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d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
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@ -99,6 +99,14 @@ typedef enum D3D10_NAME
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D3D10_NAME_DEPTH = 65,
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} D3D10_NAME;
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typedef enum D3D10_REGISTER_COMPONENT_TYPE
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{
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D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
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D3D10_REGISTER_COMPONENT_UINT32 = 1,
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D3D10_REGISTER_COMPONENT_SINT32 = 2,
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D3D10_REGISTER_COMPONENT_FLOAT32 = 3,
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} D3D10_REGISTER_COMPONENT_TYPE;
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typedef struct _D3D10_SHADER_MACRO
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{
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LPCSTR Name;
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