godot/editor
Hugo Locurcio 60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
..
debugger [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
export Fix export dialog sizing issue on small devices 2024-05-18 11:27:50 -07:00
gui Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
icons Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
import Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones 2024-05-23 08:59:13 +02:00
plugins Prevent label width from flickering rapidly in editor frametime panel 2024-05-23 20:50:25 +02:00
project_manager Merge pull request #90770 from kitbdev/show-version 2024-05-22 09:26:47 +02:00
themes Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
translations
action_map_editor.cpp Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
action_map_editor.h Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
animation_bezier_editor.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_bezier_editor.h
animation_track_editor.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
animation_track_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
code_editor.h
connections_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
connections_dialog.h
create_dialog.cpp Improve performance of the 'Create New Node' dialog 2024-05-15 20:50:13 +02:00
create_dialog.h Improve performance of the 'Create New Node' dialog 2024-05-15 20:50:13 +02:00
dependency_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
dependency_editor.h
directory_create_dialog.cpp
directory_create_dialog.h
doc_tools.cpp Merge pull request #91557 from AThousandShips/dotnet_doc_fix 2024-05-21 11:22:40 +02:00
doc_tools.h Generate docs from GDExtensions using --gdextension-docs with --doctool 2024-05-07 11:45:17 -05:00
editor_about.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_about.h
editor_asset_installer.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_audio_buses.h
editor_autoload_settings.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_autoload_settings.h
editor_build_profile.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_build_profile.h
editor_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
editor_command_palette.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_command_palette.h
editor_data.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_data.h
editor_dock_manager.cpp Merge pull request #91939 from AThousandShips/pressed_sname 2024-05-14 18:10:05 +02:00
editor_dock_manager.h
editor_feature_profile.cpp Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited 2024-05-20 11:32:41 +02:00
editor_feature_profile.h Editor Feature Profile: Only rebuild selected TreeItem and all children when a property is edited 2024-05-20 11:32:41 +02:00
editor_file_system.cpp Skip unnecessary updates to scene groups and scripts 2024-05-15 16:48:01 +02:00
editor_file_system.h Skip unnecessary updates to scene groups and scripts 2024-05-15 16:48:01 +02:00
editor_folding.cpp
editor_folding.h
editor_help.cpp Merge pull request #90716 from dalexeev/gds-fix-export-annotation-issues 2024-05-19 11:21:00 +02:00
editor_help.h Editor: Fix categories and tooltips in TileSet editor 2024-05-14 10:23:14 +03:00
editor_help_search.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_help_search.h
editor_inspector.cpp Disable follow focus while updating inspector 2024-05-19 12:44:30 +02:00
editor_inspector.h Editor: Fix categories and tooltips in TileSet editor 2024-05-14 10:23:14 +03:00
editor_interface.cpp
editor_interface.h
editor_layouts_dialog.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_layouts_dialog.h
editor_locale_dialog.cpp
editor_locale_dialog.h
editor_log.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_log.h
editor_native_shader_source_visualizer.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_native_shader_source_visualizer.h
editor_node.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
editor_node.h Remove error messages caused by Save on Focus feature 2024-05-08 13:42:45 +03:00
editor_paths.cpp
editor_paths.h
editor_properties.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_properties.h
editor_properties_array_dict.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_properties_array_dict.h
editor_properties_vector.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_properties_vector.h
editor_property_name_processor.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
editor_property_name_processor.h
editor_quick_open.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_quick_open.h
editor_resource_picker.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run.cpp
editor_run.h
editor_run_native.cpp Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
editor_run_native.h
editor_script.cpp
editor_script.h
editor_sectioned_inspector.cpp [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00
editor_sectioned_inspector.h
editor_settings.cpp [Editor] Add editor setting to control "disable_embedded_bitmaps" property of the editor fonts. 2024-05-14 09:26:22 +03:00
editor_settings.h
editor_settings_dialog.cpp Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
editor_settings_dialog.h Disable Clear All button when not filtering in Editor Settings 2024-05-19 19:29:48 +08:00
editor_string_names.cpp
editor_string_names.h
editor_translation.cpp Improve string extraction of ETR POT file 2024-05-07 22:12:40 -03:00
editor_translation.h Improve string extraction of ETR POT file 2024-05-07 22:12:40 -03:00
editor_translation_parser.cpp
editor_translation_parser.h
editor_undo_redo_manager.cpp
editor_undo_redo_manager.h
editor_vcs_interface.cpp
editor_vcs_interface.h
engine_update_label.cpp
engine_update_label.h
event_listener_line_edit.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
event_listener_line_edit.h
fbx_importer_manager.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
fbx_importer_manager.h
filesystem_dock.cpp Fix Tree and FileSystemList edit popup double events and ESC behavior. 2024-05-17 10:03:52 +03:00
filesystem_dock.h Fix Tree and FileSystemList edit popup double events and ESC behavior. 2024-05-17 10:03:52 +03:00
find_in_files.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
find_in_files.h
group_settings_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
group_settings_editor.h
groups_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
groups_editor.h
history_dock.cpp
history_dock.h
import_defaults_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
import_defaults_editor.h
import_dock.cpp fbx: change import option defaults 2024-05-21 07:58:36 -07:00
import_dock.h
input_event_configuration_dialog.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
input_event_configuration_dialog.h
inspector_dock.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
inspector_dock.h
localization_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
node_dock.h
pot_generator.cpp Improve string extraction of ETR POT file 2024-05-07 22:12:40 -03:00
pot_generator.h
progress_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
progress_dialog.h
project_converter_3_to_4.cpp
project_converter_3_to_4.h
project_manager.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
project_manager.h
project_settings_editor.cpp Increase width of project settings window 2024-05-22 08:41:39 +02:00
project_settings_editor.h
property_selector.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
property_selector.h
register_editor_types.cpp
register_editor_types.h
register_exporters.h
rename_dialog.cpp Don't traslate preview in node batch rename dialog 2024-05-21 15:55:06 +08:00
rename_dialog.h
renames_map_3_to_4.cpp
renames_map_3_to_4.h
reparent_dialog.cpp
reparent_dialog.h
run_instances_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
run_instances_dialog.h
scene_create_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
scene_create_dialog.h
scene_tree_dock.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
scene_tree_dock.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
script_create_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
script_create_dialog.h
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
shader_create_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
shader_create_dialog.h
shader_globals_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
shader_globals_editor.h
surface_upgrade_tool.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
surface_upgrade_tool.h
template_builders.py
window_wrapper.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
window_wrapper.h