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wined3d: Don't check WGL depth stencil limitations with FBOs.
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@ -3196,15 +3196,24 @@ static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
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/* Only allow depth/stencil formats */
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if (!(ds_format_desc->depth_size || ds_format_desc->stencil_size)) return FALSE;
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/* Walk through all WGL pixel formats to find a match */
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for (it = 0; it < adapter->nCfgs; ++it)
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format_desc))
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/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
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if (ds_format_desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
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}
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else
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{
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/* Walk through all WGL pixel formats to find a match */
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for (it = 0; it < adapter->nCfgs; ++it)
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{
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc))
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WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
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if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format_desc))
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{
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return TRUE;
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if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format_desc))
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{
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return TRUE;
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}
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}
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}
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}
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