mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-19 20:59:23 +00:00
wined3d: Set the texture stage limit based on the fragment pipe caps.
This commit is contained in:
parent
b59dd0e4e8
commit
4c7bcb883b
|
@ -1674,6 +1674,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
|||
const char *GL_Extensions = NULL;
|
||||
const char *WGL_Extensions = NULL;
|
||||
const char *gl_string = NULL;
|
||||
struct fragment_caps fragment_caps;
|
||||
enum wined3d_pci_vendor vendor;
|
||||
enum wined3d_pci_device device;
|
||||
GLint gl_max;
|
||||
|
@ -1739,7 +1740,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
|||
memset(gl_info->supported, 0, sizeof(gl_info->supported));
|
||||
gl_info->limits.buffers = 1;
|
||||
gl_info->limits.textures = 1;
|
||||
gl_info->limits.texture_stages = 1;
|
||||
gl_info->limits.fragment_samplers = 1;
|
||||
gl_info->limits.vertex_samplers = 0;
|
||||
gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
|
||||
|
@ -1907,6 +1907,13 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
|||
gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (gl_info->supported[NV_REGISTER_COMBINERS])
|
||||
{
|
||||
glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
|
||||
gl_info->limits.general_combiners = gl_max;
|
||||
TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
|
||||
}
|
||||
if (gl_info->supported[ARB_DRAW_BUFFERS])
|
||||
{
|
||||
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
|
||||
|
@ -1919,20 +1926,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
|||
gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
|
||||
TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
|
||||
|
||||
if (gl_info->supported[NV_REGISTER_COMBINERS])
|
||||
{
|
||||
GLint tmp;
|
||||
glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &tmp);
|
||||
gl_info->limits.general_combiners = tmp;
|
||||
gl_info->limits.texture_stages = min(MAX_TEXTURES, tmp);
|
||||
TRACE_(d3d_caps)("Max general combiners: %d.\n", tmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_info->limits.texture_stages = min(MAX_TEXTURES, gl_max);
|
||||
}
|
||||
TRACE_(d3d_caps)("Max texture stages: %d.\n", gl_info->limits.texture_stages);
|
||||
|
||||
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
||||
{
|
||||
GLint tmp;
|
||||
|
@ -2110,6 +2103,10 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
|
|||
adapter->shader_backend = select_shader_backend(adapter);
|
||||
adapter->blitter = select_blit_implementation(adapter);
|
||||
|
||||
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
|
||||
gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
|
||||
TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
|
||||
|
||||
/* In some cases the number of texture stages can be larger than the number
|
||||
* of samplers. The GF4 for example can use only 2 samplers (no fragment
|
||||
* shaders), but 8 texture stages (register combiners). */
|
||||
|
|
|
@ -5552,7 +5552,7 @@ static void ffp_fragment_get_caps(const struct wined3d_gl_info *gl_info, struct
|
|||
if (gl_info->supported[ARB_TEXTURE_ENV_DOT3])
|
||||
pCaps->TextureOpCaps |= WINED3DTEXOPCAPS_DOTPRODUCT3;
|
||||
|
||||
pCaps->MaxTextureBlendStages = gl_info->limits.texture_stages;
|
||||
pCaps->MaxTextureBlendStages = gl_info->limits.textures;
|
||||
pCaps->MaxSimultaneousTextures = gl_info->limits.textures;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue