Merge pull request #92511 from KoBeWi/not_a_path

Remove unused `base_hint` from EditorPropertyNodePath
This commit is contained in:
Rémi Verschelde 2024-05-29 22:14:09 +02:00
commit ebe7377563
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GPG key ID: C3336907360768E1
2 changed files with 4 additions and 10 deletions

View file

@ -2922,8 +2922,7 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
void EditorPropertyNodePath::setup(const NodePath &p_base_hint, const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root, bool p_editing_node) {
base_hint = p_base_hint;
void EditorPropertyNodePath::setup(const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root, bool p_editing_node) {
valid_types = p_valid_types;
editing_node = p_editing_node;
use_path_from_scene_root = p_use_path_from_scene_root;
@ -2943,10 +2942,6 @@ void EditorPropertyNodePath::_notification(int p_what) {
}
Node *EditorPropertyNodePath::get_base_node() {
if (!base_hint.is_empty() && get_tree()->get_root()->has_node(base_hint)) {
return get_tree()->get_root()->get_node(base_hint);
}
Node *base_node = Object::cast_to<Node>(get_edited_object());
if (!base_node) {
@ -3800,7 +3795,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && !p_hint_text.is_empty()) {
Vector<String> types = p_hint_text.split(",", false);
Vector<StringName> sn = Variant(types); //convert via variant
editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
editor->setup(sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
return editor;
@ -3814,7 +3809,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
Vector<String> types = p_hint_text.split(",", false);
Vector<StringName> sn = Variant(types); //convert via variant
editor->setup(NodePath(), sn, false, true);
editor->setup(sn, false, true);
return editor;
} else {
EditorPropertyResource *editor = memnew(EditorPropertyResource);

View file

@ -653,7 +653,6 @@ class EditorPropertyNodePath : public EditorProperty {
LineEdit *edit = nullptr;
SceneTreeDialog *scene_tree = nullptr;
NodePath base_hint;
bool use_path_from_scene_root = false;
bool editing_node = false;
@ -679,7 +678,7 @@ protected:
public:
virtual void update_property() override;
void setup(const NodePath &p_base_hint, const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root = true, bool p_editing_node = false);
void setup(const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root = true, bool p_editing_node = false);
EditorPropertyNodePath();
};