mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-14 21:57:18 +00:00
wined3d: Add support for ARB_depth_clamp.
This commit is contained in:
parent
89e7addf9c
commit
078273afa6
|
@ -56,6 +56,7 @@ static const struct {
|
|||
/* ARB */
|
||||
{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
|
||||
{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
|
||||
{"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
|
||||
{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
|
||||
{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
|
||||
{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
|
||||
|
@ -1662,6 +1663,11 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
|
|||
TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
|
||||
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
||||
}
|
||||
if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
|
||||
{
|
||||
TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
|
||||
gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
|
||||
}
|
||||
if (gl_info->supported[NV_TEXTURE_SHADER2])
|
||||
{
|
||||
if (gl_info->supported[NV_REGISTER_COMBINERS])
|
||||
|
|
|
@ -564,16 +564,18 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
|
|||
if (stateblock->renderState[WINED3DRS_CLIPPING]) {
|
||||
enable = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
|
||||
disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
|
||||
if(GL_SUPPORT(NV_DEPTH_CLAMP)) {
|
||||
glDisable(GL_DEPTH_CLAMP_NV);
|
||||
checkGLcall("glDisable(GL_DEPTH_CLAMP_NV)");
|
||||
if (GL_SUPPORT(ARB_DEPTH_CLAMP))
|
||||
{
|
||||
glDisable(GL_DEPTH_CLAMP);
|
||||
checkGLcall("glDisable(GL_DEPTH_CLAMP)");
|
||||
}
|
||||
} else {
|
||||
disable = 0xffffffff;
|
||||
enable = 0x00;
|
||||
if(GL_SUPPORT(NV_DEPTH_CLAMP)) {
|
||||
glEnable(GL_DEPTH_CLAMP_NV);
|
||||
checkGLcall("glEnable(GL_DEPTH_CLAMP_NV)");
|
||||
if (GL_SUPPORT(ARB_DEPTH_CLAMP))
|
||||
{
|
||||
glEnable(GL_DEPTH_CLAMP);
|
||||
checkGLcall("glEnable(GL_DEPTH_CLAMP)");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1528,6 +1528,12 @@ typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
|
|||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
|
||||
#endif
|
||||
|
||||
/* GL_ARB_depth_clamp */
|
||||
#ifndef GL_ARB_depth_clamp
|
||||
#define GL_ARB_depth_clamp 1
|
||||
#define GL_DEPTH_CLAMP 0x864f
|
||||
#endif
|
||||
|
||||
/* GL_ARB_depth_texture */
|
||||
#ifndef GL_ARB_depth_texture
|
||||
#define GL_ARB_depth_texture 1
|
||||
|
@ -3405,6 +3411,7 @@ typedef enum _GL_SupportedExt {
|
|||
/* ARB */
|
||||
ARB_COLOR_BUFFER_FLOAT,
|
||||
ARB_DEPTH_BUFFER_FLOAT,
|
||||
ARB_DEPTH_CLAMP,
|
||||
ARB_DEPTH_TEXTURE,
|
||||
ARB_DRAW_BUFFERS,
|
||||
ARB_FRAGMENT_PROGRAM,
|
||||
|
|
Loading…
Reference in a new issue