Prevent cache corruption when saving resources in the editor

This commit is contained in:
Yuri Sizov 2023-03-08 19:46:55 +01:00
parent bed6c1dc49
commit 496bd94c21
3 changed files with 22 additions and 2 deletions

View file

@ -1293,6 +1293,12 @@ void EditorNode::edit_resource(const Ref<Resource> &p_resource) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
if (saving_resources_in_path.has(p_resource)) {
return;
}
saving_resources_in_path.insert(p_resource);
int flg = 0;
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
@ -1307,10 +1313,16 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
} else {
show_accept(TTR("Error saving resource!"), TTR("OK"));
}
saving_resources_in_path.erase(p_resource);
return;
}
((Resource *)p_resource.ptr())->set_path(path);
saving_resources_in_path.erase(p_resource);
_resource_saved(p_resource, path);
emit_signal(SNAME("resource_saved"), p_resource);
editor_data.notify_resource_saved(p_resource);
}
@ -6511,6 +6523,11 @@ void EditorNode::_renderer_selected(int p_which) {
}
void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
if (singleton->saving_resources_in_path.has(p_resource)) {
// This is going to be handled by save_resource_in_path when the time is right.
return;
}
if (EditorFileSystem::get_singleton()) {
EditorFileSystem::get_singleton()->update_file(p_path);
}

View file

@ -486,6 +486,7 @@ private:
Object *current = nullptr;
Ref<Resource> saving_resource;
HashSet<Ref<Resource>> saving_resources_in_path;
uint64_t update_spinner_step_msec = 0;
uint64_t update_spinner_step_frame = 0;

View file

@ -1010,12 +1010,14 @@ void GDScript::_bind_methods() {
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
String old_path = path;
if (is_root_script()) {
Script::set_path(p_path, p_take_over);
}
this->path = p_path;
String old_path = path;
path = p_path;
GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path(p_path, p_take_over);
}