Commit graph

15778 commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
Rémi Verschelde 1ce6df7087
Merge pull request #92871 from KoBeWi/execute_order
Remove unused order variable from EditorResourcePreview
2024-06-07 23:30:46 +02:00
Rémi Verschelde 31b55e7da1
Merge pull request #92802 from dalexeev/editor-hide-gdscript-internal-funcs
Editor: Hide GDScript internal functions from method selectors
2024-06-07 23:30:27 +02:00
Rémi Verschelde 54e09c31ad
Merge pull request #92774 from TokageItLab/fix-reverse-z-skeleton-gizmo
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
2024-06-07 23:30:12 +02:00
Rémi Verschelde 221450d62b
Merge pull request #92770 from KoBeWi/global_tabbing
Add Globals tab to reorganize Project Settings dialog
2024-06-07 23:30:08 +02:00
Rémi Verschelde 1fb05cb768
Merge pull request #92760 from Rindbee/deprecate-replacing_by-signal
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
2024-06-07 23:30:04 +02:00
Rémi Verschelde 33b201fc85
Merge pull request #92670 from TokageItLab/fix-animation-track-editor-snap
Fix unstable AnimationTrackEditor snapping value
2024-06-07 23:29:52 +02:00
Rémi Verschelde e607d47d89
Merge pull request #92559 from kitbdev/fix-add-scene-button
Update Add Scene button after TabBar resizes
2024-06-07 23:29:36 +02:00
Rémi Verschelde 0c9531cb19
Merge pull request #88322 from EmrysMyrddin/fix/dict_editor_focus_on_type_change
Editor: Focus value editor on type change in Dictionary and Array editors
2024-06-07 23:29:14 +02:00
kobewi 20d67aac67 Remove unused order variable from EditorResourcePreview 2024-06-07 15:54:47 +02:00
kobewi 461bb8ee02 Don't allow creating invalid RESET keys 2024-06-07 15:02:13 +02:00
kit 9a2ffd74d3 Update Add Scene button after TabBar resizes 2024-06-06 14:59:15 -04:00
风青山 85a1662e3b
Call EditorNode::set_edited_scene() manually instead of via the replacing_by signal
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
Micky 5749007f47 Add pre-4.3 Editor theme color names for compatibility 2024-06-06 13:43:07 +02:00
aaronp64 3bf5fa9aea Fix Keep/Skip File import selection crash
Added is_valid() and "params" key checks before trying to access ConfigFile's "params" section in ImportDock::_update_options, to handle case where selecting "Keep File" or "Skip File" importer passes in a null ConfigFile.

Fixes #92785
2024-06-05 16:50:54 -04:00
Danil Alexeev ae737d8cd9
Editor: Hide GDScript internal functions from method selectors 2024-06-05 18:24:59 +03:00
kobewi d1d7762a9f Add Globals tab to reorganize Project Settings dialog 2024-06-05 16:11:34 +02:00
Silc Lizard (Tokage) Renew 4f6fb8ee81 Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
Valentin Cocaud c31111f5ec Editor: Focus value editor on type change in Dictionary and Array editors 2024-06-04 16:51:29 +02:00
Rémi Verschelde 5b13d71738
Merge pull request #92751 from dalexeev/editor-pm-swap-date-and-version
Editor: Swap last edited date and version/warning in Project Manager
2024-06-04 16:51:21 +02:00
Rémi Verschelde 92ea322802
Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
Made tooltip on `TileSet` Paint Button give more information when disabled
2024-06-04 16:51:14 +02:00
Silc Lizard (Tokage) Renew b83dc9b25b Fix unstable AnimationTrackEditor snapping value 2024-06-04 22:06:40 +09:00
Danil Alexeev 12430f9dce
Editor: Swap last edited date and version/warning in Project Manager 2024-06-04 12:43:59 +03:00
Rémi Verschelde d522c20186
Merge pull request #92465 from Frefreak/signal-connection-dialog-enhance
Make signal connections dialog method picker respect bind/unbind
2024-06-04 10:10:01 +02:00
Rémi Verschelde 5f1184e93f
Merge pull request #92723 from AThousandShips/incorrect_sname
Fix some incorrect uses of `String` over `StringName`
2024-06-03 15:58:44 +02:00
A Thousand Ships 0f72b15bc2
Fix some incorrect uses of String over StringName
These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
Rémi Verschelde ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde 9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde d152284778
Merge pull request #92633 from KoBeWi/override_the_bug
Fix project settings reloading
2024-06-03 10:35:58 +02:00
Rémi Verschelde f882f12807
Merge pull request #92482 from passivestar/ratio-space
Add missing space around the ratio lock button
2024-06-03 10:35:50 +02:00
Rémi Verschelde e716ea673e
Merge pull request #92424 from bruvzg/mouse_state
Use current mouse button state instead of saved values.
2024-06-03 10:35:46 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Hilderin 81395cf9bd Fix Huge .tscn Icon and icon in background of File System panel 2024-06-02 09:11:56 -04:00
passivestar 065e2c167b Add missing space around the ratio lock button 2024-06-02 14:15:39 +04:00
kobewi f08a7e32c8 Fix project settings reloading 2024-06-01 11:38:43 +02:00
kobewi 44593eecc7 Rework and simplify update checking logic 2024-05-31 18:49:32 +02:00
bruvzg 5168647530
Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
AeioMuch 829bedcadb Fix reparent when hovering after delay 2024-05-31 14:27:41 +02:00
Rémi Verschelde 9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
A Thousand Ships cade5b88d9
Use CoreStringNames::normal in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships 926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde cd8bd0380d
Merge pull request #92336 from van800/DAP
[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov 77b9e60303 [DAP] Add --dap-port as a command line argument, very similar to --lsp-port 2024-05-30 21:46:37 +02:00
Rémi Verschelde ff242e2e94
Merge pull request #92539 from RandomShaper/no_crash_glsl_headless
Avoid crash when importing .glsl in headless
2024-05-30 15:41:59 +02:00
Rémi Verschelde af249e84d9
Merge pull request #91944 from KoBeWi/even_though_StringName_contains_String_in_its_name,_it's_not_actually_a_String
Fix wrong usage of `parameters_base_path` StringName
2024-05-30 15:41:53 +02:00
Rémi Verschelde d9609ff1b0
Merge pull request #90531 from Rindbee/fix-reload_instances_with_path_in_edited_scenes-in-EditorNode
Fix errors when re-importing 3D asset files
2024-05-30 15:41:50 +02:00
Pedro J. Estébanez c1d5a2c8c6 Avoid crash when importing .glsl in headless 2024-05-30 13:51:35 +02:00
kobewi a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde 32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde 4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde 53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde 838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
风青山 9fe902b296
Fix errors when re-importing 3D asset files
Some 3D asset files are treated as scenes and may cause some errors when
importing.

When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`

This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.

Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde 25519867f2
Merge pull request #92225 from ajreckof/fix-multiline-array
Fix array variable with `@export_multiline` not registering changes.
2024-05-29 23:11:57 +02:00
Rémi Verschelde ebe7377563
Merge pull request #92511 from KoBeWi/not_a_path
Remove unused `base_hint` from EditorPropertyNodePath
2024-05-29 22:14:09 +02:00
Rémi Verschelde a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde d489d4aa24
Merge pull request #90570 from timothyqiu/at-last
Rearrange "Open In" menu items of FileSystem dock
2024-05-29 22:13:40 +02:00
kobewi 6479b5673f Remove unused base_hint from EditorPropertyNodePath 2024-05-29 13:18:19 +02:00
bruvzg c82003c474
Defer ActionMapEditor::_action_edited signal to prevent tree updates when tree is blocked. 2024-05-29 13:13:20 +03:00
Hilderin 76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
Rémi Verschelde 6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde 21810cad38
Merge pull request #92457 from YeldhamDev/extreme_corner_case_but_still
Set `doc_name` even when categories are hidden in the inspector
2024-05-29 11:19:57 +02:00
Rémi Verschelde 4d255a1b50
Merge pull request #92454 from jsjtxietian/multi-connect
Prevent connect `scroll_to_paragraph` multiple times to `class_desc`
2024-05-29 11:19:54 +02:00
Rémi Verschelde 47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde 4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Rémi Verschelde bda8e30e80
Merge pull request #83248 from pkowal1982/event_configuration
(Un)Fold event categories by double click
2024-05-29 11:19:35 +02:00
passivestar 2eaeee59d4 Fix animation player controls being enabled when no player is selected 2024-05-29 13:02:31 +04:00
jsjtxietian b33811d46b Prevent connect scroll_to_paragraph multiple times to class_desc 2024-05-29 12:58:08 +08:00
matheusmdx 18cdb3c0d7 Fix error after create a new animation in an empty AnimationPlayer 2024-05-28 19:14:00 -03:00
Michael Alexsander 1bfcb6ee65
Set doc_name even when categories are hidden in the inspector
Otherwise, tooltips will fail to fetch descriptions.
2024-05-28 15:44:22 -03:00
Saracen e57312d84e Updated scene hot-reloading:
Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 -07:00
Rémi Verschelde 1446722d23
Merge pull request #92442 from pkowal1982/sprite_frames
Select text in SpriteFramesEditor spin boxes on focus
2024-05-28 17:48:45 +02:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
Saracen 846bafd47f Changes the scene reimport function to handle some crash edge cases:
* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 -07:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde e408c77f57
Merge pull request #92470 from timothyqiu/drop-error
Fix error when dropping image onto the scene dock
2024-05-28 16:13:35 +02:00
Rémi Verschelde b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde 7d772e713c
Merge pull request #92389 from ckaiser/light-mode-profiler
Fix profiler seek line color in light modes, update on theme change
2024-05-28 15:49:51 +02:00
Rémi Verschelde 8630439111
Merge pull request #92351 from ajreckof/fix-crash-on-dictionary-return-to-default-in-C#
Fix crash on dictionary initialization after return to default in C#.
2024-05-28 15:49:30 +02:00
Rémi Verschelde f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde 25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Rémi Verschelde ca708b5706
Merge pull request #92026 from Repiteo/scons/web-fixes
SCons: Minor fixes/adjustments for web compilation
2024-05-28 15:48:49 +02:00
Rémi Verschelde b0ba8ac0e2
Merge pull request #91622 from Daylily-Zeleen/daylily-zeleen/limit_icon_size_in_EditorDebuggerTree
Limit icon size in `EditorDebuggerTree`.
2024-05-28 15:48:37 +02:00
Rémi Verschelde f7b9cdcef2
Merge pull request #90849 from AThousandShips/tile_edit_fix
[Editor] Fix crash when editing TileMap
2024-05-28 15:48:30 +02:00
Rémi Verschelde f9dc62b265
Merge pull request #89806 from timothyqiu/smart-undo
Disable shader editor's undo/redo menu items when they do nothing
2024-05-28 15:48:20 +02:00
Haoyu Qiu 8a17acf35c Fix error when dropping image onto the scene dock 2024-05-28 18:57:04 +08:00
Saracen 596026a1ee Disallows selection of ownerless nodes:
Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
carsonzhu 989056b85e make signal connections dialog method picker respect bind/unbind 2024-05-28 17:10:34 +08:00
Paweł 18243c5b7a Select text in SpriteFramesEditor spin boxes on focus 2024-05-27 21:50:15 +02:00
A Thousand Ships f9901761be
[Editor] Fix crash when editing TileMap 2024-05-27 15:22:37 +02:00
A Thousand Ships 4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
kobewi d927d41f89 Optimize usage of position icon in 2D editor 2024-05-26 20:08:59 +02:00
Christian Kaiser cd43627078 Fix profiler seek line color in light modes, update on theme change 2024-05-26 14:27:52 -03:00
Gilles Roudière 85eac45513 Display custom data name instead of indices in TileData inspector 2024-05-25 17:21:31 +02:00
ajreckof f764c5336a Fix crash on dictionary initialization after return to default in C#. 2024-05-25 11:12:10 +02:00
kobewi b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
Daylily-Zeleen b941459719 Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
Thaddeus Crews 5d265e9a7e
SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
Rémi Verschelde bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde 4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde 0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Hugo Locurcio 60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
ajreckof 32e29cc24b Fix bounding box glitch 2024-05-23 11:18:59 +02:00
Rémi Verschelde b947c53ddc
Merge pull request #92253 from KoBeWi/hash_zeroth
Fix scene hash not updated when scene is empty
2024-05-23 08:59:26 +02:00
Rémi Verschelde 782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
Michael Alexsander e1798f4278
Fix unchecking theme overrides not creating an undo action 2024-05-22 21:24:31 -03:00
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
kobewi d276e8ba0b Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
Rémi Verschelde 408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔
Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde 4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde 381ce56f8a
Merge pull request #90770 from kitbdev/show-version
Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
lmyers421 dfc9976c6f
Increase width of project settings window
Fixes #91009.
2024-05-22 08:41:39 +02:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
kobewi e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Rémi Verschelde 03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
ajreckof 0e8abb5132 Fix array variable with@export_multiline not registering changes. 2024-05-21 22:57:32 +02:00
Lyuma c433754d34 fbx: change import option defaults
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
Lyuma ef486db569 Support Import As Skeleton Bones on glTF and AnimationLibrary import 2024-05-21 03:19:35 -07:00
kobewi 6559bb68e6 Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
Rémi Verschelde aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde 9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
Rémi Verschelde c0eb347946
Merge pull request #91557 from AThousandShips/dotnet_doc_fix
[C#] Unexpose `GodotSharp`
2024-05-21 11:22:40 +02:00
Haoyu Qiu 09feef3572 Don't traslate preview in node batch rename dialog 2024-05-21 15:55:06 +08:00
aaronp64 f81e0fcbf4 Improve memory usage for image import and PortableCompressedTexture2D
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format.  When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.

This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps.  This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running.  Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.

This helps with #92084, but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
kobewi e70ca3bf5a Fix tile polygon grid not covering whole tile 2024-05-20 20:16:06 +02:00
Rémi Verschelde 40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde b44e9b0ce4
Merge pull request #92136 from Maran23/editor-feature-profile-improvements
Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited
2024-05-20 17:07:02 +02:00
Rémi Verschelde 15a888712d
Merge pull request #92116 from RadiantUwU/new_audio_icons
Change the AudioStreamPlayer icons to be clearer.
2024-05-20 17:06:58 +02:00
Rémi Verschelde fc9a8d1e91
Merge pull request #92108 from KoBeWi/stash_focus_for_later
Disable follow focus while updating inspector
2024-05-20 17:06:48 +02:00
Rémi Verschelde 45f6aaeb10
Merge pull request #91887 from minionprocyk/master
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Rémi Verschelde b5f8f103aa
Merge pull request #91291 from m4gr3d/fix_unreachable_export_button_android_editor
Fix export dialog sizing issue on small devices
2024-05-20 17:06:34 +02:00
Marius Hanl 7008111a3f Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited 2024-05-20 11:32:41 +02:00
Haoyu Qiu becc98162e Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
Christian Kaiser 6c62392fb0 Fixed log rebuilding crashing when there's no messages 2024-05-19 14:55:43 -03:00
Radiant b20d7afa53 Change the AudioStreamPlayer icons to be more clear.
Co-authored-by: mieldepoche <mieldepoche@users.noreply.github.com>
2024-05-19 19:32:52 +03:00
Haoyu Qiu e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00