mirror of
https://github.com/godotengine/godot
synced 2024-09-05 13:48:32 +00:00
Call EditorNode::set_edited_scene()
manually instead of via the replacing_by
signal
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()` if replaced later using `replace_by`.
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parent
7b63ac488e
commit
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@ -3706,12 +3706,15 @@ void EditorNode::_remove_scene(int index, bool p_change_tab) {
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}
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void EditorNode::set_edited_scene(Node *p_scene) {
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set_edited_scene_root(p_scene, true);
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}
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void EditorNode::set_edited_scene_root(Node *p_scene, bool p_auto_add) {
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Node *old_edited_scene_root = get_editor_data().get_edited_scene_root();
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if (old_edited_scene_root) {
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if (old_edited_scene_root->get_parent() == scene_root) {
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scene_root->remove_child(old_edited_scene_root);
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}
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old_edited_scene_root->disconnect(SNAME("replacing_by"), callable_mp(this, &EditorNode::set_edited_scene));
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ERR_FAIL_COND_MSG(p_scene && p_scene != old_edited_scene_root && p_scene->get_parent(), "Non-null nodes that are set as edited scene should not have a parent node.");
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if (p_auto_add && old_edited_scene_root && old_edited_scene_root->get_parent() == scene_root) {
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scene_root->remove_child(old_edited_scene_root);
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}
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get_editor_data().set_edited_scene_root(p_scene);
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@ -3723,11 +3726,8 @@ void EditorNode::set_edited_scene(Node *p_scene) {
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get_tree()->set_edited_scene_root(p_scene);
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}
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if (p_scene) {
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if (p_scene->get_parent() != scene_root) {
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scene_root->add_child(p_scene, true);
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}
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p_scene->connect(SNAME("replacing_by"), callable_mp(this, &EditorNode::set_edited_scene));
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if (p_auto_add && p_scene) {
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scene_root->add_child(p_scene, true);
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}
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}
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@ -5967,6 +5967,8 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
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instantiated_node->set_scene_file_path(String());
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}
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current_edited_scene = instantiated_node;
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editor_data.set_edited_scene_root(current_edited_scene);
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}
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// Replace the original node with the instantiated version.
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@ -783,6 +783,7 @@ public:
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SubViewport *get_scene_root() { return scene_root; } // Root of the scene being edited.
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void set_edited_scene(Node *p_scene);
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void set_edited_scene_root(Node *p_scene, bool p_auto_add);
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Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
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void fix_dependencies(const String &p_for_file);
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@ -2992,6 +2992,10 @@ void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_pro
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to_erase.push_back(oldnode->get_child(i));
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}
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}
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if (oldnode == edited_scene) {
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EditorNode::get_singleton()->set_edited_scene_root(newnode, false);
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}
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oldnode->replace_by(newnode, true);
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// Re-apply size of anchored control.
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