wined3d: Pass a gl_info pointer to select_blit_implementation().

This commit is contained in:
Henri Verbeet 2011-08-24 22:08:50 +02:00 committed by Alexandre Julliard
parent 9aa4f895f0
commit 4503f3d5af

View file

@ -2162,9 +2162,8 @@ static const struct wined3d_shader_backend_ops *select_shader_backend(const stru
return &none_shader_backend;
}
static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
{
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
int vs_selected_mode, ps_selected_mode;
select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
@ -2600,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
adapter->fragment_pipe = select_fragment_implementation(gl_info);
adapter->shader_backend = select_shader_backend(gl_info);
adapter->blitter = select_blit_implementation(adapter);
adapter->blitter = select_blit_implementation(gl_info);
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;