mirror of
https://github.com/godotengine/godot
synced 2024-09-05 07:39:34 +00:00
Fix error after create a new animation in an empty AnimationPlayer
This commit is contained in:
parent
1e6b11dcd4
commit
18cdb3c0d7
|
@ -547,13 +547,18 @@ void AnimationPlayerEditor::_animation_name_edited() {
|
|||
} break;
|
||||
|
||||
case TOOL_NEW_ANIM: {
|
||||
String current = animation->get_item_text(animation->get_selected());
|
||||
Ref<Animation> current_anim = player->get_animation(current);
|
||||
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
|
||||
new_anim->set_name(new_name);
|
||||
if (current_anim.is_valid()) {
|
||||
new_anim->set_step(current_anim->get_step());
|
||||
|
||||
if (animation->get_item_count() > 0) {
|
||||
String current = animation->get_item_text(animation->get_selected());
|
||||
Ref<Animation> current_anim = player->get_animation(current);
|
||||
|
||||
if (current_anim.is_valid()) {
|
||||
new_anim->set_step(current_anim->get_step());
|
||||
}
|
||||
}
|
||||
|
||||
String library_name;
|
||||
Ref<AnimationLibrary> al;
|
||||
library_name = library->get_item_metadata(library->get_selected());
|
||||
|
|
Loading…
Reference in a new issue