Returns null and does not cache when the source code of the script fails to load

This usually means that an `ERR_FILE*` error occurred.

Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.

Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
This commit is contained in:
Rindbee 2023-05-11 22:32:16 +08:00
parent 7734146060
commit cbce374f68
2 changed files with 7 additions and 11 deletions

View file

@ -2592,20 +2592,12 @@ Ref<GDScript> GDScriptLanguage::get_script_by_fully_qualified_name(const String
/*************** RESOURCE ***************/
Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
if (scr.is_null()) {
// Don't fail loading because of parsing error.
scr.instantiate();
}
if (r_error) {
*r_error = OK;
// Don't fail loading because of parsing error.
*r_error = scr.is_valid() ? OK : err;
}
return scr;

View file

@ -253,7 +253,11 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
Ref<GDScript> script;
script.instantiate();
script->set_path(p_path, true);
script->load_source_code(p_path);
r_error = script->load_source_code(p_path);
if (r_error) {
return Ref<GDScript>(); // Returns null and does not cache when the script fails to load.
}
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
if (r_error == OK) {