d3d10: Add the D3D10_SHADER flags.

This commit is contained in:
Henri Verbeet 2009-02-27 09:29:48 +01:00 committed by Alexandre Julliard
parent 2d870d2ffd
commit e8c308d450

View file

@ -22,6 +22,21 @@
#include "d3d10.h"
#define D3D10_SHADER_DEBUG 0x0001
#define D3D10_SHADER_SKIP_VALIDATION 0x0002
#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
#define D3D10_SHADER_PARTIAL_PRECISION 0x0020
#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3D10_SHADER_NO_PRESHADER 0x0100
#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
typedef enum _D3D10_SHADER_VARIABLE_CLASS
{
D3D10_SVC_SCALAR,