Henri Verbeet
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69fe799c25
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d3d10: Avoid LPVOID.
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2013-09-18 13:11:27 +02:00 |
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Henri Verbeet
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708615056c
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d3d10: Avoid LPCSTR.
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2013-09-18 13:11:25 +02:00 |
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Henri Verbeet
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cb876cdb97
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d3d10: Implement D3D10DisassembleShader().
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2012-10-24 11:24:16 +02:00 |
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Francois Gouget
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eb5d62cbf7
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include: Add extern "C" directives where needed.
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2011-12-14 17:54:45 +01:00 |
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Rico Schüller
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f5f6bd7c3f
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include: Move D3D_SHADER_VARIABLE_TYPE to d3dcommon.h.
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2010-10-28 11:38:50 +02:00 |
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Rico Schüller
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7b034edf84
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include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
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2010-10-28 11:38:46 +02:00 |
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Rico Schüller
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84143c8ff5
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include: Move D3D_NAME to d3dcommon.h.
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2010-10-28 11:38:42 +02:00 |
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Rico Schüller
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5f5b6a3dc2
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include: Move D3D_RESOURCE_RETURN_TYPE to d3dcommon.h.
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2010-10-28 11:38:37 +02:00 |
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Rico Schüller
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2bfc3c70f7
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include: Move D3D_REGISTER_COMPONENT_TYPE to d3dcommon.h.
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2010-10-26 11:52:41 +02:00 |
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Rico Schüller
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bc03f85f07
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include: Move D3D_CBUFFER_TYPE to d3dcommon.h.
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2010-10-26 11:51:41 +02:00 |
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Rico Schüller
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879f21471e
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include: Move D3D_SHADER_VARIABLE_CLASS to d3dcommon.h.
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2010-10-26 11:51:38 +02:00 |
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Rico Schüller
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9e0f26cdd6
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d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
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2010-10-15 16:17:51 +02:00 |
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Rico Schüller
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8607be1f81
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d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
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Rico Schüller
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930f7ed3c6
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d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
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Rico Schüller
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13893afb8e
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d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
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Matteo Bruni
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e574c89f88
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include: Update some d3d10shader.h definitions.
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2010-08-30 11:26:28 +02:00 |
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Matteo Bruni
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a9e792d6d3
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include: Fix some d3d10shader.h defines.
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2010-08-04 12:09:37 +02:00 |
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Rico Schüller
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0d18e35b28
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d3d10: Add a stub ID3D10ReflectShader implementation.
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2010-07-23 12:43:24 +02:00 |
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Rico Schüller
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d2469219ac
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d3d10: Add the ID3D10ShaderReflection interface.
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2010-07-23 12:43:05 +02:00 |
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Rico Schüller
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bc38474028
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d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface.
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2010-07-23 12:43:03 +02:00 |
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Rico Schüller
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5daf7fef96
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d3d10: Add the ID3D10ShaderReflectionVariable interface.
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2010-07-23 12:42:50 +02:00 |
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Rico Schüller
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63d52a3811
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d3d10: Add the ID3D10ShaderReflectionType interface.
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2010-07-23 12:42:46 +02:00 |
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Henri Verbeet
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b74642ff0b
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d3d10: Add a D3D10GetPixelShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
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Henri Verbeet
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274d21a443
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d3d10: Add a D3D10GetGeometryShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
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Henri Verbeet
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f4f6324248
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d3d10: Add a D3D10GetVertexShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
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Rico Schüller
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390cc62e01
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d3d10: Add the D3D10_CBUFFER_TYPE enum.
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2009-09-30 15:42:08 +02:00 |
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Henri Verbeet
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d8f60a04e3
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d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
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2009-09-01 14:05:31 +02:00 |
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Henri Verbeet
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974ac06f73
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d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
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2009-08-31 12:41:21 +02:00 |
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Henri Verbeet
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dd64f9464b
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d3d10: Add the D3D10_NAME enum.
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2009-08-31 12:41:20 +02:00 |
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Henri Verbeet
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91f5b9a894
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d3d10: Add the _D3D10_SHADER_MACRO struct.
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2009-02-27 13:15:13 +01:00 |
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Henri Verbeet
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e8c308d450
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d3d10: Add the D3D10_SHADER flags.
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2009-02-27 13:15:10 +01:00 |
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Henri Verbeet
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75d2c807d6
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d3d10: Add the ID3D10EffectType interface.
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2009-02-25 12:37:06 +01:00 |
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