Prevent CheckDepthStencilMatch from causing problems if there is a

current active OpenGL context.
This commit is contained in:
Oliver Stieber 2005-09-19 14:31:21 +00:00 committed by Alexandre Julliard
parent 7df17cecce
commit 4752553d57

View file

@ -1066,6 +1066,12 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
WINED3DFORMAT RenderTargetFormat,
WINED3DFORMAT DepthStencilFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
HRESULT hr = D3DERR_NOTAVAILABLE;
WineD3D_Context* ctx = NULL;
GLXFBConfig* cfgs = NULL;
int nCfgs = 0;
int it;
WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
This, Adapter,
DeviceType, debug_d3ddevicetype(DeviceType),
@ -1074,18 +1080,18 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
return D3DERR_INVALIDCALL;
}
{
GLXFBConfig* cfgs = NULL;
int nCfgs = 0;
int it;
HRESULT hr = D3DERR_NOTAVAILABLE;
WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
if (NULL != ctx) {
/* TODO: use the real context if it's available */
ctx = WineD3D_CreateFakeGLContext();
if(NULL != ctx) {
cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
} else {
TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
}
if (NULL != cfgs) {
for (it = 0; it < nCfgs; ++it) {
if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
@ -1095,13 +1101,20 @@ HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter
}
}
XFree(cfgs);
WineD3D_ReleaseFakeGLContext(ctx);
return hr;
}
cfgs = NULL;
} else {
/* If there's a corrent context then we cannot create a fake one so pass everything */
hr = D3D_OK;
}
return D3DERR_NOTAVAILABLE;
if (ctx != NULL)
WineD3D_ReleaseFakeGLContext(ctx);
if (hr != D3D_OK)
TRACE_(d3d_caps)("Failed to match stencil format to device\b");
TRACE_(d3d_caps)("(%p) : Returning %d\n", This, hr);
return hr;
}
HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,