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wined3d: We always support at least a single modelview matrix.
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@ -2101,6 +2101,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
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* with Default values
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*/
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memset(gl_info->supported, 0, sizeof(gl_info->supported));
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gl_info->limits.blends = 1;
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gl_info->limits.buffers = 1;
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gl_info->limits.textures = 1;
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gl_info->limits.fragment_samplers = 1;
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