d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.

This commit is contained in:
Rico Schüller 2010-10-14 21:04:42 +02:00 committed by Alexandre Julliard
parent 83cff120b9
commit 13893afb8e
2 changed files with 2 additions and 1 deletions

View file

@ -10,7 +10,7 @@
@ stub D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo

View file

@ -290,5 +290,6 @@ LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
#endif /* __WINE_D3D10SHADER_H */