wined3d: Pass a gl_info pointer to select_shader_backend().

This commit is contained in:
Henri Verbeet 2011-08-24 22:08:49 +02:00 committed by Alexandre Julliard
parent 86af42a46a
commit 9aa4f895f0

View file

@ -2152,11 +2152,11 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru
else return &ffp_fragment_pipeline;
}
static const struct wined3d_shader_backend_ops *select_shader_backend(struct wined3d_adapter *adapter)
static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
{
int vs_selected_mode, ps_selected_mode;
select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
return &none_shader_backend;
@ -2599,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
LEAVE_GL();
adapter->fragment_pipe = select_fragment_implementation(gl_info);
adapter->shader_backend = select_shader_backend(adapter);
adapter->shader_backend = select_shader_backend(gl_info);
adapter->blitter = select_blit_implementation(adapter);
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);