d3d10: Add the D3D10_NAME enum.

This commit is contained in:
Henri Verbeet 2009-08-31 09:57:49 +02:00 committed by Alexandre Julliard
parent c64287c981
commit dd64f9464b

View file

@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
typedef enum D3D10_NAME
{
D3D10_NAME_UNDEFINED = 0,
D3D10_NAME_POSITION = 1,
D3D10_NAME_CLIP_DISTANCE = 2,
D3D10_NAME_CULL_DISTANCE = 3,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
D3D10_NAME_VERTEX_ID = 6,
D3D10_NAME_PRIMITIVE_ID = 7,
D3D10_NAME_INSTANCE_ID = 8,
D3D10_NAME_IS_FRONT_FACE = 9,
D3D10_NAME_SAMPLE_INDEX = 10,
D3D10_NAME_TARGET = 64,
D3D10_NAME_DEPTH = 65,
} D3D10_NAME;
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;