d3d10: Add the ID3D10ShaderReflectionVariable interface.

This commit is contained in:
Rico Schüller 2010-07-21 20:44:43 +02:00 committed by Alexandre Julliard
parent 63d52a3811
commit 5daf7fef96

View file

@ -130,6 +130,15 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
BYTE ReadWriteMask;
} D3D10_SIGNATURE_PARAMETER_DESC;
typedef struct _D3D10_SHADER_VARIABLE_DESC
{
LPCSTR Name;
UINT StartOffset;
UINT Size;
UINT uFlags;
LPVOID DefaultValue;
} D3D10_SHADER_VARIABLE_DESC;
typedef struct _D3D10_SHADER_TYPE_DESC
{
D3D10_SHADER_VARIABLE_CLASS Class;
@ -153,6 +162,16 @@ DECLARE_INTERFACE(ID3D10ShaderReflectionType)
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
#define INTERFACE ID3D10ShaderReflectionVariable
DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
{
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
};
#undef INTERFACE
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);