Fix scene hash not updated when scene is empty

This commit is contained in:
kobewi 2024-05-22 14:55:39 +02:00
parent 8e2141eac5
commit d276e8ba0b

View file

@ -614,9 +614,9 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
updating_tree = true;
tree->clear();
last_hash = hash_djb2_one_64(0);
if (get_scene_node()) {
_add_nodes(get_scene_node(), nullptr);
last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
updating_tree = false;