wined3d: Do not fail if the adapter info can't be initialized.

This commit is contained in:
Stefan Dösinger 2007-07-16 20:53:44 +02:00 committed by Alexandre Julliard
parent 59efd5c7ec
commit 12788f6fc8
3 changed files with 17 additions and 6 deletions

View file

@ -716,7 +716,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
/* Look at the implementation and set the correct Vtable */
switch(Impl) {
case SURFACE_OPENGL:
/* Nothing to do, it's set already */
/* Check if a 3D adapter is available when creating gl surfaces */
if(!This->adapter) {
ERR("OpenGL surfaces are not available without opengl\n");
HeapFree(GetProcessHeap(), 0, object->resource.allocatedMemory);
HeapFree(GetProcessHeap(), 0, object);
return WINED3DERR_NOTAVAILABLE;
}
break;
case SURFACE_GDI:

View file

@ -2418,8 +2418,10 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
HDC hDC;
int i;
/* Validate the adapter number */
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
* number and create a device without a 3D adapter for 2D only operation.
*/
if (IWineD3D_GetAdapterCount(iface) && Adapter >= IWineD3D_GetAdapterCount(iface)) {
return WINED3DERR_INVALIDCALL;
}
@ -2435,7 +2437,7 @@ static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter,
object->lpVtbl = &IWineD3DDevice_Vtbl;
object->ref = 1;
object->wineD3D = iface;
object->adapter = &Adapters[Adapter];
object->adapter = numAdapters ? &Adapters[Adapter] : NULL;
IWineD3D_AddRef(object->wineD3D);
object->parent = parent;

View file

@ -62,8 +62,11 @@ IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *p
IWineD3DImpl* object;
if (!InitAdapters()) {
ERR("Failed to initialize direct3d adapters\n");
return NULL;
WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
if(dxVersion > 7) {
ERR("Direct3D%d is not available without opengl\n", dxVersion);
return NULL;
}
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));