* triggering the software fallback . There is not much we can do here apart from disabling the
* software - emulated extension and reenable ARB_tex_rect ( which was previously disabled
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* in wined3d_adapter_init_gl_caps ) .
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* This fixup removes performance problems on both the FX 5900 and FX 5700 ( e . g . for framebuffer
* post - processing effects in the game " Max Payne 2 " ) .
* The behaviour can be verified through a simple test app attached in bugreport # 14724. */
TRACE ( " GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing. \n " ) ;
gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] = FALSE ;
gl_info - > supported [ ARB_TEXTURE_RECTANGLE ] = TRUE ;
}
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static void quirk_texcoord_w ( struct wined3d_gl_info * gl_info )
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{
/* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
* with fixed function fragment processing . Ideally this flag should be detected with a test shader
* and OpenGL feedback mode , but some GL implementations ( MacOS ATI at least , probably all MacOS ones )
* do not like vertex shaders in feedback mode and return an error , even though it should be valid
* according to the spec .
*
* We don ' t want to enable this on all cards , as it adds an extra instruction per texcoord used . This
* makes the shader slower and eats instruction slots which should be available to the d3d app .
*
* ATI Radeon HD 2 xxx cards on MacOS have the issue . Instead of checking for the buggy cards , blacklist
* all radeon cards on Macs and whitelist the good ones . That way we ' re prepared for the future . If
* this workaround is activated on cards that do not need it , it won ' t break things , just affect
* performance negatively . */
TRACE ( " Enabling vertex texture coord fixes in vertex shaders. \n " ) ;
gl_info - > quirks | = WINED3D_QUIRK_SET_TEXCOORD_W ;
}
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static void quirk_clip_varying ( struct wined3d_gl_info * gl_info )
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{
gl_info - > quirks | = WINED3D_QUIRK_GLSL_CLIP_VARYING ;
}
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static void quirk_allows_specular_alpha ( struct wined3d_gl_info * gl_info )
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{
gl_info - > quirks | = WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA ;
}
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static void quirk_apple_nvts ( struct wined3d_gl_info * gl_info )
{
gl_info - > supported [ NV_TEXTURE_SHADER ] = FALSE ;
gl_info - > supported [ NV_TEXTURE_SHADER2 ] = FALSE ;
}
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static void quirk_disable_nvvp_clip ( struct wined3d_gl_info * gl_info )
{
gl_info - > quirks | = WINED3D_QUIRK_NV_CLIP_BROKEN ;
}
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static void quirk_fbo_tex_update ( struct wined3d_gl_info * gl_info )
{
gl_info - > quirks | = WINED3D_QUIRK_FBO_TEX_UPDATE ;
}
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static void quirk_broken_rgba16 ( struct wined3d_gl_info * gl_info )
{
gl_info - > quirks | = WINED3D_QUIRK_BROKEN_RGBA16 ;
}
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static void quirk_infolog_spam ( struct wined3d_gl_info * gl_info )
{
gl_info - > quirks | = WINED3D_QUIRK_INFO_LOG_SPAM ;
}
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static void quirk_limited_vtf ( struct wined3d_gl_info * gl_info )
{
gl_info - > quirks | = WINED3D_QUIRK_LIMITED_VTF ;
}
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struct driver_quirk
{
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BOOL ( * match ) ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
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enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device ) ;
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void ( * apply ) ( struct wined3d_gl_info * gl_info ) ;
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const char * description ;
} ;
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static const struct driver_quirk quirk_table [ ] =
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{
{
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match_amd_r300_to_500 ,
quirk_amd_dx9 ,
" AMD GLSL constant and normalized texrect quirk "
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} ,
/* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
* used it falls back to software . While the compiler can detect if the shader uses all declared
* uniforms , the optimization fails if the shader uses relative addressing . So any GLSL shader
* using relative addressing falls back to software .
*
* ARB vp gives the correct amount of uniforms , so use it instead of GLSL . */
{
match_apple ,
quirk_apple_glsl_constants ,
" Apple GLSL uniform override "
} ,
{
match_geforce5 ,
quirk_no_np2 ,
" Geforce 5 NP2 disable "
} ,
{
match_apple_intel ,
quirk_texcoord_w ,
" Init texcoord .w for Apple Intel GPU driver "
} ,
{
match_apple_nonr500ati ,
quirk_texcoord_w ,
" Init texcoord .w for Apple ATI >= r600 GPU driver "
} ,
{
match_dx10_capable ,
quirk_clip_varying ,
" Reserved varying for gl_ClipPos "
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} ,
{
/* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
* GL implementations accept it . The Mac GL is the only implementation known to
* reject it .
*
* If we can pass 4 component specular colors , do it , because ( a ) we don ' t have
* to screw around with the data , and ( b ) the D3D fixed function vertex pipeline
* passes specular alpha to the pixel shader if any is used . Otherwise the
* specular alpha is used to pass the fog coordinate , which we pass to opengl
* via GL_EXT_fog_coord .
*/
match_allows_spec_alpha ,
quirk_allows_specular_alpha ,
" Allow specular alpha quirk "
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} ,
{
/* The pixel formats provided by GL_NV_texture_shader are broken on OSX
* ( rdar : //5682521).
*/
match_apple_nvts ,
quirk_apple_nvts ,
" Apple NV_texture_shader disable "
} ,
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{
match_broken_nv_clip ,
quirk_disable_nvvp_clip ,
" Apple NV_vertex_program clip bug quirk "
} ,
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{
match_fbo_tex_update ,
quirk_fbo_tex_update ,
" FBO rebind for attachment updates "
} ,
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{
match_broken_rgba16 ,
quirk_broken_rgba16 ,
" True RGBA16 is not available "
} ,
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{
match_fglrx ,
quirk_infolog_spam ,
" Not printing GLSL infolog "
} ,
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{
match_limited_vtf ,
quirk_limited_vtf ,
" Vertex textures support is limited "
} ,
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} ;
/* Certain applications (Steam) complain if we report an outdated driver version. In general,
* reporting a driver version is moot because we are not the Windows driver , and we have different
* bugs , features , etc .
*
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* The driver version has the form " x.y.z.w " .
*
* " x " is the Windows version the driver is meant for :
* 4 - > 95 / 98 / NT4
* 5 - > 2000
* 6 - > 2000 / XP
* 7 - > Vista
* 8 - > Win 7
*
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* " y " is the maximum Direct3D version the driver supports .
* y - > d3d version mapping :
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* 11 - > d3d6
* 12 - > d3d7
* 13 - > d3d8
* 14 - > d3d9
* 15 - > d3d10
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* 16 - > d3d10 .1
* 17 - > d3d11
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*
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* " z " is the subversion number .
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*
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* " w " is the vendor specific driver build number .
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*/
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struct driver_version_information
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{
enum wined3d_display_driver driver ;
enum wined3d_driver_model driver_model ;
const char * driver_name ; /* name of Windows driver */
WORD version ; /* version word ('y'), contained in low word of DriverVersion.HighPart */
WORD subversion ; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
WORD build ; /* build number ('w'), contained in low word of DriverVersion.LowPart */
} ;
/* The driver version table contains driver information for different devices on several OS versions. */
static const struct driver_version_information driver_version_table [ ] =
{
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/* AMD
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* - Radeon HD2x00 ( R600 ) and up supported by current drivers .
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* - Radeon 9500 ( R300 ) - X1 * 00 ( R5xx ) supported up to Catalyst 9.3 ( Linux ) and 10.2 ( XP / Vista / Win7 )
* - Radeon 7 xxx ( R100 ) - 9250 ( RV250 ) supported up to Catalyst 6.11 ( XP )
* - Rage 128 supported up to XP , latest official build 6.13 .3279 dated October 2001 */
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{ DRIVER_AMD_RAGE_128PRO , DRIVER_MODEL_NT5X , " ati2dvaa.dll " , 13 , 3279 , 0 } ,
{ DRIVER_AMD_R100 , DRIVER_MODEL_NT5X , " ati2dvag.dll " , 14 , 10 , 6614 } ,
{ DRIVER_AMD_R300 , DRIVER_MODEL_NT5X , " ati2dvag.dll " , 14 , 10 , 6764 } ,
{ DRIVER_AMD_R600 , DRIVER_MODEL_NT5X , " ati2dvag.dll " , 14 , 10 , 8681 } ,
{ DRIVER_AMD_R300 , DRIVER_MODEL_NT6X , " atiumdag.dll " , 14 , 10 , 741 } ,
{ DRIVER_AMD_R600 , DRIVER_MODEL_NT6X , " atiumdag.dll " , 14 , 10 , 741 } ,
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/* Intel
* The drivers are unified but not all versions support all GPUs . At some point the 2 k / xp
* drivers used ialmrnt5 . dll for GMA800 / GMA900 but at some point the file was renamed to
* igxprd32 . dll but the GMA800 driver was never updated . */
{ DRIVER_INTEL_GMA800 , DRIVER_MODEL_NT5X , " ialmrnt5.dll " , 14 , 10 , 3889 } ,
{ DRIVER_INTEL_GMA900 , DRIVER_MODEL_NT5X , " igxprd32.dll " , 14 , 10 , 4764 } ,
{ DRIVER_INTEL_GMA950 , DRIVER_MODEL_NT5X , " igxprd32.dll " , 14 , 10 , 4926 } ,
{ DRIVER_INTEL_GMA3000 , DRIVER_MODEL_NT5X , " igxprd32.dll " , 14 , 10 , 5218 } ,
{ DRIVER_INTEL_GMA950 , DRIVER_MODEL_NT6X , " igdumd32.dll " , 14 , 10 , 1504 } ,
{ DRIVER_INTEL_GMA3000 , DRIVER_MODEL_NT6X , " igdumd32.dll " , 15 , 10 , 1666 } ,
2010-07-31 01:02:01 +00:00
/* Nvidia
* - Geforce6 and newer cards are supported by the current driver ( 197. x ) on XP - Win7
* - GeforceFX support is up to 173. x on < = XP
* - Geforce2MX / 3 / 4 up to 96. x on < = XP
* - TNT / Geforce1 / 2 up to 71. x on < = XP
* All version numbers used below are from the Linux nvidia drivers . */
{ DRIVER_NVIDIA_TNT , DRIVER_MODEL_NT5X , " nv4_disp.dll " , 14 , 10 , 7186 } ,
{ DRIVER_NVIDIA_GEFORCE2MX , DRIVER_MODEL_NT5X , " nv4_disp.dll " , 14 , 10 , 9371 } ,
{ DRIVER_NVIDIA_GEFORCEFX , DRIVER_MODEL_NT5X , " nv4_disp.dll " , 14 , 11 , 7516 } ,
2011-03-16 05:07:39 +00:00
{ DRIVER_NVIDIA_GEFORCE6 , DRIVER_MODEL_NT5X , " nv4_disp.dll " , 15 , 12 , 6658 } ,
{ DRIVER_NVIDIA_GEFORCE6 , DRIVER_MODEL_NT6X , " nvd3dum.dll " , 15 , 12 , 6658 } ,
2010-07-31 01:02:01 +00:00
} ;
struct gpu_description
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{
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WORD vendor ; /* reported PCI card vendor ID */
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WORD card ; /* reported PCI card device ID */
const char * description ; /* Description of the card e.g. NVIDIA RIVA TNT */
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enum wined3d_display_driver driver ;
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unsigned int vidmem ;
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} ;
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/* The amount of video memory stored in the gpu description table is the minimum amount of video memory
* found on a board containing a specific GPU . */
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static const struct gpu_description gpu_description_table [ ] =
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{
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/* Nvidia cards */
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{ HW_VENDOR_NVIDIA , CARD_NVIDIA_RIVA_TNT , " NVIDIA RIVA TNT " , DRIVER_NVIDIA_TNT , 16 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_RIVA_TNT2 , " NVIDIA RIVA TNT2/TNT2 Pro " , DRIVER_NVIDIA_TNT , 32 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE , " NVIDIA GeForce 256 " , DRIVER_NVIDIA_TNT , 32 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE2 , " NVIDIA GeForce2 GTS/GeForce2 Pro " , DRIVER_NVIDIA_TNT , 32 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE2_MX , " NVIDIA GeForce2 MX/MX 400 " , DRIVER_NVIDIA_GEFORCE2MX , 32 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE3 , " NVIDIA GeForce3 " , DRIVER_NVIDIA_GEFORCE2MX , 64 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE4_MX , " NVIDIA GeForce4 MX 460 " , DRIVER_NVIDIA_GEFORCE2MX , 64 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE4_TI4200 , " NVIDIA GeForce4 Ti 4200 " , DRIVER_NVIDIA_GEFORCE2MX , 64 , } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCEFX_5200 , " NVIDIA GeForce FX 5200 " , DRIVER_NVIDIA_GEFORCEFX , 64 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCEFX_5600 , " NVIDIA GeForce FX 5600 " , DRIVER_NVIDIA_GEFORCEFX , 128 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCEFX_5800 , " NVIDIA GeForce FX 5800 " , DRIVER_NVIDIA_GEFORCEFX , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_6200 , " NVIDIA GeForce 6200 " , DRIVER_NVIDIA_GEFORCE6 , 64 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_6600GT , " NVIDIA GeForce 6600 GT " , DRIVER_NVIDIA_GEFORCE6 , 128 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_6800 , " NVIDIA GeForce 6800 " , DRIVER_NVIDIA_GEFORCE6 , 128 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_7300 , " NVIDIA GeForce Go 7300 " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_7400 , " NVIDIA GeForce Go 7400 " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_7600 , " NVIDIA GeForce 7600 GT " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_7800GT , " NVIDIA GeForce 7800 GT " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8300GS , " NVIDIA GeForce 8300 GS " , DRIVER_NVIDIA_GEFORCE6 , 128 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8400GS , " NVIDIA GeForce 8400 GS " , DRIVER_NVIDIA_GEFORCE6 , 128 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8600GT , " NVIDIA GeForce 8600 GT " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8600MGT , " NVIDIA GeForce 8600M GT " , DRIVER_NVIDIA_GEFORCE6 , 512 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8800GTS , " NVIDIA GeForce 8800 GTS " , DRIVER_NVIDIA_GEFORCE6 , 320 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_8800GTX , " NVIDIA GeForce 8800 GTX " , DRIVER_NVIDIA_GEFORCE6 , 768 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_9200 , " NVIDIA GeForce 9200 " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_9400GT , " NVIDIA GeForce 9400 GT " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_9500GT , " NVIDIA GeForce 9500 GT " , DRIVER_NVIDIA_GEFORCE6 , 256 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_9600GT , " NVIDIA GeForce 9600 GT " , DRIVER_NVIDIA_GEFORCE6 , 384 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_9800GT , " NVIDIA GeForce 9800 GT " , DRIVER_NVIDIA_GEFORCE6 , 512 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_210 , " NVIDIA GeForce 210 " , DRIVER_NVIDIA_GEFORCE6 , 512 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT220 , " NVIDIA GeForce GT 220 " , DRIVER_NVIDIA_GEFORCE6 , 512 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT240 , " NVIDIA GeForce GT 240 " , DRIVER_NVIDIA_GEFORCE6 , 512 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX260 , " NVIDIA GeForce GTX 260 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX275 , " NVIDIA GeForce GTX 275 " , DRIVER_NVIDIA_GEFORCE6 , 896 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX280 , " NVIDIA GeForce GTX 280 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-11-23 23:43:45 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT320M , " NVIDIA GeForce GT 320M " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-09-11 01:59:47 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT325M , " NVIDIA GeForce GT 325M " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-11-22 23:21:37 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT330 , " NVIDIA GeForce GT 330 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-09-11 01:59:47 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTS350M , " NVIDIA GeForce GTS 350M " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2011-03-16 05:07:40 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT420 , " NVIDIA GeForce GT 420 " , DRIVER_NVIDIA_GEFORCE6 , 2048 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT430 , " NVIDIA GeForce GT 430 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT440 , " NVIDIA GeForce GT 440 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTS450 , " NVIDIA GeForce GTS 450 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-09-11 01:59:47 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX460 , " NVIDIA GeForce GTX 460 " , DRIVER_NVIDIA_GEFORCE6 , 768 } ,
2011-08-28 19:46:45 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX460M , " NVIDIA GeForce GTX 460M " , DRIVER_NVIDIA_GEFORCE6 , 1536 } ,
2010-09-14 02:42:12 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX465 , " NVIDIA GeForce GTX 465 " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2010-09-11 01:59:47 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX470 , " NVIDIA GeForce GTX 470 " , DRIVER_NVIDIA_GEFORCE6 , 1280 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX480 , " NVIDIA GeForce GTX 480 " , DRIVER_NVIDIA_GEFORCE6 , 1536 } ,
2011-08-04 22:29:35 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX550 , " NVIDIA GeForce GTX 550 Ti " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2011-09-02 13:35:21 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GT555M , " NVIDIA GeForce GT 555M " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2011-08-04 22:29:35 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX560 , " NVIDIA GeForce GTX 560 Ti " , DRIVER_NVIDIA_GEFORCE6 , 1024 } ,
2011-03-16 05:07:40 +00:00
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX570 , " NVIDIA GeForce GTX 570 " , DRIVER_NVIDIA_GEFORCE6 , 1280 } ,
{ HW_VENDOR_NVIDIA , CARD_NVIDIA_GEFORCE_GTX580 , " NVIDIA GeForce GTX 580 " , DRIVER_NVIDIA_GEFORCE6 , 1536 } ,
2011-03-01 08:47:57 +00:00
/* AMD cards */
{ HW_VENDOR_AMD , CARD_AMD_RAGE_128PRO , " ATI Rage Fury " , DRIVER_AMD_RAGE_128PRO , 16 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_7200 , " ATI RADEON 7200 SERIES " , DRIVER_AMD_R100 , 32 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_8500 , " ATI RADEON 8500 SERIES " , DRIVER_AMD_R100 , 64 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_9500 , " ATI Radeon 9500 " , DRIVER_AMD_R300 , 64 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_XPRESS_200M , " ATI RADEON XPRESS 200M Series " , DRIVER_AMD_R300 , 64 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_X700 , " ATI Radeon X700 SE " , DRIVER_AMD_R300 , 128 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_X1600 , " ATI Radeon X1600 Series " , DRIVER_AMD_R300 , 128 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD2350 , " ATI Mobility Radeon HD 2350 " , DRIVER_AMD_R600 , 256 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD2600 , " ATI Mobility Radeon HD 2600 " , DRIVER_AMD_R600 , 256 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD2900 , " ATI Radeon HD 2900 XT " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD3200 , " ATI Radeon HD 3200 Graphics " , DRIVER_AMD_R600 , 128 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD4350 , " ATI Radeon HD 4350 " , DRIVER_AMD_R600 , 256 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD4600 , " ATI Radeon HD 4600 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD4700 , " ATI Radeon HD 4700 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD4800 , " ATI Radeon HD 4800 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD5400 , " ATI Radeon HD 5400 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD5600 , " ATI Radeon HD 5600 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD5700 , " ATI Radeon HD 5700 Series " , DRIVER_AMD_R600 , 512 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD5800 , " ATI Radeon HD 5800 Series " , DRIVER_AMD_R600 , 1024 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD5900 , " ATI Radeon HD 5900 Series " , DRIVER_AMD_R600 , 1024 } ,
2011-07-28 20:27:52 +00:00
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD6300 , " AMD Radeon HD 6300 series Graphics " , DRIVER_AMD_R600 , 1024 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD6400 , " AMD Radeon HD 6400 Series " , DRIVER_AMD_R600 , 1024 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD6600 , " AMD Radeon HD 6600 Series " , DRIVER_AMD_R600 , 1024 } ,
2011-03-01 08:47:57 +00:00
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD6800 , " AMD Radeon HD 6800 Series " , DRIVER_AMD_R600 , 1024 } ,
{ HW_VENDOR_AMD , CARD_AMD_RADEON_HD6900 , " AMD Radeon HD 6900 Series " , DRIVER_AMD_R600 , 2048 } ,
2010-09-09 02:26:22 +00:00
/* Intel cards */
2010-09-11 01:59:47 +00:00
{ HW_VENDOR_INTEL , CARD_INTEL_I830G , " Intel(R) 82830M Graphics Controller " , DRIVER_INTEL_GMA800 , 32 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_I855G , " Intel(R) 82852/82855 GM/GME Graphics Controller " , DRIVER_INTEL_GMA800 , 32 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_I865G , " Intel(R) 82865G Graphics Controller " , DRIVER_INTEL_GMA800 , 32 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_I915G , " Intel(R) 82915G/GV/910GL Express Chipset Family " , DRIVER_INTEL_GMA900 , 64 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_I915GM , " Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family " , DRIVER_INTEL_GMA900 , 64 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_I945GM , " Mobile Intel(R) 945GM Express Chipset Family " , DRIVER_INTEL_GMA950 , 64 } ,
2010-11-10 05:32:33 +00:00
{ HW_VENDOR_INTEL , CARD_INTEL_X3100 , " Mobile Intel(R) 965 Express Chipset Family " , DRIVER_INTEL_GMA3000 , 128 } ,
{ HW_VENDOR_INTEL , CARD_INTEL_GM45 , " Mobile Intel(R) GM45 Express Chipset Family " , DRIVER_INTEL_GMA3000 , 512 }
2009-07-06 08:08:42 +00:00
} ;
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static const struct driver_version_information * get_driver_version_info ( enum wined3d_display_driver driver ,
enum wined3d_driver_model driver_model )
{
unsigned int i ;
TRACE ( " Looking up version info for driver=%d driver_model=%d \n " , driver , driver_model ) ;
for ( i = 0 ; i < ( sizeof ( driver_version_table ) / sizeof ( driver_version_table [ 0 ] ) ) ; i + + )
{
const struct driver_version_information * entry = & driver_version_table [ i ] ;
if ( entry - > driver = = driver & & entry - > driver_model = = driver_model )
{
TRACE_ ( d3d_caps ) ( " Found driver '%s' version=%d subversion=%d build=%d \n " ,
entry - > driver_name , entry - > version , entry - > subversion , entry - > build ) ;
return entry ;
}
}
return NULL ;
}
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static void init_driver_info ( struct wined3d_driver_info * driver_info ,
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enum wined3d_pci_vendor vendor , enum wined3d_pci_device device )
2009-10-26 09:12:16 +00:00
{
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OSVERSIONINFOW os_version ;
WORD driver_os_version ;
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unsigned int i ;
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enum wined3d_display_driver driver = DRIVER_UNKNOWN ;
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enum wined3d_driver_model driver_model ;
const struct driver_version_information * version_info ;
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2009-10-27 09:10:40 +00:00
if ( wined3d_settings . pci_vendor_id ! = PCI_VENDOR_NONE )
{
TRACE_ ( d3d_caps ) ( " Overriding PCI vendor ID with: %04x \n " , wined3d_settings . pci_vendor_id ) ;
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vendor = wined3d_settings . pci_vendor_id ;
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}
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driver_info - > vendor = vendor ;
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if ( wined3d_settings . pci_device_id ! = PCI_DEVICE_NONE )
{
TRACE_ ( d3d_caps ) ( " Overriding PCI device ID with: %04x \n " , wined3d_settings . pci_device_id ) ;
device = wined3d_settings . pci_device_id ;
}
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driver_info - > device = device ;
2009-10-27 09:10:40 +00:00
2010-09-11 01:59:47 +00:00
/* Set a default amount of video memory (64MB). In general this code isn't used unless the user
* overrides the pci ids to a card which is not in our database . */
driver_info - > vidmem = WINE_DEFAULT_VIDMEM ;
2009-11-12 09:26:53 +00:00
memset ( & os_version , 0 , sizeof ( os_version ) ) ;
os_version . dwOSVersionInfoSize = sizeof ( os_version ) ;
if ( ! GetVersionExW ( & os_version ) )
{
ERR ( " Failed to get OS version, reporting 2000/XP. \n " ) ;
driver_os_version = 6 ;
2010-07-31 01:02:01 +00:00
driver_model = DRIVER_MODEL_NT5X ;
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}
else
{
TRACE ( " OS version %u.%u. \n " , os_version . dwMajorVersion , os_version . dwMinorVersion ) ;
switch ( os_version . dwMajorVersion )
{
case 4 :
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/* If needed we could distinguish between 9x and NT4, but this code won't make
* sense for NT4 since it had no way to obtain this info through DirectDraw 3.0 .
*/
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driver_os_version = 4 ;
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driver_model = DRIVER_MODEL_WIN9X ;
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break ;
case 5 :
driver_os_version = 6 ;
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driver_model = DRIVER_MODEL_NT5X ;
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break ;
case 6 :
if ( os_version . dwMinorVersion = = 0 )
{
driver_os_version = 7 ;
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driver_model = DRIVER_MODEL_NT6X ;
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}
else
{
if ( os_version . dwMinorVersion > 1 )
{
FIXME ( " Unhandled OS version %u.%u, reporting Win 7. \n " ,
os_version . dwMajorVersion , os_version . dwMinorVersion ) ;
}
driver_os_version = 8 ;
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driver_model = DRIVER_MODEL_NT6X ;
2009-11-12 09:26:53 +00:00
}
break ;
default :
FIXME ( " Unhandled OS version %u.%u, reporting 2000/XP. \n " ,
os_version . dwMajorVersion , os_version . dwMinorVersion ) ;
driver_os_version = 6 ;
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driver_model = DRIVER_MODEL_NT5X ;
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break ;
}
}
2010-07-31 01:02:01 +00:00
/* When we reach this stage we always have a vendor or device id (it can be a default one).
* This means that unless the ids are overriden , we will always find a GPU description . */
for ( i = 0 ; i < ( sizeof ( gpu_description_table ) / sizeof ( gpu_description_table [ 0 ] ) ) ; i + + )
2009-10-26 09:12:16 +00:00
{
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if ( vendor = = gpu_description_table [ i ] . vendor & & device = = gpu_description_table [ i ] . card )
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{
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TRACE_ ( d3d_caps ) ( " Found card %04x:%04x in driver DB. \n " , vendor , device ) ;
2009-10-26 09:12:16 +00:00
2010-07-31 01:02:01 +00:00
driver_info - > description = gpu_description_table [ i ] . description ;
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driver_info - > vidmem = gpu_description_table [ i ] . vidmem * 1024 * 1024 ;
2010-07-31 01:02:01 +00:00
driver = gpu_description_table [ i ] . driver ;
2009-10-26 09:12:16 +00:00
break ;
}
}
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if ( wined3d_settings . emulated_textureram )
{
TRACE_ ( d3d_caps ) ( " Overriding amount of video memory with: %d byte \n " , wined3d_settings . emulated_textureram ) ;
driver_info - > vidmem = wined3d_settings . emulated_textureram ;
}
2010-07-31 01:02:01 +00:00
/* Try to obtain driver version information for the current Windows version. This fails in
* some cases :
* - the gpu is not available on the currently selected OS version :
* - Geforce GTX480 on Win98 . When running applications in compatibility mode on Windows ,
* version information for the current Windows version is returned instead of faked info .
* We do the same and assume the default Windows version to emulate is WinXP .
*
* - Videocard is a Riva TNT but winver is set to win7 ( there are no drivers for this beast )
* For now return the XP driver info . Perhaps later on we should return VESA .
*
* - the gpu is not in our database ( can happen when the user overrides the vendor_id / device_id )
* This could be an indication that our database is not up to date , so this should be fixed .
*/
version_info = get_driver_version_info ( driver , driver_model ) ;
if ( version_info )
{
driver_info - > name = version_info - > driver_name ;
driver_info - > version_high = MAKEDWORD_VERSION ( driver_os_version , version_info - > version ) ;
driver_info - > version_low = MAKEDWORD_VERSION ( version_info - > subversion , version_info - > build ) ;
}
else
{
version_info = get_driver_version_info ( driver , DRIVER_MODEL_NT5X ) ;
if ( version_info )
{
driver_info - > name = version_info - > driver_name ;
driver_info - > version_high = MAKEDWORD_VERSION ( driver_os_version , version_info - > version ) ;
driver_info - > version_low = MAKEDWORD_VERSION ( version_info - > subversion , version_info - > build ) ;
}
else
{
driver_info - > description = " Direct3D HAL " ;
2010-09-07 22:20:11 +00:00
driver_info - > name = " Display " ;
2010-07-31 01:02:01 +00:00
driver_info - > version_high = MAKEDWORD_VERSION ( driver_os_version , 15 ) ;
driver_info - > version_low = MAKEDWORD_VERSION ( 8 , 6 ) ; /* Nvidia RIVA TNT, arbitrary */
FIXME ( " Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d \n " ,
vendor , device , driver_model ) ;
}
}
2009-10-26 09:12:16 +00:00
TRACE_ ( d3d_caps ) ( " Reporting (fake) driver version 0x%08x-0x%08x. \n " ,
driver_info - > version_high , driver_info - > version_low ) ;
}
2009-07-06 08:08:42 +00:00
/* Context activation is done by the caller. */
2009-10-27 09:10:39 +00:00
static void fixup_extensions ( struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor , enum wined3d_pci_vendor card_vendor , enum wined3d_pci_device device )
2009-07-06 08:08:42 +00:00
{
unsigned int i ;
for ( i = 0 ; i < ( sizeof ( quirk_table ) / sizeof ( * quirk_table ) ) ; + + i )
{
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if ( ! quirk_table [ i ] . match ( gl_info , gl_renderer , gl_vendor , card_vendor , device ) ) continue ;
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TRACE_ ( d3d_caps ) ( " Applying driver quirk \" %s \" . \n " , quirk_table [ i ] . description ) ;
quirk_table [ i ] . apply ( gl_info ) ;
}
/* Find out if PBOs work as they are supposed to. */
test_pbo_functionality ( gl_info ) ;
}
2009-08-14 07:23:22 +00:00
static DWORD wined3d_parse_gl_version ( const char * gl_version )
{
const char * ptr = gl_version ;
int major , minor ;
major = atoi ( ptr ) ;
if ( major < = 0 ) ERR_ ( d3d_caps ) ( " Invalid opengl major version: %d. \n " , major ) ;
while ( isdigit ( * ptr ) ) + + ptr ;
if ( * ptr + + ! = ' . ' ) ERR_ ( d3d_caps ) ( " Invalid opengl version string: %s. \n " , debugstr_a ( gl_version ) ) ;
minor = atoi ( ptr ) ;
TRACE_ ( d3d_caps ) ( " Found OpenGL version: %d.%d. \n " , major , minor ) ;
return MAKEDWORD_VERSION ( major , minor ) ;
}
2011-08-23 18:08:14 +00:00
static enum wined3d_gl_vendor wined3d_guess_gl_vendor ( const struct wined3d_gl_info * gl_info ,
const char * gl_vendor_string , const char * gl_renderer )
2010-03-03 07:16:26 +00:00
{
/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
* the opengl 1.2 + core , while other extensions are advertised , but software emulated . So try to
* detect the Apple OpenGL implementation to apply some extension fixups afterwards .
*
* Detecting this isn ' t really easy . The vendor string doesn ' t mention Apple . Compile - time checks
* aren ' t sufficient either because a Linux binary may display on a macos X server via remote X11 .
* So try to detect the GL implementation by looking at certain Apple extensions . Some extensions
* like client storage might be supported on other implementations too , but GL_APPLE_flush_render
* is specific to the Mac OS X window management , and GL_APPLE_ycbcr_422 is QuickTime specific . So
* the chance that other implementations support them is rather small since Win32 QuickTime uses
* DirectDraw , not OpenGL . */
if ( gl_info - > supported [ APPLE_FENCE ]
& & gl_info - > supported [ APPLE_CLIENT_STORAGE ]
& & gl_info - > supported [ APPLE_FLUSH_RENDER ]
& & gl_info - > supported [ APPLE_YCBCR_422 ] )
return GL_VENDOR_APPLE ;
if ( strstr ( gl_vendor_string , " NVIDIA " ) )
return GL_VENDOR_NVIDIA ;
if ( strstr ( gl_vendor_string , " ATI " ) )
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return GL_VENDOR_FGLRX ;
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if ( strstr ( gl_vendor_string , " Intel(R) " )
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/* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
| | strstr ( gl_renderer , " Intel " )
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| | strstr ( gl_vendor_string , " Intel Inc. " ) )
return GL_VENDOR_INTEL ;
if ( strstr ( gl_vendor_string , " Mesa " )
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| | strstr ( gl_vendor_string , " Advanced Micro Devices, Inc. " )
2010-03-03 07:16:26 +00:00
| | strstr ( gl_vendor_string , " DRI R300 Project " )
2010-03-01 18:31:00 +00:00
| | strstr ( gl_vendor_string , " X.Org R300 Project " )
2010-03-03 07:16:26 +00:00
| | strstr ( gl_vendor_string , " Tungsten Graphics, Inc " )
| | strstr ( gl_vendor_string , " VMware, Inc. " )
2010-03-01 18:31:00 +00:00
| | strstr ( gl_renderer , " Mesa " )
| | strstr ( gl_renderer , " Gallium " ) )
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return GL_VENDOR_MESA ;
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FIXME_ ( d3d_caps ) ( " Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN. \n " ,
debugstr_a ( gl_vendor_string ) ) ;
2010-03-03 07:16:26 +00:00
2010-04-04 17:51:41 +00:00
return GL_VENDOR_UNKNOWN ;
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}
2010-03-01 18:26:04 +00:00
static enum wined3d_pci_vendor wined3d_guess_card_vendor ( const char * gl_vendor_string , const char * gl_renderer )
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{
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if ( strstr ( gl_vendor_string , " NVIDIA " )
| | strstr ( gl_vendor_string , " nouveau " ) )
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return HW_VENDOR_NVIDIA ;
2009-08-14 07:23:21 +00:00
2010-03-03 07:16:26 +00:00
if ( strstr ( gl_vendor_string , " ATI " )
2010-03-01 18:31:00 +00:00
| | strstr ( gl_vendor_string , " Advanced Micro Devices, Inc. " )
2010-03-05 10:30:04 +00:00
| | strstr ( gl_vendor_string , " X.Org R300 Project " )
2010-11-08 10:50:35 +00:00
| | strstr ( gl_renderer , " AMD " )
2010-08-30 18:29:45 +00:00
| | strstr ( gl_renderer , " R100 " )
| | strstr ( gl_renderer , " R200 " )
| | strstr ( gl_renderer , " R300 " )
| | strstr ( gl_renderer , " R600 " )
| | strstr ( gl_renderer , " R700 " ) )
2011-03-01 08:47:57 +00:00
return HW_VENDOR_AMD ;
2009-08-14 07:23:21 +00:00
2010-03-01 18:26:04 +00:00
if ( strstr ( gl_vendor_string , " Intel(R) " )
2010-05-17 15:59:03 +00:00
/* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
| | strstr ( gl_renderer , " Intel " )
2010-03-01 18:26:04 +00:00
| | strstr ( gl_vendor_string , " Intel Inc. " ) )
return HW_VENDOR_INTEL ;
2009-08-14 07:23:21 +00:00
2010-03-01 18:26:04 +00:00
if ( strstr ( gl_vendor_string , " Mesa " )
2011-10-13 00:23:46 +00:00
| | strstr ( gl_vendor_string , " Brian Paul " )
2010-03-01 18:26:04 +00:00
| | strstr ( gl_vendor_string , " Tungsten Graphics, Inc " )
| | strstr ( gl_vendor_string , " VMware, Inc. " ) )
2010-04-04 17:51:40 +00:00
return HW_VENDOR_SOFTWARE ;
2009-08-14 07:23:21 +00:00
2010-03-03 07:16:28 +00:00
FIXME_ ( d3d_caps ) ( " Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA. \n " , debugstr_a ( gl_vendor_string ) ) ;
2009-08-14 07:23:21 +00:00
2010-03-03 07:16:28 +00:00
return HW_VENDOR_NVIDIA ;
2009-08-14 07:23:21 +00:00
}
2011-07-03 20:27:19 +00:00
static UINT d3d_level_from_gl_info ( const struct wined3d_gl_info * gl_info )
{
UINT level = 0 ;
if ( gl_info - > supported [ ARB_MULTITEXTURE ] )
level = 6 ;
if ( gl_info - > supported [ ARB_TEXTURE_COMPRESSION ]
& & gl_info - > supported [ ARB_TEXTURE_CUBE_MAP ]
& & gl_info - > supported [ ARB_TEXTURE_ENV_DOT3 ] )
level = 7 ;
if ( level = = 7 & & gl_info - > supported [ ARB_MULTISAMPLE ]
& & gl_info - > supported [ ARB_TEXTURE_BORDER_CLAMP ] )
level = 8 ;
if ( level = = 8 & & gl_info - > supported [ ARB_FRAGMENT_PROGRAM ]
& & gl_info - > supported [ ARB_VERTEX_SHADER ] )
level = 9 ;
if ( level = = 9 & & gl_info - > supported [ EXT_GPU_SHADER4 ] )
level = 10 ;
return level ;
}
2010-03-01 18:29:32 +00:00
2010-04-04 17:51:39 +00:00
static enum wined3d_pci_device select_card_nvidia_binary ( const struct wined3d_gl_info * gl_info ,
2010-09-11 01:59:47 +00:00
const char * gl_renderer )
2010-03-01 18:29:32 +00:00
{
2011-07-03 20:27:19 +00:00
UINT d3d_level = d3d_level_from_gl_info ( gl_info ) ;
2010-11-09 10:38:44 +00:00
unsigned int i ;
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 10 )
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
static const struct
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
const char * renderer ;
enum wined3d_pci_device id ;
2010-03-01 18:29:32 +00:00
}
2010-11-09 10:38:44 +00:00
cards [ ] =
2010-03-01 18:29:32 +00:00
{
2011-03-16 05:07:40 +00:00
{ " GTX 580 " , CARD_NVIDIA_GEFORCE_GTX580 } , /* Geforce 500 - highend */
{ " GTX 570 " , CARD_NVIDIA_GEFORCE_GTX570 } , /* Geforce 500 - midend high */
2011-08-04 22:29:35 +00:00
{ " GTX 560 Ti " , CARD_NVIDIA_GEFORCE_GTX560 } , /* Geforce 500 - midend */
2011-09-02 13:35:21 +00:00
{ " GT 555M " , CARD_NVIDIA_GEFORCE_GT555M } , /* Geforce 500 - midend mobile */
2011-08-04 22:29:35 +00:00
{ " GTX 550 Ti " , CARD_NVIDIA_GEFORCE_GTX550 } , /* Geforce 500 - midend */
2010-11-09 10:38:44 +00:00
{ " GTX 480 " , CARD_NVIDIA_GEFORCE_GTX480 } , /* Geforce 400 - highend */
{ " GTX 470 " , CARD_NVIDIA_GEFORCE_GTX470 } , /* Geforce 400 - midend high */
{ " GTX 465 " , CARD_NVIDIA_GEFORCE_GTX465 } , /* Geforce 400 - midend */
2011-08-28 19:46:45 +00:00
{ " GTX 460M " , CARD_NVIDIA_GEFORCE_GTX460M } , /* Geforce 400 - highend mobile */
2010-11-09 10:38:44 +00:00
{ " GTX 460 " , CARD_NVIDIA_GEFORCE_GTX460 } , /* Geforce 400 - midend */
2011-03-16 05:07:40 +00:00
{ " GTS 450 " , CARD_NVIDIA_GEFORCE_GTS450 } , /* Geforce 400 - midend low */
{ " GT 440 " , CARD_NVIDIA_GEFORCE_GT440 } , /* Geforce 400 - lowend */
{ " GT 430 " , CARD_NVIDIA_GEFORCE_GT430 } , /* Geforce 400 - lowend */
{ " GT 420 " , CARD_NVIDIA_GEFORCE_GT420 } , /* Geforce 400 - lowend */
2010-11-22 23:21:37 +00:00
{ " GT 330 " , CARD_NVIDIA_GEFORCE_GT330 } , /* Geforce 300 - highend */
2010-11-09 10:38:44 +00:00
{ " GTS 360M " , CARD_NVIDIA_GEFORCE_GTS350M } , /* Geforce 300 - highend mobile */
{ " GTS 350M " , CARD_NVIDIA_GEFORCE_GTS350M } , /* Geforce 300 - highend mobile */
{ " GT 330M " , CARD_NVIDIA_GEFORCE_GT325M } , /* Geforce 300 - midend mobile */
{ " GT 325M " , CARD_NVIDIA_GEFORCE_GT325M } , /* Geforce 300 - midend mobile */
2010-11-23 23:43:45 +00:00
{ " GT 320M " , CARD_NVIDIA_GEFORCE_GT320M } , /* Geforce 300 - midend mobile */
2010-11-09 10:38:44 +00:00
{ " GTX 295 " , CARD_NVIDIA_GEFORCE_GTX280 } , /* Geforce 200 - highend */
{ " GTX 285 " , CARD_NVIDIA_GEFORCE_GTX280 } , /* Geforce 200 - highend */
{ " GTX 280 " , CARD_NVIDIA_GEFORCE_GTX280 } , /* Geforce 200 - highend */
{ " GTX 275 " , CARD_NVIDIA_GEFORCE_GTX275 } , /* Geforce 200 - midend high */
{ " GTX 260 " , CARD_NVIDIA_GEFORCE_GTX260 } , /* Geforce 200 - midend */
{ " GT 240 " , CARD_NVIDIA_GEFORCE_GT240 } , /* Geforce 200 - midend */
{ " GT 220 " , CARD_NVIDIA_GEFORCE_GT220 } , /* Geforce 200 - lowend */
{ " Geforce 310 " , CARD_NVIDIA_GEFORCE_210 } , /* Geforce 200 - lowend */
{ " Geforce 305 " , CARD_NVIDIA_GEFORCE_210 } , /* Geforce 200 - lowend */
{ " Geforce 210 " , CARD_NVIDIA_GEFORCE_210 } , /* Geforce 200 - lowend */
{ " G 210 " , CARD_NVIDIA_GEFORCE_210 } , /* Geforce 200 - lowend */
{ " GTS 250 " , CARD_NVIDIA_GEFORCE_9800GT } , /* Geforce 9 - highend / Geforce 200 - midend */
{ " GTS 150 " , CARD_NVIDIA_GEFORCE_9800GT } , /* Geforce 9 - highend / Geforce 200 - midend */
{ " 9800 " , CARD_NVIDIA_GEFORCE_9800GT } , /* Geforce 9 - highend / Geforce 200 - midend */
{ " GT 140 " , CARD_NVIDIA_GEFORCE_9600GT } , /* Geforce 9 - midend */
{ " 9600 " , CARD_NVIDIA_GEFORCE_9600GT } , /* Geforce 9 - midend */
{ " GT 130 " , CARD_NVIDIA_GEFORCE_9500GT } , /* Geforce 9 - midend low / Geforce 200 - low */
{ " GT 120 " , CARD_NVIDIA_GEFORCE_9500GT } , /* Geforce 9 - midend low / Geforce 200 - low */
{ " 9500 " , CARD_NVIDIA_GEFORCE_9500GT } , /* Geforce 9 - midend low / Geforce 200 - low */
{ " 9400 " , CARD_NVIDIA_GEFORCE_9400GT } , /* Geforce 9 - lowend */
{ " 9300 " , CARD_NVIDIA_GEFORCE_9200 } , /* Geforce 9 - lowend low */
{ " 9200 " , CARD_NVIDIA_GEFORCE_9200 } , /* Geforce 9 - lowend low */
{ " 9100 " , CARD_NVIDIA_GEFORCE_9200 } , /* Geforce 9 - lowend low */
{ " G 100 " , CARD_NVIDIA_GEFORCE_9200 } , /* Geforce 9 - lowend low */
{ " 8800 GTX " , CARD_NVIDIA_GEFORCE_8800GTX } , /* Geforce 8 - highend high */
{ " 8800 " , CARD_NVIDIA_GEFORCE_8800GTS } , /* Geforce 8 - highend */
{ " 8600 M " , CARD_NVIDIA_GEFORCE_8600MGT } , /* Geforce 8 - midend mobile */
{ " 8700 " , CARD_NVIDIA_GEFORCE_8600GT } , /* Geforce 8 - midend */
{ " 8600 " , CARD_NVIDIA_GEFORCE_8600GT } , /* Geforce 8 - midend */
{ " 8500 " , CARD_NVIDIA_GEFORCE_8400GS } , /* Geforce 8 - mid-lowend */
{ " 8400 " , CARD_NVIDIA_GEFORCE_8400GS } , /* Geforce 8 - mid-lowend */
{ " 8300 " , CARD_NVIDIA_GEFORCE_8300GS } , /* Geforce 8 - lowend */
{ " 8200 " , CARD_NVIDIA_GEFORCE_8300GS } , /* Geforce 8 - lowend */
{ " 8100 " , CARD_NVIDIA_GEFORCE_8300GS } , /* Geforce 8 - lowend */
} ;
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
2010-03-01 18:29:32 +00:00
}
2010-04-14 12:19:19 +00:00
/* Geforce8-compatible fall back if the GPU is not in the list yet */
return CARD_NVIDIA_GEFORCE_8300GS ;
}
/* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
* shader capabilities , so we use the shader capabilities to distinguish between FX and 6 xxx / 7 xxx .
*/
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 9 & & gl_info - > supported [ NV_VERTEX_PROGRAM3 ] )
2010-04-14 12:19:19 +00:00
{
2010-11-09 10:38:44 +00:00
static const struct
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
const char * renderer ;
enum wined3d_pci_device id ;
2010-03-01 18:29:32 +00:00
}
2010-11-09 10:38:44 +00:00
cards [ ] =
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
{ " Quadro FX 5 " , CARD_NVIDIA_GEFORCE_7800GT } , /* Geforce 7 - highend */
{ " Quadro FX 4 " , CARD_NVIDIA_GEFORCE_7800GT } , /* Geforce 7 - highend */
{ " 7950 " , CARD_NVIDIA_GEFORCE_7800GT } , /* Geforce 7 - highend */
{ " 7900 " , CARD_NVIDIA_GEFORCE_7800GT } , /* Geforce 7 - highend */
{ " 7800 " , CARD_NVIDIA_GEFORCE_7800GT } , /* Geforce 7 - highend */
{ " 7700 " , CARD_NVIDIA_GEFORCE_7600 } , /* Geforce 7 - midend */
{ " 7600 " , CARD_NVIDIA_GEFORCE_7600 } , /* Geforce 7 - midend */
{ " 7400 " , CARD_NVIDIA_GEFORCE_7400 } , /* Geforce 7 - lower medium */
{ " 7300 " , CARD_NVIDIA_GEFORCE_7300 } , /* Geforce 7 - lowend */
{ " 6800 " , CARD_NVIDIA_GEFORCE_6800 } , /* Geforce 6 - highend */
{ " 6700 " , CARD_NVIDIA_GEFORCE_6600GT } , /* Geforce 6 - midend */
{ " 6610 " , CARD_NVIDIA_GEFORCE_6600GT } , /* Geforce 6 - midend */
{ " 6600 " , CARD_NVIDIA_GEFORCE_6600GT } , /* Geforce 6 - midend */
} ;
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
2010-03-01 18:29:32 +00:00
{
2010-11-09 10:38:44 +00:00
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
2010-03-01 18:29:32 +00:00
}
2010-11-09 10:38:44 +00:00
/* Geforce 6/7 - lowend */
2010-03-01 18:29:32 +00:00
return CARD_NVIDIA_GEFORCE_6200 ; /* Geforce 6100/6150/6200/7300/7400/7500 */
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 9 )
2010-03-01 18:29:32 +00:00
{
/* GeforceFX - highend */
if ( strstr ( gl_renderer , " 5800 " )
| | strstr ( gl_renderer , " 5900 " )
| | strstr ( gl_renderer , " 5950 " )
| | strstr ( gl_renderer , " Quadro FX " ) )
{
return CARD_NVIDIA_GEFORCEFX_5800 ;
}
/* GeforceFX - midend */
if ( strstr ( gl_renderer , " 5600 " )
| | strstr ( gl_renderer , " 5650 " )
| | strstr ( gl_renderer , " 5700 " )
| | strstr ( gl_renderer , " 5750 " ) )
{
return CARD_NVIDIA_GEFORCEFX_5600 ;
}
/* GeforceFX - lowend */
return CARD_NVIDIA_GEFORCEFX_5200 ; /* GeforceFX 5100/5200/5250/5300/5500 */
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 8 )
2010-03-01 18:29:32 +00:00
{
if ( strstr ( gl_renderer , " GeForce4 Ti " ) | | strstr ( gl_renderer , " Quadro4 " ) )
{
return CARD_NVIDIA_GEFORCE4_TI4200 ; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
}
return CARD_NVIDIA_GEFORCE3 ; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 7 )
2010-03-01 18:29:32 +00:00
{
if ( strstr ( gl_renderer , " GeForce4 MX " ) )
{
return CARD_NVIDIA_GEFORCE4_MX ; /* MX420/MX440/MX460/MX4000 */
}
if ( strstr ( gl_renderer , " GeForce2 MX " ) | | strstr ( gl_renderer , " Quadro2 MXR " ) )
{
return CARD_NVIDIA_GEFORCE2_MX ; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
}
if ( strstr ( gl_renderer , " GeForce2 " ) | | strstr ( gl_renderer , " Quadro2 " ) )
{
return CARD_NVIDIA_GEFORCE2 ; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
}
return CARD_NVIDIA_GEFORCE ; /* Geforce 256/DDR, Quadro */
}
if ( strstr ( gl_renderer , " TNT2 " ) )
{
return CARD_NVIDIA_RIVA_TNT2 ; /* Riva TNT2 standard/M64/Pro/Ultra */
}
return CARD_NVIDIA_RIVA_TNT ; /* Riva TNT, Vanta */
}
2011-03-01 08:47:57 +00:00
static enum wined3d_pci_device select_card_amd_binary ( const struct wined3d_gl_info * gl_info ,
2010-09-11 01:59:47 +00:00
const char * gl_renderer )
2010-03-01 18:29:32 +00:00
{
2011-07-03 20:27:19 +00:00
UINT d3d_level = d3d_level_from_gl_info ( gl_info ) ;
2010-03-01 18:29:32 +00:00
/* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
*
* Beware : renderer string do not match exact card model ,
* eg HD 4800 is returned for multiple cards , even for RV790 based ones . */
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 10 )
2010-03-01 18:29:32 +00:00
{
2010-11-10 09:53:00 +00:00
unsigned int i ;
2010-03-01 18:29:32 +00:00
2010-11-10 09:53:00 +00:00
static const struct
2010-03-01 18:29:32 +00:00
{
2010-11-10 09:53:00 +00:00
const char * renderer ;
enum wined3d_pci_device id ;
2010-03-01 18:29:32 +00:00
}
2010-11-10 09:53:00 +00:00
cards [ ] =
2010-03-01 18:29:32 +00:00
{
2010-11-10 09:53:00 +00:00
/* Evergreen */
2011-03-01 08:47:57 +00:00
{ " HD 5870 " , CARD_AMD_RADEON_HD5800 } , /* Radeon EG CYPRESS PRO */
{ " HD 5850 " , CARD_AMD_RADEON_HD5800 } , /* Radeon EG CYPRESS XT */
{ " HD 5800 " , CARD_AMD_RADEON_HD5800 } , /* Radeon EG CYPRESS HD58xx generic renderer string */
{ " HD 5770 " , CARD_AMD_RADEON_HD5700 } , /* Radeon EG JUNIPER XT */
{ " HD 5750 " , CARD_AMD_RADEON_HD5700 } , /* Radeon EG JUNIPER LE */
{ " HD 5700 " , CARD_AMD_RADEON_HD5700 } , /* Radeon EG JUNIPER HD57xx generic renderer string */
{ " HD 5670 " , CARD_AMD_RADEON_HD5600 } , /* Radeon EG REDWOOD XT */
{ " HD 5570 " , CARD_AMD_RADEON_HD5600 } , /* Radeon EG REDWOOD PRO mapped to HD5600 series */
{ " HD 5550 " , CARD_AMD_RADEON_HD5600 } , /* Radeon EG REDWOOD LE mapped to HD5600 series */
{ " HD 5450 " , CARD_AMD_RADEON_HD5400 } , /* Radeon EG CEDAR PRO */
2010-11-10 09:53:00 +00:00
/* R700 */
2011-03-01 08:47:57 +00:00
{ " HD 4890 " , CARD_AMD_RADEON_HD4800 } , /* Radeon RV790 */
{ " HD 4870 " , CARD_AMD_RADEON_HD4800 } , /* Radeon RV770 */
{ " HD 4850 " , CARD_AMD_RADEON_HD4800 } , /* Radeon RV770 */
{ " HD 4830 " , CARD_AMD_RADEON_HD4800 } , /* Radeon RV770 */
{ " HD 4800 " , CARD_AMD_RADEON_HD4800 } , /* Radeon RV7xx HD48xx generic renderer string */
{ " HD 4770 " , CARD_AMD_RADEON_HD4700 } , /* Radeon RV740 */
{ " HD 4700 " , CARD_AMD_RADEON_HD4700 } , /* Radeon RV7xx HD47xx generic renderer string */
{ " HD 4670 " , CARD_AMD_RADEON_HD4600 } , /* Radeon RV730 */
{ " HD 4650 " , CARD_AMD_RADEON_HD4600 } , /* Radeon RV730 */
{ " HD 4600 " , CARD_AMD_RADEON_HD4600 } , /* Radeon RV730 */
{ " HD 4550 " , CARD_AMD_RADEON_HD4350 } , /* Radeon RV710 */
{ " HD 4350 " , CARD_AMD_RADEON_HD4350 } , /* Radeon RV710 */
2010-11-10 09:53:00 +00:00
/* R600/R700 integrated */
2011-03-01 08:47:57 +00:00
{ " HD 3300 " , CARD_AMD_RADEON_HD3200 } ,
{ " HD 3200 " , CARD_AMD_RADEON_HD3200 } ,
{ " HD 3100 " , CARD_AMD_RADEON_HD3200 } ,
2010-11-10 09:53:00 +00:00
/* R600 */
2011-03-01 08:47:57 +00:00
{ " HD 3870 " , CARD_AMD_RADEON_HD2900 } , /* HD2900/HD3800 - highend */
{ " HD 3850 " , CARD_AMD_RADEON_HD2900 } , /* HD2900/HD3800 - highend */
{ " HD 2900 " , CARD_AMD_RADEON_HD2900 } , /* HD2900/HD3800 - highend */
{ " HD 3830 " , CARD_AMD_RADEON_HD2600 } , /* China-only midend */
{ " HD 3690 " , CARD_AMD_RADEON_HD2600 } , /* HD2600/HD3600 - midend */
{ " HD 3650 " , CARD_AMD_RADEON_HD2600 } , /* HD2600/HD3600 - midend */
{ " HD 2600 " , CARD_AMD_RADEON_HD2600 } , /* HD2600/HD3600 - midend */
{ " HD 3470 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " HD 3450 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " HD 3430 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " HD 3400 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " HD 2400 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " HD 2350 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
2010-11-10 09:53:00 +00:00
} ;
2010-03-01 18:29:32 +00:00
2010-11-10 09:53:00 +00:00
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
2010-03-01 18:29:32 +00:00
{
2010-11-10 09:53:00 +00:00
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
2010-03-01 18:29:32 +00:00
}
2010-04-16 06:49:41 +00:00
/* Default for when no GPU has been found */
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_HD3200 ;
2010-04-16 06:49:41 +00:00
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 9 )
2010-04-16 06:49:41 +00:00
{
2010-03-01 18:29:32 +00:00
/* Radeon R5xx */
if ( strstr ( gl_renderer , " X1600 " )
| | strstr ( gl_renderer , " X1650 " )
| | strstr ( gl_renderer , " X1800 " )
| | strstr ( gl_renderer , " X1900 " )
| | strstr ( gl_renderer , " X1950 " ) )
{
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_X1600 ;
2010-03-01 18:29:32 +00:00
}
2010-04-16 06:49:40 +00:00
/* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
* Note X2300 / X2500 / HD2300 are R5xx GPUs with a 2 xxx naming but they are still DX9 - only */
2010-03-01 18:29:32 +00:00
if ( strstr ( gl_renderer , " X700 " )
| | strstr ( gl_renderer , " X800 " )
| | strstr ( gl_renderer , " X850 " )
| | strstr ( gl_renderer , " X1300 " )
| | strstr ( gl_renderer , " X1400 " )
| | strstr ( gl_renderer , " X1450 " )
2010-04-16 06:49:40 +00:00
| | strstr ( gl_renderer , " X1550 " )
| | strstr ( gl_renderer , " X2300 " )
| | strstr ( gl_renderer , " X2500 " )
| | strstr ( gl_renderer , " HD 2300 " )
)
2010-03-01 18:29:32 +00:00
{
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_X700 ;
2010-03-01 18:29:32 +00:00
}
/* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
if ( strstr ( gl_renderer , " Radeon Xpress " ) )
{
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_XPRESS_200M ;
2010-03-01 18:29:32 +00:00
}
/* Radeon R3xx */
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_9500 ; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
2010-03-01 18:29:32 +00:00
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 8 )
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_8500 ; /* Radeon 8500/9000/9100/9200/9300 */
2010-03-01 18:29:32 +00:00
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 7 )
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_7200 ; /* Radeon 7000/7100/7200/7500 */
2010-03-01 18:29:32 +00:00
2011-03-01 08:47:57 +00:00
return CARD_AMD_RAGE_128PRO ;
2010-03-01 18:29:32 +00:00
}
2010-09-16 15:16:54 +00:00
static enum wined3d_pci_device select_card_intel ( const struct wined3d_gl_info * gl_info ,
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const char * gl_renderer )
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{
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if ( strstr ( gl_renderer , " GM45 " ) ) return CARD_INTEL_GM45 ;
2010-09-22 15:06:28 +00:00
if ( strstr ( gl_renderer , " X3100 " ) | | strstr ( gl_renderer , " 965GM " ) )
2010-03-01 18:29:32 +00:00
{
2010-05-31 14:26:19 +00:00
/* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
2010-03-01 18:29:32 +00:00
return CARD_INTEL_X3100 ;
}
if ( strstr ( gl_renderer , " GMA 950 " ) | | strstr ( gl_renderer , " 945GM " ) )
{
/* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
return CARD_INTEL_I945GM ;
}
if ( strstr ( gl_renderer , " 915GM " ) ) return CARD_INTEL_I915GM ;
if ( strstr ( gl_renderer , " 915G " ) ) return CARD_INTEL_I915G ;
if ( strstr ( gl_renderer , " 865G " ) ) return CARD_INTEL_I865G ;
if ( strstr ( gl_renderer , " 855G " ) ) return CARD_INTEL_I855G ;
if ( strstr ( gl_renderer , " 830G " ) ) return CARD_INTEL_I830G ;
return CARD_INTEL_I915G ;
}
2011-03-01 08:47:57 +00:00
static enum wined3d_pci_device select_card_amd_mesa ( const struct wined3d_gl_info * gl_info ,
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const char * gl_renderer )
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{
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UINT d3d_level ;
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unsigned int i ;
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/* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
*
* Beware : renderer string do not match exact card model ,
* eg HD 4800 is returned for multiple cards , even for RV790 based ones . */
if ( strstr ( gl_renderer , " Gallium " ) )
{
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/* 20101109 - These are never returned by current Gallium radeon
* drivers : R700 , RV790 , R680 , RV535 , RV516 , R410 , RS485 , RV360 , RV351 .
*
* These are returned but not handled : RC410 , RV380 . */
static const struct
{
const char * renderer ;
enum wined3d_pci_device id ;
}
cards [ ] =
{
2011-02-28 07:05:37 +00:00
/* Northern Islands */
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{ " CAYMAN " , CARD_AMD_RADEON_HD6900 } ,
{ " BARTS " , CARD_AMD_RADEON_HD6800 } ,
2011-07-28 20:27:52 +00:00
{ " TURKS " , CARD_AMD_RADEON_HD6600 } ,
{ " CAICOS " , CARD_AMD_RADEON_HD6400 } ,
{ " PALM " , CARD_AMD_RADEON_HD6300 } ,
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/* Evergreen */
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{ " HEMLOCK " , CARD_AMD_RADEON_HD5900 } ,
{ " CYPRESS " , CARD_AMD_RADEON_HD5800 } ,
{ " JUNIPER " , CARD_AMD_RADEON_HD5700 } ,
{ " REDWOOD " , CARD_AMD_RADEON_HD5600 } ,
{ " CEDAR " , CARD_AMD_RADEON_HD5400 } ,
2010-11-09 10:38:43 +00:00
/* R700 */
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{ " R700 " , CARD_AMD_RADEON_HD4800 } , /* HD4800 - highend */
{ " RV790 " , CARD_AMD_RADEON_HD4800 } ,
{ " RV770 " , CARD_AMD_RADEON_HD4800 } ,
{ " RV740 " , CARD_AMD_RADEON_HD4700 } , /* HD4700 - midend */
{ " RV730 " , CARD_AMD_RADEON_HD4600 } , /* HD4600 - midend */
{ " RV710 " , CARD_AMD_RADEON_HD4350 } , /* HD4500/HD4350 - lowend */
2010-11-09 10:38:43 +00:00
/* R600/R700 integrated */
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{ " RS880 " , CARD_AMD_RADEON_HD3200 } ,
{ " RS780 " , CARD_AMD_RADEON_HD3200 } ,
2010-11-09 10:38:43 +00:00
/* R600 */
2011-03-01 08:47:57 +00:00
{ " R680 " , CARD_AMD_RADEON_HD2900 } , /* HD2900/HD3800 - highend */
{ " R600 " , CARD_AMD_RADEON_HD2900 } ,
{ " RV670 " , CARD_AMD_RADEON_HD2900 } ,
{ " RV635 " , CARD_AMD_RADEON_HD2600 } , /* HD2600/HD3600 - midend; HD3830 is China-only midend */
{ " RV630 " , CARD_AMD_RADEON_HD2600 } ,
{ " RV620 " , CARD_AMD_RADEON_HD2350 } , /* HD2350/HD2400/HD3400 - lowend */
{ " RV610 " , CARD_AMD_RADEON_HD2350 } ,
2010-11-09 10:38:43 +00:00
/* R500 */
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{ " R580 " , CARD_AMD_RADEON_X1600 } ,
{ " R520 " , CARD_AMD_RADEON_X1600 } ,
{ " RV570 " , CARD_AMD_RADEON_X1600 } ,
{ " RV560 " , CARD_AMD_RADEON_X1600 } ,
{ " RV535 " , CARD_AMD_RADEON_X1600 } ,
{ " RV530 " , CARD_AMD_RADEON_X1600 } ,
{ " RV516 " , CARD_AMD_RADEON_X700 } , /* X700 is actually R400. */
{ " RV515 " , CARD_AMD_RADEON_X700 } ,
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/* R400 */
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{ " R481 " , CARD_AMD_RADEON_X700 } ,
{ " R480 " , CARD_AMD_RADEON_X700 } ,
{ " R430 " , CARD_AMD_RADEON_X700 } ,
{ " R423 " , CARD_AMD_RADEON_X700 } ,
{ " R420 " , CARD_AMD_RADEON_X700 } ,
{ " R410 " , CARD_AMD_RADEON_X700 } ,
{ " RV410 " , CARD_AMD_RADEON_X700 } ,
2010-11-09 10:38:43 +00:00
/* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2011-03-01 08:47:57 +00:00
{ " RS740 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS690 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS600 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS485 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS482 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS480 " , CARD_AMD_RADEON_XPRESS_200M } ,
{ " RS400 " , CARD_AMD_RADEON_XPRESS_200M } ,
2010-11-09 10:38:43 +00:00
/* R300 */
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{ " R360 " , CARD_AMD_RADEON_9500 } ,
{ " R350 " , CARD_AMD_RADEON_9500 } ,
{ " R300 " , CARD_AMD_RADEON_9500 } ,
{ " RV370 " , CARD_AMD_RADEON_9500 } ,
{ " RV360 " , CARD_AMD_RADEON_9500 } ,
{ " RV351 " , CARD_AMD_RADEON_9500 } ,
{ " RV350 " , CARD_AMD_RADEON_9500 } ,
2010-11-09 10:38:43 +00:00
} ;
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
{
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
2010-03-01 18:31:00 +00:00
}
}
2011-07-03 20:27:19 +00:00
d3d_level = d3d_level_from_gl_info ( gl_info ) ;
if ( d3d_level > = 9 )
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{
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static const struct
{
const char * renderer ;
enum wined3d_pci_device id ;
}
cards [ ] =
{
/* R700 */
2011-03-01 08:47:57 +00:00
{ " (R700 " , CARD_AMD_RADEON_HD4800 } , /* HD4800 - highend */
{ " (RV790 " , CARD_AMD_RADEON_HD4800 } ,
{ " (RV770 " , CARD_AMD_RADEON_HD4800 } ,
{ " (RV740 " , CARD_AMD_RADEON_HD4700 } , /* HD4700 - midend */
{ " (RV730 " , CARD_AMD_RADEON_HD4600 } , /* HD4600 - midend */
{ " (RV710 " , CARD_AMD_RADEON_HD4350 } , /* HD4500/HD4350 - lowend */
2010-11-09 10:38:43 +00:00
/* R600/R700 integrated */
2011-03-01 08:47:57 +00:00
{ " RS880 " , CARD_AMD_RADEON_HD3200 } ,
{ " RS780 " , CARD_AMD_RADEON_HD3200 } ,
2010-11-09 10:38:43 +00:00
/* R600 */
2011-03-01 08:47:57 +00:00
{ " (R680 " , CARD_AMD_RADEON_HD2900 } , /* HD2900/HD3800 - highend */
{ " (R600 " , CARD_AMD_RADEON_HD2900 } ,
{ " (RV670 " , CARD_AMD_RADEON_HD2900 } ,
{ " (RV635 " , CARD_AMD_RADEON_HD2600 } , /* HD2600/HD3600 - midend; HD3830 is China-only midend */
{ " (RV630 " , CARD_AMD_RADEON_HD2600 } ,
{ " (RV620 " , CARD_AMD_RADEON_HD2350 } , /* HD2300/HD2400/HD3400 - lowend */
{ " (RV610 " , CARD_AMD_RADEON_HD2350 } ,
2010-11-09 10:38:43 +00:00
} ;
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
{
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
2010-03-01 18:31:00 +00:00
}
}
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 8 )
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_8500 ; /* Radeon 8500/9000/9100/9200/9300 */
2010-03-01 18:31:00 +00:00
2011-07-03 20:27:19 +00:00
if ( d3d_level > = 7 )
2011-03-01 08:47:57 +00:00
return CARD_AMD_RADEON_7200 ; /* Radeon 7000/7100/7200/7500 */
2010-03-01 18:31:00 +00:00
2011-03-01 08:47:57 +00:00
return CARD_AMD_RAGE_128PRO ;
2010-03-01 18:31:00 +00:00
}
2010-04-04 17:51:39 +00:00
static enum wined3d_pci_device select_card_nvidia_mesa ( const struct wined3d_gl_info * gl_info ,
2010-09-11 01:59:47 +00:00
const char * gl_renderer )
2010-03-01 18:31:00 +00:00
{
2011-07-03 20:27:19 +00:00
UINT d3d_level ;
2011-03-01 08:47:58 +00:00
if ( strstr ( gl_renderer , " Gallium " ) )
{
unsigned int i ;
static const struct
{
const char * renderer ;
enum wined3d_pci_device id ;
}
cards [ ] =
{
2011-03-16 05:07:40 +00:00
{ " NVC8 " , CARD_NVIDIA_GEFORCE_GTX570 } ,
2011-03-01 08:47:58 +00:00
{ " NVC4 " , CARD_NVIDIA_GEFORCE_GTX460 } ,
2011-03-16 05:07:40 +00:00
{ " NVC3 " , CARD_NVIDIA_GEFORCE_GT440 } ,
2011-03-01 08:47:58 +00:00
{ " NVC0 " , CARD_NVIDIA_GEFORCE_GTX480 } ,
{ " NVAF " , CARD_NVIDIA_GEFORCE_GT320M } ,
{ " NVAC " , CARD_NVIDIA_GEFORCE_8200 } ,
{ " NVAA " , CARD_NVIDIA_GEFORCE_8200 } ,
{ " NVA8 " , CARD_NVIDIA_GEFORCE_210 } ,
{ " NVA5 " , CARD_NVIDIA_GEFORCE_GT220 } ,
{ " NVA3 " , CARD_NVIDIA_GEFORCE_GT240 } ,
{ " NVA0 " , CARD_NVIDIA_GEFORCE_GTX280 } ,
{ " NV98 " , CARD_NVIDIA_GEFORCE_9200 } ,
{ " NV96 " , CARD_NVIDIA_GEFORCE_9400GT } ,
{ " NV94 " , CARD_NVIDIA_GEFORCE_9600GT } ,
{ " NV92 " , CARD_NVIDIA_GEFORCE_9800GT } ,
{ " NV86 " , CARD_NVIDIA_GEFORCE_8500GT } ,
{ " NV84 " , CARD_NVIDIA_GEFORCE_8600GT } ,
{ " NV68 " , CARD_NVIDIA_GEFORCE_6200 } , /* 7050 */
{ " NV67 " , CARD_NVIDIA_GEFORCE_6200 } , /* 7000M */
{ " NV63 " , CARD_NVIDIA_GEFORCE_6200 } , /* 7100 */
{ " NV50 " , CARD_NVIDIA_GEFORCE_8800GTX } ,
{ " NV4E " , CARD_NVIDIA_GEFORCE_6200 } , /* 6100 Go / 6150 Go */
{ " NV4C " , CARD_NVIDIA_GEFORCE_6200 } , /* 6150SE */
{ " NV4B " , CARD_NVIDIA_GEFORCE_7600 } ,
{ " NV4A " , CARD_NVIDIA_GEFORCE_6200 } ,
{ " NV49 " , CARD_NVIDIA_GEFORCE_7800GT } , /* 7900 */
{ " NV47 " , CARD_NVIDIA_GEFORCE_7800GT } ,
{ " NV46 " , CARD_NVIDIA_GEFORCE_7400 } ,
{ " NV45 " , CARD_NVIDIA_GEFORCE_6800 } ,
{ " NV44 " , CARD_NVIDIA_GEFORCE_6200 } ,
{ " NV43 " , CARD_NVIDIA_GEFORCE_6600GT } ,
{ " NV42 " , CARD_NVIDIA_GEFORCE_6800 } ,
{ " NV41 " , CARD_NVIDIA_GEFORCE_6800 } ,
{ " NV40 " , CARD_NVIDIA_GEFORCE_6800 } ,
{ " NV38 " , CARD_NVIDIA_GEFORCEFX_5800 } , /* FX 5950 Ultra */
{ " NV36 " , CARD_NVIDIA_GEFORCEFX_5800 } , /* FX 5700/5750 */
{ " NV35 " , CARD_NVIDIA_GEFORCEFX_5800 } , /* FX 5900 */
{ " NV34 " , CARD_NVIDIA_GEFORCEFX_5200 } ,
{ " NV31 " , CARD_NVIDIA_GEFORCEFX_5600 } ,
{ " NV30 " , CARD_NVIDIA_GEFORCEFX_5800 } ,
{ " NV28 " , CARD_NVIDIA_GEFORCE4_TI4200 } ,
{ " NV25 " , CARD_NVIDIA_GEFORCE4_TI4200 } ,
{ " NV20 " , CARD_NVIDIA_GEFORCE3 } ,
{ " NV1F " , CARD_NVIDIA_GEFORCE4_MX } , /* GF4 MX IGP */
{ " NV1A " , CARD_NVIDIA_GEFORCE2 } , /* GF2 IGP */
{ " NV18 " , CARD_NVIDIA_GEFORCE4_MX } ,
{ " NV17 " , CARD_NVIDIA_GEFORCE4_MX } ,
{ " NV16 " , CARD_NVIDIA_GEFORCE2 } ,
{ " NV15 " , CARD_NVIDIA_GEFORCE2 } ,
{ " NV11 " , CARD_NVIDIA_GEFORCE2_MX } ,
{ " NV10 " , CARD_NVIDIA_GEFORCE } ,
{ " NV05 " , CARD_NVIDIA_RIVA_TNT2 } ,
{ " NV04 " , CARD_NVIDIA_RIVA_TNT } ,
{ " NV03 " , CARD_NVIDIA_RIVA_128 } ,
} ;
for ( i = 0 ; i < sizeof ( cards ) / sizeof ( * cards ) ; + + i )
{
if ( strstr ( gl_renderer , cards [ i ] . renderer ) )
return cards [ i ] . id ;
}
}
FIXME_ ( d3d_caps ) ( " Unknown renderer %s. \n " , debugstr_a ( gl_renderer ) ) ;
2011-07-03 20:27:19 +00:00
d3d_level = d3d_level_from_gl_info ( gl_info ) ;
if ( d3d_level > = 9 )
return CARD_NVIDIA_GEFORCEFX_5600 ;
if ( d3d_level > = 8 )
return CARD_NVIDIA_GEFORCE3 ;
if ( d3d_level > = 7 )
return CARD_NVIDIA_GEFORCE ;
if ( d3d_level > = 6 )
return CARD_NVIDIA_RIVA_TNT ;
2010-03-01 18:31:00 +00:00
return CARD_NVIDIA_RIVA_128 ;
}
2010-03-01 18:29:32 +00:00
struct vendor_card_selection
{
enum wined3d_gl_vendor gl_vendor ;
enum wined3d_pci_vendor card_vendor ;
const char * description ; /* Description of the card selector i.e. Apple OS/X Intel */
2010-09-11 01:59:47 +00:00
enum wined3d_pci_device ( * select_card ) ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ) ;
2010-03-01 18:29:32 +00:00
} ;
static const struct vendor_card_selection vendor_card_select_table [ ] =
{
{ GL_VENDOR_NVIDIA , HW_VENDOR_NVIDIA , " Nvidia binary driver " , select_card_nvidia_binary } ,
{ GL_VENDOR_APPLE , HW_VENDOR_NVIDIA , " Apple OSX NVidia binary driver " , select_card_nvidia_binary } ,
2011-03-01 08:47:57 +00:00
{ GL_VENDOR_APPLE , HW_VENDOR_AMD , " Apple OSX AMD/ATI binary driver " , select_card_amd_binary } ,
2010-09-16 15:16:54 +00:00
{ GL_VENDOR_APPLE , HW_VENDOR_INTEL , " Apple OSX Intel binary driver " , select_card_intel } ,
2011-03-01 08:47:57 +00:00
{ GL_VENDOR_FGLRX , HW_VENDOR_AMD , " AMD/ATI binary driver " , select_card_amd_binary } ,
{ GL_VENDOR_MESA , HW_VENDOR_AMD , " Mesa AMD/ATI driver " , select_card_amd_mesa } ,
2010-03-01 18:31:00 +00:00
{ GL_VENDOR_MESA , HW_VENDOR_NVIDIA , " Mesa Nouveau driver " , select_card_nvidia_mesa } ,
2010-09-16 15:16:54 +00:00
{ GL_VENDOR_MESA , HW_VENDOR_INTEL , " Mesa Intel driver " , select_card_intel } ,
{ GL_VENDOR_INTEL , HW_VENDOR_INTEL , " Mesa Intel driver " , select_card_intel }
2010-03-01 18:29:32 +00:00
} ;
2009-10-27 09:10:39 +00:00
static enum wined3d_pci_device wined3d_guess_card ( const struct wined3d_gl_info * gl_info , const char * gl_renderer ,
2010-09-11 01:59:47 +00:00
enum wined3d_gl_vendor * gl_vendor , enum wined3d_pci_vendor * card_vendor )
2009-08-14 07:23:24 +00:00
{
2011-07-03 20:27:19 +00:00
UINT d3d_level ;
2010-03-01 18:29:32 +00:00
/* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2009-08-14 07:23:24 +00:00
* different GPUs with roughly the same features . In most cases GPUs from a
* certain family differ in clockspeeds , the amount of video memory and the
* number of shader pipelines .
*
* A Direct3D device object contains the PCI id ( vendor + device ) of the
* videocard which is used for rendering . Various applications use this
* information to get a rough estimation of the features of the card and
* some might use it for enabling 3 d effects only on certain types of
* videocards . In some cases games might even use it to work around bugs
* which happen on certain videocards / driver combinations . The problem is
* that OpenGL only exposes a rendering string containing the name of the
* videocard and not the PCI id .
*
* Various games depend on the PCI id , so somehow we need to provide one .
* A simple option is to parse the renderer string and translate this to
* the right PCI id . This is a lot of work because there are more than 200
* GPUs just for Nvidia . Various cards share the same renderer string , so
* the amount of code might be ' small ' but there are quite a number of
* exceptions which would make this a pain to maintain . Another way would
* be to query the PCI id from the operating system ( assuming this is the
* videocard which is used for rendering which is not always the case ) .
* This would work but it is not very portable . Second it would not work
* well in , let ' s say , a remote X situation in which the amount of 3 d
* features which can be used is limited .
*
* As said most games only use the PCI id to get an indication of the
* capabilities of the card . It doesn ' t really matter if the given id is
* the correct one if we return the id of a card with similar 3 d features .
*
* The code below checks the OpenGL capabilities of a videocard and matches
* that to a certain level of Direct3D functionality . Once a card passes
* the Direct3D9 check , we know that the card ( in case of Nvidia ) is at
* least a GeforceFX . To give a better estimate we do a basic check on the
* renderer string but if that won ' t pass we return a default card . This
* way is better than maintaining a full card database as even without a
* full database we can return a card with similar features . Second the
* size of the database can be made quite small because when you know what
* type of 3 d functionality a card has , you know to which GPU family the
* GPU must belong . Because of this you only have to check a small part of
* the renderer string to distinguishes between different models from that
* family .
*
* The code also selects a default amount of video memory which we will
* use for an estimation of the amount of free texture memory . In case of
* real D3D the amount of texture memory includes video memory and system
* memory ( to be specific AGP memory or in case of PCIE TurboCache /
* HyperMemory ) . We don ' t know how much system memory can be addressed by
* the system but we can make a reasonable estimation about the amount of
* video memory . If the value is slightly wrong it doesn ' t matter as we
* didn ' t include AGP - like memory which makes the amount of addressable
* memory higher and second OpenGL isn ' t that critical it moves to system
* memory behind our backs if really needed . Note that the amount of video
* memory can be overruled using a registry setting . */
2010-03-01 18:29:32 +00:00
int i ;
2009-08-14 07:23:24 +00:00
2010-03-01 18:29:32 +00:00
for ( i = 0 ; i < ( sizeof ( vendor_card_select_table ) / sizeof ( * vendor_card_select_table ) ) ; + + i )
{
if ( ( vendor_card_select_table [ i ] . gl_vendor ! = * gl_vendor )
| | ( vendor_card_select_table [ i ] . card_vendor ! = * card_vendor ) )
continue ;
TRACE_ ( d3d_caps ) ( " Applying card_selector \" %s \" . \n " , vendor_card_select_table [ i ] . description ) ;
2010-09-11 01:59:47 +00:00
return vendor_card_select_table [ i ] . select_card ( gl_info , gl_renderer ) ;
2009-08-14 07:23:24 +00:00
}
2010-03-01 18:29:32 +00:00
FIXME_ ( d3d_caps ) ( " No card selector available for GL vendor %d and card vendor %04x. \n " ,
* gl_vendor , * card_vendor ) ;
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
* for Nvidia was because the hardware and drivers they make are of good quality . This makes
* them a good generic choice . */
* card_vendor = HW_VENDOR_NVIDIA ;
2011-07-03 20:27:19 +00:00
d3d_level = d3d_level_from_gl_info ( gl_info ) ;
if ( d3d_level > = 9 )
return CARD_NVIDIA_GEFORCEFX_5600 ;
if ( d3d_level > = 8 )
return CARD_NVIDIA_GEFORCE3 ;
if ( d3d_level > = 7 )
return CARD_NVIDIA_GEFORCE ;
if ( d3d_level > = 6 )
return CARD_NVIDIA_RIVA_TNT ;
2010-03-01 18:29:32 +00:00
return CARD_NVIDIA_RIVA_128 ;
2009-08-14 07:23:24 +00:00
}
2011-08-24 20:08:48 +00:00
static const struct fragment_pipeline * select_fragment_implementation ( const struct wined3d_gl_info * gl_info )
2010-02-02 11:06:56 +00:00
{
int vs_selected_mode , ps_selected_mode ;
select_shader_mode ( gl_info , & ps_selected_mode , & vs_selected_mode ) ;
if ( ( ps_selected_mode = = SHADER_ARB | | ps_selected_mode = = SHADER_GLSL )
& & gl_info - > supported [ ARB_FRAGMENT_PROGRAM ] ) return & arbfp_fragment_pipeline ;
else if ( ps_selected_mode = = SHADER_ATI ) return & atifs_fragment_pipeline ;
else if ( gl_info - > supported [ NV_REGISTER_COMBINERS ]
& & gl_info - > supported [ NV_TEXTURE_SHADER2 ] ) return & nvts_fragment_pipeline ;
else if ( gl_info - > supported [ NV_REGISTER_COMBINERS ] ) return & nvrc_fragment_pipeline ;
else return & ffp_fragment_pipeline ;
}
2011-08-24 20:08:49 +00:00
static const struct wined3d_shader_backend_ops * select_shader_backend ( const struct wined3d_gl_info * gl_info )
2010-02-02 11:06:57 +00:00
{
int vs_selected_mode , ps_selected_mode ;
2011-08-24 20:08:49 +00:00
select_shader_mode ( gl_info , & ps_selected_mode , & vs_selected_mode ) ;
2010-02-02 11:06:57 +00:00
if ( vs_selected_mode = = SHADER_GLSL | | ps_selected_mode = = SHADER_GLSL ) return & glsl_shader_backend ;
if ( vs_selected_mode = = SHADER_ARB | | ps_selected_mode = = SHADER_ARB ) return & arb_program_shader_backend ;
return & none_shader_backend ;
}
2011-08-24 20:08:50 +00:00
static const struct blit_shader * select_blit_implementation ( const struct wined3d_gl_info * gl_info )
2010-02-03 10:02:20 +00:00
{
int vs_selected_mode , ps_selected_mode ;
select_shader_mode ( gl_info , & ps_selected_mode , & vs_selected_mode ) ;
if ( ( ps_selected_mode = = SHADER_ARB | | ps_selected_mode = = SHADER_GLSL )
& & gl_info - > supported [ ARB_FRAGMENT_PROGRAM ] ) return & arbfp_blit ;
else return & ffp_blit ;
}
2010-09-21 13:47:22 +00:00
static void load_gl_funcs ( struct wined3d_gl_info * gl_info , DWORD gl_version )
{
DWORD ver ;
# define USE_GL_FUNC(type, pfn, ext, replace) \
if ( gl_info - > supported [ ext ] ) gl_info - > pfn = ( type ) pwglGetProcAddress ( # pfn ) ; \
else if ( ( ver = ver_for_ext ( ext ) ) & & ver < = gl_version ) gl_info - > pfn = ( type ) pwglGetProcAddress ( # replace ) ; \
else gl_info - > pfn = NULL ;
GL_EXT_FUNCS_GEN ;
# undef USE_GL_FUNC
# define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
WGL_EXT_FUNCS_GEN ;
# undef USE_GL_FUNC
}
2009-07-06 08:08:42 +00:00
/* Context activation is done by the caller. */
2011-06-09 18:40:46 +00:00
static BOOL wined3d_adapter_init_gl_caps ( struct wined3d_adapter * adapter )
2009-07-17 08:34:01 +00:00
{
2010-02-02 11:06:56 +00:00
struct wined3d_driver_info * driver_info = & adapter - > driver_info ;
struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
2009-07-06 08:08:42 +00:00
const char * GL_Extensions = NULL ;
const char * WGL_Extensions = NULL ;
2010-03-04 17:51:31 +00:00
const char * gl_vendor_str , * gl_renderer_str , * gl_version_str ;
2010-02-04 17:30:05 +00:00
struct fragment_caps fragment_caps ;
2010-03-03 07:16:26 +00:00
enum wined3d_gl_vendor gl_vendor ;
2010-03-01 18:26:04 +00:00
enum wined3d_pci_vendor card_vendor ;
2009-10-27 09:10:39 +00:00
enum wined3d_pci_device device ;
2009-07-06 08:08:42 +00:00
GLint gl_max ;
GLfloat gl_floatv [ 2 ] ;
unsigned i ;
HDC hdc ;
DWORD gl_version ;
size_t len ;
TRACE_ ( d3d_caps ) ( " (%p) \n " , gl_info ) ;
ENTER_GL ( ) ;
2010-03-04 17:51:31 +00:00
gl_renderer_str = ( const char * ) glGetString ( GL_RENDERER ) ;
TRACE_ ( d3d_caps ) ( " GL_RENDERER: %s. \n " , debugstr_a ( gl_renderer_str ) ) ;
if ( ! gl_renderer_str )
2009-07-06 08:08:42 +00:00
{
2009-09-02 07:27:56 +00:00
LEAVE_GL ( ) ;
2009-07-06 08:08:42 +00:00
ERR_ ( d3d_caps ) ( " Received a NULL GL_RENDERER. \n " ) ;
return FALSE ;
}
2010-03-04 17:51:31 +00:00
gl_vendor_str = ( const char * ) glGetString ( GL_VENDOR ) ;
TRACE_ ( d3d_caps ) ( " GL_VENDOR: %s. \n " , debugstr_a ( gl_vendor_str ) ) ;
if ( ! gl_vendor_str )
2009-07-06 08:08:42 +00:00
{
2009-09-02 07:27:56 +00:00
LEAVE_GL ( ) ;
2009-07-06 08:08:42 +00:00
ERR_ ( d3d_caps ) ( " Received a NULL GL_VENDOR. \n " ) ;
return FALSE ;
}
/* Parse the GL_VERSION field into major and minor information */
2010-03-04 17:51:31 +00:00
gl_version_str = ( const char * ) glGetString ( GL_VERSION ) ;
TRACE_ ( d3d_caps ) ( " GL_VERSION: %s. \n " , debugstr_a ( gl_version_str ) ) ;
if ( ! gl_version_str )
2009-07-06 08:08:42 +00:00
{
2009-09-02 07:27:56 +00:00
LEAVE_GL ( ) ;
2009-07-06 08:08:42 +00:00
ERR_ ( d3d_caps ) ( " Received a NULL GL_VERSION. \n " ) ;
return FALSE ;
}
2010-03-04 17:51:31 +00:00
gl_version = wined3d_parse_gl_version ( gl_version_str ) ;
2009-07-03 07:39:22 +00:00
2004-09-29 21:26:47 +00:00
/*
* Initialize openGL extension related variables
* with Default values
*/
2008-07-11 20:58:34 +00:00
memset ( gl_info - > supported , 0 , sizeof ( gl_info - > supported ) ) ;
2010-04-13 18:46:27 +00:00
gl_info - > limits . blends = 1 ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . buffers = 1 ;
gl_info - > limits . textures = 1 ;
2011-09-01 16:20:19 +00:00
gl_info - > limits . texture_coords = 1 ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . fragment_samplers = 1 ;
gl_info - > limits . vertex_samplers = 0 ;
gl_info - > limits . combined_samplers = gl_info - > limits . fragment_samplers + gl_info - > limits . vertex_samplers ;
gl_info - > limits . sampler_stages = 1 ;
2011-08-25 23:12:30 +00:00
gl_info - > limits . vertex_attribs = 16 ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . glsl_vs_float_constants = 0 ;
gl_info - > limits . glsl_ps_float_constants = 0 ;
gl_info - > limits . arb_vs_float_constants = 0 ;
gl_info - > limits . arb_vs_native_constants = 0 ;
gl_info - > limits . arb_vs_instructions = 0 ;
gl_info - > limits . arb_vs_temps = 0 ;
gl_info - > limits . arb_ps_float_constants = 0 ;
gl_info - > limits . arb_ps_local_constants = 0 ;
gl_info - > limits . arb_ps_instructions = 0 ;
gl_info - > limits . arb_ps_temps = 0 ;
2004-09-29 21:26:47 +00:00
/* Retrieve opengl defaults */
glGetIntegerv ( GL_MAX_CLIP_PLANES , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . clipplanes = min ( WINED3DMAXUSERCLIPPLANES , gl_max ) ;
2004-09-29 21:26:47 +00:00
TRACE_ ( d3d_caps ) ( " ClipPlanes support - num Planes=%d \n " , gl_max ) ;
glGetIntegerv ( GL_MAX_LIGHTS , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . lights = gl_max ;
2004-09-29 21:26:47 +00:00
TRACE_ ( d3d_caps ) ( " Lights support - max lights=%d \n " , gl_max ) ;
2005-07-10 17:48:07 +00:00
glGetIntegerv ( GL_MAX_TEXTURE_SIZE , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . texture_size = gl_max ;
2005-07-10 17:48:07 +00:00
TRACE_ ( d3d_caps ) ( " Maximum texture size support - max texture size=%d \n " , gl_max ) ;
2009-01-09 09:23:42 +00:00
glGetFloatv ( GL_ALIASED_POINT_SIZE_RANGE , gl_floatv ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . pointsize_min = gl_floatv [ 0 ] ;
gl_info - > limits . pointsize_max = gl_floatv [ 1 ] ;
2006-08-06 11:53:19 +00:00
TRACE_ ( d3d_caps ) ( " Maximum point size support - max point size=%f \n " , gl_floatv [ 1 ] ) ;
2005-07-10 17:48:07 +00:00
2009-07-03 07:39:22 +00:00
/* Parse the gl supported features, in theory enabling parts of our code appropriately. */
GL_Extensions = ( const char * ) glGetString ( GL_EXTENSIONS ) ;
if ( ! GL_Extensions )
{
2009-09-02 07:27:56 +00:00
LEAVE_GL ( ) ;
2009-07-03 07:39:22 +00:00
ERR_ ( d3d_caps ) ( " Received a NULL GL_EXTENSIONS. \n " ) ;
return FALSE ;
}
2009-09-02 07:27:56 +00:00
LEAVE_GL ( ) ;
2005-07-13 14:15:54 +00:00
TRACE_ ( d3d_caps ) ( " GL_Extensions reported: \n " ) ;
2009-07-03 07:39:22 +00:00
gl_info - > supported [ WINED3D_GL_EXT_NONE ] = TRUE ;
2009-06-04 08:16:21 +00:00
2009-07-03 07:39:22 +00:00
while ( * GL_Extensions )
{
const char * start ;
2004-09-29 21:26:47 +00:00
2009-07-03 07:39:22 +00:00
while ( isspace ( * GL_Extensions ) ) + + GL_Extensions ;
start = GL_Extensions ;
while ( ! isspace ( * GL_Extensions ) & & * GL_Extensions ) + + GL_Extensions ;
2007-08-08 16:57:39 +00:00
2009-07-03 07:39:22 +00:00
len = GL_Extensions - start ;
2010-09-06 20:18:52 +00:00
if ( ! len ) continue ;
2007-08-08 16:57:39 +00:00
2010-09-06 20:18:52 +00:00
TRACE_ ( d3d_caps ) ( " - %s \n " , debugstr_an ( start , len ) ) ;
2004-09-29 21:26:47 +00:00
2009-07-03 07:39:22 +00:00
for ( i = 0 ; i < ( sizeof ( EXTENSION_MAP ) / sizeof ( * EXTENSION_MAP ) ) ; + + i )
{
2010-09-06 20:18:52 +00:00
if ( len = = strlen ( EXTENSION_MAP [ i ] . extension_string )
& & ! memcmp ( start , EXTENSION_MAP [ i ] . extension_string , len ) )
2009-07-03 07:39:22 +00:00
{
TRACE_ ( d3d_caps ) ( " FOUND: %s support. \n " , EXTENSION_MAP [ i ] . extension_string ) ;
gl_info - > supported [ EXTENSION_MAP [ i ] . extension ] = TRUE ;
break ;
2007-06-26 21:05:41 +00:00
}
}
2009-07-03 07:39:22 +00:00
}
2008-07-03 03:08:10 +00:00
2009-07-03 07:39:22 +00:00
/* Now work out what GL support this card really has */
2010-09-21 13:47:22 +00:00
load_gl_funcs ( gl_info , gl_version ) ;
2007-06-26 21:05:41 +00:00
2009-07-03 07:39:22 +00:00
ENTER_GL ( ) ;
2007-11-06 12:20:27 +00:00
2009-07-03 07:39:22 +00:00
/* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
* loading the functions , otherwise the code above will load the extension entry points instead of the
* core functions , which may not work . */
for ( i = 0 ; i < ( sizeof ( EXTENSION_MAP ) / sizeof ( * EXTENSION_MAP ) ) ; + + i )
{
if ( ! gl_info - > supported [ EXTENSION_MAP [ i ] . extension ]
2009-07-06 08:08:40 +00:00
& & EXTENSION_MAP [ i ] . version < = gl_version & & EXTENSION_MAP [ i ] . version )
2009-07-03 07:39:22 +00:00
{
TRACE_ ( d3d_caps ) ( " GL CORE: %s support. \n " , EXTENSION_MAP [ i ] . extension_string ) ;
gl_info - > supported [ EXTENSION_MAP [ i ] . extension ] = TRUE ;
2007-06-26 21:05:41 +00:00
}
2009-07-03 07:39:22 +00:00
}
2010-06-11 14:05:23 +00:00
if ( gl_version > = MAKEDWORD_VERSION ( 2 , 0 ) ) gl_info - > supported [ WINED3D_GL_VERSION_2_0 ] = TRUE ;
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ APPLE_FENCE ] )
{
/* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
* The apple extension interacts with some other apple exts . Disable the NV
* extension if the apple one is support to prevent confusion in other parts
* of the code . */
gl_info - > supported [ NV_FENCE ] = FALSE ;
}
if ( gl_info - > supported [ APPLE_FLOAT_PIXELS ] )
{
/* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
*
* The enums are the same :
* GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
* GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
* GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
* GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
* GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
*/
if ( ! gl_info - > supported [ ARB_TEXTURE_FLOAT ] )
{
TRACE_ ( d3d_caps ) ( " IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels. \n " ) ;
gl_info - > supported [ ARB_TEXTURE_FLOAT ] = TRUE ;
2007-06-26 21:05:41 +00:00
}
2009-07-03 07:39:22 +00:00
if ( ! gl_info - > supported [ ARB_HALF_FLOAT_PIXEL ] )
{
TRACE_ ( d3d_caps ) ( " IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels. \n " ) ;
gl_info - > supported [ ARB_HALF_FLOAT_PIXEL ] = TRUE ;
2007-06-26 21:05:41 +00:00
}
2009-07-03 07:39:22 +00:00
}
2010-01-28 19:50:55 +00:00
if ( gl_info - > supported [ ARB_MAP_BUFFER_RANGE ] )
{
/* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
* functionality . Prefer the ARB extension */
gl_info - > supported [ APPLE_FLUSH_BUFFER_RANGE ] = FALSE ;
}
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_CUBE_MAP ] )
{
TRACE_ ( d3d_caps ) ( " IMPLIED: NVIDIA (NV) Texture Gen Reflection support. \n " ) ;
gl_info - > supported [ NV_TEXGEN_REFLECTION ] = TRUE ;
}
2009-09-01 07:09:35 +00:00
if ( ! gl_info - > supported [ ARB_DEPTH_CLAMP ] & & gl_info - > supported [ NV_DEPTH_CLAMP ] )
{
TRACE_ ( d3d_caps ) ( " IMPLIED: ARB_depth_clamp support (by NV_depth_clamp). \n " ) ;
gl_info - > supported [ ARB_DEPTH_CLAMP ] = TRUE ;
}
2010-01-25 18:51:31 +00:00
if ( ! gl_info - > supported [ ARB_VERTEX_ARRAY_BGRA ] & & gl_info - > supported [ EXT_VERTEX_ARRAY_BGRA ] )
{
TRACE_ ( d3d_caps ) ( " IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra). \n " ) ;
gl_info - > supported [ ARB_VERTEX_ARRAY_BGRA ] = TRUE ;
}
2010-09-05 21:38:47 +00:00
if ( ! gl_info - > supported [ ARB_TEXTURE_COMPRESSION_RGTC ] & & gl_info - > supported [ EXT_TEXTURE_COMPRESSION_RGTC ] )
2010-07-30 08:15:27 +00:00
{
TRACE_ ( d3d_caps ) ( " IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc). \n " ) ;
gl_info - > supported [ ARB_TEXTURE_COMPRESSION_RGTC ] = TRUE ;
}
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ NV_TEXTURE_SHADER2 ] )
{
if ( gl_info - > supported [ NV_REGISTER_COMBINERS ] )
{
/* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
* are supported . The nv extensions provide the same functionality as the
* ATI one , and a bit more ( signed pixelformats ) . */
gl_info - > supported [ ATI_FRAGMENT_SHADER ] = FALSE ;
2007-06-26 21:05:41 +00:00
}
2009-07-03 07:39:22 +00:00
}
2010-02-04 17:30:05 +00:00
if ( gl_info - > supported [ NV_REGISTER_COMBINERS ] )
{
glGetIntegerv ( GL_MAX_GENERAL_COMBINERS_NV , & gl_max ) ;
gl_info - > limits . general_combiners = gl_max ;
TRACE_ ( d3d_caps ) ( " Max general combiners: %d. \n " , gl_max ) ;
}
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ ARB_DRAW_BUFFERS ] )
{
glGetIntegerv ( GL_MAX_DRAW_BUFFERS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . buffers = gl_max ;
2009-07-03 07:39:22 +00:00
TRACE_ ( d3d_caps ) ( " Max draw buffers: %u. \n " , gl_max ) ;
}
if ( gl_info - > supported [ ARB_MULTITEXTURE ] )
{
glGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . textures = min ( MAX_TEXTURES , gl_max ) ;
TRACE_ ( d3d_caps ) ( " Max textures: %d. \n " , gl_info - > limits . textures ) ;
2011-09-01 16:20:19 +00:00
glGetIntegerv ( GL_MAX_TEXTURE_COORDS_ARB , & gl_max ) ;
gl_info - > limits . texture_coords = min ( MAX_TEXTURES , gl_max ) ;
TRACE_ ( d3d_caps ) ( " Max texture coords: %d. \n " , gl_info - > limits . texture_coords ) ;
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ ARB_FRAGMENT_PROGRAM ] )
{
GLint tmp ;
glGetIntegerv ( GL_MAX_TEXTURE_IMAGE_UNITS_ARB , & tmp ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . fragment_samplers = min ( MAX_FRAGMENT_SAMPLERS , tmp ) ;
2007-11-26 22:19:03 +00:00
}
2009-07-03 07:39:22 +00:00
else
{
2009-10-29 09:37:10 +00:00
gl_info - > limits . fragment_samplers = max ( gl_info - > limits . fragment_samplers , gl_max ) ;
2008-03-22 13:31:52 +00:00
}
2009-10-29 09:37:10 +00:00
TRACE_ ( d3d_caps ) ( " Max fragment samplers: %d. \n " , gl_info - > limits . fragment_samplers ) ;
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ ARB_VERTEX_SHADER ] )
{
GLint tmp ;
glGetIntegerv ( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB , & tmp ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . vertex_samplers = tmp ;
2009-07-03 07:39:22 +00:00
glGetIntegerv ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB , & tmp ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . combined_samplers = tmp ;
2011-08-25 23:12:30 +00:00
glGetIntegerv ( GL_MAX_VERTEX_ATTRIBS_ARB , & tmp ) ;
gl_info - > limits . vertex_attribs = tmp ;
2009-07-03 07:39:22 +00:00
/* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
* is known at shader link time . In a vertex shader + pixel shader combination this isn ' t
* an issue because then the sampler setup only depends on the two shaders . If a pixel
* shader is used with fixed function vertex processing we ' re fine too because fixed function
* vertex processing doesn ' t use any samplers . If fixed function fragment processing is
* used we have to make sure that all vertex sampler setups are valid together with all
* possible fixed function fragment processing setups . This is true if vsamplers + MAX_TEXTURES
* < = max_samplers . This is true on all d3d9 cards that support vtf ( gf 6 and gf7 cards ) .
* dx9 radeon cards do not support vertex texture fetch . DX10 cards have 128 samplers , and
* dx9 is limited to 8 fixed function texture stages and 4 vertex samplers . DX10 does not have
* a fixed function pipeline anymore .
*
* So this is just a check to check that our assumption holds true . If not , write a warning
* and reduce the number of vertex samplers or probably disable vertex texture fetch . */
2009-10-29 09:37:10 +00:00
if ( gl_info - > limits . vertex_samplers & & gl_info - > limits . combined_samplers < 12
& & MAX_TEXTURES + gl_info - > limits . vertex_samplers > gl_info - > limits . combined_samplers )
2009-07-03 07:39:22 +00:00
{
FIXME ( " OpenGL implementation supports %u vertex samplers and %u total samplers. \n " ,
2009-10-29 09:37:10 +00:00
gl_info - > limits . vertex_samplers , gl_info - > limits . combined_samplers ) ;
2009-07-03 07:39:22 +00:00
FIXME ( " Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers. \n " ) ;
2009-10-29 09:37:10 +00:00
if ( gl_info - > limits . combined_samplers > MAX_TEXTURES )
gl_info - > limits . vertex_samplers = gl_info - > limits . combined_samplers - MAX_TEXTURES ;
2009-07-03 07:39:22 +00:00
else
2009-10-29 09:37:10 +00:00
gl_info - > limits . vertex_samplers = 0 ;
2009-07-03 07:39:22 +00:00
}
2009-04-06 17:07:51 +00:00
}
2009-07-03 07:39:22 +00:00
else
{
2009-10-29 09:37:10 +00:00
gl_info - > limits . combined_samplers = gl_info - > limits . fragment_samplers ;
2009-05-06 17:36:08 +00:00
}
2009-10-29 09:37:10 +00:00
TRACE_ ( d3d_caps ) ( " Max vertex samplers: %u. \n " , gl_info - > limits . vertex_samplers ) ;
TRACE_ ( d3d_caps ) ( " Max combined samplers: %u. \n " , gl_info - > limits . combined_samplers ) ;
2009-07-03 07:39:22 +00:00
}
2011-01-03 18:31:43 +00:00
if ( gl_info - > supported [ ARB_VERTEX_BLEND ] )
2009-07-03 07:39:22 +00:00
{
glGetIntegerv ( GL_MAX_VERTEX_UNITS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . blends = gl_max ;
TRACE_ ( d3d_caps ) ( " Max blends: %u. \n " , gl_info - > limits . blends ) ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ EXT_TEXTURE3D ] )
{
glGetIntegerv ( GL_MAX_3D_TEXTURE_SIZE_EXT , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . texture3d_size = gl_max ;
TRACE_ ( d3d_caps ) ( " Max texture3D size: %d. \n " , gl_info - > limits . texture3d_size ) ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ EXT_TEXTURE_FILTER_ANISOTROPIC ] )
{
glGetIntegerv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . anisotropy = gl_max ;
TRACE_ ( d3d_caps ) ( " Max anisotropy: %d. \n " , gl_info - > limits . anisotropy ) ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ ARB_FRAGMENT_PROGRAM ] )
{
GL_EXTCALL ( glGetProgramivARB ( GL_FRAGMENT_PROGRAM_ARB , GL_MAX_PROGRAM_ENV_PARAMETERS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_ps_float_constants = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_PROGRAM float constants: %d. \n " , gl_info - > limits . arb_ps_float_constants ) ;
2009-10-07 20:10:44 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_FRAGMENT_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_ps_native_constants = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_PROGRAM native float constants: %d. \n " ,
gl_info - > limits . arb_ps_native_constants ) ;
2009-07-03 07:39:22 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_FRAGMENT_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_ps_temps = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_PROGRAM native temporaries: %d. \n " , gl_info - > limits . arb_ps_temps ) ;
2009-07-03 07:39:22 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_FRAGMENT_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_ps_instructions = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_PROGRAM native instructions: %d. \n " , gl_info - > limits . arb_ps_instructions ) ;
2009-08-24 14:03:13 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_FRAGMENT_PROGRAM_ARB , GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_ps_local_constants = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_PROGRAM local parameters: %d. \n " , gl_info - > limits . arb_ps_instructions ) ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ ARB_VERTEX_PROGRAM ] )
{
GL_EXTCALL ( glGetProgramivARB ( GL_VERTEX_PROGRAM_ARB , GL_MAX_PROGRAM_ENV_PARAMETERS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_vs_float_constants = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_VERTEX_PROGRAM float constants: %d. \n " , gl_info - > limits . arb_vs_float_constants ) ;
2009-10-07 20:10:44 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_VERTEX_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_vs_native_constants = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_VERTEX_PROGRAM native float constants: %d. \n " ,
gl_info - > limits . arb_vs_native_constants ) ;
2009-07-03 07:39:22 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_VERTEX_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_vs_temps = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_VERTEX_PROGRAM native temporaries: %d. \n " , gl_info - > limits . arb_vs_temps ) ;
2009-07-03 07:39:22 +00:00
GL_EXTCALL ( glGetProgramivARB ( GL_VERTEX_PROGRAM_ARB , GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB , & gl_max ) ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . arb_vs_instructions = gl_max ;
TRACE_ ( d3d_caps ) ( " Max ARB_VERTEX_PROGRAM native instructions: %d. \n " , gl_info - > limits . arb_vs_instructions ) ;
2009-07-03 07:39:22 +00:00
if ( test_arb_vs_offset_limit ( gl_info ) ) gl_info - > quirks | = WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT ;
}
if ( gl_info - > supported [ ARB_VERTEX_SHADER ] )
{
glGetIntegerv ( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . glsl_vs_float_constants = gl_max / 4 ;
TRACE_ ( d3d_caps ) ( " Max ARB_VERTEX_SHADER float constants: %u. \n " , gl_info - > limits . glsl_vs_float_constants ) ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ ARB_FRAGMENT_SHADER ] )
{
glGetIntegerv ( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . glsl_ps_float_constants = gl_max / 4 ;
TRACE_ ( d3d_caps ) ( " Max ARB_FRAGMENT_SHADER float constants: %u. \n " , gl_info - > limits . glsl_ps_float_constants ) ;
2009-07-03 07:39:22 +00:00
glGetIntegerv ( GL_MAX_VARYING_FLOATS_ARB , & gl_max ) ;
2009-10-29 09:37:10 +00:00
gl_info - > limits . glsl_varyings = gl_max ;
2009-07-03 07:39:22 +00:00
TRACE_ ( d3d_caps ) ( " Max GLSL varyings: %u (%u 4 component varyings). \n " , gl_max , gl_max / 4 ) ;
}
2010-01-27 19:19:39 +00:00
if ( gl_info - > supported [ ARB_SHADING_LANGUAGE_100 ] )
{
const char * str = ( const char * ) glGetString ( GL_SHADING_LANGUAGE_VERSION_ARB ) ;
2010-04-05 19:10:15 +00:00
unsigned int major , minor ;
2010-01-27 19:19:39 +00:00
TRACE_ ( d3d_caps ) ( " GLSL version string: %s. \n " , debugstr_a ( str ) ) ;
2010-04-05 19:10:15 +00:00
/* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
sscanf ( str , " %u.%u " , & major , & minor ) ;
gl_info - > glsl_version = MAKEDWORD_VERSION ( major , minor ) ;
2010-01-27 19:19:39 +00:00
}
2009-07-03 07:39:22 +00:00
if ( gl_info - > supported [ NV_LIGHT_MAX_EXPONENT ] )
{
2009-10-29 09:37:10 +00:00
glGetFloatv ( GL_MAX_SHININESS_NV , & gl_info - > limits . shininess ) ;
2009-07-03 07:39:22 +00:00
}
else
{
2009-10-29 09:37:10 +00:00
gl_info - > limits . shininess = 128.0f ;
2009-07-03 07:39:22 +00:00
}
if ( gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] )
{
/* If we have full NP2 texture support, disable
* GL_ARB_texture_rectangle because we will never use it .
* This saves a few redundant glDisable calls . */
gl_info - > supported [ ARB_TEXTURE_RECTANGLE ] = FALSE ;
}
if ( gl_info - > supported [ ATI_FRAGMENT_SHADER ] )
{
/* Disable NV_register_combiners and fragment shader if this is supported.
* generally the NV extensions are preferred over the ATI ones , and this
* extension is disabled if register_combiners and texture_shader2 are both
* supported . So we reach this place only if we have incomplete NV dxlevel 8
* fragment processing support . */
gl_info - > supported [ NV_REGISTER_COMBINERS ] = FALSE ;
gl_info - > supported [ NV_REGISTER_COMBINERS2 ] = FALSE ;
gl_info - > supported [ NV_TEXTURE_SHADER ] = FALSE ;
gl_info - > supported [ NV_TEXTURE_SHADER2 ] = FALSE ;
}
if ( gl_info - > supported [ NV_HALF_FLOAT ] )
{
/* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
gl_info - > supported [ ARB_HALF_FLOAT_VERTEX ] = TRUE ;
}
2009-07-07 09:08:02 +00:00
checkGLcall ( " extension detection " ) ;
2006-07-30 21:28:10 +00:00
2009-08-13 08:03:04 +00:00
LEAVE_GL ( ) ;
2011-08-24 20:08:48 +00:00
adapter - > fragment_pipe = select_fragment_implementation ( gl_info ) ;
2011-08-24 20:08:49 +00:00
adapter - > shader_backend = select_shader_backend ( gl_info ) ;
2011-08-24 20:08:50 +00:00
adapter - > blitter = select_blit_implementation ( gl_info ) ;
2010-02-02 11:06:56 +00:00
2010-02-04 17:30:05 +00:00
adapter - > fragment_pipe - > get_caps ( gl_info , & fragment_caps ) ;
gl_info - > limits . texture_stages = fragment_caps . MaxTextureBlendStages ;
TRACE_ ( d3d_caps ) ( " Max texture stages: %u. \n " , gl_info - > limits . texture_stages ) ;
2006-09-26 18:31:52 +00:00
/* In some cases the number of texture stages can be larger than the number
* of samplers . The GF4 for example can use only 2 samplers ( no fragment
* shaders ) , but 8 texture stages ( register combiners ) . */
2009-10-29 09:37:10 +00:00
gl_info - > limits . sampler_stages = max ( gl_info - > limits . fragment_samplers , gl_info - > limits . texture_stages ) ;
2004-09-29 21:26:47 +00:00
2009-09-23 08:05:55 +00:00
if ( gl_info - > supported [ ARB_FRAMEBUFFER_OBJECT ] )
{
gl_info - > fbo_ops . glIsRenderbuffer = gl_info - > glIsRenderbuffer ;
gl_info - > fbo_ops . glBindRenderbuffer = gl_info - > glBindRenderbuffer ;
gl_info - > fbo_ops . glDeleteRenderbuffers = gl_info - > glDeleteRenderbuffers ;
gl_info - > fbo_ops . glGenRenderbuffers = gl_info - > glGenRenderbuffers ;
gl_info - > fbo_ops . glRenderbufferStorage = gl_info - > glRenderbufferStorage ;
gl_info - > fbo_ops . glRenderbufferStorageMultisample = gl_info - > glRenderbufferStorageMultisample ;
gl_info - > fbo_ops . glGetRenderbufferParameteriv = gl_info - > glGetRenderbufferParameteriv ;
gl_info - > fbo_ops . glIsFramebuffer = gl_info - > glIsFramebuffer ;
gl_info - > fbo_ops . glBindFramebuffer = gl_info - > glBindFramebuffer ;
gl_info - > fbo_ops . glDeleteFramebuffers = gl_info - > glDeleteFramebuffers ;
gl_info - > fbo_ops . glGenFramebuffers = gl_info - > glGenFramebuffers ;
gl_info - > fbo_ops . glCheckFramebufferStatus = gl_info - > glCheckFramebufferStatus ;
gl_info - > fbo_ops . glFramebufferTexture1D = gl_info - > glFramebufferTexture1D ;
gl_info - > fbo_ops . glFramebufferTexture2D = gl_info - > glFramebufferTexture2D ;
gl_info - > fbo_ops . glFramebufferTexture3D = gl_info - > glFramebufferTexture3D ;
gl_info - > fbo_ops . glFramebufferRenderbuffer = gl_info - > glFramebufferRenderbuffer ;
gl_info - > fbo_ops . glGetFramebufferAttachmentParameteriv = gl_info - > glGetFramebufferAttachmentParameteriv ;
gl_info - > fbo_ops . glBlitFramebuffer = gl_info - > glBlitFramebuffer ;
gl_info - > fbo_ops . glGenerateMipmap = gl_info - > glGenerateMipmap ;
2011-08-25 19:05:03 +00:00
if ( wined3d_settings . allow_multisampling )
{
glGetIntegerv ( GL_MAX_SAMPLES , & gl_max ) ;
gl_info - > limits . samples = gl_max ;
}
2009-09-23 08:05:55 +00:00
}
else
{
if ( gl_info - > supported [ EXT_FRAMEBUFFER_OBJECT ] )
{
gl_info - > fbo_ops . glIsRenderbuffer = gl_info - > glIsRenderbufferEXT ;
gl_info - > fbo_ops . glBindRenderbuffer = gl_info - > glBindRenderbufferEXT ;
gl_info - > fbo_ops . glDeleteRenderbuffers = gl_info - > glDeleteRenderbuffersEXT ;
gl_info - > fbo_ops . glGenRenderbuffers = gl_info - > glGenRenderbuffersEXT ;
gl_info - > fbo_ops . glRenderbufferStorage = gl_info - > glRenderbufferStorageEXT ;
gl_info - > fbo_ops . glGetRenderbufferParameteriv = gl_info - > glGetRenderbufferParameterivEXT ;
gl_info - > fbo_ops . glIsFramebuffer = gl_info - > glIsFramebufferEXT ;
gl_info - > fbo_ops . glBindFramebuffer = gl_info - > glBindFramebufferEXT ;
gl_info - > fbo_ops . glDeleteFramebuffers = gl_info - > glDeleteFramebuffersEXT ;
gl_info - > fbo_ops . glGenFramebuffers = gl_info - > glGenFramebuffersEXT ;
gl_info - > fbo_ops . glCheckFramebufferStatus = gl_info - > glCheckFramebufferStatusEXT ;
gl_info - > fbo_ops . glFramebufferTexture1D = gl_info - > glFramebufferTexture1DEXT ;
gl_info - > fbo_ops . glFramebufferTexture2D = gl_info - > glFramebufferTexture2DEXT ;
gl_info - > fbo_ops . glFramebufferTexture3D = gl_info - > glFramebufferTexture3DEXT ;
gl_info - > fbo_ops . glFramebufferRenderbuffer = gl_info - > glFramebufferRenderbufferEXT ;
gl_info - > fbo_ops . glGetFramebufferAttachmentParameteriv = gl_info - > glGetFramebufferAttachmentParameterivEXT ;
gl_info - > fbo_ops . glGenerateMipmap = gl_info - > glGenerateMipmapEXT ;
}
else if ( wined3d_settings . offscreen_rendering_mode = = ORM_FBO )
{
WARN_ ( d3d_caps ) ( " Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode. \n " ) ;
wined3d_settings . offscreen_rendering_mode = ORM_BACKBUFFER ;
}
if ( gl_info - > supported [ EXT_FRAMEBUFFER_BLIT ] )
{
gl_info - > fbo_ops . glBlitFramebuffer = gl_info - > glBlitFramebufferEXT ;
}
if ( gl_info - > supported [ EXT_FRAMEBUFFER_MULTISAMPLE ] )
{
gl_info - > fbo_ops . glRenderbufferStorageMultisample = gl_info - > glRenderbufferStorageMultisampleEXT ;
2011-08-25 19:05:03 +00:00
if ( wined3d_settings . allow_multisampling )
{
glGetIntegerv ( GL_MAX_SAMPLES , & gl_max ) ;
gl_info - > limits . samples = gl_max ;
}
2009-09-23 08:05:55 +00:00
}
2006-09-26 18:31:48 +00:00
}
2006-12-19 18:25:42 +00:00
/* MRTs are currently only supported when FBOs are used. */
2009-10-29 09:37:10 +00:00
if ( wined3d_settings . offscreen_rendering_mode ! = ORM_FBO )
{
gl_info - > limits . buffers = 1 ;
2006-12-19 18:25:42 +00:00
}
2010-03-04 17:51:31 +00:00
gl_vendor = wined3d_guess_gl_vendor ( gl_info , gl_vendor_str , gl_renderer_str ) ;
card_vendor = wined3d_guess_card_vendor ( gl_vendor_str , gl_renderer_str ) ;
TRACE_ ( d3d_caps ) ( " found GL_VENDOR (%s)->(0x%04x/0x%04x) \n " , debugstr_a ( gl_vendor_str ) , gl_vendor , card_vendor ) ;
2010-03-03 07:16:26 +00:00
2010-09-11 01:59:47 +00:00
device = wined3d_guess_card ( gl_info , gl_renderer_str , & gl_vendor , & card_vendor ) ;
2010-03-01 18:26:04 +00:00
TRACE_ ( d3d_caps ) ( " FOUND (fake) card: 0x%x (vendor id), 0x%x (device id) \n " , card_vendor , device ) ;
2006-08-19 09:58:23 +00:00
2010-01-03 20:18:22 +00:00
gl_info - > wrap_lookup [ WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP ] = GL_REPEAT ;
gl_info - > wrap_lookup [ WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP ] =
2009-10-23 08:26:10 +00:00
gl_info - > supported [ ARB_TEXTURE_MIRRORED_REPEAT ] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT ;
2010-01-03 20:18:22 +00:00
gl_info - > wrap_lookup [ WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP ] = GL_CLAMP_TO_EDGE ;
gl_info - > wrap_lookup [ WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP ] =
2009-10-23 08:26:10 +00:00
gl_info - > supported [ ARB_TEXTURE_BORDER_CLAMP ] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT ;
2010-01-03 20:18:22 +00:00
gl_info - > wrap_lookup [ WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP ] =
2009-10-23 08:26:10 +00:00
gl_info - > supported [ ATI_TEXTURE_MIRROR_ONCE ] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT ;
2005-08-03 11:00:28 +00:00
2007-08-08 01:09:38 +00:00
/* Make sure there's an active HDC else the WGL extensions will fail */
2007-08-16 13:04:47 +00:00
hdc = pwglGetCurrentDC ( ) ;
2007-08-08 01:09:38 +00:00
if ( hdc ) {
2009-03-29 20:08:42 +00:00
/* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
if ( GL_EXTCALL ( wglGetExtensionsStringARB ) )
WGL_Extensions = GL_EXTCALL ( wglGetExtensionsStringARB ( hdc ) ) ;
2005-07-13 14:15:54 +00:00
2010-09-14 11:38:39 +00:00
if ( ! WGL_Extensions )
{
2007-08-08 01:09:38 +00:00
ERR ( " WGL_Extensions returns NULL \n " ) ;
2010-09-14 11:38:39 +00:00
}
else
{
2009-03-29 20:08:42 +00:00
TRACE_ ( d3d_caps ) ( " WGL_Extensions reported: \n " ) ;
2010-09-14 11:38:39 +00:00
while ( * WGL_Extensions )
{
2007-08-08 16:57:39 +00:00
const char * Start ;
2004-09-29 21:26:47 +00:00
char ThisExtn [ 256 ] ;
2005-07-13 14:15:54 +00:00
2007-08-08 16:57:39 +00:00
while ( isspace ( * WGL_Extensions ) ) WGL_Extensions + + ;
Start = WGL_Extensions ;
2010-09-14 11:38:39 +00:00
while ( ! isspace ( * WGL_Extensions ) & & * WGL_Extensions ) + + WGL_Extensions ;
2007-08-08 16:57:39 +00:00
len = WGL_Extensions - Start ;
2010-09-14 11:38:39 +00:00
if ( ! len | | len > = sizeof ( ThisExtn ) )
2007-08-08 16:57:39 +00:00
continue ;
memcpy ( ThisExtn , Start , len ) ;
ThisExtn [ len ] = ' \0 ' ;
2009-08-14 07:23:20 +00:00
TRACE_ ( d3d_caps ) ( " - %s \n " , debugstr_a ( ThisExtn ) ) ;
2007-08-08 01:09:38 +00:00
2009-03-15 09:01:43 +00:00
if ( ! strcmp ( ThisExtn , " WGL_ARB_pixel_format " ) ) {
gl_info - > supported [ WGL_ARB_PIXEL_FORMAT ] = TRUE ;
TRACE_ ( d3d_caps ) ( " FOUND: WGL_ARB_pixel_format support \n " ) ;
}
2010-12-27 12:44:21 +00:00
if ( ! strcmp ( ThisExtn , " WGL_EXT_swap_control " ) ) {
gl_info - > supported [ WGL_EXT_SWAP_CONTROL ] = TRUE ;
TRACE_ ( d3d_caps ) ( " FOUND: WGL_EXT_swap_control support \n " ) ;
}
2008-04-22 22:15:15 +00:00
if ( ! strcmp ( ThisExtn , " WGL_WINE_pixel_format_passthrough " ) ) {
gl_info - > supported [ WGL_WINE_PIXEL_FORMAT_PASSTHROUGH ] = TRUE ;
TRACE_ ( d3d_caps ) ( " FOUND: WGL_WINE_pixel_format_passthrough support \n " ) ;
}
2004-09-29 21:26:47 +00:00
}
}
}
2010-03-04 17:51:31 +00:00
fixup_extensions ( gl_info , gl_renderer_str , gl_vendor , card_vendor , device ) ;
2010-03-01 18:26:04 +00:00
init_driver_info ( driver_info , card_vendor , device ) ;
2009-07-06 08:08:41 +00:00
add_gl_compat_wrappers ( gl_info ) ;
2009-07-06 08:08:38 +00:00
return TRUE ;
2004-09-29 21:26:47 +00:00
}
2011-02-01 18:39:53 +00:00
UINT CDECL wined3d_get_adapter_count ( const struct wined3d * wined3d )
{
TRACE_ ( d3d_caps ) ( " wined3d %p, reporting %u adapters. \n " ,
wined3d , wined3d - > adapter_count ) ;
2009-03-11 09:15:09 +00:00
2011-02-01 18:39:53 +00:00
return wined3d - > adapter_count ;
2004-09-23 04:34:27 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_register_software_device ( struct wined3d * wined3d , void * init_function )
2009-12-21 22:17:26 +00:00
{
2011-02-01 18:39:53 +00:00
FIXME ( " wined3d %p, init_function %p stub! \n " , wined3d , init_function ) ;
2009-12-21 22:17:26 +00:00
2006-04-07 10:51:12 +00:00
return WINED3D_OK ;
2004-09-28 02:12:12 +00:00
}
2011-02-01 18:39:53 +00:00
HMONITOR CDECL wined3d_get_adapter_monitor ( const struct wined3d * wined3d , UINT adapter_idx )
{
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u. \n " , wined3d , adapter_idx ) ;
2008-08-24 21:43:26 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2004-09-28 02:12:12 +00:00
return NULL ;
2006-07-11 02:32:47 +00:00
2011-02-01 18:39:53 +00:00
return MonitorFromPoint ( wined3d - > adapters [ adapter_idx ] . monitorPoint , MONITOR_DEFAULTTOPRIMARY ) ;
2004-09-28 02:12:12 +00:00
}
2005-07-13 14:15:54 +00:00
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2004-09-28 02:12:12 +00:00
of the same bpp but different resolutions */
2006-10-11 01:51:13 +00:00
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2011-02-01 18:39:53 +00:00
UINT CDECL wined3d_get_adapter_mode_count ( const struct wined3d * wined3d , UINT adapter_idx ,
enum wined3d_format_id format_id )
2010-08-23 16:28:10 +00:00
{
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, format %s. \n " , wined3d , adapter_idx , debug_d3dformat ( format_id ) ) ;
2010-08-23 16:28:10 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2004-09-28 02:12:12 +00:00
return 0 ;
2007-06-09 12:27:41 +00:00
/* TODO: Store modes per adapter and read it from the adapter structure */
2011-02-01 18:39:53 +00:00
if ( ! adapter_idx )
2010-08-30 18:29:49 +00:00
{
2011-02-01 18:39:53 +00:00
const struct wined3d_format * format = wined3d_get_format ( & wined3d - > adapters [ adapter_idx ] . gl_info , format_id ) ;
2010-08-30 18:29:49 +00:00
UINT format_bits = format - > byte_count * CHAR_BIT ;
2009-06-22 08:15:59 +00:00
unsigned int i = 0 ;
unsigned int j = 0 ;
DEVMODEW mode ;
2004-09-28 02:12:12 +00:00
2009-06-22 08:15:59 +00:00
memset ( & mode , 0 , sizeof ( mode ) ) ;
mode . dmSize = sizeof ( mode ) ;
2007-02-23 08:27:42 +00:00
2009-06-22 08:15:59 +00:00
while ( EnumDisplaySettingsExW ( NULL , j , & mode , 0 ) )
{
+ + j ;
2009-12-09 19:32:09 +00:00
2010-08-23 16:28:10 +00:00
if ( format_id = = WINED3DFMT_UNKNOWN )
2009-12-09 19:32:09 +00:00
{
/* This is for D3D8, do not enumerate P8 here */
if ( mode . dmBitsPerPel = = 32 | | mode . dmBitsPerPel = = 16 ) + + i ;
}
else if ( mode . dmBitsPerPel = = format_bits )
2009-06-22 08:15:59 +00:00
{
2009-12-09 19:32:09 +00:00
+ + i ;
2004-09-28 02:12:12 +00:00
}
}
2007-02-23 08:27:42 +00:00
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " Returning %u matching modes (out of %u total) for adapter %u. \n " , i , j , adapter_idx ) ;
2004-09-28 02:12:12 +00:00
return i ;
}
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else
{
FIXME_ ( d3d_caps ) ( " Adapter not primary display. \n " ) ;
}
2004-09-28 02:12:12 +00:00
return 0 ;
}
2006-10-11 01:51:13 +00:00
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_enum_adapter_modes ( const struct wined3d * wined3d , UINT adapter_idx ,
enum wined3d_format_id format_id , UINT mode_idx , WINED3DDISPLAYMODE * mode )
2010-08-23 16:28:10 +00:00
{
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p. \n " ,
wined3d , adapter_idx , debug_d3dformat ( format_id ) , mode_idx , mode ) ;
2004-09-28 02:12:12 +00:00
/* Validate the parameters as much as possible */
2011-02-01 18:39:53 +00:00
if ( ! mode | | adapter_idx > = wined3d - > adapter_count
| | mode_idx > = wined3d_get_adapter_mode_count ( wined3d , adapter_idx , format_id ) )
2010-08-23 16:28:10 +00:00
{
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-09-28 02:12:12 +00:00
}
2007-06-09 12:27:41 +00:00
/* TODO: Store modes per adapter and read it from the adapter structure */
2011-02-01 18:39:53 +00:00
if ( ! adapter_idx )
2009-06-22 08:15:59 +00:00
{
2011-02-01 18:39:53 +00:00
const struct wined3d_format * format = wined3d_get_format ( & wined3d - > adapters [ adapter_idx ] . gl_info , format_id ) ;
2010-08-30 18:29:49 +00:00
UINT format_bits = format - > byte_count * CHAR_BIT ;
2004-09-28 02:12:12 +00:00
DEVMODEW DevModeW ;
int ModeIdx = 0 ;
2008-11-26 20:37:28 +00:00
UINT i = 0 ;
2006-12-20 12:44:08 +00:00
int j = 0 ;
2005-07-13 14:15:54 +00:00
2007-08-05 17:50:45 +00:00
ZeroMemory ( & DevModeW , sizeof ( DevModeW ) ) ;
DevModeW . dmSize = sizeof ( DevModeW ) ;
2006-12-20 12:44:08 +00:00
/* If we are filtering to a specific format (D3D9), then need to skip
all unrelated modes , but if mode is irrelevant ( D3D8 ) , then we can
just count through the ones with valid bit depths */
2011-02-01 18:39:53 +00:00
while ( i < = mode_idx & & EnumDisplaySettingsExW ( NULL , j + + , & DevModeW , 0 ) )
2009-12-09 19:32:09 +00:00
{
2010-08-23 16:28:10 +00:00
if ( format_id = = WINED3DFMT_UNKNOWN )
2009-12-09 19:32:09 +00:00
{
/* This is for D3D8, do not enumerate P8 here */
if ( DevModeW . dmBitsPerPel = = 32 | | DevModeW . dmBitsPerPel = = 16 ) + + i ;
}
else if ( DevModeW . dmBitsPerPel = = format_bits )
2006-12-20 12:44:08 +00:00
{
2009-12-09 19:32:09 +00:00
+ + i ;
2004-09-28 02:12:12 +00:00
}
}
2010-09-14 11:38:39 +00:00
if ( ! i )
2010-08-23 16:28:10 +00:00
{
TRACE_ ( d3d_caps ) ( " No modes found for format (%x - %s) \n " , format_id , debug_d3dformat ( format_id ) ) ;
2006-12-20 12:44:08 +00:00
return WINED3DERR_INVALIDCALL ;
}
ModeIdx = j - 1 ;
2004-09-28 02:12:12 +00:00
/* Now get the display mode via the calculated index */
2011-02-01 18:39:53 +00:00
if ( EnumDisplaySettingsExW ( NULL , ModeIdx , & DevModeW , 0 ) )
{
mode - > Width = DevModeW . dmPelsWidth ;
mode - > Height = DevModeW . dmPelsHeight ;
mode - > RefreshRate = DEFAULT_REFRESH_RATE ;
2005-09-19 15:25:07 +00:00
if ( DevModeW . dmFields & DM_DISPLAYFREQUENCY )
2011-02-01 18:39:53 +00:00
mode - > RefreshRate = DevModeW . dmDisplayFrequency ;
2004-09-28 02:12:12 +00:00
2010-08-23 16:28:10 +00:00
if ( format_id = = WINED3DFMT_UNKNOWN )
2011-02-01 18:39:53 +00:00
mode - > Format = pixelformat_for_depth ( DevModeW . dmBitsPerPel ) ;
2010-08-23 16:28:10 +00:00
else
2011-02-01 18:39:53 +00:00
mode - > Format = format_id ;
2010-08-23 16:28:10 +00:00
}
else
{
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TRACE_ ( d3d_caps ) ( " Requested mode %u out of range. \n " , mode_idx ) ;
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-09-28 02:12:12 +00:00
}
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " W %d H %d rr %d fmt (%x - %s) bpp %u \n " ,
mode - > Width , mode - > Height , mode - > RefreshRate , mode - > Format ,
debug_d3dformat ( mode - > Format ) , DevModeW . dmBitsPerPel ) ;
2009-06-22 08:15:59 +00:00
}
else
{
2004-09-28 02:12:12 +00:00
FIXME_ ( d3d_caps ) ( " Adapter not primary display \n " ) ;
}
2006-04-07 10:51:12 +00:00
return WINED3D_OK ;
2004-09-28 02:12:12 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_get_adapter_display_mode ( const struct wined3d * wined3d , UINT adapter_idx ,
WINED3DDISPLAYMODE * mode )
2009-12-21 22:17:26 +00:00
{
2011-02-01 18:39:53 +00:00
TRACE ( " wined3d %p, adapter_idx %u, display_mode %p. \n " , wined3d , adapter_idx , mode ) ;
2004-09-28 02:12:12 +00:00
2011-02-01 18:39:53 +00:00
if ( ! mode | | adapter_idx > = wined3d - > adapter_count )
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-09-28 02:12:12 +00:00
2011-02-01 18:39:53 +00:00
if ( ! adapter_idx )
{
2004-09-28 02:12:12 +00:00
DEVMODEW DevModeW ;
2011-02-01 18:39:53 +00:00
unsigned int bpp ;
2004-09-28 02:12:12 +00:00
2007-08-05 17:50:45 +00:00
ZeroMemory ( & DevModeW , sizeof ( DevModeW ) ) ;
DevModeW . dmSize = sizeof ( DevModeW ) ;
2007-08-06 02:42:09 +00:00
EnumDisplaySettingsExW ( NULL , ENUM_CURRENT_SETTINGS , & DevModeW , 0 ) ;
2011-02-01 18:39:53 +00:00
mode - > Width = DevModeW . dmPelsWidth ;
mode - > Height = DevModeW . dmPelsHeight ;
bpp = DevModeW . dmBitsPerPel ;
mode - > RefreshRate = DEFAULT_REFRESH_RATE ;
2004-09-28 02:12:12 +00:00
if ( DevModeW . dmFields & DM_DISPLAYFREQUENCY )
2011-02-01 18:39:53 +00:00
mode - > RefreshRate = DevModeW . dmDisplayFrequency ;
mode - > Format = pixelformat_for_depth ( bpp ) ;
}
else
{
2004-09-28 02:12:12 +00:00
FIXME_ ( d3d_caps ) ( " Adapter not primary display \n " ) ;
}
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " returning w:%d, h:%d, ref:%d, fmt:%s \n " , mode - > Width ,
mode - > Height , mode - > RefreshRate , debug_d3dformat ( mode - > Format ) ) ;
2006-04-07 10:51:12 +00:00
return WINED3D_OK ;
2004-09-28 02:12:12 +00:00
}
2004-09-23 04:34:27 +00:00
2005-07-10 17:48:07 +00:00
/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2004-09-29 21:26:47 +00:00
and fields being inserted in the middle , a new structure is used in place */
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_get_adapter_identifier ( const struct wined3d * wined3d ,
UINT adapter_idx , DWORD flags , WINED3DADAPTER_IDENTIFIER * identifier )
2010-11-18 19:50:40 +00:00
{
2011-02-01 18:39:53 +00:00
const struct wined3d_adapter * adapter ;
2009-07-07 09:08:03 +00:00
size_t len ;
2004-09-29 21:26:47 +00:00
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, flags %#x, indentifier %p. \n " ,
wined3d , adapter_idx , flags , identifier ) ;
2004-09-29 21:26:47 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-09-29 21:26:47 +00:00
2011-02-01 18:39:53 +00:00
adapter = & wined3d - > adapters [ adapter_idx ] ;
2009-10-26 09:12:16 +00:00
2007-06-09 12:27:41 +00:00
/* Return the information requested */
TRACE_ ( d3d_caps ) ( " device/Vendor Name and Version detection using FillGLCaps \n " ) ;
2009-07-07 09:08:03 +00:00
2011-02-01 18:39:53 +00:00
if ( identifier - > driver_size )
2009-07-07 09:08:03 +00:00
{
2009-10-26 09:12:16 +00:00
const char * name = adapter - > driver_info . name ;
2011-02-01 18:39:53 +00:00
len = min ( strlen ( name ) , identifier - > driver_size - 1 ) ;
memcpy ( identifier - > driver , name , len ) ;
identifier - > driver [ len ] = ' \0 ' ;
2009-07-07 09:08:03 +00:00
}
2011-02-01 18:39:53 +00:00
if ( identifier - > description_size )
2009-07-07 09:08:03 +00:00
{
2009-10-26 09:12:16 +00:00
const char * description = adapter - > driver_info . description ;
2011-02-01 18:39:53 +00:00
len = min ( strlen ( description ) , identifier - > description_size - 1 ) ;
memcpy ( identifier - > description , description , len ) ;
identifier - > description [ len ] = ' \0 ' ;
2009-07-07 09:08:03 +00:00
}
/* Note that d3d8 doesn't supply a device name. */
2011-02-01 18:39:53 +00:00
if ( identifier - > device_name_size )
2009-07-07 09:08:03 +00:00
{
static const char * device_name = " \\ \\ . \\ DISPLAY1 " ; /* FIXME: May depend on desktop? */
len = strlen ( device_name ) ;
2011-02-01 18:39:53 +00:00
if ( len > = identifier - > device_name_size )
2009-07-07 09:08:03 +00:00
{
ERR ( " Device name size too small. \n " ) ;
return WINED3DERR_INVALIDCALL ;
}
2011-02-01 18:39:53 +00:00
memcpy ( identifier - > device_name , device_name , len ) ;
identifier - > device_name [ len ] = ' \0 ' ;
2009-07-07 09:08:03 +00:00
}
2011-02-01 18:39:53 +00:00
identifier - > driver_version . u . HighPart = adapter - > driver_info . version_high ;
identifier - > driver_version . u . LowPart = adapter - > driver_info . version_low ;
identifier - > vendor_id = adapter - > driver_info . vendor ;
identifier - > device_id = adapter - > driver_info . device ;
identifier - > subsystem_id = 0 ;
identifier - > revision = 0 ;
memcpy ( & identifier - > device_identifier , & IID_D3DDEVICE_D3DUID , sizeof ( identifier - > device_identifier ) ) ;
identifier - > whql_level = ( flags & WINED3DENUM_NO_WHQL_LEVEL ) ? 0 : 1 ;
memcpy ( & identifier - > adapter_luid , & adapter - > luid , sizeof ( identifier - > adapter_luid ) ) ;
identifier - > video_memory = adapter - > TextureRam ;
2004-09-29 21:26:47 +00:00
2006-04-07 10:51:12 +00:00
return WINED3D_OK ;
2004-09-29 21:26:47 +00:00
}
2011-06-07 17:44:47 +00:00
static BOOL wined3d_check_pixel_format_color ( const struct wined3d_gl_info * gl_info ,
2011-05-05 18:56:10 +00:00
const struct wined3d_pixel_format * cfg , const struct wined3d_format * format )
2009-03-13 09:44:18 +00:00
{
2011-05-12 19:05:29 +00:00
BYTE redSize , greenSize , blueSize , alphaSize , colorBits ;
2007-08-11 14:25:58 +00:00
2010-03-24 21:34:38 +00:00
/* Float formats need FBOs. If FBOs are used this function isn't called */
2010-11-12 12:12:05 +00:00
if ( format - > flags & WINED3DFMT_FLAG_FLOAT ) return FALSE ;
2010-03-24 21:34:38 +00:00
2008-03-21 13:52:15 +00:00
if ( cfg - > iPixelType = = WGL_TYPE_RGBA_ARB ) { /* Integer RGBA formats */
2010-08-30 18:29:49 +00:00
if ( ! getColorBits ( format , & redSize , & greenSize , & blueSize , & alphaSize , & colorBits ) )
2009-03-13 09:44:18 +00:00
{
2010-08-30 18:29:49 +00:00
ERR ( " Unable to check compatibility for format %s. \n " , debug_d3dformat ( format - > id ) ) ;
2008-03-21 13:52:15 +00:00
return FALSE ;
}
2007-08-11 14:25:58 +00:00
2008-03-21 13:52:15 +00:00
if ( cfg - > redSize < redSize )
return FALSE ;
2007-08-11 14:25:58 +00:00
2008-03-21 13:52:15 +00:00
if ( cfg - > greenSize < greenSize )
return FALSE ;
2007-08-11 14:25:58 +00:00
2008-03-21 13:52:15 +00:00
if ( cfg - > blueSize < blueSize )
return FALSE ;
2007-08-11 14:25:58 +00:00
2008-03-21 13:52:15 +00:00
if ( cfg - > alphaSize < alphaSize )
return FALSE ;
return TRUE ;
}
2007-08-11 14:25:58 +00:00
2010-03-21 18:16:23 +00:00
/* Probably a RGBA_float or color index mode */
2008-03-21 13:52:15 +00:00
return FALSE ;
2005-04-28 12:02:03 +00:00
}
2011-06-07 09:06:27 +00:00
static BOOL wined3d_check_pixel_format_depth ( const struct wined3d_gl_info * gl_info ,
2011-05-05 18:56:10 +00:00
const struct wined3d_pixel_format * cfg , const struct wined3d_format * format )
2009-03-13 09:44:18 +00:00
{
2011-05-12 19:05:29 +00:00
BYTE depthSize , stencilSize ;
2008-03-25 10:02:20 +00:00
BOOL lockable = FALSE ;
2007-08-11 14:25:58 +00:00
2010-08-30 18:29:49 +00:00
if ( ! getDepthStencilBits ( format , & depthSize , & stencilSize ) )
2009-03-13 09:44:18 +00:00
{
2010-08-30 18:29:49 +00:00
ERR ( " Unable to check compatibility for format %s. \n " , debug_d3dformat ( format - > id ) ) ;
2007-08-11 14:25:58 +00:00
return FALSE ;
}
2010-03-24 21:34:38 +00:00
/* Float formats need FBOs. If FBOs are used this function isn't called */
2010-11-12 12:12:05 +00:00
if ( format - > flags & WINED3DFMT_FLAG_FLOAT ) return FALSE ;
2010-03-24 21:34:38 +00:00
2010-08-30 18:29:49 +00:00
if ( ( format - > id = = WINED3DFMT_D16_LOCKABLE ) | | ( format - > id = = WINED3DFMT_D32_FLOAT ) )
2008-03-25 10:02:20 +00:00
lockable = TRUE ;
/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
* We can safely report ' compatible ' formats ( e . g . D24 can be used for D16 ) as long as we aren ' t dealing with
* a lockable format . This also helps D3D < = 7 as they expect D16 which isn ' t offered without this on Geforce8 cards . */
if ( ! ( cfg - > depthSize = = depthSize | | ( ! lockable & & cfg - > depthSize > depthSize ) ) )
2007-08-11 14:25:58 +00:00
return FALSE ;
2008-05-03 14:37:09 +00:00
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
* allow more stencil bits than requested . */
if ( cfg - > stencilSize < stencilSize )
2007-08-11 14:25:58 +00:00
return FALSE ;
2005-10-04 15:50:57 +00:00
return TRUE ;
2005-04-28 12:02:03 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_check_depth_stencil_match ( const struct wined3d * wined3d ,
UINT adapter_idx , WINED3DDEVTYPE device_type , enum wined3d_format_id adapter_format_id ,
enum wined3d_format_id render_target_format_id , enum wined3d_format_id depth_stencil_format_id )
2010-08-23 16:28:10 +00:00
{
2010-08-30 18:29:49 +00:00
const struct wined3d_format * rt_format ;
const struct wined3d_format * ds_format ;
2011-02-01 18:39:53 +00:00
const struct wined3d_adapter * adapter ;
2005-09-19 14:31:21 +00:00
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, device_type %s, \n "
" adapter_format %s, render_target_format %s, depth_stencil_format %s. \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , debug_d3dformat ( adapter_format_id ) ,
debug_d3dformat ( render_target_format_id ) , debug_d3dformat ( depth_stencil_format_id ) ) ;
2004-10-05 02:14:06 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2005-09-19 14:31:21 +00:00
2011-02-01 18:39:53 +00:00
adapter = & wined3d - > adapters [ adapter_idx ] ;
rt_format = wined3d_get_format ( & adapter - > gl_info , render_target_format_id ) ;
ds_format = wined3d_get_format ( & adapter - > gl_info , depth_stencil_format_id ) ;
2010-03-21 18:05:38 +00:00
if ( wined3d_settings . offscreen_rendering_mode = = ORM_FBO )
{
2010-11-12 12:12:05 +00:00
if ( ( rt_format - > flags & WINED3DFMT_FLAG_RENDERTARGET )
& & ( ds_format - > flags & ( WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL ) ) )
2010-08-30 18:29:49 +00:00
{
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " Formats match. \n " ) ;
2010-03-21 18:05:38 +00:00
return WINED3D_OK ;
}
}
else
{
2011-05-05 18:56:10 +00:00
const struct wined3d_pixel_format * cfgs ;
2011-02-01 18:39:53 +00:00
unsigned int cfg_count ;
unsigned int i ;
2010-03-21 18:05:38 +00:00
cfgs = adapter - > cfgs ;
2011-02-01 18:39:53 +00:00
cfg_count = adapter - > nCfgs ;
for ( i = 0 ; i < cfg_count ; + + i )
2010-08-30 18:29:49 +00:00
{
2011-06-07 17:44:47 +00:00
if ( wined3d_check_pixel_format_color ( & adapter - > gl_info , & cfgs [ i ] , rt_format )
& & wined3d_check_pixel_format_depth ( & adapter - > gl_info , & cfgs [ i ] , ds_format ) )
2009-03-13 09:44:18 +00:00
{
2011-06-07 17:44:47 +00:00
TRACE_ ( d3d_caps ) ( " Formats match. \n " ) ;
return WINED3D_OK ;
2005-07-13 14:15:54 +00:00
}
}
2005-09-19 14:31:21 +00:00
}
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " Unsupported format pair: %s and %s. \n " ,
debug_d3dformat ( render_target_format_id ) ,
debug_d3dformat ( depth_stencil_format_id ) ) ;
2005-07-13 14:15:54 +00:00
2007-06-08 12:16:37 +00:00
return WINED3DERR_NOTAVAILABLE ;
2004-10-05 02:14:06 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_check_device_multisample_type ( const struct wined3d * wined3d , UINT adapter_idx ,
WINED3DDEVTYPE device_type , enum wined3d_format_id surface_format_id , BOOL windowed ,
WINED3DMULTISAMPLE_TYPE multisample_type , DWORD * quality_levels )
2009-08-27 08:04:56 +00:00
{
2011-08-25 19:05:03 +00:00
const struct wined3d_gl_info * gl_info ;
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, device_type %s, surface_format %s, \n "
" windowed %#x, multisample_type %#x, quality_levels %p. \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , debug_d3dformat ( surface_format_id ) ,
windowed , multisample_type , quality_levels ) ;
2005-07-13 14:15:54 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-10-05 02:14:06 +00:00
2011-08-25 19:05:03 +00:00
gl_info = & wined3d - > adapters [ adapter_idx ] . gl_info ;
if ( multisample_type > gl_info - > limits . samples )
2011-02-01 18:39:53 +00:00
{
2011-08-25 19:05:03 +00:00
TRACE ( " Returning not supported. \n " ) ;
if ( quality_levels )
* quality_levels = 0 ;
return WINED3DERR_NOTAVAILABLE ;
2009-05-27 17:29:46 +00:00
}
2008-04-28 21:44:21 +00:00
2011-08-25 19:05:03 +00:00
if ( quality_levels )
{
if ( multisample_type = = WINED3DMULTISAMPLE_NONMASKABLE )
/* FIXME: This is probably wrong. */
* quality_levels = gl_info - > limits . samples ;
else
* quality_levels = 1 ;
}
return WINED3D_OK ;
2004-10-05 02:14:06 +00:00
}
2008-03-17 17:29:29 +00:00
/* Check if we support bumpmapping for a format */
2011-01-31 18:19:25 +00:00
static BOOL CheckBumpMapCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
2008-03-17 17:29:29 +00:00
{
2010-04-28 22:09:00 +00:00
/* Ask the fixed function pipeline implementation if it can deal
* with the conversion . If we ' ve got a GL extension giving native
* support this will be an identity conversion . */
2010-11-12 12:12:05 +00:00
return ( format - > flags & WINED3DFMT_FLAG_BUMPMAP )
2010-08-30 18:29:49 +00:00
& & adapter - > fragment_pipe - > color_fixup_supported ( format - > color_fixup ) ;
2008-03-17 17:29:29 +00:00
}
2008-03-16 16:02:02 +00:00
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
2011-01-31 18:19:25 +00:00
static BOOL CheckDepthStencilCapability ( const struct wined3d_adapter * adapter ,
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const struct wined3d_format * display_format , const struct wined3d_format * ds_format )
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{
int it = 0 ;
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/* Only allow depth/stencil formats */
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if ( ! ( ds_format - > depth_size | | ds_format - > stencil_size ) ) return FALSE ;
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/* Blacklist formats not supported on Windows */
switch ( ds_format - > id )
{
case WINED3DFMT_S1_UINT_D15_UNORM : /* Breaks the shadowvol2 dx7 sdk sample */
case WINED3DFMT_S4X4_UINT_D24_UNORM :
TRACE_ ( d3d_caps ) ( " [FAILED] - not supported on windows \n " ) ;
return FALSE ;
default :
break ;
}
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if ( wined3d_settings . offscreen_rendering_mode = = ORM_FBO )
{
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
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if ( ds_format - > flags & ( WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL ) ) return TRUE ;
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}
else
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{
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/* Walk through all WGL pixel formats to find a match */
for ( it = 0 ; it < adapter - > nCfgs ; + + it )
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{
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const struct wined3d_pixel_format * cfg = & adapter - > cfgs [ it ] ;
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if ( wined3d_check_pixel_format_color ( & adapter - > gl_info , cfg , display_format )
& & wined3d_check_pixel_format_depth ( & adapter - > gl_info , cfg , ds_format ) )
return TRUE ;
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}
}
return FALSE ;
}
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static BOOL CheckFilterCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
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{
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/* The flags entry of a format contains the filtering capability */
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if ( format - > flags & WINED3DFMT_FLAG_FILTERING ) return TRUE ;
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return FALSE ;
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}
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/* Check the render target capabilities of a format */
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static BOOL CheckRenderTargetCapability ( const struct wined3d_adapter * adapter ,
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const struct wined3d_format * adapter_format , const struct wined3d_format * check_format )
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{
/* Filter out non-RT formats */
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if ( ! ( check_format - > flags & WINED3DFMT_FLAG_RENDERTARGET ) ) return FALSE ;
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if ( wined3d_settings . offscreen_rendering_mode = = ORM_BACKBUFFER )
{
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BYTE AdapterRed , AdapterGreen , AdapterBlue , AdapterAlpha , AdapterTotalSize ;
BYTE CheckRed , CheckGreen , CheckBlue , CheckAlpha , CheckTotalSize ;
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const struct wined3d_pixel_format * cfgs = adapter - > cfgs ;
int it ;
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getColorBits ( adapter_format , & AdapterRed , & AdapterGreen , & AdapterBlue , & AdapterAlpha , & AdapterTotalSize ) ;
getColorBits ( check_format , & CheckRed , & CheckGreen , & CheckBlue , & CheckAlpha , & CheckTotalSize ) ;
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/* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
* The format must match in RGB , alpha is allowed to be different . ( Only the backbuffer can have alpha ) */
if ( ! ( ( AdapterRed = = CheckRed ) & & ( AdapterGreen = = CheckGreen ) & & ( AdapterBlue = = CheckBlue ) ) ) {
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
}
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
* drawable ( not offscreen ; e . g . Nvidia offers R5G6B5 for pbuffers even when X is running at 24 bit ) */
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for ( it = 0 ; it < adapter - > nCfgs ; + + it )
{
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if ( cfgs [ it ] . windowDrawable
& & wined3d_check_pixel_format_color ( & adapter - > gl_info , & cfgs [ it ] , check_format ) )
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{
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TRACE_ ( d3d_caps ) ( " Pixel format %d is compatible with format %s. \n " ,
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cfgs [ it ] . iPixelFormat , debug_d3dformat ( check_format - > id ) ) ;
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return TRUE ;
}
}
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}
else if ( wined3d_settings . offscreen_rendering_mode = = ORM_FBO )
{
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/* For now return TRUE for FBOs until we have some proper checks.
* Note that this function will only be called when the format is around for texturing . */
return TRUE ;
}
return FALSE ;
}
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static BOOL CheckSrgbReadCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
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{
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return format - > flags & WINED3DFMT_FLAG_SRGB_READ ;
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}
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static BOOL CheckSrgbWriteCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
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{
/* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
* doing the color fixup in shaders .
* Note Windows drivers ( at least on the Geforce 8800 ) also offer this on R5G6B5 . */
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if ( format - > flags & WINED3DFMT_FLAG_SRGB_WRITE )
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{
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int vs_selected_mode ;
int ps_selected_mode ;
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select_shader_mode ( & adapter - > gl_info , & ps_selected_mode , & vs_selected_mode ) ;
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if ( ( ps_selected_mode = = SHADER_ARB ) | | ( ps_selected_mode = = SHADER_GLSL ) ) {
TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
}
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TRACE_ ( d3d_caps ) ( " [FAILED] - sRGB writes not supported by format %s. \n " , debug_d3dformat ( format - > id ) ) ;
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return FALSE ;
}
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/* Check if a format support blending in combination with pixel shaders */
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static BOOL CheckPostPixelShaderBlendingCapability ( const struct wined3d_adapter * adapter ,
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const struct wined3d_format * format )
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{
/* The flags entry of a format contains the post pixel shader blending capability */
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if ( format - > flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING ) return TRUE ;
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return FALSE ;
}
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static BOOL CheckWrapAndMipCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
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{
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/* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
* but we have to report mipmapping so we cannot reject this flag . Tests show that
* windows reports WRAPANDMIP on unfilterable surfaces as well , apparently to show
* that wrapping is supported . The lack of filtering will sort out the mipmapping
* capability anyway .
*
* For now lets report this on all formats , but in the future we may want to
* restrict it to some should games need that
*/
return TRUE ;
}
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/* Check if a texture format is supported on the given adapter */
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static BOOL CheckTextureCapability ( const struct wined3d_adapter * adapter , const struct wined3d_format * format )
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{
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const struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
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switch ( format - > id )
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{
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/*****
* supported : RGB ( A ) formats
*/
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case WINED3DFMT_B8G8R8_UNORM : /* Enable for dx7, blacklisted for 8 and 9 above */
case WINED3DFMT_B8G8R8A8_UNORM :
case WINED3DFMT_B8G8R8X8_UNORM :
case WINED3DFMT_B5G6R5_UNORM :
case WINED3DFMT_B5G5R5X1_UNORM :
case WINED3DFMT_B5G5R5A1_UNORM :
case WINED3DFMT_B4G4R4A4_UNORM :
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case WINED3DFMT_A8_UNORM :
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case WINED3DFMT_B4G4R4X4_UNORM :
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case WINED3DFMT_R8G8B8A8_UNORM :
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case WINED3DFMT_R8G8B8X8_UNORM :
case WINED3DFMT_B10G10R10A2_UNORM :
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case WINED3DFMT_R10G10B10A2_UNORM :
case WINED3DFMT_R16G16_UNORM :
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
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case WINED3DFMT_B2G3R3_UNORM :
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TRACE_ ( d3d_caps ) ( " [FAILED] - Not supported on Windows \n " ) ;
return FALSE ;
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/*****
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* Not supported : Palettized
* Only some Geforce / Voodoo3 / G400 cards offer 8 - bit textures in case of < = Direct3D7 .
* Since it is not widely available , don ' t offer it . Further no Windows driver offers
* WINED3DFMT_P8_UINT_A8_NORM , so don ' t offer it either .
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*/
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case WINED3DFMT_P8_UINT :
case WINED3DFMT_P8_UINT_A8_UNORM :
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return FALSE ;
/*****
* Supported : ( Alpha ) - Luminance
*/
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case WINED3DFMT_L8_UNORM :
case WINED3DFMT_L8A8_UNORM :
case WINED3DFMT_L16_UNORM :
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
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/* Not supported on Windows, thus disabled */
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case WINED3DFMT_L4A4_UNORM :
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TRACE_ ( d3d_caps ) ( " [FAILED] - not supported on windows \n " ) ;
return FALSE ;
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/*****
* Supported : Depth / Stencil formats
*/
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case WINED3DFMT_D16_LOCKABLE :
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case WINED3DFMT_D16_UNORM :
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case WINED3DFMT_X8D24_UNORM :
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case WINED3DFMT_D24_UNORM_S8_UINT :
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case WINED3DFMT_S8_UINT_D24_FLOAT :
case WINED3DFMT_D32_UNORM :
case WINED3DFMT_D32_FLOAT :
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return TRUE ;
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case WINED3DFMT_INTZ :
if ( gl_info - > supported [ EXT_PACKED_DEPTH_STENCIL ]
| | gl_info - > supported [ ARB_FRAMEBUFFER_OBJECT ] )
return TRUE ;
return FALSE ;
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/* Not supported on Windows */
case WINED3DFMT_S1_UINT_D15_UNORM :
case WINED3DFMT_S4X4_UINT_D24_UNORM :
TRACE_ ( d3d_caps ) ( " [FAILED] - not supported on windows \n " ) ;
return FALSE ;
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/*****
* Not supported everywhere ( depends on GL_ATI_envmap_bumpmap or
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* GL_NV_texture_shader ) . Emulated by shaders
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*/
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case WINED3DFMT_R8G8_SNORM :
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case WINED3DFMT_R8G8_SNORM_L8X8_UNORM :
case WINED3DFMT_R5G5_SNORM_L6_UNORM :
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case WINED3DFMT_R8G8B8A8_SNORM :
case WINED3DFMT_R16G16_SNORM :
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/* Ask the shader backend if it can deal with the conversion. If
* we ' ve got a GL extension giving native support this will be an
* identity conversion . */
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if ( adapter - > shader_backend - > shader_color_fixup_supported ( format - > color_fixup ) )
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{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
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return TRUE ;
}
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TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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case WINED3DFMT_DXT1 :
case WINED3DFMT_DXT2 :
case WINED3DFMT_DXT3 :
case WINED3DFMT_DXT4 :
case WINED3DFMT_DXT5 :
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if ( gl_info - > supported [ EXT_TEXTURE_COMPRESSION_S3TC ] )
{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
/*****
* Odd formats - not supported
*/
case WINED3DFMT_VERTEXDATA :
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case WINED3DFMT_R16_UINT :
case WINED3DFMT_R32_UINT :
case WINED3DFMT_R16G16B16A16_SNORM :
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case WINED3DFMT_R10G10B10_SNORM_A2_UNORM :
case WINED3DFMT_R10G11B11_SNORM :
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case WINED3DFMT_R16 :
case WINED3DFMT_AL16 :
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TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ; /* Enable when implemented */
return FALSE ;
/*****
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* WINED3DFMT_R8G8_SNORM_Cx : Not supported right now
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*/
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case WINED3DFMT_R8G8_SNORM_Cx :
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TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ; /* Enable when implemented */
return FALSE ;
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/* YUV formats */
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case WINED3DFMT_UYVY :
case WINED3DFMT_YUY2 :
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if ( gl_info - > supported [ APPLE_YCBCR_422 ] )
{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
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return FALSE ;
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case WINED3DFMT_YV12 :
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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case WINED3DFMT_R16G16B16A16_UNORM :
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if ( gl_info - > quirks & WINED3D_QUIRK_BROKEN_RGBA16 )
{
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
}
TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
/* Not supported */
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case WINED3DFMT_B2G3R3A8_UNORM :
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TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ; /* Enable when implemented */
return FALSE ;
/* Floating point formats */
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case WINED3DFMT_R16_FLOAT :
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case WINED3DFMT_R16G16_FLOAT :
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case WINED3DFMT_R16G16B16A16_FLOAT :
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if ( gl_info - > supported [ ARB_TEXTURE_FLOAT ] & & gl_info - > supported [ ARB_HALF_FLOAT_PIXEL ] )
{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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case WINED3DFMT_R32_FLOAT :
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case WINED3DFMT_R32G32_FLOAT :
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case WINED3DFMT_R32G32B32A32_FLOAT :
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if ( gl_info - > supported [ ARB_TEXTURE_FLOAT ] )
{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
/* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
* instancing . To query if the card supports instancing CheckDeviceFormat with the special format
* MAKEFOURCC ( ' I ' , ' N ' , ' S ' , ' T ' ) is used . Should a ( broken ) app check for this provide a proper return value .
* We can do instancing with all shader versions , but we need vertex shaders .
*
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* Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC ( ' I ' , ' N ' , ' S ' , ' T ' ) once
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* to enable instancing . WineD3D doesn ' t need that and just ignores it .
*
* With Shader Model 3.0 capable cards Instancing ' just works ' in Windows .
*/
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case WINED3DFMT_INST :
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TRACE ( " ATI Instancing check hack \n " ) ;
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if ( gl_info - > supported [ ARB_VERTEX_PROGRAM ] | | gl_info - > supported [ ARB_VERTEX_SHADER ] )
{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
/* Some weird FOURCC formats */
case WINED3DFMT_R8G8_B8G8 :
case WINED3DFMT_G8R8_G8B8 :
case WINED3DFMT_MULTI2_ARGB8 :
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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/* Vendor specific formats */
case WINED3DFMT_ATI2N :
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if ( gl_info - > supported [ ATI_TEXTURE_COMPRESSION_3DC ]
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| | gl_info - > supported [ ARB_TEXTURE_COMPRESSION_RGTC ] )
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{
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if ( adapter - > shader_backend - > shader_color_fixup_supported ( format - > color_fixup )
& & adapter - > fragment_pipe - > color_fixup_supported ( format - > color_fixup ) )
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{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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/* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
* format MAKEFOURCC ( ' N ' , ' V ' , ' D ' , ' B ' ) is used .
* It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC ( ' N ' , ' V ' , ' D ' , ' B ' ) and
* then controlled by setting D3DRS_ADAPTIVETESS_Z ( zMin ) and D3DRS_ADAPTIVETESS_W ( zMax )
* to test value .
*/
case WINED3DFMT_NVDB :
if ( gl_info - > supported [ EXT_DEPTH_BOUNDS_TEST ] )
{
TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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case WINED3DFMT_NVHU :
case WINED3DFMT_NVHS :
/* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
* is said to be GL_UNSIGNED_HILO16 , NVHS GL_SIGNED_HILO16 . Rumours say that d3d computes
* a 3 rd channel similarly to D3DFMT_CxV8U8 ( So NVHS could be called D3DFMT_CxV16U16 ) .
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* ATI refused to support formats which can easily be emulated with pixel shaders , so
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* Applications have to deal with not having NVHS and NVHU .
*/
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
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case WINED3DFMT_NULL :
if ( gl_info - > supported [ ARB_FRAMEBUFFER_OBJECT ] )
return TRUE ;
return FALSE ;
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case WINED3DFMT_UNKNOWN :
return FALSE ;
default :
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ERR ( " Unhandled format %s. \n " , debug_d3dformat ( format - > id ) ) ;
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break ;
}
return FALSE ;
}
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static BOOL CheckSurfaceCapability ( const struct wined3d_adapter * adapter ,
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const struct wined3d_format * adapter_format ,
const struct wined3d_format * check_format ,
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WINED3DSURFTYPE SurfaceType )
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{
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if ( SurfaceType = = SURFACE_GDI )
{
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switch ( check_format - > id )
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{
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case WINED3DFMT_B8G8R8_UNORM :
case WINED3DFMT_B8G8R8A8_UNORM :
case WINED3DFMT_B8G8R8X8_UNORM :
case WINED3DFMT_B5G6R5_UNORM :
case WINED3DFMT_B5G5R5X1_UNORM :
case WINED3DFMT_B5G5R5A1_UNORM :
case WINED3DFMT_B4G4R4A4_UNORM :
case WINED3DFMT_B2G3R3_UNORM :
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case WINED3DFMT_A8_UNORM :
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case WINED3DFMT_B2G3R3A8_UNORM :
case WINED3DFMT_B4G4R4X4_UNORM :
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case WINED3DFMT_R10G10B10A2_UNORM :
case WINED3DFMT_R8G8B8A8_UNORM :
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case WINED3DFMT_R8G8B8X8_UNORM :
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case WINED3DFMT_R16G16_UNORM :
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case WINED3DFMT_B10G10R10A2_UNORM :
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case WINED3DFMT_R16G16B16A16_UNORM :
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case WINED3DFMT_P8_UINT :
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
default :
TRACE_ ( d3d_caps ) ( " [FAILED] - not available on GDI surfaces \n " ) ;
return FALSE ;
}
}
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/* All format that are supported for textures are supported for surfaces as well */
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if ( CheckTextureCapability ( adapter , check_format ) ) return TRUE ;
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/* All depth stencil formats are supported on surfaces */
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if ( CheckDepthStencilCapability ( adapter , adapter_format , check_format ) ) return TRUE ;
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/* If opengl can't process the format natively, the blitter may be able to convert it */
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if ( adapter - > blitter - > blit_supported ( & adapter - > gl_info , WINED3D_BLIT_OP_COLOR_BLIT ,
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NULL , WINED3DPOOL_DEFAULT , 0 , check_format ,
NULL , WINED3DPOOL_DEFAULT , 0 , adapter_format ) )
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{
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TRACE_ ( d3d_caps ) ( " [OK] \n " ) ;
return TRUE ;
}
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/* Reject other formats */
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return FALSE ;
}
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static BOOL CheckVertexTextureCapability ( const struct wined3d_adapter * adapter ,
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const struct wined3d_format * format )
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{
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const struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
if ( ! gl_info - > limits . vertex_samplers | | ! ( format - > flags & WINED3DFMT_FLAG_VTF ) )
return FALSE ;
switch ( format - > id )
{
case WINED3DFMT_R32G32B32A32_FLOAT :
case WINED3DFMT_R32_FLOAT :
return TRUE ;
default :
return ! ( gl_info - > quirks & WINED3D_QUIRK_LIMITED_VTF ) ;
}
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}
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HRESULT CDECL wined3d_check_device_format ( const struct wined3d * wined3d , UINT adapter_idx ,
WINED3DDEVTYPE device_type , enum wined3d_format_id adapter_format_id , DWORD usage ,
WINED3DRESOURCETYPE resource_type , enum wined3d_format_id check_format_id , WINED3DSURFTYPE surface_type )
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{
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const struct wined3d_adapter * adapter = & wined3d - > adapters [ adapter_idx ] ;
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const struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
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const struct wined3d_format * adapter_format = wined3d_get_format ( gl_info , adapter_format_id ) ;
const struct wined3d_format * format = wined3d_get_format ( gl_info , check_format_id ) ;
DWORD usage_caps = 0 ;
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, \n "
" resource_type %s, check_format %s, surface_type %#x. \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , debug_d3dformat ( adapter_format_id ) ,
debug_d3dusage ( usage ) , debug_d3dusagequery ( usage ) , debug_d3dresourcetype ( resource_type ) ,
debug_d3dformat ( check_format_id ) , surface_type ) ;
if ( adapter_idx > = wined3d - > adapter_count )
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return WINED3DERR_INVALIDCALL ;
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switch ( resource_type )
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{
case WINED3DRTYPE_CUBETEXTURE :
/* Cubetexture allows:
* - WINED3DUSAGE_AUTOGENMIPMAP
* - WINED3DUSAGE_DEPTHSTENCIL
* - WINED3DUSAGE_DYNAMIC
* - WINED3DUSAGE_NONSECURE ( d3d9ex )
* - WINED3DUSAGE_RENDERTARGET
* - WINED3DUSAGE_SOFTWAREPROCESSING
* - WINED3DUSAGE_QUERY_WRAPANDMIP
*/
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if ( surface_type ! = SURFACE_OPENGL )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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if ( ! gl_info - > supported [ ARB_TEXTURE_CUBE_MAP ] )
{
TRACE_ ( d3d_caps ) ( " [FAILED] - No cube texture support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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if ( ! CheckTextureCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - Cube texture format not supported \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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if ( usage & WINED3DUSAGE_AUTOGENMIPMAP )
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{
if ( ! gl_info - > supported [ SGIS_GENERATE_MIPMAP ] )
/* When autogenmipmap isn't around continue and return
* WINED3DOK_NOAUTOGEN instead of D3D_OK . */
TRACE_ ( d3d_caps ) ( " [FAILED] - No autogenmipmap support, but continuing \n " ) ;
else
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usage_caps | = WINED3DUSAGE_AUTOGENMIPMAP ;
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}
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/* Always report dynamic locking. */
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if ( usage & WINED3DUSAGE_DYNAMIC )
usage_caps | = WINED3DUSAGE_DYNAMIC ;
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if ( usage & WINED3DUSAGE_RENDERTARGET )
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{
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if ( ! CheckRenderTargetCapability ( adapter , adapter_format , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No rendertarget support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_RENDERTARGET ;
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}
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/* Always report software processing. */
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if ( usage & WINED3DUSAGE_SOFTWAREPROCESSING )
usage_caps | = WINED3DUSAGE_SOFTWAREPROCESSING ;
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if ( usage & WINED3DUSAGE_QUERY_FILTER )
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{
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if ( ! CheckFilterCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No query filter support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_FILTER ;
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}
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if ( usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING )
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{
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if ( ! CheckPostPixelShaderBlendingCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No query post pixelshader blending support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ;
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}
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if ( usage & WINED3DUSAGE_QUERY_SRGBREAD )
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{
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if ( ! CheckSrgbReadCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbread support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_SRGBREAD ;
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}
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if ( usage & WINED3DUSAGE_QUERY_SRGBWRITE )
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{
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if ( ! CheckSrgbWriteCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbwrite support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_SRGBWRITE ;
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}
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if ( usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE )
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{
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if ( ! CheckVertexTextureCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No query vertextexture support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_VERTEXTEXTURE ;
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}
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if ( usage & WINED3DUSAGE_QUERY_WRAPANDMIP )
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{
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if ( ! CheckWrapAndMipCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - No wrapping and mipmapping support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
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}
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usage_caps | = WINED3DUSAGE_QUERY_WRAPANDMIP ;
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}
break ;
case WINED3DRTYPE_SURFACE :
/* Surface allows:
* - WINED3DUSAGE_DEPTHSTENCIL
* - WINED3DUSAGE_NONSECURE ( d3d9ex )
* - WINED3DUSAGE_RENDERTARGET
*/
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if ( ! CheckSurfaceCapability ( adapter , adapter_format , format , surface_type ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - Not supported for plain surfaces \n " ) ;
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return WINED3DERR_NOTAVAILABLE ;
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}
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if ( usage & WINED3DUSAGE_DEPTHSTENCIL )
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{
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if ( ! CheckDepthStencilCapability ( adapter , adapter_format , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No depthstencil support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_DEPTHSTENCIL ;
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}
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if ( usage & WINED3DUSAGE_RENDERTARGET )
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{
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if ( ! CheckRenderTargetCapability ( adapter , adapter_format , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No rendertarget support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_RENDERTARGET ;
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}
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if ( usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING )
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{
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if ( ! CheckPostPixelShaderBlendingCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query post pixelshader blending support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ;
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}
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break ;
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case WINED3DRTYPE_TEXTURE :
/* Texture allows:
* - WINED3DUSAGE_AUTOGENMIPMAP
* - WINED3DUSAGE_DEPTHSTENCIL
* - WINED3DUSAGE_DMAP
* - WINED3DUSAGE_DYNAMIC
* - WINED3DUSAGE_NONSECURE ( d3d9ex )
* - WINED3DUSAGE_RENDERTARGET
* - WINED3DUSAGE_SOFTWAREPROCESSING
* - WINED3DUSAGE_TEXTAPI ( d3d9ex )
* - WINED3DUSAGE_QUERY_WRAPANDMIP
*/
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if ( surface_type ! = SURFACE_OPENGL )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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if ( ! CheckTextureCapability ( adapter , format ) )
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{
TRACE_ ( d3d_caps ) ( " [FAILED] - Texture format not supported \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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if ( usage & WINED3DUSAGE_AUTOGENMIPMAP )
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{
if ( ! gl_info - > supported [ SGIS_GENERATE_MIPMAP ] )
/* When autogenmipmap isn't around continue and return
* WINED3DOK_NOAUTOGEN instead of D3D_OK . */
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TRACE_ ( d3d_caps ) ( " [FAILED] - No autogenmipmap support, but continuing \n " ) ;
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else
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usage_caps | = WINED3DUSAGE_AUTOGENMIPMAP ;
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}
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/* Always report dynamic locking. */
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if ( usage & WINED3DUSAGE_DYNAMIC )
usage_caps | = WINED3DUSAGE_DYNAMIC ;
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if ( usage & WINED3DUSAGE_RENDERTARGET )
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{
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if ( ! CheckRenderTargetCapability ( adapter , adapter_format , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No rendertarget support \n " ) ;
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return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_RENDERTARGET ;
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}
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/* Always report software processing. */
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if ( usage & WINED3DUSAGE_SOFTWAREPROCESSING )
usage_caps | = WINED3DUSAGE_SOFTWAREPROCESSING ;
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if ( usage & WINED3DUSAGE_QUERY_FILTER )
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{
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if ( ! CheckFilterCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query filter support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_FILTER ;
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}
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if ( usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP )
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{
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if ( ! CheckBumpMapCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No legacy bumpmap support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_LEGACYBUMPMAP ;
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}
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if ( usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING )
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{
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if ( ! CheckPostPixelShaderBlendingCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query post pixelshader blending support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ;
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}
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if ( usage & WINED3DUSAGE_QUERY_SRGBREAD )
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{
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if ( ! CheckSrgbReadCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbread support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_SRGBREAD ;
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}
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if ( usage & WINED3DUSAGE_QUERY_SRGBWRITE )
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{
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if ( ! CheckSrgbWriteCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbwrite support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_SRGBWRITE ;
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}
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if ( usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE )
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{
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if ( ! CheckVertexTextureCapability ( adapter , format ) )
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{
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TRACE_ ( d3d_caps ) ( " [FAILED] - No query vertextexture support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
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usage_caps | = WINED3DUSAGE_QUERY_VERTEXTEXTURE ;
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}
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if ( usage & WINED3DUSAGE_QUERY_WRAPANDMIP )
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{
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if ( ! CheckWrapAndMipCapability ( adapter , format ) )
2009-03-24 09:09:23 +00:00
{
2008-04-05 21:35:21 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No wrapping and mipmapping support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_WRAPANDMIP ;
2008-04-05 21:35:21 +00:00
}
2008-06-19 16:24:23 +00:00
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_DEPTHSTENCIL )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckDepthStencilCapability ( adapter , adapter_format , format ) )
2009-03-11 09:15:09 +00:00
{
2008-06-19 16:24:23 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No depth stencil support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2010-11-12 12:12:05 +00:00
if ( ( format - > flags & WINED3DFMT_FLAG_SHADOW ) & & ! gl_info - > supported [ ARB_SHADOW ] )
2010-05-17 09:14:48 +00:00
{
TRACE_ ( d3d_caps ) ( " [FAILED] - No shadow sampler support. \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_DEPTHSTENCIL ;
2008-06-19 16:24:23 +00:00
}
2010-05-05 16:22:37 +00:00
break ;
2008-03-18 08:43:27 +00:00
2010-05-05 16:22:37 +00:00
case WINED3DRTYPE_VOLUMETEXTURE :
case WINED3DRTYPE_VOLUME :
/* Volume is to VolumeTexture what Surface is to Texture, but its
* usage caps are not documented . Most driver seem to offer
* ( nearly ) the same on Volume and VolumeTexture , so do that too .
*
* Volumetexture allows :
* - D3DUSAGE_DYNAMIC
* - D3DUSAGE_NONSECURE ( d3d9ex )
* - D3DUSAGE_SOFTWAREPROCESSING
* - D3DUSAGE_QUERY_WRAPANDMIP
*/
2011-02-01 18:39:53 +00:00
if ( surface_type ! = SURFACE_OPENGL )
2010-05-05 16:22:37 +00:00
{
TRACE_ ( d3d_caps ) ( " [FAILED] \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
if ( ! gl_info - > supported [ EXT_TEXTURE3D ] )
{
TRACE_ ( d3d_caps ) ( " [FAILED] - No volume texture support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2008-08-27 15:42:40 +00:00
2010-08-30 18:29:49 +00:00
if ( ! CheckTextureCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-16 16:20:27 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - Format not supported \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2008-03-17 17:32:53 +00:00
2010-05-05 16:22:37 +00:00
/* Filter formats that need conversion; For one part, this
* conversion is unimplemented , and volume textures are huge , so
* it would be a big performance hit . Unless we hit an application
* needing one of those formats , don ' t advertize them to avoid
* leading applications into temptation . The windows drivers don ' t
* support most of those formats on volumes anyway , except for
* WINED3DFMT_R32_FLOAT . */
2011-02-01 18:39:53 +00:00
switch ( check_format_id )
2010-05-05 16:22:37 +00:00
{
case WINED3DFMT_P8_UINT :
case WINED3DFMT_L4A4_UNORM :
case WINED3DFMT_R32_FLOAT :
case WINED3DFMT_R16_FLOAT :
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM :
case WINED3DFMT_R5G5_SNORM_L6_UNORM :
case WINED3DFMT_R16G16_UNORM :
TRACE_ ( d3d_caps ) ( " [FAILED] - No converted formats on volumes \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
case WINED3DFMT_R8G8B8A8_SNORM :
case WINED3DFMT_R16G16_SNORM :
if ( ! gl_info - > supported [ NV_TEXTURE_SHADER ] )
{
TRACE_ ( d3d_caps ) ( " [FAILED] - No converted formats on volumes \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
break ;
case WINED3DFMT_R8G8_SNORM :
if ( ! gl_info - > supported [ NV_TEXTURE_SHADER ] )
{
TRACE_ ( d3d_caps ) ( " [FAILED] - No converted formats on volumes \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
break ;
case WINED3DFMT_DXT1 :
case WINED3DFMT_DXT2 :
case WINED3DFMT_DXT3 :
case WINED3DFMT_DXT4 :
case WINED3DFMT_DXT5 :
/* The GL_EXT_texture_compression_s3tc spec requires that
* loading an s3tc compressed texture results in an error .
* While the D3D refrast does support s3tc volumes , at
* least the nvidia windows driver does not , so we ' re free
* not to support this format . */
TRACE_ ( d3d_caps ) ( " [FAILED] - DXTn does not support 3D textures \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
default :
/* Do nothing, continue with checking the format below */
break ;
}
/* Always report dynamic locking. */
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_DYNAMIC )
usage_caps | = WINED3DUSAGE_DYNAMIC ;
2008-03-18 08:43:27 +00:00
2010-05-05 16:22:37 +00:00
/* Always report software processing. */
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_SOFTWAREPROCESSING )
usage_caps | = WINED3DUSAGE_SOFTWAREPROCESSING ;
2008-03-18 08:45:35 +00:00
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_FILTER )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckFilterCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-17 18:27:24 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No query filter support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_FILTER ;
2008-03-17 18:27:24 +00:00
}
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckPostPixelShaderBlendingCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-22 21:41:30 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No query post pixelshader blending support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ;
2008-03-22 21:41:30 +00:00
}
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_SRGBREAD )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckSrgbReadCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-17 17:32:53 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbread support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_SRGBREAD ;
2008-03-17 17:32:53 +00:00
}
2008-03-17 17:37:15 +00:00
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_SRGBWRITE )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckSrgbWriteCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-21 22:45:52 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No query srgbwrite support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_SRGBWRITE ;
2008-03-21 22:45:52 +00:00
}
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckVertexTextureCapability ( adapter , format ) )
2009-03-11 09:15:09 +00:00
{
2008-03-17 17:37:15 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No query vertextexture support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_VERTEXTEXTURE ;
2008-03-17 17:37:15 +00:00
}
2008-04-05 21:35:21 +00:00
2011-02-01 18:39:53 +00:00
if ( usage & WINED3DUSAGE_QUERY_WRAPANDMIP )
2010-05-05 16:22:37 +00:00
{
2010-08-30 18:29:49 +00:00
if ( ! CheckWrapAndMipCapability ( adapter , format ) )
2009-03-24 09:09:23 +00:00
{
2008-04-05 21:35:21 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - No wrapping and mipmapping support \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
2011-02-01 18:39:53 +00:00
usage_caps | = WINED3DUSAGE_QUERY_WRAPANDMIP ;
2007-09-01 17:57:25 +00:00
}
break ;
2010-05-05 16:22:37 +00:00
default :
2011-02-01 18:39:53 +00:00
FIXME_ ( d3d_caps ) ( " Unhandled resource type %s. \n " , debug_d3dresourcetype ( resource_type ) ) ;
2010-05-05 16:22:37 +00:00
return WINED3DERR_NOTAVAILABLE ;
2008-08-27 15:42:40 +00:00
}
2007-04-30 23:27:05 +00:00
2011-02-01 18:39:53 +00:00
/* When the usage_caps exactly matches usage return WINED3D_OK except for
2010-05-05 16:22:37 +00:00
* the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn ' t around , then
* WINED3DOK_NOAUTOGEN is returned if all the other usage flags match . */
2011-02-01 18:39:53 +00:00
if ( usage_caps = = usage )
2008-03-17 19:11:32 +00:00
return WINED3D_OK ;
2011-02-01 18:39:53 +00:00
if ( usage_caps = = ( usage & ~ WINED3DUSAGE_AUTOGENMIPMAP ) )
2008-03-17 19:11:32 +00:00
return WINED3DOK_NOAUTOGEN ;
2010-05-05 16:22:37 +00:00
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " [FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available. \n " ,
usage , debug_d3dformat ( check_format_id ) , debug_d3dresourcetype ( resource_type ) , usage_caps ) ;
2010-05-05 16:22:37 +00:00
return WINED3DERR_NOTAVAILABLE ;
2004-10-05 02:14:06 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_check_device_format_conversion ( const struct wined3d * wined3d , UINT adapter_idx ,
2010-08-23 16:28:10 +00:00
WINED3DDEVTYPE device_type , enum wined3d_format_id src_format , enum wined3d_format_id dst_format )
2009-12-21 22:17:26 +00:00
{
2011-02-01 18:39:53 +00:00
FIXME ( " wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub! \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , debug_d3dformat ( src_format ) ,
2009-12-21 22:17:26 +00:00
debug_d3dformat ( dst_format ) ) ;
2004-10-05 02:14:06 +00:00
2006-04-07 10:51:12 +00:00
return WINED3D_OK ;
2004-10-05 02:14:06 +00:00
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_check_device_type ( const struct wined3d * wined3d , UINT adapter_idx , WINED3DDEVTYPE device_type ,
2010-09-01 16:41:06 +00:00
enum wined3d_format_id display_format , enum wined3d_format_id backbuffer_format , BOOL windowed )
{
UINT mode_count ;
HRESULT hr ;
2011-02-01 18:39:53 +00:00
TRACE ( " wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x. \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , debug_d3dformat ( display_format ) ,
2010-09-01 16:41:06 +00:00
debug_d3dformat ( backbuffer_format ) , windowed ) ;
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2010-09-01 16:41:06 +00:00
return WINED3DERR_INVALIDCALL ;
/* The task of this function is to check whether a certain display / backbuffer format
* combination is available on the given adapter . In fullscreen mode microsoft specified
* that the display format shouldn ' t provide alpha and that ignoring alpha the backbuffer
* and display format should match exactly .
* In windowed mode format conversion can occur and this depends on the driver . When format
* conversion is done , this function should nevertheless fail and applications need to use
* CheckDeviceFormatConversion .
* At the moment we assume that fullscreen and windowed have the same capabilities . */
/* There are only 4 display formats. */
if ( ! ( display_format = = WINED3DFMT_B5G6R5_UNORM
| | display_format = = WINED3DFMT_B5G5R5X1_UNORM
| | display_format = = WINED3DFMT_B8G8R8X8_UNORM
| | display_format = = WINED3DFMT_B10G10R10A2_UNORM ) )
{
TRACE_ ( d3d_caps ) ( " Format %s is not supported as display format. \n " , debug_d3dformat ( display_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* If the requested display format is not available, don't continue. */
2011-02-01 18:39:53 +00:00
mode_count = wined3d_get_adapter_mode_count ( wined3d , adapter_idx , display_format ) ;
2010-09-01 16:41:06 +00:00
if ( ! mode_count )
{
TRACE_ ( d3d_caps ) ( " No available modes for display format %s. \n " , debug_d3dformat ( display_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
* it means ' reuse ' the display format for the backbuffer . */
if ( ! windowed & & backbuffer_format = = WINED3DFMT_UNKNOWN )
{
TRACE_ ( d3d_caps ) ( " backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode. \n " ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
* backbuffer format WINED3DFMT_B5G6R5_UNORM . */
if ( display_format = = WINED3DFMT_B5G6R5_UNORM & & backbuffer_format ! = WINED3DFMT_B5G6R5_UNORM )
{
TRACE_ ( d3d_caps ) ( " Unsupported display/backbuffer format combination %s / %s. \n " ,
debug_d3dformat ( display_format ) , debug_d3dformat ( backbuffer_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
* WINED3DFMT_B5G5R5A1_UNORM . */
if ( display_format = = WINED3DFMT_B5G5R5X1_UNORM
& & ! ( backbuffer_format = = WINED3DFMT_B5G5R5X1_UNORM | | backbuffer_format = = WINED3DFMT_B5G5R5A1_UNORM ) )
{
TRACE_ ( d3d_caps ) ( " Unsupported display/backbuffer format combination %s / %s. \n " ,
debug_d3dformat ( display_format ) , debug_d3dformat ( backbuffer_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
* WINED3DFMT_B8G8R8A8_UNORM . */
if ( display_format = = WINED3DFMT_B8G8R8X8_UNORM
& & ! ( backbuffer_format = = WINED3DFMT_B8G8R8X8_UNORM | | backbuffer_format = = WINED3DFMT_B8G8R8A8_UNORM ) )
{
TRACE_ ( d3d_caps ) ( " Unsupported display/backbuffer format combination %s / %s. \n " ,
debug_d3dformat ( display_format ) , debug_d3dformat ( backbuffer_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
* can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM . */
if ( display_format = = WINED3DFMT_B10G10R10A2_UNORM
& & ( backbuffer_format ! = WINED3DFMT_B10G10R10A2_UNORM | | windowed ) )
{
TRACE_ ( d3d_caps ) ( " Unsupported display/backbuffer format combination %s / %s. \n " ,
debug_d3dformat ( display_format ) , debug_d3dformat ( backbuffer_format ) ) ;
return WINED3DERR_NOTAVAILABLE ;
}
/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
2011-02-01 18:39:53 +00:00
hr = wined3d_check_device_format ( wined3d , adapter_idx , device_type , display_format ,
2010-09-01 16:41:06 +00:00
WINED3DUSAGE_RENDERTARGET , WINED3DRTYPE_SURFACE , backbuffer_format , SURFACE_OPENGL ) ;
if ( FAILED ( hr ) )
TRACE_ ( d3d_caps ) ( " Unsupported display/backbuffer format combination %s / %s. \n " ,
debug_d3dformat ( display_format ) , debug_d3dformat ( backbuffer_format ) ) ;
return hr ;
}
2011-02-01 18:39:53 +00:00
HRESULT CDECL wined3d_get_device_caps ( const struct wined3d * wined3d , UINT adapter_idx ,
WINED3DDEVTYPE device_type , WINED3DCAPS * caps )
{
const struct wined3d_adapter * adapter = & wined3d - > adapters [ adapter_idx ] ;
2009-07-17 08:34:01 +00:00
const struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
2006-10-08 03:25:01 +00:00
int vs_selected_mode ;
int ps_selected_mode ;
2008-03-18 18:39:26 +00:00
struct shader_caps shader_caps ;
2008-07-03 19:36:18 +00:00
struct fragment_caps fragment_caps ;
2010-09-01 13:44:11 +00:00
DWORD ckey_caps , blit_caps , fx_caps , pal_caps ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
TRACE_ ( d3d_caps ) ( " wined3d %p, adapter_idx %u, device_type %s, caps %p. \n " ,
wined3d , adapter_idx , debug_d3ddevicetype ( device_type ) , caps ) ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
if ( adapter_idx > = wined3d - > adapter_count )
2006-04-07 10:51:12 +00:00
return WINED3DERR_INVALIDCALL ;
2004-10-06 00:05:29 +00:00
2009-09-17 10:35:27 +00:00
select_shader_mode ( & adapter - > gl_info , & ps_selected_mode , & vs_selected_mode ) ;
2006-10-08 03:25:01 +00:00
2004-10-06 00:05:29 +00:00
/* ------------------------------------------------
The following fields apply to both d3d8 and d3d9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
2011-02-01 18:39:53 +00:00
/* Not quite true, but use h/w supported by opengl I suppose */
caps - > DeviceType = ( device_type = = WINED3DDEVTYPE_HAL ) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF ;
caps - > AdapterOrdinal = adapter_idx ;
2005-06-22 18:30:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > Caps = 0 ;
caps - > Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
2008-03-18 18:26:00 +00:00
WINED3DCAPS2_FULLSCREENGAMMA |
WINED3DCAPS2_DYNAMICTEXTURES ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ SGIS_GENERATE_MIPMAP ] )
2011-02-01 18:39:53 +00:00
caps - > Caps2 | = WINED3DCAPS2_CANAUTOGENMIPMAP ;
2008-11-10 09:42:27 +00:00
2011-02-01 18:39:53 +00:00
caps - > Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
2008-11-10 09:42:27 +00:00
WINED3DCAPS3_COPY_TO_VIDMEM |
WINED3DCAPS3_COPY_TO_SYSTEMMEM ;
2011-02-01 18:39:53 +00:00
caps - > PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
2008-03-18 18:26:00 +00:00
WINED3DPRESENT_INTERVAL_ONE ;
2011-02-01 18:39:53 +00:00
caps - > CursorCaps = WINED3DCURSORCAPS_COLOR |
2008-03-18 18:26:00 +00:00
WINED3DCURSORCAPS_LOWRES ;
2011-02-01 18:39:53 +00:00
caps - > DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
2008-03-18 18:26:00 +00:00
WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
WINED3DDEVCAPS_PUREDEVICE |
WINED3DDEVCAPS_HWRASTERIZATION |
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
WINED3DDEVCAPS_CANRENDERAFTERFLIP |
WINED3DDEVCAPS_DRAWPRIMITIVES2 |
WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
WINED3DDEVCAPS_RTPATCHES ;
2011-02-01 18:39:53 +00:00
caps - > PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
2008-03-18 18:26:00 +00:00
WINED3DPMISCCAPS_CULLCCW |
WINED3DPMISCCAPS_CULLCW |
WINED3DPMISCCAPS_COLORWRITEENABLE |
WINED3DPMISCCAPS_CLIPTLVERTS |
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
WINED3DPMISCCAPS_MASKZ |
2008-06-26 22:52:07 +00:00
WINED3DPMISCCAPS_BLENDOP |
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING ;
2006-08-04 20:37:27 +00:00
/* TODO:
2007-02-14 22:31:05 +00:00
WINED3DPMISCCAPS_NULLREFERENCE
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
2006-08-04 20:37:27 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_BLEND_EQUATION_SEPARATE ] & & gl_info - > supported [ EXT_BLEND_FUNC_SEPARATE ] )
2011-02-01 18:39:53 +00:00
caps - > PrimitiveMiscCaps | = WINED3DPMISCCAPS_SEPARATEALPHABLEND ;
2010-03-25 21:51:24 +00:00
if ( gl_info - > supported [ EXT_DRAW_BUFFERS2 ] )
2011-02-01 18:39:53 +00:00
caps - > PrimitiveMiscCaps | = WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS ;
2008-02-16 15:42:11 +00:00
2011-02-01 18:39:53 +00:00
caps - > RasterCaps = WINED3DPRASTERCAPS_DITHER |
2008-03-18 18:26:00 +00:00
WINED3DPRASTERCAPS_PAT |
WINED3DPRASTERCAPS_WFOG |
WINED3DPRASTERCAPS_ZFOG |
WINED3DPRASTERCAPS_FOGVERTEX |
WINED3DPRASTERCAPS_FOGTABLE |
WINED3DPRASTERCAPS_STIPPLE |
WINED3DPRASTERCAPS_SUBPIXEL |
WINED3DPRASTERCAPS_ZTEST |
WINED3DPRASTERCAPS_SCISSORTEST |
WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
WINED3DPRASTERCAPS_DEPTHBIAS ;
2004-10-06 00:05:29 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE_FILTER_ANISOTROPIC ] )
{
2011-02-01 18:39:53 +00:00
caps - > RasterCaps | = WINED3DPRASTERCAPS_ANISOTROPY |
2008-03-18 18:26:00 +00:00
WINED3DPRASTERCAPS_ZBIAS |
WINED3DPRASTERCAPS_MIPMAPLODBIAS ;
2007-08-21 10:30:22 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ NV_FOG_DISTANCE ] )
{
2011-02-01 18:39:53 +00:00
caps - > RasterCaps | = WINED3DPRASTERCAPS_FOGRANGE ;
2004-10-06 00:05:29 +00:00
}
/* FIXME Add:
2009-01-09 09:23:43 +00:00
WINED3DPRASTERCAPS_COLORPERSPECTIVE
WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
WINED3DPRASTERCAPS_ANTIALIASEDGES
WINED3DPRASTERCAPS_ZBUFFERLESSHSR
WINED3DPRASTERCAPS_WBUFFER */
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2008-03-18 18:26:00 +00:00
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL ;
2011-02-01 18:39:53 +00:00
caps - > SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
2008-03-18 18:26:00 +00:00
WINED3DPBLENDCAPS_BOTHSRCALPHA |
WINED3DPBLENDCAPS_DESTALPHA |
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCALPHASAT |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO ;
2011-02-01 18:39:53 +00:00
caps - > DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
2008-03-18 18:26:00 +00:00
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO ;
2007-08-12 19:38:24 +00:00
/* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
* according to the glBlendFunc manpage
2007-08-12 19:44:30 +00:00
*
* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
* legacy settings for srcblend only
2007-08-12 19:38:24 +00:00
*/
2006-08-04 17:14:16 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_BLEND_COLOR ] )
{
2011-02-01 18:39:53 +00:00
caps - > SrcBlendCaps | = WINED3DPBLENDCAPS_BLENDFACTOR ;
caps - > DestBlendCaps | = WINED3DPBLENDCAPS_BLENDFACTOR ;
2008-03-18 18:26:00 +00:00
}
2011-02-01 18:39:53 +00:00
caps - > AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
2008-03-18 18:26:00 +00:00
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL ;
2011-02-01 18:39:53 +00:00
caps - > ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
2008-03-18 18:26:00 +00:00
WINED3DPSHADECAPS_COLORGOURAUDRGB |
WINED3DPSHADECAPS_ALPHAFLATBLEND |
WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
WINED3DPSHADECAPS_COLORFLATRGB |
WINED3DPSHADECAPS_FOGFLAT |
WINED3DPSHADECAPS_FOGGOURAUD |
WINED3DPSHADECAPS_SPECULARFLATRGB ;
2011-02-01 18:39:53 +00:00
caps - > TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
2008-03-18 18:26:00 +00:00
WINED3DPTEXTURECAPS_ALPHAPALETTE |
2008-08-20 18:51:41 +00:00
WINED3DPTEXTURECAPS_TRANSPARENCY |
2008-03-18 18:26:00 +00:00
WINED3DPTEXTURECAPS_BORDER |
WINED3DPTEXTURECAPS_MIPMAP |
WINED3DPTEXTURECAPS_PROJECTED |
WINED3DPTEXTURECAPS_PERSPECTIVE ;
2007-08-21 10:13:42 +00:00
2009-10-29 09:37:11 +00:00
if ( ! gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureCaps | = WINED3DPTEXTURECAPS_POW2 |
2008-03-18 18:26:00 +00:00
WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL ;
2007-08-21 10:13:42 +00:00
}
2004-10-06 00:05:29 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE3D ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureCaps | = WINED3DPTEXTURECAPS_VOLUMEMAP |
2010-11-21 17:08:41 +00:00
WINED3DPTEXTURECAPS_MIPVOLUMEMAP ;
if ( ! gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureCaps | = WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
2010-11-21 17:08:41 +00:00
}
2006-08-04 22:11:17 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_CUBE_MAP ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureCaps | = WINED3DPTEXTURECAPS_CUBEMAP |
2010-11-21 17:08:41 +00:00
WINED3DPTEXTURECAPS_MIPCUBEMAP ;
if ( ! gl_info - > supported [ ARB_TEXTURE_NON_POWER_OF_TWO ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureCaps | = WINED3DPTEXTURECAPS_CUBEMAP_POW2 ;
2010-11-21 17:08:41 +00:00
}
2004-10-06 00:05:29 +00:00
}
2011-02-01 18:39:53 +00:00
caps - > TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2008-03-18 18:26:00 +00:00
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST ;
2004-10-06 00:05:29 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE_FILTER_ANISOTROPIC ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureFilterCaps | = WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2008-03-18 18:26:00 +00:00
WINED3DPTFILTERCAPS_MINFANISOTROPIC ;
2006-08-06 20:50:40 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_CUBE_MAP ] )
{
2011-02-01 18:39:53 +00:00
caps - > CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2008-03-18 18:26:00 +00:00
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST ;
2006-08-06 20:50:40 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE_FILTER_ANISOTROPIC ] )
{
2011-02-01 18:39:53 +00:00
caps - > CubeTextureFilterCaps | = WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
2006-08-06 20:50:40 +00:00
WINED3DPTFILTERCAPS_MINFANISOTROPIC ;
}
2011-02-01 18:39:53 +00:00
}
else
{
caps - > CubeTextureFilterCaps = 0 ;
}
2006-08-06 20:50:40 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE3D ] )
{
2011-02-01 18:39:53 +00:00
caps - > VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
2008-03-18 18:26:00 +00:00
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST ;
2011-02-01 18:39:53 +00:00
}
else
{
caps - > VolumeTextureFilterCaps = 0 ;
}
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2008-03-18 18:26:00 +00:00
WINED3DPTADDRESSCAPS_CLAMP |
WINED3DPTADDRESSCAPS_WRAP ;
2004-10-06 00:05:29 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_BORDER_CLAMP ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureAddressCaps | = WINED3DPTADDRESSCAPS_BORDER ;
2004-10-06 00:05:29 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_MIRRORED_REPEAT ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureAddressCaps | = WINED3DPTADDRESSCAPS_MIRROR ;
2004-10-06 00:05:29 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ATI_TEXTURE_MIRROR_ONCE ] )
{
2011-02-01 18:39:53 +00:00
caps - > TextureAddressCaps | = WINED3DPTADDRESSCAPS_MIRRORONCE ;
2004-10-06 00:05:29 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE3D ] )
{
2011-02-01 18:39:53 +00:00
caps - > VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
2008-03-18 18:26:00 +00:00
WINED3DPTADDRESSCAPS_CLAMP |
WINED3DPTADDRESSCAPS_WRAP ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_BORDER_CLAMP ] )
{
2011-02-01 18:39:53 +00:00
caps - > VolumeTextureAddressCaps | = WINED3DPTADDRESSCAPS_BORDER ;
2006-08-08 15:50:33 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_TEXTURE_MIRRORED_REPEAT ] )
{
2011-02-01 18:39:53 +00:00
caps - > VolumeTextureAddressCaps | = WINED3DPTADDRESSCAPS_MIRROR ;
2006-08-08 15:50:33 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ATI_TEXTURE_MIRROR_ONCE ] )
{
2011-02-01 18:39:53 +00:00
caps - > VolumeTextureAddressCaps | = WINED3DPTADDRESSCAPS_MIRRORONCE ;
2006-08-08 15:50:33 +00:00
}
2011-02-01 18:39:53 +00:00
}
else
{
caps - > VolumeTextureAddressCaps = 0 ;
}
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > LineCaps = WINED3DLINECAPS_TEXTURE |
2008-08-19 14:34:54 +00:00
WINED3DLINECAPS_ZTEST |
WINED3DLINECAPS_BLEND |
WINED3DLINECAPS_ALPHACMP |
WINED3DLINECAPS_FOG ;
/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
* idea how generating the smoothing alpha values works ; the result is different
*/
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxTextureWidth = gl_info - > limits . texture_size ;
caps - > MaxTextureHeight = gl_info - > limits . texture_size ;
2004-10-06 00:05:29 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_TEXTURE3D ] )
2011-02-01 18:39:53 +00:00
caps - > MaxVolumeExtent = gl_info - > limits . texture3d_size ;
2006-08-06 11:53:19 +00:00
else
2011-02-01 18:39:53 +00:00
caps - > MaxVolumeExtent = 0 ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxTextureRepeat = 32768 ;
caps - > MaxTextureAspectRatio = gl_info - > limits . texture_size ;
caps - > MaxVertexW = 1.0f ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > GuardBandLeft = 0.0f ;
caps - > GuardBandTop = 0.0f ;
caps - > GuardBandRight = 0.0f ;
caps - > GuardBandBottom = 0.0f ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > ExtentsAdjust = 0.0f ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
2008-03-18 18:26:00 +00:00
WINED3DSTENCILCAPS_INCRSAT |
WINED3DSTENCILCAPS_INVERT |
WINED3DSTENCILCAPS_KEEP |
WINED3DSTENCILCAPS_REPLACE |
WINED3DSTENCILCAPS_ZERO ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_STENCIL_WRAP ] )
{
2011-02-01 18:39:53 +00:00
caps - > StencilCaps | = WINED3DSTENCILCAPS_DECR |
2008-03-18 18:26:00 +00:00
WINED3DSTENCILCAPS_INCR ;
2004-10-06 00:05:29 +00:00
}
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_STENCIL_TWO_SIDE ] | | gl_info - > supported [ ATI_SEPARATE_STENCIL ] )
{
2011-02-01 18:39:53 +00:00
caps - > StencilCaps | = WINED3DSTENCILCAPS_TWOSIDED ;
2006-06-09 15:30:20 +00:00
}
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008 ; /* 8 texture coords */
2005-06-22 18:30:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxUserClipPlanes = gl_info - > limits . clipplanes ;
caps - > MaxActiveLights = gl_info - > limits . lights ;
2005-07-10 17:48:07 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxVertexBlendMatrices = gl_info - > limits . blends ;
caps - > MaxVertexBlendMatrixIndex = 0 ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxAnisotropy = gl_info - > limits . anisotropy ;
caps - > MaxPointSize = gl_info - > limits . pointsize_max ;
2004-10-06 00:05:29 +00:00
2009-08-27 08:04:56 +00:00
/* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
2011-02-01 18:39:53 +00:00
caps - > VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
2008-03-18 18:26:00 +00:00
WINED3DVTXPCAPS_MATERIALSOURCE7 |
WINED3DVTXPCAPS_POSITIONALLIGHTS |
WINED3DVTXPCAPS_LOCALVIEWER |
WINED3DVTXPCAPS_VERTEXFOG |
WINED3DVTXPCAPS_TEXGEN ;
2004-10-06 00:05:29 +00:00
2011-02-01 18:39:53 +00:00
caps - > MaxPrimitiveCount = 0xFFFFF ; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
caps - > MaxVertexIndex = 0xFFFFF ;
caps - > MaxStreams = MAX_STREAMS ;
caps - > MaxStreamStride = 1024 ;
2004-10-06 00:05:29 +00:00
2008-03-18 18:26:00 +00:00
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
2011-02-01 18:39:53 +00:00
caps - > DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET ;
caps - > MaxNpatchTessellationLevel = 0 ;
caps - > MasterAdapterOrdinal = 0 ;
caps - > AdapterOrdinalInGroup = 0 ;
caps - > NumberOfAdaptersInGroup = 1 ;
2008-03-18 18:26:00 +00:00
2011-02-01 18:39:53 +00:00
caps - > NumSimultaneousRTs = gl_info - > limits . buffers ;
2008-03-18 18:39:26 +00:00
2011-02-01 18:39:53 +00:00
caps - > StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
2008-03-18 18:39:26 +00:00
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MAGFLINEAR ;
2011-02-01 18:39:53 +00:00
caps - > VertexTextureFilterCaps = 0 ;
2008-03-18 18:39:26 +00:00
2010-02-03 17:18:00 +00:00
adapter - > shader_backend - > shader_get_caps ( & adapter - > gl_info , & shader_caps ) ;
2010-02-03 17:17:59 +00:00
adapter - > fragment_pipe - > get_caps ( & adapter - > gl_info , & fragment_caps ) ;
2008-07-03 19:36:18 +00:00
2008-03-29 22:55:09 +00:00
/* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
2011-02-01 18:39:53 +00:00
caps - > PrimitiveMiscCaps | = fragment_caps . PrimitiveMiscCaps ;
2008-03-29 22:55:09 +00:00
2008-03-22 13:27:53 +00:00
/* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
* Ignore shader model capabilities if disabled in config
*/
2011-02-01 18:39:53 +00:00
if ( vs_selected_mode = = SHADER_NONE )
{
2008-03-22 13:27:53 +00:00
TRACE_ ( d3d_caps ) ( " Vertex shader disabled in config, reporting version 0.0 \n " ) ;
2011-02-01 18:39:53 +00:00
caps - > VertexShaderVersion = WINED3DVS_VERSION ( 0 , 0 ) ;
caps - > MaxVertexShaderConst = 0 ;
}
else
{
caps - > VertexShaderVersion = shader_caps . VertexShaderVersion ;
caps - > MaxVertexShaderConst = shader_caps . MaxVertexShaderConst ;
2008-03-22 13:27:53 +00:00
}
2011-02-01 18:39:53 +00:00
if ( ps_selected_mode = = SHADER_NONE )
{
2008-03-22 13:27:53 +00:00
TRACE_ ( d3d_caps ) ( " Pixel shader disabled in config, reporting version 0.0 \n " ) ;
2011-02-01 18:39:53 +00:00
caps - > PixelShaderVersion = WINED3DPS_VERSION ( 0 , 0 ) ;
caps - > PixelShader1xMaxValue = 0.0f ;
2008-03-22 13:27:53 +00:00
} else {
2011-02-01 18:39:53 +00:00
caps - > PixelShaderVersion = shader_caps . PixelShaderVersion ;
caps - > PixelShader1xMaxValue = shader_caps . PixelShader1xMaxValue ;
2008-03-22 13:27:53 +00:00
}
2011-02-01 18:39:53 +00:00
caps - > TextureOpCaps = fragment_caps . TextureOpCaps ;
caps - > MaxTextureBlendStages = fragment_caps . MaxTextureBlendStages ;
caps - > MaxSimultaneousTextures = fragment_caps . MaxSimultaneousTextures ;
2008-07-03 19:36:18 +00:00
2008-03-22 13:27:53 +00:00
/* The following caps are shader specific, but they are things we cannot detect, or which
* are the same among all shader models . So to avoid code duplication set the shader version
* specific , but otherwise constant caps here
*/
2011-02-01 18:39:53 +00:00
if ( caps - > VertexShaderVersion = = WINED3DVS_VERSION ( 3 , 0 ) )
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren ' t set ( in case of software rendering ) use the VS 3.0 from
* MSDN or else if there ' s OpenGL spec use a hardcoded value minimum
* VS3 .0 value . */
caps - > VS20Caps . Caps = WINED3DVS20CAPS_PREDICATION ;
/* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps - > VS20Caps . DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH ;
caps - > VS20Caps . NumTemps = max ( 32 , adapter - > gl_info . limits . arb_vs_temps ) ;
/* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
caps - > VS20Caps . StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH ;
caps - > MaxVShaderInstructionsExecuted = 65535 ; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
caps - > MaxVertexShader30InstructionSlots = max ( 512 , adapter - > gl_info . limits . arb_vs_instructions ) ;
}
else if ( caps - > VertexShaderVersion = = WINED3DVS_VERSION ( 2 , 0 ) )
{
caps - > VS20Caps . Caps = 0 ;
caps - > VS20Caps . DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH ;
caps - > VS20Caps . NumTemps = max ( 12 , adapter - > gl_info . limits . arb_vs_temps ) ;
caps - > VS20Caps . StaticFlowControlDepth = 1 ;
caps - > MaxVShaderInstructionsExecuted = 65535 ;
caps - > MaxVertexShader30InstructionSlots = 0 ;
}
else
{ /* VS 1.x */
caps - > VS20Caps . Caps = 0 ;
caps - > VS20Caps . DynamicFlowControlDepth = 0 ;
caps - > VS20Caps . NumTemps = 0 ;
caps - > VS20Caps . StaticFlowControlDepth = 0 ;
caps - > MaxVShaderInstructionsExecuted = 0 ;
caps - > MaxVertexShader30InstructionSlots = 0 ;
}
if ( caps - > PixelShaderVersion = = WINED3DPS_VERSION ( 3 , 0 ) )
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren ' t set ( in case of software rendering ) use the PS 3.0 from
* MSDN or else if there ' s OpenGL spec use a hardcoded value minimum
* PS 3.0 value . */
/* Caps is more or less undocumented on MSDN but it appears to be
* used for PS20Caps based on results from R9600 / FX5900 / Geforce6800
* cards from Windows */
caps - > PS20Caps . Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
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WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
WINED3DPS20CAPS_PREDICATION |
WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT ;
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/* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps - > PS20Caps . DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH ;
caps - > PS20Caps . NumTemps = max ( 32 , adapter - > gl_info . limits . arb_ps_temps ) ;
/* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
caps - > PS20Caps . StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH ;
/* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
caps - > PS20Caps . NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS ;
caps - > MaxPShaderInstructionsExecuted = 65535 ;
caps - > MaxPixelShader30InstructionSlots = max ( WINED3DMIN30SHADERINSTRUCTIONS ,
2009-10-29 09:37:10 +00:00
adapter - > gl_info . limits . arb_ps_instructions ) ;
}
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else if ( caps - > PixelShaderVersion = = WINED3DPS_VERSION ( 2 , 0 ) )
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{
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/* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
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caps - > PS20Caps . Caps = 0 ;
caps - > PS20Caps . DynamicFlowControlDepth = 0 ; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
caps - > PS20Caps . NumTemps = max ( 12 , adapter - > gl_info . limits . arb_ps_temps ) ;
caps - > PS20Caps . StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH ; /* Minimum: 1 */
/* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
caps - > PS20Caps . NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS ;
caps - > MaxPShaderInstructionsExecuted = 512 ; /* Minimum value, a GeforceFX uses 1024 */
caps - > MaxPixelShader30InstructionSlots = 0 ;
}
else /* PS 1.x */
{
caps - > PS20Caps . Caps = 0 ;
caps - > PS20Caps . DynamicFlowControlDepth = 0 ;
caps - > PS20Caps . NumTemps = 0 ;
caps - > PS20Caps . StaticFlowControlDepth = 0 ;
caps - > PS20Caps . NumInstructionSlots = 0 ;
caps - > MaxPShaderInstructionsExecuted = 0 ;
caps - > MaxPixelShader30InstructionSlots = 0 ;
}
if ( caps - > VertexShaderVersion > = WINED3DVS_VERSION ( 2 , 0 ) )
{
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/* OpenGL supports all the formats below, perhaps not always
* without conversion , but it supports them .
* Further GLSL doesn ' t seem to have an official unsigned type so
* don ' t advertise it yet as I ' m not sure how we handle it .
* We might need to add some clamping in the shader engine to
* support it .
* TODO : WINED3DDTCAPS_USHORT2N , WINED3DDTCAPS_USHORT4N , WINED3DDTCAPS_UDEC3 , WINED3DDTCAPS_DEC3N */
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caps - > DeclTypes = WINED3DDTCAPS_UBYTE4 |
WINED3DDTCAPS_UBYTE4N |
WINED3DDTCAPS_SHORT2N |
WINED3DDTCAPS_SHORT4N ;
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if ( gl_info - > supported [ ARB_HALF_FLOAT_VERTEX ] )
{
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caps - > DeclTypes | = WINED3DDTCAPS_FLOAT16_2 |
WINED3DDTCAPS_FLOAT16_4 ;
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}
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}
else
{
caps - > DeclTypes = 0 ;
}
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/* Set DirectDraw helper Caps */
ckey_caps = WINEDDCKEYCAPS_DESTBLT |
WINEDDCKEYCAPS_SRCBLT ;
fx_caps = WINEDDFXCAPS_BLTALPHA |
WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
WINEDDFXCAPS_BLTMIRRORUPDOWN |
WINEDDFXCAPS_BLTROTATION90 |
WINEDDFXCAPS_BLTSHRINKX |
WINEDDFXCAPS_BLTSHRINKXN |
WINEDDFXCAPS_BLTSHRINKY |
WINEDDFXCAPS_BLTSHRINKXN |
WINEDDFXCAPS_BLTSTRETCHX |
WINEDDFXCAPS_BLTSTRETCHXN |
WINEDDFXCAPS_BLTSTRETCHY |
WINEDDFXCAPS_BLTSTRETCHYN ;
blit_caps = WINEDDCAPS_BLT |
WINEDDCAPS_BLTCOLORFILL |
WINEDDCAPS_BLTDEPTHFILL |
WINEDDCAPS_BLTSTRETCH |
WINEDDCAPS_CANBLTSYSMEM |
WINEDDCAPS_CANCLIP |
WINEDDCAPS_CANCLIPSTRETCHED |
WINEDDCAPS_COLORKEY |
WINEDDCAPS_COLORKEYHWASSIST |
WINEDDCAPS_ALIGNBOUNDARYSRC ;
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pal_caps = WINEDDPCAPS_8BIT |
WINEDDPCAPS_PRIMARYSURFACE ;
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/* Fill the ddraw caps structure */
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caps - > DirectDrawCaps . Caps = WINEDDCAPS_GDI |
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WINEDDCAPS_PALETTE |
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blit_caps ;
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caps - > DirectDrawCaps . Caps2 = WINEDDCAPS2_CERTIFIED |
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WINEDDCAPS2_NOPAGELOCKREQUIRED |
WINEDDCAPS2_PRIMARYGAMMA |
WINEDDCAPS2_WIDESURFACES |
WINEDDCAPS2_CANRENDERWINDOWED ;
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caps - > DirectDrawCaps . CKeyCaps = ckey_caps ;
caps - > DirectDrawCaps . FXCaps = fx_caps ;
caps - > DirectDrawCaps . PalCaps = pal_caps ;
caps - > DirectDrawCaps . SVBCaps = blit_caps ;
caps - > DirectDrawCaps . SVBCKeyCaps = ckey_caps ;
caps - > DirectDrawCaps . SVBFXCaps = fx_caps ;
caps - > DirectDrawCaps . VSBCaps = blit_caps ;
caps - > DirectDrawCaps . VSBCKeyCaps = ckey_caps ;
caps - > DirectDrawCaps . VSBFXCaps = fx_caps ;
caps - > DirectDrawCaps . SSBCaps = blit_caps ;
caps - > DirectDrawCaps . SSBCKeyCaps = ckey_caps ;
caps - > DirectDrawCaps . SSBFXCaps = fx_caps ;
caps - > DirectDrawCaps . ddsCaps = WINEDDSCAPS_ALPHA |
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WINEDDSCAPS_BACKBUFFER |
WINEDDSCAPS_FLIP |
WINEDDSCAPS_FRONTBUFFER |
WINEDDSCAPS_OFFSCREENPLAIN |
WINEDDSCAPS_PALETTE |
WINEDDSCAPS_PRIMARYSURFACE |
WINEDDSCAPS_SYSTEMMEMORY |
WINEDDSCAPS_VIDEOMEMORY |
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WINEDDSCAPS_VISIBLE ;
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caps - > DirectDrawCaps . StrideAlign = DDRAW_PITCH_ALIGNMENT ;
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/* Set D3D caps if OpenGL is available. */
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if ( adapter - > opengl )
{
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caps - > DirectDrawCaps . ddsCaps | = WINEDDSCAPS_3DDEVICE |
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WINEDDSCAPS_MIPMAP |
WINEDDSCAPS_TEXTURE |
WINEDDSCAPS_ZBUFFER ;
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caps - > DirectDrawCaps . Caps | = WINEDDCAPS_3D ;
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}
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return WINED3D_OK ;
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}
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HRESULT CDECL wined3d_device_create ( struct wined3d * wined3d , UINT adapter_idx , WINED3DDEVTYPE device_type ,
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HWND focus_window , DWORD flags , BYTE surface_alignment , struct wined3d_device_parent * device_parent ,
struct wined3d_device * * device )
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{
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struct wined3d_device * object ;
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HRESULT hr ;
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TRACE ( " wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p. \n " ,
wined3d , adapter_idx , device_type , focus_window , flags , device_parent , device ) ;
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2007-07-16 18:53:44 +00:00
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
2009-11-18 09:45:53 +00:00
* number and create a device without a 3 D adapter for 2 D only operation . */
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if ( wined3d - > adapter_count & & adapter_idx > = wined3d - > adapter_count )
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return WINED3DERR_INVALIDCALL ;
2004-10-08 20:52:33 +00:00
2009-11-18 09:45:53 +00:00
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( * object ) ) ;
if ( ! object )
{
ERR ( " Failed to allocate device memory. \n " ) ;
return E_OUTOFMEMORY ;
2009-04-14 18:24:26 +00:00
}
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hr = device_init ( object , wined3d , adapter_idx , device_type ,
focus_window , flags , surface_alignment , device_parent ) ;
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if ( FAILED ( hr ) )
{
WARN ( " Failed to initialize device, hr %#x. \n " , hr ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
return hr ;
}
2008-07-08 23:59:10 +00:00
2009-11-18 09:45:53 +00:00
TRACE ( " Created device %p. \n " , object ) ;
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* device = object ;
2009-04-14 18:24:26 +00:00
2011-05-18 20:30:13 +00:00
device_parent - > ops - > wined3d_device_created ( device_parent , * device ) ;
2009-04-14 18:24:26 +00:00
2009-07-06 08:08:42 +00:00
return WINED3D_OK ;
}
2008-08-02 22:59:48 +00:00
2011-02-01 18:39:53 +00:00
void * CDECL wined3d_get_parent ( const struct wined3d * wined3d )
2010-08-31 16:41:40 +00:00
{
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TRACE ( " wined3d %p. \n " , wined3d ) ;
2010-08-31 16:41:40 +00:00
2011-02-01 18:39:53 +00:00
return wined3d - > parent ;
2009-07-06 08:08:42 +00:00
}
2008-02-11 00:55:11 +00:00
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI invalid_func ( const void * data )
{
2007-12-19 16:10:02 +00:00
ERR ( " Invalid vertex attribute function called \n " ) ;
DebugBreak ( ) ;
}
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static void WINE_GLAPI invalid_texcoord_func ( GLenum unit , const void * data )
{
2008-09-24 13:56:48 +00:00
ERR ( " Invalid texcoord function called \n " ) ;
DebugBreak ( ) ;
}
2007-12-19 16:10:02 +00:00
/* Helper functions for providing vertex data to opengl. The arrays are initialized based on
* the extension detection and are used in drawStridedSlow
*/
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI position_d3dcolor ( const void * data )
{
DWORD pos = * ( ( const DWORD * ) data ) ;
2007-12-19 16:10:02 +00:00
FIXME ( " Add a test for fixed function position from d3dcolor type \n " ) ;
glVertex4s ( D3DCOLOR_B_R ( pos ) ,
D3DCOLOR_B_G ( pos ) ,
D3DCOLOR_B_B ( pos ) ,
D3DCOLOR_B_A ( pos ) ) ;
}
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI position_float4 ( const void * data )
{
const GLfloat * pos = data ;
2007-12-19 16:10:02 +00:00
2009-07-07 09:08:01 +00:00
if ( pos [ 3 ] ! = 0.0f & & pos [ 3 ] ! = 1.0f )
2009-06-22 08:15:57 +00:00
{
2009-07-07 09:08:01 +00:00
float w = 1.0f / pos [ 3 ] ;
2007-12-25 08:18:21 +00:00
glVertex4f ( pos [ 0 ] * w , pos [ 1 ] * w , pos [ 2 ] * w , w ) ;
}
2009-06-22 08:15:57 +00:00
else
{
glVertex3fv ( pos ) ;
}
2007-12-19 16:10:02 +00:00
}
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI diffuse_d3dcolor ( const void * data )
{
DWORD diffuseColor = * ( ( const DWORD * ) data ) ;
2007-12-19 16:10:02 +00:00
glColor4ub ( D3DCOLOR_B_R ( diffuseColor ) ,
D3DCOLOR_B_G ( diffuseColor ) ,
D3DCOLOR_B_B ( diffuseColor ) ,
D3DCOLOR_B_A ( diffuseColor ) ) ;
}
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI specular_d3dcolor ( const void * data )
{
DWORD specularColor = * ( ( const DWORD * ) data ) ;
2009-03-11 09:15:09 +00:00
GLbyte d [ ] = { D3DCOLOR_B_R ( specularColor ) ,
D3DCOLOR_B_G ( specularColor ) ,
D3DCOLOR_B_B ( specularColor ) } ;
2007-12-19 16:10:02 +00:00
2009-03-11 09:15:09 +00:00
specular_func_3ubv ( d ) ;
2007-12-19 16:10:02 +00:00
}
2008-11-28 14:30:11 +00:00
static void WINE_GLAPI warn_no_specular_func ( const void * data )
{
2007-12-19 16:10:02 +00:00
WARN ( " GL_EXT_secondary_color not supported \n " ) ;
}
2009-07-17 08:34:01 +00:00
static void fillGLAttribFuncs ( const struct wined3d_gl_info * gl_info )
2008-11-28 14:30:11 +00:00
{
2009-03-27 09:25:56 +00:00
position_funcs [ WINED3D_FFP_EMIT_FLOAT1 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_FLOAT2 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = ( glAttribFunc ) glVertex3fv ;
position_funcs [ WINED3D_FFP_EMIT_FLOAT4 ] = position_float4 ;
position_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = position_d3dcolor ;
position_funcs [ WINED3D_FFP_EMIT_UBYTE4 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_SHORT2 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_SHORT4 ] = ( glAttribFunc ) glVertex2sv ;
position_funcs [ WINED3D_FFP_EMIT_UBYTE4N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_SHORT2N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_SHORT4N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_USHORT2N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_USHORT4N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_UDEC3 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_DEC3N ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = invalid_func ;
position_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT1 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT2 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = ( glAttribFunc ) glColor3fv ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT4 ] = ( glAttribFunc ) glColor4fv ;
diffuse_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = diffuse_d3dcolor ;
diffuse_funcs [ WINED3D_FFP_EMIT_UBYTE4 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_SHORT2 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_SHORT4 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_UBYTE4N ] = ( glAttribFunc ) glColor4ubv ;
diffuse_funcs [ WINED3D_FFP_EMIT_SHORT2N ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_SHORT4N ] = ( glAttribFunc ) glColor4sv ;
diffuse_funcs [ WINED3D_FFP_EMIT_USHORT2N ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_USHORT4N ] = ( glAttribFunc ) glColor4usv ;
diffuse_funcs [ WINED3D_FFP_EMIT_UDEC3 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_DEC3N ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = invalid_func ;
diffuse_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = invalid_func ;
2007-12-19 16:10:02 +00:00
/* No 4 component entry points here */
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_FLOAT1 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_FLOAT2 ] = invalid_func ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_SECONDARY_COLOR ] )
{
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = ( glAttribFunc ) GL_EXTCALL ( glSecondaryColor3fvEXT ) ;
2009-10-29 09:37:11 +00:00
}
else
{
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = warn_no_specular_func ;
2007-12-19 16:10:02 +00:00
}
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_FLOAT4 ] = invalid_func ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ EXT_SECONDARY_COLOR ] )
{
2009-03-11 09:15:09 +00:00
specular_func_3ubv = ( glAttribFunc ) GL_EXTCALL ( glSecondaryColor3ubvEXT ) ;
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = specular_d3dcolor ;
2009-10-29 09:37:11 +00:00
}
else
{
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = warn_no_specular_func ;
2007-12-19 16:10:02 +00:00
}
2009-03-27 09:25:56 +00:00
specular_funcs [ WINED3D_FFP_EMIT_UBYTE4 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_SHORT2 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_SHORT4 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_UBYTE4N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_SHORT2N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_SHORT4N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_USHORT2N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_USHORT4N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_UDEC3 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_DEC3N ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = invalid_func ;
specular_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = invalid_func ;
2007-12-19 16:10:02 +00:00
/* Only 3 component entry points here. Test how others behave. Float4 normals are used
* by one of our tests , trying to pass it to the pixel shader , which fails on Windows .
*/
2009-03-27 09:25:56 +00:00
normal_funcs [ WINED3D_FFP_EMIT_FLOAT1 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_FLOAT2 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = ( glAttribFunc ) glNormal3fv ;
normal_funcs [ WINED3D_FFP_EMIT_FLOAT4 ] = ( glAttribFunc ) glNormal3fv ; /* Just ignore the 4th value */
normal_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_UBYTE4 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_SHORT2 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_SHORT4 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_UBYTE4N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_SHORT2N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_SHORT4N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_USHORT2N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_USHORT4N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_UDEC3 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_DEC3N ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = invalid_func ;
normal_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = invalid_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT1 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord1fvARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT2 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord2fvARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT3 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord3fvARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT4 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord4fvARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_D3DCOLOR ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_UBYTE4 ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_SHORT2 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord2svARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_SHORT4 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord4svARB ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_UBYTE4N ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_SHORT2N ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_SHORT4N ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_USHORT2N ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_USHORT4N ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_UDEC3 ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_DEC3N ] = invalid_texcoord_func ;
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ NV_HALF_FLOAT ] )
2008-09-24 13:56:48 +00:00
{
2009-04-06 17:07:51 +00:00
/* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
2009-03-27 09:25:56 +00:00
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord2hvNV ) ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = ( glMultiTexCoordFunc ) GL_EXTCALL ( glMultiTexCoord4hvNV ) ;
2008-09-24 13:56:48 +00:00
} else {
2009-03-27 09:25:56 +00:00
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT16_2 ] = invalid_texcoord_func ;
multi_texcoord_funcs [ WINED3D_FFP_EMIT_FLOAT16_4 ] = invalid_texcoord_func ;
2008-09-24 13:56:48 +00:00
}
2007-12-19 16:10:02 +00:00
}
2010-09-02 17:25:00 +00:00
/* Do not call while under the GL lock. */
2011-02-01 18:39:54 +00:00
static BOOL InitAdapters ( struct wined3d * wined3d )
2009-03-11 09:15:09 +00:00
{
2008-11-23 11:43:15 +00:00
static HMODULE mod_gl ;
2007-06-09 12:27:41 +00:00
BOOL ret ;
2007-07-16 17:59:41 +00:00
int ps_selected_mode , vs_selected_mode ;
2007-06-09 12:27:41 +00:00
/* No need to hold any lock. The calling library makes sure only one thread calls
* wined3d simultaneously
*/
TRACE ( " Initializing adapters \n " ) ;
2007-08-24 17:16:30 +00:00
if ( ! mod_gl ) {
# ifdef USE_WIN32_OPENGL
# define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
mod_gl = LoadLibraryA ( " opengl32.dll " ) ;
if ( ! mod_gl ) {
ERR ( " Can't load opengl32.dll! \n " ) ;
2008-03-28 22:04:17 +00:00
goto nogl_adapter ;
2007-08-24 17:16:30 +00:00
}
# else
# define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
/* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
mod_gl = GetModuleHandleA ( " gdi32.dll " ) ;
# endif
}
/* Load WGL core functions from opengl32.dll */
# define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
WGL_FUNCS_GEN ;
# undef USE_WGL_FUNC
if ( ! pwglGetProcAddress ) {
ERR ( " Unable to load wglGetProcAddress! \n " ) ;
2008-03-28 22:04:17 +00:00
goto nogl_adapter ;
2007-08-24 17:16:30 +00:00
}
2007-08-29 19:43:57 +00:00
/* Dynamically load all GL core functions */
2007-08-24 17:16:30 +00:00
GL_FUNCS_GEN ;
# undef USE_GL_FUNC
2008-07-30 15:53:33 +00:00
/* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
* otherwise because we have to use winex11 . drv ' s override
*/
2008-11-23 11:43:15 +00:00
# ifdef USE_WIN32_OPENGL
2009-08-26 09:44:34 +00:00
wglFinish = ( void * ) GetProcAddress ( mod_gl , " glFinish " ) ;
wglFlush = ( void * ) GetProcAddress ( mod_gl , " glFlush " ) ;
2008-11-23 11:43:15 +00:00
# else
2009-08-26 09:44:34 +00:00
wglFinish = ( void * ) pwglGetProcAddress ( " wglFinish " ) ;
wglFlush = ( void * ) pwglGetProcAddress ( " wglFlush " ) ;
2008-11-23 11:43:15 +00:00
# endif
2008-07-30 15:53:33 +00:00
2008-12-15 18:38:48 +00:00
glEnableWINE = glEnable ;
glDisableWINE = glDisable ;
2007-06-09 12:27:41 +00:00
/* For now only one default adapter */
{
2011-02-01 18:39:54 +00:00
struct wined3d_adapter * adapter = & wined3d - > adapters [ 0 ] ;
2009-07-17 08:34:01 +00:00
const struct wined3d_gl_info * gl_info = & adapter - > gl_info ;
2009-07-03 07:39:18 +00:00
struct wined3d_fake_gl_ctx fake_gl_ctx = { 0 } ;
2011-05-05 18:56:10 +00:00
struct wined3d_pixel_format * cfgs ;
2007-08-24 17:16:30 +00:00
int iPixelFormat ;
int res ;
2008-05-03 14:37:09 +00:00
int i ;
2007-08-13 14:47:17 +00:00
DISPLAY_DEVICEW DisplayDevice ;
2007-08-27 15:49:11 +00:00
HDC hdc ;
2007-08-13 14:47:17 +00:00
2007-06-09 12:27:41 +00:00
TRACE ( " Initializing default adapter \n " ) ;
2009-12-07 19:20:00 +00:00
adapter - > ordinal = 0 ;
2009-03-11 09:15:09 +00:00
adapter - > monitorPoint . x = - 1 ;
adapter - > monitorPoint . y = - 1 ;
2007-06-09 12:27:41 +00:00
2009-12-02 09:41:23 +00:00
if ( ! AllocateLocallyUniqueId ( & adapter - > luid ) )
{
DWORD err = GetLastError ( ) ;
ERR ( " Failed to set adapter LUID (%#x). \n " , err ) ;
goto nogl_adapter ;
}
TRACE ( " Allocated LUID %08x:%08x for adapter. \n " ,
adapter - > luid . HighPart , adapter - > luid . LowPart ) ;
2009-07-03 07:39:18 +00:00
if ( ! WineD3D_CreateFakeGLContext ( & fake_gl_ctx ) )
{
2007-08-24 17:16:30 +00:00
ERR ( " Failed to get a gl context for default adapter \n " ) ;
2008-03-28 22:04:17 +00:00
goto nogl_adapter ;
2007-08-24 17:16:30 +00:00
}
2011-06-09 18:40:46 +00:00
ret = wined3d_adapter_init_gl_caps ( adapter ) ;
2007-06-08 12:16:37 +00:00
if ( ! ret ) {
2007-06-09 12:27:41 +00:00
ERR ( " Failed to initialize gl caps for default adapter \n " ) ;
2009-07-03 07:39:18 +00:00
WineD3D_ReleaseFakeGLContext ( & fake_gl_ctx ) ;
2008-03-28 22:04:17 +00:00
goto nogl_adapter ;
2007-06-09 12:27:41 +00:00
}
2009-10-27 09:10:39 +00:00
ret = initPixelFormats ( & adapter - > gl_info , adapter - > driver_info . vendor ) ;
2007-07-27 11:22:54 +00:00
if ( ! ret ) {
ERR ( " Failed to init gl formats \n " ) ;
2009-07-03 07:39:18 +00:00
WineD3D_ReleaseFakeGLContext ( & fake_gl_ctx ) ;
2008-03-28 22:04:17 +00:00
goto nogl_adapter ;
2007-07-27 11:22:54 +00:00
}
2009-07-03 07:39:18 +00:00
hdc = fake_gl_ctx . dc ;
2007-08-27 15:49:11 +00:00
2010-09-11 01:59:48 +00:00
adapter - > TextureRam = adapter - > driver_info . vidmem ;
2009-03-11 09:15:09 +00:00
adapter - > UsedTextureRam = 0 ;
TRACE ( " Emulating %dMB of texture ram \n " , adapter - > TextureRam / ( 1024 * 1024 ) ) ;
2007-09-22 22:46:21 +00:00
2007-08-13 14:47:17 +00:00
/* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
DisplayDevice . cb = sizeof ( DisplayDevice ) ;
EnumDisplayDevicesW ( NULL , 0 /* Adapter 0 = iDevNum 0 */ , & DisplayDevice , 0 ) ;
TRACE ( " DeviceName: %s \n " , debugstr_w ( DisplayDevice . DeviceName ) ) ;
2009-03-11 09:15:09 +00:00
strcpyW ( adapter - > DeviceName , DisplayDevice . DeviceName ) ;
2007-08-13 14:47:17 +00:00
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ WGL_ARB_PIXEL_FORMAT ] )
2009-03-11 09:15:09 +00:00
{
2009-03-15 10:30:10 +00:00
int attribute ;
2010-03-01 16:32:53 +00:00
int attribs [ 11 ] ;
int values [ 11 ] ;
2009-03-15 10:30:10 +00:00
int nAttribs = 0 ;
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB ;
GL_EXTCALL ( wglGetPixelFormatAttribivARB ( hdc , 0 , 0 , 1 , & attribute , & adapter - > nCfgs ) ) ;
2011-05-05 18:56:10 +00:00
adapter - > cfgs = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , adapter - > nCfgs * sizeof ( * adapter - > cfgs ) ) ;
2009-03-15 10:30:10 +00:00
cfgs = adapter - > cfgs ;
attribs [ nAttribs + + ] = WGL_RED_BITS_ARB ;
attribs [ nAttribs + + ] = WGL_GREEN_BITS_ARB ;
attribs [ nAttribs + + ] = WGL_BLUE_BITS_ARB ;
attribs [ nAttribs + + ] = WGL_ALPHA_BITS_ARB ;
2010-03-01 16:32:53 +00:00
attribs [ nAttribs + + ] = WGL_COLOR_BITS_ARB ;
2009-03-15 10:30:10 +00:00
attribs [ nAttribs + + ] = WGL_DEPTH_BITS_ARB ;
attribs [ nAttribs + + ] = WGL_STENCIL_BITS_ARB ;
attribs [ nAttribs + + ] = WGL_DRAW_TO_WINDOW_ARB ;
attribs [ nAttribs + + ] = WGL_PIXEL_TYPE_ARB ;
attribs [ nAttribs + + ] = WGL_DOUBLE_BUFFER_ARB ;
attribs [ nAttribs + + ] = WGL_AUX_BUFFERS_ARB ;
for ( iPixelFormat = 1 ; iPixelFormat < = adapter - > nCfgs ; + + iPixelFormat )
{
res = GL_EXTCALL ( wglGetPixelFormatAttribivARB ( hdc , iPixelFormat , 0 , nAttribs , attribs , values ) ) ;
2007-08-24 17:16:30 +00:00
2009-03-15 10:30:10 +00:00
if ( ! res )
continue ;
/* Cache the pixel format */
cfgs - > iPixelFormat = iPixelFormat ;
cfgs - > redSize = values [ 0 ] ;
cfgs - > greenSize = values [ 1 ] ;
cfgs - > blueSize = values [ 2 ] ;
cfgs - > alphaSize = values [ 3 ] ;
2010-03-01 16:32:53 +00:00
cfgs - > colorSize = values [ 4 ] ;
cfgs - > depthSize = values [ 5 ] ;
cfgs - > stencilSize = values [ 6 ] ;
cfgs - > windowDrawable = values [ 7 ] ;
cfgs - > iPixelType = values [ 8 ] ;
cfgs - > doubleBuffer = values [ 9 ] ;
cfgs - > auxBuffers = values [ 10 ] ;
2009-03-15 10:30:10 +00:00
cfgs - > numSamples = 0 ;
/* Check multisample support */
2009-10-29 09:37:11 +00:00
if ( gl_info - > supported [ ARB_MULTISAMPLE ] )
{
2009-03-15 10:30:10 +00:00
int attrib [ 2 ] = { WGL_SAMPLE_BUFFERS_ARB , WGL_SAMPLES_ARB } ;
int value [ 2 ] ;
if ( GL_EXTCALL ( wglGetPixelFormatAttribivARB ( hdc , iPixelFormat , 0 , 2 , attrib , value ) ) ) {
/* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
* value [ 1 ] = number of multi sample buffers */
if ( value [ 0 ] )
cfgs - > numSamples = value [ 1 ] ;
}
}
2007-08-24 17:16:30 +00:00
2010-03-14 20:53:23 +00:00
TRACE ( " iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
" depth=%d, stencil=%d, samples=%d, windowDrawable=%d \n " ,
cfgs - > iPixelFormat , cfgs - > iPixelType , cfgs - > doubleBuffer ,
cfgs - > redSize , cfgs - > greenSize , cfgs - > blueSize , cfgs - > alphaSize ,
cfgs - > depthSize , cfgs - > stencilSize , cfgs - > numSamples , cfgs - > windowDrawable ) ;
2009-03-15 10:30:10 +00:00
cfgs + + ;
2008-03-16 16:37:38 +00:00
}
2009-03-15 10:30:10 +00:00
}
else
{
int nCfgs = DescribePixelFormat ( hdc , 0 , 0 , 0 ) ;
2011-05-05 18:56:10 +00:00
adapter - > cfgs = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , nCfgs * sizeof ( * adapter - > cfgs ) ) ;
2009-03-15 10:30:10 +00:00
adapter - > nCfgs = 0 ; /* We won't accept all formats e.g. software accelerated ones will be skipped */
cfgs = adapter - > cfgs ;
for ( iPixelFormat = 1 ; iPixelFormat < = nCfgs ; iPixelFormat + + )
{
PIXELFORMATDESCRIPTOR ppfd ;
2007-08-24 17:16:30 +00:00
2009-03-15 10:30:10 +00:00
res = DescribePixelFormat ( hdc , iPixelFormat , sizeof ( PIXELFORMATDESCRIPTOR ) , & ppfd ) ;
if ( ! res )
continue ;
/* We only want HW acceleration using an OpenGL ICD driver.
* PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
* PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver ( e . g . 3 dfx minigl )
*/
if ( ppfd . dwFlags & ( PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED ) )
{
TRACE ( " Skipping iPixelFormat=%d because it isn't ICD accelerated \n " , iPixelFormat ) ;
continue ;
2008-04-28 21:44:21 +00:00
}
2009-03-15 10:30:10 +00:00
cfgs - > iPixelFormat = iPixelFormat ;
cfgs - > redSize = ppfd . cRedBits ;
cfgs - > greenSize = ppfd . cGreenBits ;
cfgs - > blueSize = ppfd . cBlueBits ;
cfgs - > alphaSize = ppfd . cAlphaBits ;
2010-03-01 16:32:53 +00:00
cfgs - > colorSize = ppfd . cColorBits ;
2009-03-15 10:30:10 +00:00
cfgs - > depthSize = ppfd . cDepthBits ;
cfgs - > stencilSize = ppfd . cStencilBits ;
cfgs - > windowDrawable = ( ppfd . dwFlags & PFD_DRAW_TO_WINDOW ) ? 1 : 0 ;
cfgs - > iPixelType = ( ppfd . iPixelType = = PFD_TYPE_RGBA ) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB ;
cfgs - > doubleBuffer = ( ppfd . dwFlags & PFD_DOUBLEBUFFER ) ? 1 : 0 ;
cfgs - > auxBuffers = ppfd . cAuxBuffers ;
cfgs - > numSamples = 0 ;
2010-03-14 20:53:23 +00:00
TRACE ( " iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
" depth=%d, stencil=%d, windowDrawable=%d \n " ,
cfgs - > iPixelFormat , cfgs - > iPixelType , cfgs - > doubleBuffer ,
cfgs - > redSize , cfgs - > greenSize , cfgs - > blueSize , cfgs - > alphaSize ,
cfgs - > depthSize , cfgs - > stencilSize , cfgs - > windowDrawable ) ;
2009-03-15 10:30:10 +00:00
cfgs + + ;
adapter - > nCfgs + + ;
2008-04-28 21:44:21 +00:00
}
2009-03-15 10:30:10 +00:00
/* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
if ( ! adapter - > nCfgs )
{
ERR ( " Disabling Direct3D because no hardware accelerated pixel formats have been found! \n " ) ;
2009-07-03 07:39:18 +00:00
WineD3D_ReleaseFakeGLContext ( & fake_gl_ctx ) ;
2009-03-15 10:30:10 +00:00
HeapFree ( GetProcessHeap ( ) , 0 , adapter - > cfgs ) ;
goto nogl_adapter ;
}
2007-08-08 01:09:38 +00:00
}
2008-05-03 14:37:09 +00:00
/* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
* mean that the format is offered in hardware . For instance Geforce8 cards don ' t have offer D16 in hardware
* but just fake it using D24 ( X8 ? ) which is fine . D3D also allows that .
* Some display drivers ( i915 on Linux ) only report mixed depth + stencil formats like D24S8 . MSDN clearly mentions
* that only on lockable formats ( e . g . D16_locked ) the bit order is guaranteed and that on other formats the
* driver is allowed to consume more bits EXCEPT for stencil bits .
*
* Mark an adapter with this broken stencil behavior .
*/
2009-03-11 09:15:09 +00:00
adapter - > brokenStencil = TRUE ;
for ( i = 0 , cfgs = adapter - > cfgs ; i < adapter - > nCfgs ; + + i )
{
2008-05-03 14:37:09 +00:00
/* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
if ( cfgs [ i ] . depthSize & & ! cfgs [ i ] . stencilSize ) {
2009-03-11 09:15:09 +00:00
adapter - > brokenStencil = FALSE ;
2008-05-03 14:37:09 +00:00
break ;
}
}
2009-07-03 07:39:18 +00:00
WineD3D_ReleaseFakeGLContext ( & fake_gl_ctx ) ;
2008-02-24 09:19:01 +00:00
2009-09-17 10:35:27 +00:00
select_shader_mode ( & adapter - > gl_info , & ps_selected_mode , & vs_selected_mode ) ;
2009-03-11 09:15:09 +00:00
fillGLAttribFuncs ( & adapter - > gl_info ) ;
adapter - > opengl = TRUE ;
2007-06-09 12:27:41 +00:00
}
2011-02-01 18:39:54 +00:00
wined3d - > adapter_count = 1 ;
TRACE ( " %u adapters successfully initialized. \n " , wined3d - > adapter_count ) ;
2007-06-09 12:27:41 +00:00
return TRUE ;
2008-03-28 22:04:17 +00:00
nogl_adapter :
/* Initialize an adapter for ddraw-only memory counting */
2011-02-01 18:39:54 +00:00
memset ( wined3d - > adapters , 0 , sizeof ( wined3d - > adapters ) ) ;
wined3d - > adapters [ 0 ] . ordinal = 0 ;
wined3d - > adapters [ 0 ] . opengl = FALSE ;
wined3d - > adapters [ 0 ] . monitorPoint . x = - 1 ;
wined3d - > adapters [ 0 ] . monitorPoint . y = - 1 ;
wined3d - > adapters [ 0 ] . driver_info . name = " Display " ;
wined3d - > adapters [ 0 ] . driver_info . description = " WineD3D DirectDraw Emulation " ;
if ( wined3d_settings . emulated_textureram )
wined3d - > adapters [ 0 ] . TextureRam = wined3d_settings . emulated_textureram ;
else
wined3d - > adapters [ 0 ] . TextureRam = 8 * 1024 * 1024 ; /* This is plenty for a DDraw-only card */
2008-03-28 22:04:17 +00:00
2011-02-01 18:39:54 +00:00
initPixelFormatsNoGL ( & wined3d - > adapters [ 0 ] . gl_info ) ;
2009-03-13 09:44:17 +00:00
2011-02-01 18:39:54 +00:00
wined3d - > adapter_count = 1 ;
2008-03-28 22:04:17 +00:00
return FALSE ;
2007-06-09 12:27:41 +00:00
}
2009-09-16 06:37:15 +00:00
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed ( void * parent ) { }
const struct wined3d_parent_ops wined3d_null_parent_ops =
{
wined3d_null_wined3d_object_destroyed ,
} ;
2010-04-04 17:51:37 +00:00
2010-09-02 17:25:00 +00:00
/* Do not call while under the GL lock. */
2011-06-23 09:43:40 +00:00
HRESULT wined3d_init ( struct wined3d * wined3d , UINT version , DWORD flags , void * parent )
2010-04-04 17:51:37 +00:00
{
wined3d - > dxVersion = version ;
wined3d - > ref = 1 ;
wined3d - > parent = parent ;
2011-06-23 09:43:40 +00:00
wined3d - > flags = flags ;
2010-04-04 17:51:37 +00:00
if ( ! InitAdapters ( wined3d ) )
{
WARN ( " Failed to initialize adapters. \n " ) ;
if ( version > 7 )
{
MESSAGE ( " Direct3D%u is not available without OpenGL. \n " , version ) ;
return E_FAIL ;
}
}
return WINED3D_OK ;
}