Create AudioStreamPlayer when dropping AudioStream

- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
This commit is contained in:
Haoyu Qiu 2024-05-16 10:13:46 +08:00
parent daa81bbb7d
commit e5c321448e
7 changed files with 472 additions and 223 deletions

View file

@ -1368,23 +1368,36 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
}
bool scene_drop = true;
bool audio_drop = true;
for (int i = 0; i < files.size(); i++) {
String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
if (ftype != "PackedScene") {
scene_drop = false;
break;
}
if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
audio_drop = false;
}
}
if (scene_drop) {
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
} else {
if (files.size() > 1) {
return false;
}
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
if (audio_drop) {
if (files.size() > 1) {
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
} else {
tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
}
return true;
}
if (files.size() > 1) {
return false;
}
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}

View file

@ -46,10 +46,12 @@
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/touch_screen_button.h"
#include "scene/gui/base_button.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/separator.h"
@ -966,7 +968,7 @@ void CanvasItemEditor::_add_node_pressed(int p_result) {
}
}
void CanvasItemEditor::_node_created(Node *p_node) {
void CanvasItemEditor::_adjust_new_node_position(Node *p_node) {
if (node_create_position == Point2()) {
return;
}
@ -5161,7 +5163,7 @@ CanvasItemEditor::CanvasItemEditor() {
editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
editor_selection->connect("selection_changed", callable_mp(this, &CanvasItemEditor::_selection_changed));
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_adjust_new_node_position));
SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
// Add some margin to the sides for better esthetics.
@ -5697,15 +5699,15 @@ CanvasItemEditorPlugin::~CanvasItemEditorPlugin() {
}
void CanvasItemEditorViewport::_on_mouse_exit() {
if (!selector->is_visible()) {
if (!texture_node_type_selector->is_visible()) {
_remove_preview();
}
}
void CanvasItemEditorViewport::_on_select_type(Object *selected) {
void CanvasItemEditorViewport::_on_select_texture_node_type(Object *selected) {
CheckBox *check = Object::cast_to<CheckBox>(selected);
String type = check->get_text();
selector->set_title(vformat(TTR("Add %s"), type));
texture_node_type_selector->set_title(vformat(TTR("Add %s"), type));
label->set_text(vformat(TTR("Adding %s..."), type));
}
@ -5717,7 +5719,7 @@ void CanvasItemEditorViewport::_on_change_type_confirmed() {
CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button());
default_texture_node_type = check->get_text();
_perform_drop_data();
selector->hide();
texture_node_type_selector->hide();
}
void CanvasItemEditorViewport::_on_change_type_closed() {
@ -5728,35 +5730,35 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
Ref<Resource> res = ResourceLoader::load(files[i]);
ERR_FAIL_COND(res.is_null());
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
if (texture != nullptr || scene != nullptr) {
String desc = TTR("Drag and drop to add as sibling of selected node (except when root is selected).") +
"\n" + TTR("Hold Shift when dropping to add as child of selected node.") +
"\n" + TTR("Hold Alt when dropping to add as child of root node.");
ERR_CONTINUE(res.is_null());
if (texture != nullptr) {
Sprite2D *sprite = memnew(Sprite2D);
sprite->set_texture(texture);
sprite->set_modulate(Color(1, 1, 1, 0.7f));
preview_node->add_child(sprite);
label->show();
label_desc->show();
desc += "\n" + TTR("Hold Alt + Shift when dropping to add as a different node type.");
label_desc->set_text(desc);
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
label_desc->show();
label_desc->set_text(desc);
}
}
Ref<Texture2D> texture = res;
if (texture.is_valid()) {
Sprite2D *sprite = memnew(Sprite2D);
sprite->set_texture(texture);
sprite->set_modulate(Color(1, 1, 1, 0.7f));
preview_node->add_child(sprite);
add_preview = true;
}
Ref<PackedScene> scene = res;
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
preview_node->add_child(instance);
}
add_preview = true;
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
Sprite2D *sprite = memnew(Sprite2D);
sprite->set_texture(get_editor_theme_icon(SNAME("AudioStreamPlayer2D")));
sprite->set_modulate(Color(1, 1, 1, 0.7f));
sprite->set_position(Vector2(0, -sprite->get_texture()->get_size().height) * EDSCALE);
preview_node->add_child(sprite);
add_preview = true;
}
}
if (add_preview) {
@ -5797,44 +5799,46 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
return false;
}
void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
void CanvasItemEditorViewport::_create_texture_node(Node *p_parent, Node *p_child, const String &p_path, const Point2 &p_point) {
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
child->set_name(Node::adjust_name_casing(name));
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
p_child->set_name(node_name);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
Ref<Texture2D> texture = ResourceCache::get_ref(path);
Ref<Texture2D> texture = ResourceCache::get_ref(p_path);
if (parent) {
undo_redo->add_do_method(parent, "add_child", child, true);
undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(parent, "remove_child", child);
if (p_parent) {
undo_redo->add_do_method(p_parent, "add_child", p_child, true);
undo_redo->add_do_method(p_child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(p_child);
undo_redo->add_undo_method(p_parent, "remove_child", p_child);
} else { // If no parent is selected, set as root node of the scene.
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(child);
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", p_child);
undo_redo->add_do_method(p_child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(p_child);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
if (parent) {
String new_name = parent->validate_child_name(child);
if (p_parent) {
String new_name = p_parent->validate_child_name(p_child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_child->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
}
if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) {
undo_redo->add_do_property(child, "texture_normal", texture);
if (Object::cast_to<TouchScreenButton>(p_child) || Object::cast_to<TextureButton>(p_child)) {
undo_redo->add_do_property(p_child, "texture_normal", texture);
} else {
undo_redo->add_do_property(child, "texture", texture);
undo_redo->add_do_property(p_child, "texture", texture);
}
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
if (Object::cast_to<Control>(p_child)) {
Size2 texture_size = texture->get_size();
undo_redo->add_do_property(child, "size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
undo_redo->add_do_property(p_child, "size", texture_size);
} else if (Object::cast_to<Polygon2D>(p_child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
Vector2(0, 0),
@ -5842,7 +5846,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Vector2(texture_size.width, texture_size.height),
Vector2(0, texture_size.height)
};
undo_redo->add_do_property(child, "polygon", list);
undo_redo->add_do_property(p_child, "polygon", list);
}
// Compute the global position
@ -5850,21 +5854,68 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Point2 target_position = xform.affine_inverse().xform(p_point);
// Adjust position for Control and TouchScreenButton
if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) {
if (Object::cast_to<Control>(p_child) || Object::cast_to<TouchScreenButton>(p_child)) {
target_position -= texture->get_size() / 2;
}
// there's nothing to be used as source position so snapping will work as absolute if enabled
// There's nothing to be used as source position, so snapping will work as absolute if enabled.
target_position = canvas_item_editor->snap_point(target_position);
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent);
Point2 local_target_pos = parent_ci ? parent_ci->get_global_transform().affine_inverse().xform(target_position) : target_position;
undo_redo->add_do_method(p_child, "set_position", local_target_pos);
}
void CanvasItemEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
AudioStreamPlayer2D *child = memnew(AudioStreamPlayer2D);
child->set_stream(ResourceCache::get_ref(p_path));
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
child->set_name(node_name);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (p_parent) {
undo_redo->add_do_method(p_parent, "add_child", child, true);
undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(p_parent, "remove_child", child);
} else { // If no parent is selected, set as root node of the scene.
undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(child);
undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
if (p_parent) {
String new_name = p_parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), child->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
}
// Compute the global position
Transform2D xform = canvas_item_editor->get_canvas_transform();
Point2 target_position = xform.affine_inverse().xform(p_point);
// There's nothing to be used as source position, so snapping will work as absolute if enabled.
target_position = canvas_item_editor->snap_point(target_position);
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent);
Point2 local_target_pos = parent_ci ? parent_ci->get_global_transform().affine_inverse().xform(target_position) : target_position;
undo_redo->add_do_method(child, "set_position", local_target_pos);
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
undo_redo->add_do_method(editor_selection, "add_node", child);
}
bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
Ref<PackedScene> sdata = ResourceLoader::load(path);
bool CanvasItemEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
Ref<PackedScene> sdata = ResourceLoader::load(p_path);
if (!sdata.is_valid()) { // invalid scene
return false;
}
@ -5883,27 +5934,27 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
}
}
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), path, new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(p_parent), p_path, new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)) + "/" + new_name));
CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
if (instance_ci) {
Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point);
target_pos = canvas_item_editor->snap_point(target_pos);
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_parent);
if (parent_ci) {
target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos);
}
@ -5922,12 +5973,8 @@ void CanvasItemEditorViewport::_perform_drop_data() {
_remove_preview();
if (!target_node) {
// Without root dropping multiple files is not allowed
if (selected_files.size() > 1) {
accept->set_text(TTR("Cannot instantiate multiple nodes without root."));
accept->popup_centered();
return;
}
// Should already be handled by `can_drop_data`.
ERR_FAIL_COND_MSG(selected_files.size() > 1, "Can't instantiate multiple nodes without root.");
const String &path = selected_files[0];
Ref<Resource> res = ResourceLoader::load(path);
@ -5973,9 +6020,14 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Ref<Texture2D> texture = res;
if (texture.is_valid()) {
Node *child = Object::cast_to<Node>(ClassDB::instantiate(default_texture_node_type));
_create_nodes(target_node, child, path, drop_pos);
_create_texture_node(target_node, child, path, drop_pos);
undo_redo->add_do_method(editor_selection, "add_node", child);
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
_create_audio_node(target_node, path, drop_pos);
}
}
undo_redo->commit_action();
@ -5994,71 +6046,108 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
}
Vector<String> files = d["files"];
bool can_instantiate = false;
bool is_cyclical_dep = false;
String error_file;
// Check if at least one of the dragged files is a texture or scene.
for (int i = 0; i < files.size(); i++) {
bool is_scene = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "PackedScene");
bool is_texture = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Texture2D");
if (is_scene || is_texture) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scn = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
memdelete(instantiated_scene);
can_instantiate = false;
is_cyclical_dep = true;
error_file = files[i].get_file();
break;
}
memdelete(instantiated_scene);
}
can_instantiate = true;
}
}
if (is_cyclical_dep) {
canvas_item_editor->message = vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file));
const Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
if (!edited_scene && files.size() > 1) {
canvas_item_editor->message = TTR("Can't instantiate multiple nodes without root.");
canvas_item_editor->update_viewport();
return false;
}
if (can_instantiate) {
if (!preview_node->get_parent()) { // create preview only once
_create_preview(files);
}
ERR_FAIL_COND_V(preview_node->get_child_count() == 0, false);
Transform2D trans = canvas_item_editor->get_canvas_transform();
preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x);
String scene_file_path = preview_node->get_child(0)->get_scene_file_path();
if (scene_file_path.is_empty() || preview_node->get_tree()->get_edited_scene_root()) {
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
#define FORMAT(value) (TS->format_number(String::num(value, snap_step_decimals)))
Vector2 preview_node_pos = preview_node->get_global_position();
canvas_item_editor->message = TTR("Instantiating:") + " (" + FORMAT(preview_node_pos.x) + ", " + FORMAT(preview_node_pos.y) + ") px";
label->set_text(vformat(TTR("Adding %s..."), default_texture_node_type));
} else {
canvas_item_editor->message = TTR("Creating inherited scene from: ") + scene_file_path;
enum {
SCENE = 1 << 0,
TEXTURE = 1 << 1,
AUDIO = 1 << 2,
};
int instantiate_type = 0;
for (const String &path : files) {
const String &res_type = ResourceLoader::get_resource_type(path);
String error_message;
if (ClassDB::is_parent_class(res_type, "PackedScene")) {
Ref<PackedScene> scn = ResourceLoader::load(path);
ERR_CONTINUE(scn.is_null());
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
error_message = vformat(TTR("Circular dependency found at %s."), path.get_file());
}
memdelete(instantiated_scene);
instantiate_type |= SCENE;
}
if (ClassDB::is_parent_class(res_type, "Texture2D")) {
instantiate_type |= TEXTURE;
}
if (ClassDB::is_parent_class(res_type, "AudioStream")) {
instantiate_type |= AUDIO;
}
canvas_item_editor->update_viewport();
if (!error_message.is_empty()) {
// TRANSLATORS: The placeholder is the error message.
canvas_item_editor->message = vformat(TTR("Can't instantiate: %s"), error_message);
canvas_item_editor->update_viewport();
return false;
}
}
return can_instantiate;
if (instantiate_type == 0) {
return false;
}
if (!preview_node->get_parent()) { // create preview only once
_create_preview(files);
}
ERR_FAIL_COND_V(preview_node->get_child_count() == 0, false);
const Transform2D trans = canvas_item_editor->get_canvas_transform();
preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x);
if (!edited_scene && instantiate_type & SCENE) {
String scene_file_path = preview_node->get_child(0)->get_scene_file_path();
// TRANSLATORS: The placeholder is the file path of the scene being instantiated.
canvas_item_editor->message = vformat(TTR("Creating inherited scene from: %s"), scene_file_path);
} else {
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
#define FORMAT(value) (TS->format_number(String::num(value, snap_step_decimals)))
Vector2 preview_node_pos = preview_node->get_global_position();
canvas_item_editor->message = TTR("Instantiating: ") + "(" + FORMAT(preview_node_pos.x) + ", " + FORMAT(preview_node_pos.y) + ") px";
}
canvas_item_editor->update_viewport();
if (instantiate_type & TEXTURE && instantiate_type & AUDIO) {
// TRANSLATORS: The placeholders are the types of nodes being instantiated.
label->set_text(vformat(TTR("Adding %s and %s..."), default_texture_node_type, "AudioStreamPlayer2D"));
} else {
String node_type;
if (instantiate_type & TEXTURE) {
node_type = default_texture_node_type;
} else if (instantiate_type & AUDIO) {
node_type = "AudioStreamPlayer2D";
}
if (!node_type.is_empty()) {
// TRANSLATORS: The placeholder is the type of node being instantiated.
label->set_text(vformat(TTR("Adding %s..."), node_type));
}
}
label->set_visible(instantiate_type & ~SCENE);
String desc = TTR("Drag and drop to add as sibling of selected node (except when root is selected).") +
"\n" + TTR("Hold Shift when dropping to add as child of selected node.") +
"\n" + TTR("Hold Alt when dropping to add as child of root node.");
if (instantiate_type & TEXTURE) {
desc += "\n" + TTR("Hold Alt + Shift when dropping to add as different node type.");
}
label_desc->set_text(desc);
label_desc->show();
return true;
}
void CanvasItemEditorViewport::_show_resource_type_selector() {
void CanvasItemEditorViewport::_show_texture_node_type_selector() {
_remove_preview();
List<BaseButton *> btn_list;
button_group->get_buttons(&btn_list);
@ -6067,18 +6156,17 @@ void CanvasItemEditorViewport::_show_resource_type_selector() {
CheckBox *check = Object::cast_to<CheckBox>(btn);
check->set_pressed(check->get_text() == default_texture_node_type);
}
selector->set_title(vformat(TTR("Add %s"), default_texture_node_type));
selector->popup_centered();
texture_node_type_selector->set_title(vformat(TTR("Add %s"), default_texture_node_type));
texture_node_type_selector->popup_centered();
}
bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
bool CanvasItemEditorViewport::_is_any_texture_selected() const {
for (int i = 0; i < selected_files.size(); ++i) {
if (ResourceLoader::load(selected_files[i])->get_class() != "PackedScene") {
return false;
if (ClassDB::is_parent_class(ResourceLoader::get_resource_type(selected_files[i]), "Texture2D")) {
return true;
}
}
return true;
return false;
}
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
@ -6115,8 +6203,8 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
drop_pos = p_point;
if (is_alt && is_shift && !_only_packed_scenes_selected()) {
_show_resource_type_selector();
if (is_alt && is_shift && _is_any_texture_selected()) {
_show_texture_node_type_selector();
} else {
_perform_drop_data();
}
@ -6176,19 +6264,19 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it
accept = memnew(AcceptDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(accept);
selector = memnew(AcceptDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(selector);
selector->set_title(TTR("Change Default Type"));
selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed));
selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed));
texture_node_type_selector = memnew(AcceptDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(texture_node_type_selector);
texture_node_type_selector->set_title(TTR("Change Default Type"));
texture_node_type_selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed));
texture_node_type_selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed));
VBoxContainer *vbc = memnew(VBoxContainer);
selector->add_child(vbc);
texture_node_type_selector->add_child(vbc);
vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vbc->set_custom_minimum_size(Size2(240, 260) * EDSCALE);
btn_group = memnew(VBoxContainer);
VBoxContainer *btn_group = memnew(VBoxContainer);
vbc->add_child(btn_group);
btn_group->set_h_size_flags(SIZE_EXPAND_FILL);
@ -6197,7 +6285,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it
CheckBox *check = memnew(CheckBox);
btn_group->add_child(check);
check->set_text(texture_node_types[i]);
check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type).bind(check));
check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_texture_node_type).bind(check));
check->set_button_group(button_group);
}

View file

@ -32,10 +32,11 @@
#define CANVAS_ITEM_EDITOR_PLUGIN_H
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/base_button.h"
#include "scene/gui/box_container.h"
class AcceptDialog;
class Button;
class ButtonGroup;
class CanvasItemEditorViewport;
class ConfirmationDialog;
class EditorData;
@ -409,7 +410,7 @@ private:
void _selection_result_pressed(int);
void _selection_menu_hide();
void _add_node_pressed(int p_result);
void _node_created(Node *p_node);
void _adjust_new_node_position(Node *p_node);
void _reset_create_position();
void _update_editor_settings();
bool _is_grid_visible() const;
@ -634,15 +635,13 @@ class CanvasItemEditorViewport : public Control {
CanvasItemEditor *canvas_item_editor = nullptr;
Control *preview_node = nullptr;
AcceptDialog *accept = nullptr;
AcceptDialog *selector = nullptr;
Label *selector_label = nullptr;
AcceptDialog *texture_node_type_selector = nullptr;
Label *label = nullptr;
Label *label_desc = nullptr;
VBoxContainer *btn_group = nullptr;
Ref<ButtonGroup> button_group;
void _on_mouse_exit();
void _on_select_type(Object *selected);
void _on_select_texture_node_type(Object *selected);
void _on_change_type_confirmed();
void _on_change_type_closed();
@ -650,11 +649,12 @@ class CanvasItemEditorViewport : public Control {
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
bool _only_packed_scenes_selected() const;
void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
bool _is_any_texture_selected() const;
void _create_texture_node(Node *p_parent, Node *p_child, const String &p_path, const Point2 &p_point);
void _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point);
bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point);
void _perform_drop_data();
void _show_resource_type_selector();
void _show_texture_node_type_selector();
void _update_theme();
protected:

View file

@ -78,12 +78,14 @@
#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
@ -4192,27 +4194,37 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
Ref<Resource> res = ResourceLoader::load(files[i]);
for (const String &path : files) {
Ref<Resource> res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
if (mesh != nullptr || scene != nullptr) {
if (mesh != nullptr) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
preview_node->add_child(mesh_instance);
} else {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
instance = _sanitize_preview_node(instance);
preview_node->add_child(instance);
}
}
Ref<PackedScene> scene = res;
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
instance = _sanitize_preview_node(instance);
preview_node->add_child(instance);
}
add_preview = true;
}
Ref<Mesh> mesh = res;
if (mesh.is_valid()) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
preview_node->add_child(mesh_instance);
add_preview = true;
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
Sprite3D *sprite = memnew(Sprite3D);
sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer")));
sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
sprite->set_pixel_size(0.005);
preview_node->add_child(sprite);
add_preview = true;
}
}
if (add_preview) {
EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
@ -4346,12 +4358,12 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc
return false;
}
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
Ref<Resource> res = ResourceLoader::load(path);
bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(res.is_null(), false);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
Ref<PackedScene> scene = res;
Ref<Mesh> mesh = res;
Node *instantiated_scene = nullptr;
@ -4361,8 +4373,10 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
mesh_instance->set_mesh(mesh);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
String name = path.get_file().get_basename();
mesh_instance->set_name(Node::adjust_name_casing(name));
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
mesh_instance->set_name(node_name);
}
instantiated_scene = mesh_instance;
} else {
@ -4386,25 +4400,25 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
}
if (scene != nullptr) {
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
Transform3D parent_tf;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
if (parent_node3d) {
parent_tf = parent_node3d->get_global_gizmo_transform();
}
@ -4419,6 +4433,46 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
return true;
}
bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
Ref<AudioStream> audio = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(audio.is_null(), false);
AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D);
audio_player->set_stream(audio);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
audio_player->set_name(node_name);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(p_parent, "add_child", audio_player, true);
undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(audio_player);
undo_redo->add_undo_method(p_parent, "remove_child", audio_player);
undo_redo->add_do_method(editor_selection, "add_node", audio_player);
const String new_name = p_parent->validate_child_name(audio_player);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
Transform3D parent_tf;
Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
if (parent_node3d) {
parent_tf = parent_node3d->get_global_gizmo_transform();
}
Transform3D new_tf = audio_player->get_transform();
new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position());
new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
undo_redo->add_do_method(audio_player, "set_transform", new_tf);
return true;
}
void Node3DEditorViewport::_perform_drop_data() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (spatial_editor->get_preview_material_target().is_valid()) {
@ -4453,11 +4507,18 @@ void Node3DEditorViewport::_perform_drop_data() {
if (res.is_null()) {
continue;
}
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
if (mesh != nullptr || scene != nullptr) {
bool success = _create_instance(target_node, path, drop_pos);
if (!success) {
Ref<PackedScene> scene = res;
Ref<Mesh> mesh = res;
if (mesh.is_valid() || scene.is_valid()) {
if (!_create_instance(target_node, path, drop_pos)) {
error_files.push_back(path.get_file());
}
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
if (!_create_audio_node(target_node, path, drop_pos)) {
error_files.push_back(path.get_file());
}
}
@ -4488,12 +4549,14 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
bool is_other_valid = false;
// Check if at least one of the dragged files is a mesh, material, texture or scene.
for (int i = 0; i < files.size(); i++) {
bool is_scene = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "PackedScene");
bool is_mesh = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Mesh");
bool is_material = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Material");
bool is_texture = ClassDB::is_parent_class(ResourceLoader::get_resource_type(files[i]), "Texture");
const String &res_type = ResourceLoader::get_resource_type(files[i]);
bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene");
bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh");
bool is_material = ClassDB::is_parent_class(res_type, "Material");
bool is_texture = ClassDB::is_parent_class(res_type, "Texture");
bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream");
if (is_mesh || is_scene || is_material || is_texture) {
if (is_mesh || is_scene || is_material || is_texture || is_audio) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
@ -4502,6 +4565,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
Ref<AudioStream> audio = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
@ -4537,6 +4601,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
spatial_editor->set_preview_material(new_mat);
is_other_valid = true;
continue;
} else if (!is_other_valid && audio.is_valid()) {
is_other_valid = true;
} else {
continue;
}

View file

@ -443,7 +443,8 @@ private:
void _reset_preview_material() const;
void _remove_preview_material();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point);
bool _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point);
void _perform_drop_data();
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);

View file

@ -56,6 +56,7 @@
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/animation/animation_tree.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/check_box.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
@ -254,8 +255,8 @@ void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_pa
_perform_instantiate_scenes(p_files, parent, -1);
}
void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
ERR_FAIL_NULL(parent);
void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos) {
ERR_FAIL_NULL(p_parent);
Vector<Node *> instances;
@ -302,25 +303,25 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Instantiate Scene(s)"));
undo_redo->create_action_for_history(TTRN("Instantiate Scene", "Instantiate Scenes", instances.size()), editor_data->get_current_edited_scene_history_id());
undo_redo->add_do_method(editor_selection, "clear");
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
undo_redo->add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
undo_redo->add_do_method(p_parent, "move_child", instantiated_scene, p_pos + i);
}
undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "clear");
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(parent), p_files[i], new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(new_name)));
undo_redo->add_do_method(ed, "live_debug_instantiate_node", edited_scene->get_path_to(p_parent), p_files[i], new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
}
undo_redo->commit_action();
@ -330,6 +331,75 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
}
}
void SceneTreeDock::_perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos) {
ERR_FAIL_NULL(p_parent);
StringName node_type = "AudioStreamPlayer";
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (Object::cast_to<Node2D>(p_parent)) {
node_type = "AudioStreamPlayer2D";
} else if (Object::cast_to<Node3D>(p_parent)) {
node_type = "AudioStreamPlayer3D";
}
}
Vector<Node *> nodes;
bool error = false;
for (const String &path : p_files) {
Ref<AudioStream> stream = ResourceLoader::load(path);
if (stream.is_null()) {
current_option = -1;
accept->set_text(vformat(TTR("Error loading audio stream from %s"), path));
accept->popup_centered();
error = true;
break;
}
Node *player = Object::cast_to<Node>(ClassDB::instantiate(node_type));
player->set("stream", stream);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
const String &node_name = Node::adjust_name_casing(path.get_file().get_basename());
if (!node_name.is_empty()) {
player->set_name(node_name);
}
nodes.push_back(player);
}
if (error) {
for (Node *node : nodes) {
memdelete(node);
}
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action_for_history(TTRN("Create AudioStreamPlayer", "Create AudioStreamPlayers", nodes.size()), editor_data->get_current_edited_scene_history_id());
undo_redo->add_do_method(editor_selection, "clear");
for (int i = 0; i < nodes.size(); i++) {
Node *node = nodes[i];
undo_redo->add_do_method(p_parent, "add_child", node, true);
if (p_pos >= 0) {
undo_redo->add_do_method(p_parent, "move_child", node, p_pos + i);
}
undo_redo->add_do_method(node, "set_owner", edited_scene);
undo_redo->add_do_method(editor_selection, "add_node", node);
undo_redo->add_do_reference(node);
undo_redo->add_undo_method(p_parent, "remove_child", node);
String new_name = p_parent->validate_child_name(node);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), node->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
}
undo_redo->commit_action();
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
// `move_child` + `get_index` doesn't really work for internal nodes.
ERR_FAIL_COND_MSG(base->get_internal_mode() != INTERNAL_MODE_DISABLED, "Trying to replace internal node, this is not supported.");
@ -3196,15 +3266,13 @@ void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type) {
Node *node = get_node(p_to);
ERR_FAIL_NULL(node);
ERR_FAIL_COND(p_files.is_empty());
if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) {
// Dropped PackedScene, instance it.
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
_perform_instantiate_scenes(p_files, node, to_pos);
} else {
const String &res_path = p_files[0];
StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
const String &res_path = p_files[0];
const StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
// Dropping as property when possible.
if (p_type == 0 && p_files.size() == 1) {
List<String> valid_properties;
List<PropertyInfo> pinfo;
@ -3238,9 +3306,21 @@ void SceneTreeDock::_files_dropped(const Vector<String> &p_files, NodePath p_to,
menu_properties->reset_size();
menu_properties->set_position(get_screen_position() + get_local_mouse_position());
menu_properties->popup();
} else if (!valid_properties.is_empty()) {
_perform_property_drop(node, valid_properties.front()->get(), ResourceLoader::load(res_path));
return;
}
if (!valid_properties.is_empty()) {
_perform_property_drop(node, valid_properties.front()->get(), ResourceLoader::load(res_path));
return;
}
}
// Either instantiate scenes or create AudioStreamPlayers.
int to_pos = -1;
_normalize_drop(node, to_pos, p_type);
if (res_type == "PackedScene") {
_perform_instantiate_scenes(p_files, node, to_pos);
} else {
_perform_create_audio_stream_players(p_files, node, to_pos);
}
}

View file

@ -272,7 +272,8 @@ class SceneTreeDock : public VBoxContainer {
void _filter_option_selected(int option);
void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true);
void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
void _perform_instantiate_scenes(const Vector<String> &p_files, Node *p_parent, int p_pos);
void _perform_create_audio_stream_players(const Vector<String> &p_files, Node *p_parent, int p_pos);
void _replace_with_branch_scene(const String &p_file, Node *base);
void _remote_tree_selected();