d3d10: Add the _D3D10_SHADER_MACRO struct.

This commit is contained in:
Henri Verbeet 2009-02-27 09:29:48 +01:00 committed by Alexandre Julliard
parent e8c308d450
commit 91f5b9a894

View file

@ -82,4 +82,10 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
typedef struct _D3D10_SHADER_MACRO
{
LPCSTR Name;
LPCSTR Definition;
} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
#endif /* __WINE_D3D10SHADER_H */