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71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_D3D10SHADER_H
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#define __WINE_D3D10SHADER_H
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#include "d3d10.h"
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typedef enum _D3D10_SHADER_VARIABLE_CLASS
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{
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D3D10_SVC_SCALAR,
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D3D10_SVC_VECTOR,
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D3D10_SVC_MATRIX_ROWS,
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D3D10_SVC_MATRIX_COLUMNS,
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D3D10_SVC_OBJECT,
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D3D10_SVC_STRUCT,
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D3D10_SVC_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_CLASS, *LPD3D10_SHADER_VARIABLE_CLASS;
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typedef enum _D3D10_SHADER_VARIABLE_TYPE
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{
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D3D10_SVT_VOID = 0,
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D3D10_SVT_BOOL = 1,
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D3D10_SVT_INT = 2,
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D3D10_SVT_FLOAT = 3,
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D3D10_SVT_STRING = 4,
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D3D10_SVT_TEXTURE = 5,
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D3D10_SVT_TEXTURE1D = 6,
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D3D10_SVT_TEXTURE2D = 7,
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D3D10_SVT_TEXTURE3D = 8,
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D3D10_SVT_TEXTURECUBE = 9,
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D3D10_SVT_SAMPLER = 10,
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D3D10_SVT_PIXELSHADER = 15,
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D3D10_SVT_VERTEXSHADER = 16,
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D3D10_SVT_UINT = 19,
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D3D10_SVT_UINT8 = 20,
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D3D10_SVT_GEOMETRYSHADER = 21,
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D3D10_SVT_RASTERIZER = 22,
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D3D10_SVT_DEPTHSTENCIL = 23,
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D3D10_SVT_BLEND = 24,
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D3D10_SVT_BUFFER = 25,
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D3D10_SVT_CBUFFER = 26,
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D3D10_SVT_TBUFFER = 27,
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D3D10_SVT_TEXTURE1DARRAY = 28,
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D3D10_SVT_TEXTURE2DARRAY = 29,
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D3D10_SVT_RENDERTARGETVIEW = 30,
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D3D10_SVT_DEPTHSTENCILVIEW = 31,
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D3D10_SVT_TEXTURE2DMS = 32,
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D3D10_SVT_TEXTURE2DMSARRAY = 33,
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D3D10_SVT_TEXTURECUBEARRAY = 34,
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D3D10_SVT_FORCE_DWORD = 0x7fffffff
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} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
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#endif /* __WINE_D3D10SHADER_H */
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