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d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
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@ -113,4 +113,15 @@ typedef struct _D3D10_SHADER_MACRO
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LPCSTR Definition;
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} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO;
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typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
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{
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LPCSTR SemanticName;
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UINT SemanticIndex;
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UINT Register;
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D3D10_NAME SystemValueType;
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D3D10_REGISTER_COMPONENT_TYPE ComponentType;
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BYTE Mask;
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BYTE ReadWriteMask;
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} D3D10_SIGNATURE_PARAMETER_DESC;
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#endif /* __WINE_D3D10SHADER_H */
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