Commit graph

317 commits

Author SHA1 Message Date
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
ocean (they/them) 7d29ac0bf2 GDScript: solve _populate_class_members() cyclic dependency problem 2023-07-08 15:34:20 -04:00
Danil Alexeev 84c8946565
GDScript: Remove unnecessary name check in _get_property_list() 2023-06-22 12:41:44 +03:00
jpcerrone 8ce8216d17 Fix errors destroying script with static variables
Fixes #78376
After #78138 'script_list' is now cleared in 'GDScriptLanguage::finish'
Because of that, we can safely remove the removal from that list that
happens on 'GDScript::~GDScript'.
2023-06-21 12:33:21 -03:00
Danil Alexeev a0577eb23b
GDScript: Fix _get_script_name() function collision for SCU build 2023-06-20 12:03:54 +03:00
Rémi Verschelde ae00187b58
Merge pull request #77129 from dalexeev/gds-fix-static-var-bugs-part-1
GDScript: Fix some bugs with static variables and functions
2023-06-19 21:18:18 +02:00
Rémi Verschelde 5f9175f969
Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
Returns null and does not cache when the source code of the script fails to load
2023-06-19 21:17:47 +02:00
Danil Alexeev aebbbda080
GDScript: Fix some bugs with static variables and functions 2023-06-16 22:52:11 +03:00
Rindbee cbce374f68 Returns null and does not cache when the source code of the script fails to load
This usually means that an `ERR_FILE*` error occurred.

Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.

Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
kobewi c646f7df70 Clear SelfList when destroying GDScriptLanguage 2023-06-12 16:04:26 +02:00
Rémi Verschelde 7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
ocean (they/them) 6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Dmitrii Maganov 4e34cf238a GDScript: Change parser representation of class extends 2023-03-13 01:40:13 +02:00
Yuri Sizov 496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
voidedWarranties bd5ab9f9b4 Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
Yuri Sizov 6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
Danil Alexeev 220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
George Marques 34f0a2ca46
GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between
legitimate recursive calls while still avoiding a crash because of a
stack overflow in most of the cases.

Note that it is still possible to reach the stack limit and get an
overflow before reaching a call depth. This is intended as a half-way
measure to stop crashing in most cases, since there's no reliable nor
portable way to check the amount of stack memory left.
2023-02-07 17:09:40 -03:00
Rémi Verschelde 604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Juan Linietsky 1bbe0a2b2f Fix global script class parsing.
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.

Fixes #72226.
2023-01-31 12:43:25 +01:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
George Marques aee7b7363b
GDScript: Avoid calling non-static methods on native classes 2023-01-28 20:33:01 -03:00
Danil Alexeev b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Adam Scott e3e55b29ce Add default virtual gdscript:// path to GDScript instances 2023-01-12 10:27:38 -05:00
Adam Scott d22199990e Resolve GDScript::clear() heap-use-after-free ASAN errors 2023-01-07 11:51:36 -05:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
Inner classes get their docs back
2023-01-03 12:15:44 +01:00
rune-scape 1b77993257 Inner classes get their docs back 2022-12-23 17:39:24 -05:00
ocean (they/them) fb418685a0 Unify GDScriptAnalyzer in-editor and runtime autoload checks 2022-12-20 19:01:28 -05:00
Rémi Verschelde 8d52eea52b
Merge pull request #70000 from rune-scape/find-more-classes
GDScript: Fix built-in script `find_class` bugs
2022-12-17 16:30:34 +01:00
rune-scape e1c63fee86 GDScript: Fix built-in script and other find_class bugs 2022-12-15 14:56:23 -05:00
Adam Scott 3684fd249e Fix GDScript::_get_gdscript_from_variant() crash
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
ocean (they/them) c8293a73b4 Add GDScript member initializer implicit type conversion 2022-12-11 16:55:02 -05:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Adam Scott beaef88abd Remove debug macro for GDScriptLanguage script_list 2022-12-10 14:09:04 -05:00
Rémi Verschelde f6ea295bb1
Merge pull request #69467 from rune-scape/rune-subclass-script-path
GDScript: Fix subclass script path issues
2022-12-10 10:21:19 +01:00
Adam Scott 88f3045301 Move GDScript uninitialization to GDScriptLanguage::finalize()
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
rune-scape d531869a7c GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
kobewi e9a3e49086 Cleanup function state connections when destroying instance
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2022-12-02 00:20:11 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Rune bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Wei Guo d0edd36f80 Fix built-in script path of GDScript 2022-10-25 03:41:18 +08:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde 5bf95518fd GDScript/C#: Tweak error message for invalid script type for object
See #66870.
2022-10-04 12:56:49 +02:00
Rindbee f1a4041f52 Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE 2022-09-24 16:06:36 +08:00
Yuri Rubinsky 213bd4199b Fix last_modified_time on scripts 2022-09-12 09:35:46 +03:00
Aaron Franke 10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Yuri Sizov 980f5f32f4 Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
Xwdit f265f175e3 Fix script documentation method argument default values
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-08-10 15:07:21 +02:00
Hristo Stamenov 0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Aaron Franke ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Antonio Dell'Annunziata e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Dallon Feldner 07ddc8b3b8 Don't print redundant errors when parsing GDScript
The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
Xwdit 152466938f Fix grouping annotations displayed in document 2022-07-15 12:39:52 +02:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
George Marques cf015673d3
GDScript: Use implicit method for @onready variables
Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques 81cac4907f
GDScript: Don't add implicit constructor to the list of functions
So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Yuri Rubinsky c9ad370f20 Add a null checking to GDScript::_super_implicit_constructor 2022-06-15 17:28:40 +03:00
George Marques 68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio 180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
ShimmyShaman b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
George Marques 4710e2b278
GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
jordi 14bad75206 Add enum values (Ignore, Warn, Error) to GDScript warnings 2022-04-06 10:57:33 -05:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
fabriceci dae97909bd Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi 98dd04c38c Fix debugger not opening built-in scripts 2022-03-02 17:57:56 +01:00
Fabio Alessandrelli 994638da4f [Net] Implement GDScript custom RPC callable. 2022-02-07 13:39:10 +01:00
Hugo Locurcio de45534fed
Highlight "namespace" as a GDScript keyword in the syntax highlighter
Like "trait" and "yield", "namespace" is currently not implemented
but is still reserved for future use.
2022-02-04 17:46:13 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
trollodel 1d6ac42b2a Allow setting the PropertyInfo class_name from GDScript 2022-02-01 11:57:14 +01:00
Rémi Verschelde f0382530a7
Merge pull request #56268 from KoBeWi/🚗complete_setters 2022-01-13 12:40:48 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi c055c912fb Remove autocomplete_setters_and_getters setting 2021-12-27 00:48:32 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Lightning_A e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
kobewi ca4c63d654 Always soft-reload scripts 2021-11-19 17:45:16 +01:00
kobewi 3b320cd9fe Show built-in script names in the debugger 2021-11-11 20:47:09 +01:00
Rémi Verschelde 78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master 2021-11-08 19:26:27 +01:00