Fix tile polygon grid not covering whole tile

This commit is contained in:
kobewi 2024-05-20 20:13:12 +02:00
parent 40b4130c93
commit e70ca3bf5a

View file

@ -144,7 +144,8 @@ void GenericTilePolygonEditor::_base_control_draw() {
}
// Draw tile-related things.
Size2 tile_size = tile_set->get_tile_size();
const Size2 base_tile_size = tile_set->get_tile_size();
const Size2 tile_size = background_region.size;
Transform2D xform;
xform.set_origin(base_control->get_size() / 2 + panning);
@ -170,12 +171,16 @@ void GenericTilePolygonEditor::_base_control_draw() {
// Draw grid.
if (current_snap_option == SNAP_GRID) {
Vector2 spacing = tile_size / snap_subdivision->get_value();
Vector2 spacing = base_tile_size / snap_subdivision->get_value();
Vector2 offset = -tile_size / 2;
int w = snap_subdivision->get_value() * (tile_size / base_tile_size).x;
int h = snap_subdivision->get_value() * (tile_size / base_tile_size).y;
for (int i = 1; i < snap_subdivision->get_value(); i++) {
base_control->draw_line(Vector2(spacing.x * i, 0) + offset, Vector2(spacing.x * i, tile_size.y) + offset, Color(1, 1, 1, 0.33));
base_control->draw_line(Vector2(0, spacing.y * i) + offset, Vector2(tile_size.x, spacing.y * i) + offset, Color(1, 1, 1, 0.33));
for (int y = 1; y < h; y++) {
for (int x = 1; x < w; x++) {
base_control->draw_line(Vector2(spacing.x * x, 0) + offset, Vector2(spacing.x * x, tile_size.y) + offset, Color(1, 1, 1, 0.33));
base_control->draw_line(Vector2(0, spacing.y * y) + offset, Vector2(tile_size.x, spacing.y * y) + offset, Color(1, 1, 1, 0.33));
}
}
}