Add a new HashSet template

* Intended to replace RBSet in most cases.
* Optimized for iteration speed
This commit is contained in:
reduz 2022-05-19 17:00:06 +02:00
parent 410893ad0f
commit 45af29da80
243 changed files with 1400 additions and 662 deletions

View file

@ -91,7 +91,7 @@ protected:
bool using_datapack = false;
List<String> input_presets;
RBSet<String> custom_features;
HashSet<String> custom_features;
HashMap<StringName, StringName> feature_overrides;
HashMap<StringName, AutoloadInfo> autoloads;

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@ -241,15 +241,15 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (line.begins_with("br") || line.begins_with("break")) {
if (line.get_slice_count(" ") <= 1) {
const HashMap<int, RBSet<StringName>> &breakpoints = script_debugger->get_breakpoints();
const HashMap<int, HashSet<StringName>> &breakpoints = script_debugger->get_breakpoints();
if (breakpoints.size() == 0) {
print_line("No Breakpoints.");
continue;
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
for (const KeyValue<int, RBSet<StringName>> &E : breakpoints) {
print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key));
for (const KeyValue<int, HashSet<StringName>> &E : breakpoints) {
print_line("\t" + String(*E.value.begin()) + ":" + itos(E.key));
}
} else {

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@ -50,7 +50,7 @@ int ScriptDebugger::get_depth() const {
void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
if (!breakpoints.has(p_line)) {
breakpoints[p_line] = RBSet<StringName>();
breakpoints[p_line] = HashSet<StringName>();
}
breakpoints[p_line].insert(p_source);
}

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@ -33,8 +33,8 @@
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/templates/hash_set.h"
#include "core/templates/rb_map.h"
#include "core/templates/rb_set.h"
#include "core/templates/vector.h"
class ScriptDebugger {
@ -44,7 +44,7 @@ class ScriptDebugger {
int depth = -1;
bool skip_breakpoints = false;
HashMap<int, RBSet<StringName>> breakpoints;
HashMap<int, HashSet<StringName>> breakpoints;
ScriptLanguage *break_lang = nullptr;
Vector<StackInfo> error_stack_info;
@ -66,7 +66,7 @@ public:
bool is_breakpoint(int p_line, const StringName &p_source) const;
bool is_breakpoint_line(int p_line) const;
void clear_breakpoints();
const HashMap<int, RBSet<StringName>> &get_breakpoints() const { return breakpoints; }
const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }
void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
ScriptLanguage *get_break_language() const;

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@ -35,6 +35,7 @@
#include "core/object/object.h"
#include "core/os/keyboard.h"
#include "core/os/thread_safe.h"
#include "core/templates/rb_set.h"
class Input : public Object {
GDCLASS(Input, Object);

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@ -34,9 +34,9 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
#include "core/templates/rb_set.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
@ -73,7 +73,7 @@ private:
PackedDir *parent = nullptr;
String name;
HashMap<String, PackedDir *> subdirs;
RBSet<String> files;
HashSet<String> files;
};
struct PathMD5 {

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@ -55,7 +55,7 @@ String JSON::_make_indent(const String &p_indent, int p_size) {
return indent_text;
}
String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, RBSet<const void *> &p_markers, bool p_full_precision) {
String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, HashSet<const void *> &p_markers, bool p_full_precision) {
String colon = ":";
String end_statement = "";
@ -529,7 +529,7 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
}
String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
RBSet<const void *> markers;
HashSet<const void *> markers;
return _stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
}

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@ -70,7 +70,7 @@ class JSON : public RefCounted {
static const char *tk_name[];
static String _make_indent(const String &p_indent, int p_size);
static String _stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, RBSet<const void *> &p_markers, bool p_full_precision = false);
static String _stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, HashSet<const void *> &p_markers, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);

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@ -128,7 +128,7 @@ void RotatedFileLogger::clear_old_backups() {
da->list_dir_begin();
String f = da->get_next();
RBSet<String> backups;
HashSet<String> backups;
while (!f.is_empty()) {
if (!da->current_is_dir() && f.begins_with(basename) && f.get_extension() == extension && f != base_path.get_file()) {
backups.insert(f);
@ -137,12 +137,12 @@ void RotatedFileLogger::clear_old_backups() {
}
da->list_dir_end();
if (backups.size() > max_backups) {
if (backups.size() > (uint32_t)max_backups) {
// since backups are appended with timestamp and Set iterates them in sorted order,
// first backups are the oldest
int to_delete = backups.size() - max_backups;
for (RBSet<String>::Element *E = backups.front(); E && to_delete > 0; E = E->next(), --to_delete) {
da->remove(E->get());
for (HashSet<String>::Iterator E = backups.begin(); E && to_delete > 0; ++E, --to_delete) {
da->remove(*E);
}
}
}

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@ -54,7 +54,7 @@ public:
virtual String get_base_extension() const { return "res"; }
private:
RBSet<ObjectID> owners;
HashSet<ObjectID> owners;
friend class ResBase;
friend class ResourceCache;

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@ -2022,7 +2022,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
// save internal resource table
f->store_32(saved_resources.size()); //amount of internal resources
Vector<uint64_t> ofs_pos;
RBSet<String> used_unique_ids;
HashSet<String> used_unique_ids;
for (Ref<Resource> &r : saved_resources) {
if (r->is_built_in()) {

View file

@ -127,7 +127,7 @@ class ResourceFormatSaverBinaryInstance {
bool big_endian;
bool takeover_paths;
String magic;
RBSet<Ref<Resource>> resource_set;
HashSet<Ref<Resource>> resource_set;
struct NonPersistentKey { //for resource properties generated on the fly
Ref<Resource> base;

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@ -139,7 +139,7 @@ Ref<Resource> ResourceFormatImporter::load(const String &p_path, const String &p
}
void ResourceFormatImporter::get_recognized_extensions(List<String> *p_extensions) const {
RBSet<String> found;
HashSet<String> found;
for (int i = 0; i < importers.size(); i++) {
List<String> local_exts;
@ -159,7 +159,7 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
return;
}
RBSet<String> found;
HashSet<String> found;
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();

View file

@ -145,7 +145,7 @@ private:
bool start_next = true;
int requests = 0;
int poll_requests = 0;
RBSet<String> sub_tasks;
HashSet<String> sub_tasks;
};
static void _thread_load_function(void *p_userdata);

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@ -151,15 +151,15 @@ void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
s.direction = Segment::BIDIRECTIONAL;
}
RBSet<Segment>::Element *element = segments.find(s);
if (element != nullptr) {
s.direction |= element->get().direction;
HashSet<Segment, Segment>::Iterator element = segments.find(s);
if (element) {
s.direction |= element->direction;
if (s.direction == Segment::BIDIRECTIONAL) {
// Both are neighbours of each other now
a->unlinked_neighbours.remove(b->id);
b->unlinked_neighbours.remove(a->id);
}
segments.erase(element);
segments.remove(element);
}
segments.insert(s);
@ -177,16 +177,16 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
Segment s(p_id, p_with_id);
int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
RBSet<Segment>::Element *element = segments.find(s);
if (element != nullptr) {
HashSet<Segment, Segment>::Iterator element = segments.find(s);
if (element) {
// s is the new segment
// Erase the directions to be removed
s.direction = (element->get().direction & ~remove_direction);
s.direction = (element->direction & ~remove_direction);
a->neighbours.remove(b->id);
if (bidirectional) {
b->neighbours.remove(a->id);
if (element->get().direction != Segment::BIDIRECTIONAL) {
if (element->direction != Segment::BIDIRECTIONAL) {
a->unlinked_neighbours.remove(b->id);
b->unlinked_neighbours.remove(a->id);
}
@ -198,7 +198,7 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
}
}
segments.erase(element);
segments.remove(element);
if (s.direction != Segment::NONE) {
segments.insert(s);
}
@ -235,10 +235,10 @@ Vector<int> AStar3D::get_point_connections(int p_id) {
bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
Segment s(p_id, p_with_id);
const RBSet<Segment>::Element *element = segments.find(s);
const HashSet<Segment, Segment>::Iterator element = segments.find(s);
return element != nullptr &&
(bidirectional || (element->get().direction & s.direction) == s.direction);
return element &&
(bidirectional || (element->direction & s.direction) == s.direction);
}
void AStar3D::clear() {

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@ -92,7 +92,10 @@ class AStar3D : public RefCounted {
};
unsigned char direction = NONE;
bool operator<(const Segment &p_s) const { return key < p_s.key; }
static uint32_t hash(const Segment &p_seg) {
return hash_one_uint64(p_seg.key);
}
bool operator==(const Segment &p_s) const { return key == p_s.key; }
Segment() {}
Segment(int p_from, int p_to) {
@ -112,7 +115,7 @@ class AStar3D : public RefCounted {
uint64_t pass = 1;
OAHashMap<int, Point *> points;
RBSet<Segment> segments;
HashSet<Segment, Segment> segments;
bool _solve(Point *begin_point, Point *end_point);

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@ -52,7 +52,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
Vector<bool> valid_points;
valid_points.resize(p_points.size());
RBSet<Vector3> valid_cache;
HashSet<Vector3> valid_cache;
for (int i = 0; i < p_points.size(); i++) {
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));

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@ -33,8 +33,8 @@
#include "core/math/aabb.h"
#include "core/math/geometry_3d.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_set.h"
class QuickHull {
public:

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@ -102,7 +102,7 @@ public:
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0;
virtual void commit() = 0;
virtual void set_mesh_filter(const RBSet<int> &p_mesh_ids) = 0;
virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<StaticRaycaster> create();

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@ -113,7 +113,7 @@ public:
private:
Ref<MultiplayerPeer> multiplayer_peer;
RBSet<int> connected_peers;
HashSet<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
@ -172,7 +172,7 @@ public:
bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
Vector<int> get_peer_ids() const;
const RBSet<int> get_connected_peers() const { return connected_peers; }
const HashSet<int> get_connected_peers() const { return connected_peers; }
int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
int get_unique_id() const;

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@ -1390,7 +1390,7 @@ void ClassDB::get_extensions_for_type(const StringName &p_class, List<String> *p
}
HashMap<StringName, HashMap<StringName, Variant>> ClassDB::default_values;
RBSet<StringName> ClassDB::default_values_cached;
HashSet<StringName> ClassDB::default_values_cached;
Variant ClassDB::class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid) {
if (!default_values_cached.has(p_class)) {

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@ -38,6 +38,7 @@
// Makes callable_mp readily available in all classes connecting signals.
// Needs to come after method_bind and object have been included.
#include "core/object/callable_method_pointer.h"
#include "core/templates/hash_set.h"
#define DEFVAL(m_defval) (m_defval)
@ -110,7 +111,7 @@ public:
#ifdef DEBUG_METHODS_ENABLED
List<StringName> constant_order;
List<StringName> method_order;
RBSet<StringName> methods_in_properties;
HashSet<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
HashMap<StringName, MethodInfo> virtual_methods_map;
HashMap<StringName, Vector<Error>> method_error_values;
@ -149,7 +150,7 @@ public:
static void _add_class2(const StringName &p_class, const StringName &p_inherits);
static HashMap<StringName, HashMap<StringName, Variant>> default_values;
static RBSet<StringName> default_values_cached;
static HashSet<StringName> default_values_cached;
// Native structs, used by binder
struct NativeStruct {

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@ -37,9 +37,9 @@
#include "core/os/rw_lock.h"
#include "core/os/spin_lock.h"
#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
#include "core/templates/rb_set.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/vmap.h"
#include "core/variant/callable_bind.h"
@ -510,7 +510,7 @@ private:
#ifdef TOOLS_ENABLED
bool _edited = false;
uint32_t _edited_version = 0;
RBSet<String> editor_section_folding;
HashSet<String> editor_section_folding;
#endif
ScriptInstance *script_instance = nullptr;
Variant script; // Reference does not exist yet, store it in a Variant.
@ -815,7 +815,7 @@ public:
#ifdef TOOLS_ENABLED
void editor_set_section_unfold(const String &p_section, bool p_unfolded);
bool editor_is_section_unfolded(const String &p_section);
const RBSet<String> &editor_get_section_folding() const { return editor_section_folding; }
const HashSet<String> &editor_get_section_folding() const { return editor_section_folding; }
void editor_clear_section_folding() { editor_section_folding.clear(); }
#endif

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@ -475,7 +475,7 @@ bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
}
void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values) {
RBSet<StringName> new_values;
HashSet<StringName> new_values;
for (const PropertyInfo &E : p_properties) {
StringName n = E.name;
new_values.insert(n);

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@ -155,7 +155,7 @@ public:
virtual int get_member_line(const StringName &p_member) const { return -1; }
virtual void get_constants(HashMap<StringName, Variant> *p_constants) {}
virtual void get_members(RBSet<StringName> *p_constants) {}
virtual void get_members(HashSet<StringName> *p_constants) {}
virtual bool is_placeholder_fallback_enabled() const { return false; }
@ -283,7 +283,7 @@ public:
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const = 0;
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;

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@ -163,7 +163,7 @@ public:
}
}
GDVIRTUAL0RC(TypedArray<StringName>, _get_members)
virtual void get_members(RBSet<StringName> *p_members) override {
virtual void get_members(HashSet<StringName> *p_members) override {
TypedArray<StringName> members;
GDVIRTUAL_REQUIRED_CALL(_get_members, members);
for (int i = 0; i < members.size(); i++) {
@ -282,7 +282,7 @@ public:
EXBIND0R(bool, is_using_templates)
GDVIRTUAL6RC(Dictionary, _validate, const String &, const String &, bool, bool, bool, bool)
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override {
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override {
Dictionary ret;
GDVIRTUAL_REQUIRED_CALL(_validate, p_script, p_path, r_functions != nullptr, r_errors != nullptr, r_warnings != nullptr, r_safe_lines != nullptr, ret);
if (!ret.has("valid")) {

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@ -74,7 +74,7 @@ class TranslationServer : public Object {
String locale = "en";
String fallback;
RBSet<Ref<Translation>> translations;
HashSet<Ref<Translation>> translations;
Ref<Translation> tool_translation;
Ref<Translation> doc_translation;
@ -111,7 +111,7 @@ class TranslationServer : public Object {
String name;
String script;
String default_country;
RBSet<String> supported_countries;
HashSet<String> supported_countries;
};
static Vector<LocaleScriptInfo> locale_script_info;

473
core/templates/hash_set.h Normal file
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@ -0,0 +1,473 @@
/*************************************************************************/
/* hash_set.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HASH_SET_H
#define HASH_SET_H
#include "core/math/math_funcs.h"
#include "core/os/memory.h"
#include "core/templates/hash_map.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/paged_allocator.h"
/**
* Implementation of Set using a bidi indexed hash map.
* Use RBSet instead of this only if the following conditions are met:
*
* - You need to keep an iterator or const pointer to Key and you intend to add/remove elements in the meantime.
* - Iteration order does matter (via operator<)
*
*/
template <class TKey,
class Hasher = HashMapHasherDefault,
class Comparator = HashMapComparatorDefault<TKey>>
class HashSet {
public:
static constexpr uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
static constexpr float MAX_OCCUPANCY = 0.75;
static constexpr uint32_t EMPTY_HASH = 0;
private:
TKey *keys = nullptr;
uint32_t *hash_to_key = nullptr;
uint32_t *key_to_hash = nullptr;
uint32_t *hashes = nullptr;
uint32_t capacity_index = 0;
uint32_t num_elements = 0;
_FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const {
uint32_t hash = Hasher::hash(p_key);
if (unlikely(hash == EMPTY_HASH)) {
hash = EMPTY_HASH + 1;
}
return hash;
}
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
uint32_t original_pos = p_hash % p_capacity;
return (p_pos - original_pos + p_capacity) % p_capacity;
}
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
if (keys == nullptr) {
return false; // Failed lookups, no elements
}
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t hash = _hash(p_key);
uint32_t pos = hash % capacity;
uint32_t distance = 0;
while (true) {
if (hashes[pos] == EMPTY_HASH) {
return false;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
return false;
}
if (hashes[pos] == hash && Comparator::compare(keys[hash_to_key[pos]], p_key)) {
r_pos = hash_to_key[pos];
return true;
}
pos = (pos + 1) % capacity;
distance++;
}
}
uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t hash = p_hash;
uint32_t index = p_index;
uint32_t distance = 0;
uint32_t pos = hash % capacity;
while (true) {
if (hashes[pos] == EMPTY_HASH) {
hashes[pos] = hash;
key_to_hash[index] = pos;
hash_to_key[pos] = index;
return pos;
}
// Not an empty slot, let's check the probing length of the existing one.
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
if (existing_probe_len < distance) {
key_to_hash[index] = pos;
SWAP(hash, hashes[pos]);
SWAP(index, hash_to_key[pos]);
distance = existing_probe_len;
}
pos = (pos + 1) % capacity;
distance++;
}
}
void _resize_and_rehash(uint32_t p_new_capacity_index) {
// Capacity can't be 0.
capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index);
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t *old_hashes = hashes;
uint32_t *old_key_to_hash = key_to_hash;
hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
keys = reinterpret_cast<TKey *>(Memory::realloc_static(keys, sizeof(TKey) * capacity));
key_to_hash = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
hash_to_key = reinterpret_cast<uint32_t *>(Memory::realloc_static(hash_to_key, sizeof(uint32_t) * capacity));
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = EMPTY_HASH;
}
for (uint32_t i = 0; i < num_elements; i++) {
uint32_t h = old_hashes[old_key_to_hash[i]];
_insert_with_hash(h, i);
}
Memory::free_static(old_hashes);
Memory::free_static(old_key_to_hash);
}
_FORCE_INLINE_ int32_t _insert(const TKey &p_key) {
uint32_t capacity = hash_table_size_primes[capacity_index];
if (unlikely(keys == nullptr)) {
// Allocate on demand to save memory.
hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
keys = reinterpret_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
key_to_hash = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
hash_to_key = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = EMPTY_HASH;
}
}
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
return pos;
} else {
if (num_elements + 1 > MAX_OCCUPANCY * capacity) {
ERR_FAIL_COND_V_MSG(capacity_index + 1 == HASH_TABLE_SIZE_MAX, -1, "Hash table maximum capacity reached, aborting insertion.");
_resize_and_rehash(capacity_index + 1);
}
uint32_t hash = _hash(p_key);
memnew_placement(&keys[num_elements], TKey(p_key));
_insert_with_hash(hash, num_elements);
num_elements++;
return num_elements - 1;
}
}
void _init_from(const HashSet &p_other) {
capacity_index = p_other.capacity_index;
num_elements = p_other.num_elements;
if (p_other.num_elements == 0) {
return;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
keys = reinterpret_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
key_to_hash = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
hash_to_key = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
for (uint32_t i = 0; i < num_elements; i++) {
memnew_placement(&keys[i], TKey(p_other.keys[i]));
key_to_hash[i] = p_other.key_to_hash[i];
}
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = p_other.hashes[i];
hash_to_key[i] = p_other.hash_to_key[i];
}
}
public:
_FORCE_INLINE_ uint32_t get_capacity() const { return hash_table_size_primes[capacity_index]; }
_FORCE_INLINE_ uint32_t size() const { return num_elements; }
/* Standard Godot Container API */
bool is_empty() const {
return num_elements == 0;
}
void clear() {
if (keys == nullptr) {
return;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = EMPTY_HASH;
}
for (uint32_t i = 0; i < num_elements; i++) {
keys[i].~TKey();
}
num_elements = 0;
}
_FORCE_INLINE_ bool has(const TKey &p_key) const {
uint32_t _pos = 0;
return _lookup_pos(p_key, _pos);
}
bool erase(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (!exists) {
return false;
}
uint32_t key_pos = pos;
pos = key_to_hash[pos]; //make hash pos
uint32_t capacity = hash_table_size_primes[capacity_index];
uint32_t next_pos = (pos + 1) % capacity;
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
uint32_t kpos = hash_to_key[pos];
uint32_t kpos_next = hash_to_key[next_pos];
SWAP(key_to_hash[kpos], key_to_hash[kpos_next]);
SWAP(hashes[next_pos], hashes[pos]);
SWAP(hash_to_key[next_pos], hash_to_key[pos]);
pos = next_pos;
next_pos = (pos + 1) % capacity;
}
hashes[pos] = EMPTY_HASH;
keys[key_pos].~TKey();
num_elements--;
if (key_pos < num_elements) {
// Not the last key, move the last one here to keep keys lineal
memnew_placement(&keys[key_pos], TKey(keys[num_elements]));
keys[num_elements].~TKey();
key_to_hash[key_pos] = key_to_hash[num_elements];
hash_to_key[key_to_hash[num_elements]] = key_pos;
}
return true;
}
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
void reserve(uint32_t p_new_capacity) {
uint32_t new_index = capacity_index;
while (hash_table_size_primes[new_index] < p_new_capacity) {
ERR_FAIL_COND_MSG(new_index + 1 == (uint32_t)HASH_TABLE_SIZE_MAX, nullptr);
new_index++;
}
if (new_index == capacity_index) {
return;
}
if (keys == nullptr) {
capacity_index = new_index;
return; // Unallocated yet.
}
_resize_and_rehash(new_index);
}
/** Iterator API **/
struct Iterator {
_FORCE_INLINE_ const TKey &operator*() const {
return keys[index];
}
_FORCE_INLINE_ const TKey *operator->() const {
return &keys[index];
}
_FORCE_INLINE_ Iterator &operator++() {
index++;
if (index >= (int32_t)num_keys) {
index = -1;
keys = nullptr;
num_keys = 0;
}
return *this;
}
_FORCE_INLINE_ Iterator &operator--() {
index--;
if (index < 0) {
index = -1;
keys = nullptr;
num_keys = 0;
}
return *this;
}
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return keys == b.keys && index == b.index; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return keys != b.keys || index != b.index; }
_FORCE_INLINE_ explicit operator bool() const {
return keys != nullptr;
}
_FORCE_INLINE_ Iterator(const TKey *p_keys, uint32_t p_num_keys, int32_t p_index = -1) {
keys = p_keys;
num_keys = p_num_keys;
index = p_index;
}
_FORCE_INLINE_ Iterator() {}
_FORCE_INLINE_ Iterator(const Iterator &p_it) {
keys = p_it.keys;
num_keys = p_it.num_keys;
index = p_it.index;
}
_FORCE_INLINE_ void operator=(const Iterator &p_it) {
keys = p_it.keys;
num_keys = p_it.num_keys;
index = p_it.index;
}
private:
const TKey *keys = nullptr;
uint32_t num_keys = 0;
int32_t index = -1;
};
_FORCE_INLINE_ Iterator begin() const {
return num_elements ? Iterator(keys, num_elements, 0) : Iterator();
}
_FORCE_INLINE_ Iterator end() const {
return Iterator();
}
_FORCE_INLINE_ Iterator last() const {
if (num_elements == 0) {
return Iterator();
}
return Iterator(keys, num_elements, num_elements - 1);
}
_FORCE_INLINE_ Iterator find(const TKey &p_key) const {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (!exists) {
return end();
}
return Iterator(keys, num_elements, pos);
}
_FORCE_INLINE_ void remove(const Iterator &p_iter) {
if (p_iter) {
erase(*p_iter);
}
}
/* Insert */
Iterator insert(const TKey &p_key) {
uint32_t pos = _insert(p_key);
return Iterator(keys, num_elements, pos);
}
/* Constructors */
HashSet(const HashSet &p_other) {
_init_from(p_other);
}
void operator=(const HashSet &p_other) {
if (this == &p_other) {
return; // Ignore self assignment.
}
clear();
if (keys != nullptr) {
Memory::free_static(keys);
Memory::free_static(key_to_hash);
Memory::free_static(hash_to_key);
Memory::free_static(hashes);
keys = nullptr;
hashes = nullptr;
hash_to_key = nullptr;
key_to_hash = nullptr;
}
_init_from(p_other);
}
HashSet(uint32_t p_initial_capacity) {
// Capacity can't be 0.
capacity_index = 0;
reserve(p_initial_capacity);
}
HashSet() {
capacity_index = MIN_CAPACITY_INDEX;
}
void reset() {
clear();
if (keys != nullptr) {
Memory::free_static(keys);
Memory::free_static(key_to_hash);
Memory::free_static(hash_to_key);
Memory::free_static(hashes);
keys = nullptr;
hashes = nullptr;
hash_to_key = nullptr;
key_to_hash = nullptr;
}
capacity_index = MIN_CAPACITY_INDEX;
}
~HashSet() {
clear();
if (keys != nullptr) {
Memory::free_static(keys);
Memory::free_static(key_to_hash);
Memory::free_static(hash_to_key);
Memory::free_static(hashes);
}
}
};
#endif // HASH_SET_H

View file

@ -99,6 +99,7 @@ public:
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
explicit operator bool() const { return E != nullptr; }
Iterator(Element *p_E) { E = p_E; }
Iterator() {}
Iterator(const Iterator &p_it) { E = p_it.E; }
@ -128,6 +129,8 @@ public:
_FORCE_INLINE_ ConstIterator() {}
_FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
explicit operator bool() const { return E != nullptr; }
private:
const Element *E = nullptr;
};

View file

@ -34,9 +34,9 @@
#include "core/os/memory.h"
#include "core/os/spin_lock.h"
#include "core/string/print_string.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/rb_set.h"
#include "core/templates/rid.h"
#include "core/templates/safe_refcount.h"

View file

@ -478,7 +478,7 @@
<member name="indent_automatic" type="bool" setter="set_auto_indent_enabled" getter="is_auto_indent_enabled" default="false">
Sets whether automatic indent are enabled, this will add an extra indent if a prefix or brace is found.
</member>
<member name="indent_automatic_prefixes" type="String[]" setter="set_auto_indent_prefixes" getter="get_auto_indent_prefixes" default="[&quot;(&quot;, &quot;:&quot;, &quot;[&quot;, &quot;{&quot;]">
<member name="indent_automatic_prefixes" type="String[]" setter="set_auto_indent_prefixes" getter="get_auto_indent_prefixes" default="[&quot;:&quot;, &quot;{&quot;, &quot;[&quot;, &quot;(&quot;]">
Prefixes to trigger an automatic indent.
</member>
<member name="indent_size" type="int" setter="set_indent_size" getter="get_indent_size" default="4">

View file

@ -34,7 +34,7 @@
#ifdef GLES3_ENABLED
#include "core/string/ustring.h"
#include "core/templates/rb_set.h"
#include "core/templates/hash_set.h"
// This must come first to avoid windows.h mess
#include "platform_config.h"
@ -65,7 +65,7 @@ public:
// TODO implement wireframe in OpenGL
// bool generate_wireframes;
RBSet<String> extensions;
HashSet<String> extensions;
bool float_texture_supported = false;
bool s3tc_supported = false;

View file

@ -2381,7 +2381,7 @@ void MaterialStorage::shader_free(RID p_rid) {
//make material unreference this
while (shader->owners.size()) {
material_set_shader(shader->owners.front()->get()->self, RID());
material_set_shader((*shader->owners.begin())->self, RID());
}
//clear data if exists

View file

@ -89,7 +89,7 @@ struct Shader {
String code;
RS::ShaderMode mode;
HashMap<StringName, HashMap<int, RID>> default_texture_parameter;
RBSet<Material *> owners;
HashSet<Material *> owners;
};
/* Material structs */
@ -384,7 +384,7 @@ struct GlobalVariables {
BUFFER_DIRTY_REGION_SIZE = 1024
};
struct Variable {
RBSet<RID> texture_materials; // materials using this
HashSet<RID> texture_materials; // materials using this
RS::GlobalVariableType type;
Variant value;

View file

@ -123,7 +123,7 @@ struct Mesh {
List<MeshInstance *> instances;
RID shadow_mesh;
RBSet<Mesh *> shadow_owners;
HashSet<Mesh *> shadow_owners;
RendererStorage::Dependency dependency;
};

View file

@ -132,13 +132,13 @@ static void update_external_dependency_for_store(VkSubpassDependency &dependency
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
dependency_map[p_depends_on] = RBSet<RID>();
dependency_map[p_depends_on] = HashSet<RID>();
}
dependency_map[p_depends_on].insert(p_id);
if (!reverse_dependency_map.has(p_id)) {
reverse_dependency_map[p_id] = RBSet<RID>();
reverse_dependency_map[p_id] = HashSet<RID>();
}
reverse_dependency_map[p_id].insert(p_depends_on);
@ -147,10 +147,10 @@ void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
//direct dependencies must be freed
HashMap<RID, RBSet<RID>>::Iterator E = dependency_map.find(p_id);
HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
if (E) {
while (E->value.size()) {
free(E->value.front()->get());
free(*E->value.begin());
}
dependency_map.remove(E);
}
@ -160,7 +160,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
if (E) {
for (const RID &F : E->value) {
HashMap<RID, RBSet<RID>>::Iterator G = dependency_map.find(F);
HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
ERR_CONTINUE(!G);
ERR_CONTINUE(!G->value.has(p_id));
G->value.erase(p_id);
@ -4138,7 +4138,7 @@ RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(cons
vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
RBSet<int> used_locations;
HashSet<int> used_locations;
for (int i = 0; i < p_vertex_formats.size(); i++) {
ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
@ -5468,7 +5468,7 @@ RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataF
RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
if (!descriptor_pools.has(p_key)) {
descriptor_pools[p_key] = RBSet<DescriptorPool *>();
descriptor_pools[p_key] = HashSet<DescriptorPool *>();
}
DescriptorPool *pool = nullptr;

View file

@ -101,8 +101,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkDevice device = VK_NULL_HANDLE;
HashMap<RID, RBSet<RID>> dependency_map; //IDs to IDs that depend on it
HashMap<RID, RBSet<RID>> reverse_dependency_map; //same as above, but in reverse
HashMap<RID, HashSet<RID>> dependency_map; //IDs to IDs that depend on it
HashMap<RID, HashSet<RID>> reverse_dependency_map; //same as above, but in reverse
void _add_dependency(RID p_id, RID p_depends_on);
void _free_dependencies(RID p_id);
@ -702,7 +702,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t usage;
};
RBMap<DescriptorPoolKey, RBSet<DescriptorPool *>> descriptor_pools;
RBMap<DescriptorPoolKey, HashSet<DescriptorPool *>> descriptor_pools;
uint32_t max_descriptors_per_pool = 0;
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
@ -923,7 +923,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
};
struct State {
RBSet<Texture *> textures_to_sampled_layout;
HashSet<Texture *> textures_to_sampled_layout;
SetState sets[MAX_UNIFORM_SETS];
uint32_t set_count = 0;
RID pipeline;

View file

@ -792,8 +792,8 @@ void AnimationBezierTrackEdit::_clear_selection() {
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode) {
undo_redo->create_action(TTR("Update Selected Key Handles"));
double ratio = timeline->get_zoom_scale() * v_zoom;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
const IntPair track_key_pair = E->get();
for (const IntPair &E : selection) {
const IntPair track_key_pair = E;
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), ratio);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_handle_mode", track_key_pair.first, track_key_pair.second, p_mode, ratio);
}
@ -851,14 +851,14 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
focused_keys.insert(key_pair);
}
} else {
for (SelectionSet::Element *E = selection.front(); E; E = E->next()) {
focused_keys.insert(E->get());
if (E->get().second > 0) {
IntPair previous_key = IntPair(E->get().first, E->get().second - 1);
for (const IntPair &E : selection) {
focused_keys.insert(E);
if (E.second > 0) {
IntPair previous_key = IntPair(E.first, E.second - 1);
focused_keys.insert(previous_key);
}
if (E->get().second < animation->track_get_key_count(E->get().first) - 1) {
IntPair next_key = IntPair(E->get().first, E->get().second + 1);
if (E.second < animation->track_get_key_count(E.first) - 1) {
IntPair next_key = IntPair(E.first, E.second + 1);
focused_keys.insert(next_key);
}
}
@ -873,8 +873,8 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
float minimum_value = INFINITY;
float maximum_value = -INFINITY;
for (SelectionSet::Element *E = focused_keys.front(); E; E = E->next()) {
IntPair key_pair = E->get();
for (const IntPair &E : selection) {
IntPair key_pair = E;
float time = animation->track_get_key_time(key_pair.first, key_pair.second);
float value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);

View file

@ -32,6 +32,7 @@
#define ANIMATION_BEZIER_EDITOR_H
#include "animation_track_editor.h"
#include "core/templates/rb_set.h"
class ViewPanner;
@ -71,8 +72,8 @@ class AnimationBezierTrackEdit : public Control {
};
RBMap<int, RBMap<int, Rect2>> subtrack_icons;
RBSet<int> locked_tracks;
RBSet<int> hidden_tracks;
HashSet<int> locked_tracks;
HashSet<int> hidden_tracks;
int solo_track = -1;
bool is_filtered = false;

View file

@ -5906,7 +5906,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
undo_redo->create_action(TTR("Anim Add RESET Keys"));
Ref<Animation> reset = _create_and_get_reset_animation();
int reset_tracks = reset->get_track_count();
RBSet<int> tracks_added;
HashSet<int> tracks_added;
for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
const SelectedKey &sk = E.key;

View file

@ -64,7 +64,7 @@ class CreateDialog : public ConfirmationDialog {
HashMap<String, String> custom_type_parents;
HashMap<String, int> custom_type_indices;
List<StringName> type_list;
RBSet<StringName> type_blacklist;
HashSet<StringName> type_blacklist;
void _update_search();
bool _should_hide_type(const String &p_type) const;

View file

@ -146,7 +146,7 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
debugObj->prop_list.clear();
int new_props_added = 0;
RBSet<String> changed;
HashSet<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
PropertyInfo &pinfo = obj.properties[i].first;
Variant &var = obj.properties[i].second;

View file

@ -69,7 +69,7 @@ class EditorDebuggerInspector : public EditorInspector {
private:
ObjectID inspected_object_id;
HashMap<ObjectID, EditorDebuggerRemoteObject *> remote_objects;
RBSet<Ref<Resource>> remote_dependencies;
HashSet<Ref<Resource>> remote_dependencies;
EditorDebuggerRemoteObject *variables = nullptr;
void _object_selected(ObjectID p_object);

View file

@ -112,7 +112,7 @@ private:
CameraOverride camera_override = OVERRIDE_NONE;
HashMap<Breakpoint, bool, Breakpoint> breakpoints;
RBSet<Ref<Script>> debugger_plugins;
HashSet<Ref<Script>> debugger_plugins;
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();

View file

@ -48,7 +48,7 @@ private:
ObjectID inspected_object_id;
int debugger_id = 0;
bool updating_scene_tree = false;
RBSet<ObjectID> unfold_cache;
HashSet<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
String last_filter;

View file

@ -203,7 +203,7 @@ void EditorPerformanceProfiler::_monitor_draw() {
}
void EditorPerformanceProfiler::_build_monitor_tree() {
RBSet<StringName> monitor_checked;
HashSet<StringName> monitor_checked;
for (KeyValue<StringName, Monitor> &E : monitors) {
if (E.value.item && E.value.item->is_checked(0)) {
monitor_checked.insert(E.key);

View file

@ -515,7 +515,7 @@ Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
}
// Different metrics may contain different number of categories.
RBSet<StringName> possible_signatures;
HashSet<StringName> possible_signatures;
for (int i = 0; i < frame_metrics.size(); i++) {
const Metric &m = frame_metrics[i];
if (!m.valid) {

View file

@ -98,7 +98,7 @@ private:
Tree *variables = nullptr;
HSplitContainer *h_split = nullptr;
RBSet<StringName> plot_sigs;
HashSet<StringName> plot_sigs;
OptionButton *display_mode = nullptr;
OptionButton *display_time = nullptr;

View file

@ -331,7 +331,7 @@ void DocTools::generate(bool p_basic_types) {
bool skip_setter_getter_methods = true;
while (classes.size()) {
RBSet<StringName> setters_getters;
HashSet<StringName> setters_getters;
String name = classes.front()->get();
if (!ClassDB::is_class_exposed(name)) {

View file

@ -62,7 +62,7 @@ void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column)
void EditorAssetInstaller::open(const String &p_path, int p_depth) {
package_path = p_path;
RBSet<String> files_sorted;
HashSet<String> files_sorted;
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);

View file

@ -549,7 +549,7 @@ void EditorData::remove_scene(int p_idx) {
edited_scene.remove_at(p_idx);
}
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, RBSet<String> &checked_paths) {
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths) {
Ref<SceneState> ss;
if (p_node == p_root) {
@ -587,7 +587,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
return false;
}
RBSet<String> checked_scenes;
HashSet<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);

View file

@ -139,7 +139,7 @@ private:
Vector<EditedScene> edited_scene;
int current_edited_scene;
bool _find_updated_instances(Node *p_root, Node *p_node, RBSet<String> &checked_paths);
bool _find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths);
HashMap<StringName, String> _script_class_icon_paths;
HashMap<String, StringName> _script_class_file_to_path;

View file

@ -44,7 +44,7 @@ class EditorDirDialog : public ConfirmationDialog {
AcceptDialog *mkdirerr = nullptr;
Button *makedir = nullptr;
RBSet<String> opened_paths;
HashSet<String> opened_paths;
Tree *tree = nullptr;
bool updating = false;

View file

@ -446,7 +446,7 @@ Ref<EditorExportPreset> EditorExportPlatform::create_preset() {
return preset;
}
void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, RBSet<String> &p_paths) {
void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths) {
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_export_find_resources(p_dir->get_subdir(i), p_paths);
}
@ -459,7 +459,7 @@ void EditorExportPlatform::_export_find_resources(EditorFileSystemDirectory *p_d
}
}
void EditorExportPlatform::_export_find_dependencies(const String &p_path, RBSet<String> &p_paths) {
void EditorExportPlatform::_export_find_dependencies(const String &p_path, HashSet<String> &p_paths) {
if (p_paths.has(p_path)) {
return;
}
@ -480,7 +480,7 @@ void EditorExportPlatform::_export_find_dependencies(const String &p_path, RBSet
}
}
void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, RBSet<String> &r_list, bool exclude) {
void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude) {
da->list_dir_begin();
String cur_dir = da->get_current_dir().replace("\\", "/");
if (!cur_dir.ends_with("/")) {
@ -528,7 +528,7 @@ void EditorExportPlatform::_edit_files_with_filter(Ref<DirAccess> &da, const Vec
}
}
void EditorExportPlatform::_edit_filter_list(RBSet<String> &r_list, const String &p_filter, bool exclude) {
void EditorExportPlatform::_edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude) {
if (p_filter.is_empty()) {
return;
}
@ -648,10 +648,10 @@ void EditorExportPlugin::_export_end_script() {
GDVIRTUAL_CALL(_export_end);
}
void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
}
void EditorExportPlugin::_export_begin(const RBSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
void EditorExportPlugin::_export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
}
void EditorExportPlugin::skip() {
@ -739,7 +739,7 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) {
//figure out paths of files that will be exported
RBSet<String> paths;
HashSet<String> paths;
Vector<String> path_remaps;
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
@ -872,7 +872,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
FeatureContainers feature_containers = get_feature_containers(p_preset, p_debug);
RBSet<String> &features = feature_containers.features;
HashSet<String> &features = feature_containers.features;
Vector<String> &features_pv = feature_containers.features_pv;
//store everything in the export medium
@ -910,7 +910,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
List<String> remaps;
config->get_section_keys("remap", &remaps);
RBSet<String> remap_features;
HashSet<String> remap_features;
for (const String &F : remaps) {
String remap = F;
@ -1934,7 +1934,7 @@ void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
r_features->push_back(get_os_name().to_lower()); //OS name is a feature
}
void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) {
void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
if (p_features.has("bptc")) {
if (p_preset->has("texture_format/no_bptc_fallbacks")) {
p_features.erase("s3tc");
@ -1952,7 +1952,7 @@ void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
///////////////////////
void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
String extension = p_path.get_extension().to_lower();
if (extension != "tres" && extension != "tscn") {
return;

View file

@ -66,7 +66,7 @@ private:
String export_path;
String exporter;
RBSet<String> selected_files;
HashSet<String> selected_files;
bool runnable = false;
friend class EditorExport;
@ -196,19 +196,19 @@ private:
};
struct FeatureContainers {
RBSet<String> features;
HashSet<String> features;
Vector<String> features_pv;
};
void _export_find_resources(EditorFileSystemDirectory *p_dir, RBSet<String> &p_paths);
void _export_find_dependencies(const String &p_path, RBSet<String> &p_paths);
void _export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths);
void _export_find_dependencies(const String &p_path, HashSet<String> &p_paths);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, RBSet<String> &r_list, bool exclude);
void _edit_filter_list(RBSet<String> &r_list, const String &p_filter, bool exclude);
void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude);
void _edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude);
static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
@ -279,7 +279,7 @@ public:
virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) = 0;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) = 0;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0;
virtual String get_debug_protocol() const { return "tcp://"; }
EditorExportPlatform();
@ -349,8 +349,8 @@ protected:
void skip();
virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
virtual void _export_begin(const RBSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
static void _bind_methods();
@ -454,7 +454,7 @@ public:
void add_platform_feature(const String &p_feature);
virtual void get_platform_features(List<String> *r_features) override;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, RBSet<String> &p_features) override;
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
int get_chmod_flags() const;
void set_chmod_flags(int p_flags);
@ -468,7 +468,7 @@ class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
public:
virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) override;
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override;
EditorExportTextSceneToBinaryPlugin();
};

View file

@ -101,7 +101,7 @@ bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) c
void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) {
if (p_disabled) {
if (!disabled_properties.has(p_class)) {
disabled_properties[p_class] = RBSet<StringName>();
disabled_properties[p_class] = HashSet<StringName>();
}
disabled_properties[p_class].insert(p_property);
@ -181,7 +181,7 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) {
Array dis_props;
for (KeyValue<StringName, RBSet<StringName>> &E : disabled_properties) {
for (KeyValue<StringName, HashSet<StringName>> &E : disabled_properties) {
for (const StringName &F : E.value) {
dis_props.push_back(String(E.key) + ":" + String(F));
}

View file

@ -56,11 +56,11 @@ public:
};
private:
RBSet<StringName> disabled_classes;
RBSet<StringName> disabled_editors;
HashMap<StringName, RBSet<StringName>> disabled_properties;
HashSet<StringName> disabled_classes;
HashSet<StringName> disabled_editors;
HashMap<StringName, HashSet<StringName>> disabled_properties;
RBSet<StringName> collapsed_classes;
HashSet<StringName> collapsed_classes;
bool features_disabled[FEATURE_MAX];
static const char *feature_names[FEATURE_MAX];

View file

@ -1636,7 +1636,7 @@ void EditorFileSystem::update_file(const String &p_file) {
_queue_update_script_classes();
}
RBSet<String> EditorFileSystem::get_valid_extensions() const {
HashSet<String> EditorFileSystem::get_valid_extensions() const {
return valid_extensions;
}
@ -2047,7 +2047,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const HashMap<String
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, RBSet<String> &groups_to_reimport) {
void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, HashSet<String> &groups_to_reimport) {
int fc = efd->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
for (int i = 0; i < fc; i++) {
@ -2079,7 +2079,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
Vector<ImportFile> reimport_files;
RBSet<String> groups_to_reimport;
HashSet<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
@ -2290,7 +2290,7 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const
}
}
static void _scan_extensions_dir(EditorFileSystemDirectory *d, RBSet<String> &extensions) {
static void _scan_extensions_dir(EditorFileSystemDirectory *d, HashSet<String> &extensions) {
int fc = d->get_file_count();
for (int i = 0; i < fc; i++) {
if (d->get_file_type(i) == SNAME("NativeExtension")) {
@ -2304,7 +2304,7 @@ static void _scan_extensions_dir(EditorFileSystemDirectory *d, RBSet<String> &ex
}
bool EditorFileSystem::_scan_extensions() {
EditorFileSystemDirectory *d = get_filesystem();
RBSet<String> extensions;
HashSet<String> extensions;
_scan_extensions_dir(d, extensions);

View file

@ -34,7 +34,7 @@
#include "core/io/dir_access.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
#include "core/templates/rb_set.h"
#include "core/templates/hash_set.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
@ -180,7 +180,7 @@ class EditorFileSystem : public Node {
void _scan_filesystem();
RBSet<String> late_update_files;
HashSet<String> late_update_files;
void _save_late_updated_files();
@ -221,9 +221,9 @@ class EditorFileSystem : public Node {
void _delete_internal_files(String p_file);
RBSet<String> textfile_extensions;
RBSet<String> valid_extensions;
RBSet<String> import_extensions;
HashSet<String> textfile_extensions;
HashSet<String> valid_extensions;
HashSet<String> import_extensions;
void _scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAccess> &da, const ScanProgress &p_progress);
@ -269,11 +269,11 @@ class EditorFileSystem : public Node {
bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
void _find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, RBSet<String> &groups_to_reimport);
void _find_group_files(EditorFileSystemDirectory *efd, HashMap<String, Vector<String>> &group_files, HashSet<String> &groups_to_reimport);
void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
RBSet<String> group_file_cache;
HashSet<String> group_file_cache;
ThreadWorkPool import_threads;
@ -306,7 +306,7 @@ public:
void scan();
void scan_changes();
void update_file(const String &p_file);
RBSet<String> get_valid_extensions() const;
HashSet<String> get_valid_extensions() const;
EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
String get_file_type(const String &p_file) const;

View file

@ -87,7 +87,7 @@ void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String
_set_unfolds(p_resource.ptr(), unfolds);
}
void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, RBSet<Ref<Resource>> &resources) {
void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@ -140,7 +140,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
config.instantiate();
Array unfolds, res_unfolds;
RBSet<Ref<Resource>> resources;
HashSet<Ref<Resource>> resources;
Array nodes_folded;
_fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources);
@ -220,13 +220,13 @@ bool EditorFolding::has_folding_data(const String &p_path) {
return FileAccess::exists(file);
}
void EditorFolding::_do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &resources) {
void EditorFolding::_do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources) {
List<PropertyInfo> plist;
p_object->get_property_list(&plist);
String group_base;
String group;
RBSet<String> unfold_group;
HashSet<String> unfold_group;
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_CATEGORY) {
@ -275,7 +275,7 @@ void EditorFolding::_do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &r
}
}
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resource>> &resources) {
void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources) {
if (p_root != p_node) {
if (!p_node->get_owner()) {
return; //not owned, bye
@ -293,7 +293,7 @@ void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resou
}
void EditorFolding::unfold_scene(Node *p_scene) {
RBSet<Ref<Resource>> resources;
HashSet<Ref<Resource>> resources;
_do_node_unfolds(p_scene, p_scene, resources);
}

View file

@ -37,10 +37,10 @@ class EditorFolding {
Vector<String> _get_unfolds(const Object *p_object);
void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, RBSet<Ref<Resource>> &resources);
void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, HashSet<Ref<Resource>> &resources);
void _do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &resources);
void _do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resource>> &resources);
void _do_object_unfolds(Object *p_object, HashSet<Ref<Resource>> &resources);
void _do_node_unfolds(Node *p_root, Node *p_node, HashSet<Ref<Resource>> &resources);
public:
void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);

View file

@ -648,7 +648,7 @@ void EditorHelp::_update_doc() {
}
// Properties overview
RBSet<String> skip_methods;
HashSet<String> skip_methods;
bool property_descr = false;
bool has_properties = cd.properties.size() != 0;

View file

@ -839,7 +839,7 @@ void EditorProperty::_update_pin_flags() {
}
pin_hidden = false;
{
RBSet<StringName> storable_properties;
HashSet<StringName> storable_properties;
node->get_storable_properties(storable_properties);
if (storable_properties.has(node->get_property_store_alias(property))) {
can_pin = true;
@ -3543,7 +3543,7 @@ void EditorInspector::_notification(int p_what) {
} else {
while (pending.size()) {
StringName prop = pending.front()->get();
StringName prop = *pending.begin();
if (editor_property_map.has(prop)) {
for (EditorProperty *E : editor_property_map[prop]) {
E->update_property();
@ -3551,7 +3551,7 @@ void EditorInspector::_notification(int p_what) {
E->update_cache();
}
}
pending.erase(pending.front());
pending.remove(pending.begin());
}
}
@ -3638,7 +3638,7 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
break;
}
RBSet<StringName> added;
HashSet<StringName> added;
for (const Ref<Script> &s : classes) {
String path = s->get_path();
String name = EditorNode::get_editor_data().script_class_get_name(path);

View file

@ -437,7 +437,7 @@ class EditorInspector : public ScrollContainer {
//map use to cache the instantiated editors
HashMap<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
RBSet<StringName> pending;
HashSet<StringName> pending;
void _clear();
Object *object = nullptr;
@ -470,7 +470,7 @@ class EditorInspector : public ScrollContainer {
HashMap<StringName, HashMap<StringName, String>> descr_cache;
HashMap<StringName, String> class_descr_cache;
RBSet<StringName> restart_request_props;
HashSet<StringName> restart_request_props;
HashMap<ObjectID, int> scroll_cache;

View file

@ -800,7 +800,7 @@ void EditorNode::_notification(int p_what) {
main_editor_buttons.write[i]->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts")));
}
RBSet<String> updated_textfile_extensions;
HashSet<String> updated_textfile_extensions;
bool extensions_match = true;
const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (const String &E : textfile_ext) {
@ -1622,7 +1622,7 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
static bool _find_edited_resources(const Ref<Resource> &p_resource, RBSet<Ref<Resource>> &edited_resources) {
static bool _find_edited_resources(const Ref<Resource> &p_resource, HashSet<Ref<Resource>> &edited_resources) {
if (p_resource->is_edited()) {
edited_resources.insert(p_resource);
return true;
@ -1659,7 +1659,7 @@ int EditorNode::_save_external_resources() {
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
RBSet<Ref<Resource>> edited_subresources;
HashSet<Ref<Resource>> edited_subresources;
int saved = 0;
List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
@ -3678,7 +3678,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
dependency_errors.erase(lpath); // At least not self path.
for (KeyValue<String, RBSet<String>> &E : dependency_errors) {
for (KeyValue<String, HashSet<String>> &E : dependency_errors) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
for (const String &F : E.value) {
txt += "\t" + F + "\n";

View file

@ -394,7 +394,7 @@ private:
BackgroundProgress *progress_hb = nullptr;
DependencyErrorDialog *dependency_error = nullptr;
HashMap<String, RBSet<String>> dependency_errors;
HashMap<String, HashSet<String>> dependency_errors;
DependencyEditor *dependency_fixer = nullptr;
OrphanResourcesDialog *orphan_resources = nullptr;
ConfirmationDialog *open_imported = nullptr;
@ -470,9 +470,9 @@ private:
String import_reload_fn;
RBSet<String> textfile_extensions;
RBSet<FileDialog *> file_dialogs;
RBSet<EditorFileDialog *> editor_file_dialogs;
HashSet<String> textfile_extensions;
HashSet<FileDialog *> file_dialogs;
HashSet<EditorFileDialog *> editor_file_dialogs;
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
@ -489,7 +489,7 @@ private:
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = static_cast<EditorNode *>(ud);
if (!en->dependency_errors.has(p_path)) {
en->dependency_errors[p_path] = RBSet<String>();
en->dependency_errors[p_path] = HashSet<String>();
}
en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
}

View file

@ -240,7 +240,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(base, &extensions);
}
RBSet<String> valid_extensions;
HashSet<String> valid_extensions;
for (const String &E : extensions) {
valid_extensions.insert(E);
}
@ -409,7 +409,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
if (!base_type.is_empty()) {
int idx = 0;
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<EditorData::CustomType> custom_resources;
@ -491,7 +491,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
}
}
void EditorResourcePicker::_get_allowed_types(bool p_with_convert, RBSet<String> *p_vector) const {
void EditorResourcePicker::_get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const {
Vector<String> allowed_types = base_type.split(",");
int size = allowed_types.size();
@ -568,7 +568,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
res = drag_data["resource"];
}
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) {
@ -598,7 +598,7 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
return false;
}
bool EditorResourcePicker::_is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const {
bool EditorResourcePicker::_is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const {
for (const String &E : p_allowed_types) {
String at = E.strip_edges();
if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) {
@ -646,7 +646,7 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
}
if (dropped_resource.is_valid()) {
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
// If the accepted dropped resource is from the extended list, it requires conversion.
@ -768,7 +768,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
// There is a possibility that the new base type is conflicting with the existing value.
// Keep the value, but warn the user that there is a potential mistake.
if (!base_type.is_empty() && edited_resource.is_valid()) {
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;
@ -784,7 +784,7 @@ void EditorResourcePicker::set_base_type(const String &p_base_type) {
}
} else {
// Call the method to build the cache immediately.
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
}
}
@ -794,7 +794,7 @@ String EditorResourcePicker::get_base_type() const {
}
Vector<String> EditorResourcePicker::get_allowed_types() const {
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(false, &allowed_types);
Vector<String> types;
@ -802,8 +802,9 @@ Vector<String> EditorResourcePicker::get_allowed_types() const {
int i = 0;
String *w = types.ptrw();
for (RBSet<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) {
w[i] = E->get();
for (const String &E : allowed_types) {
w[i] = E;
i++;
}
return types;
@ -817,7 +818,7 @@ void EditorResourcePicker::set_edited_resource(Ref<Resource> p_resource) {
}
if (!base_type.is_empty()) {
RBSet<String> allowed_types;
HashSet<String> allowed_types;
_get_allowed_types(true, &allowed_types);
StringName custom_class;

View file

@ -89,9 +89,9 @@ class EditorResourcePicker : public HBoxContainer {
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
void _get_allowed_types(bool p_with_convert, RBSet<String> *p_vector) const;
void _get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool _is_type_valid(const String p_type_name, RBSet<String> p_allowed_types) const;
bool _is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;

View file

@ -34,6 +34,7 @@
#include "core/io/config_file.h"
#include "core/io/resource.h"
#include "core/os/thread_safe.h"
#include "core/templates/rb_set.h"
class EditorPlugin;
class InputEvent;
@ -77,7 +78,7 @@ private:
static Ref<EditorSettings> singleton;
RBSet<String> changed_settings;
HashSet<String> changed_settings;
HashMap<String, PropertyInfo> hints;
HashMap<String, VariantContainer> props;

View file

@ -148,7 +148,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// The names of the icons to never convert, even if one of their colors
// are contained in the dictionary above.
RBSet<StringName> exceptions;
HashSet<StringName> exceptions;
// Some of the colors below are listed for completeness sake.
// This can be a basis for proper palette validation later.
@ -290,7 +290,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Use the accent color for some icons (checkbox, radio, toggle, etc.).
Dictionary accent_color_icon_color_dictionary;
RBSet<StringName> accent_color_icons;
HashSet<StringName> accent_color_icons;
const Color accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor"));
accent_color_icon_color_dictionary[Color::html("699ce8")] = accent_color;

View file

@ -33,7 +33,7 @@
#include "core/error/error_macros.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
#include "core/templates/rb_set.h"
#include "core/templates/hash_set.h"
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
@ -84,7 +84,7 @@ void EditorTranslationParserPlugin::_bind_methods() {
/////////////////////////
void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensions) const {
RBSet<String> extensions;
HashSet<String> extensions;
List<String> temp;
for (int i = 0; i < standard_parsers.size(); i++) {
standard_parsers[i]->get_recognized_extensions(&temp);

View file

@ -35,6 +35,7 @@
#include "core/io/json.h"
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
#include "core/templates/rb_set.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
@ -694,7 +695,7 @@ Error ExportTemplateManager::install_android_template_from_file(const String &p_
ProgressDialog::get_singleton()->add_task("uncompress_src", TTR("Uncompressing Android Build Sources"), total_files);
RBSet<String> dirs_tested;
HashSet<String> dirs_tested;
int idx = 0;
while (ret == UNZ_OK) {
// Get file path.

View file

@ -282,7 +282,7 @@ void EditorFileServer::_thread_start(void *s) {
self->wait_mutex.lock();
while (self->to_wait.size()) {
Thread *w = self->to_wait.front()->get();
Thread *w = *self->to_wait.begin();
self->to_wait.erase(w);
self->wait_mutex.unlock();
w->wait_to_finish();

View file

@ -55,7 +55,7 @@ class EditorFileServer : public Object {
};
Ref<TCPServer> server;
RBSet<Thread *> to_wait;
HashSet<Thread *> to_wait;
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);

View file

@ -726,7 +726,7 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file
void FileSystemDock::_update_file_list(bool p_keep_selection) {
// Register the previously selected items.
RBSet<String> cselection;
HashSet<String> cselection;
if (p_keep_selection) {
for (int i = 0; i < files->get_item_count(); i++) {
if (files->is_selected(i)) {

View file

@ -108,7 +108,7 @@ private:
VSplitContainer *split_box = nullptr;
VBoxContainer *file_list_vb = nullptr;
RBSet<String> favorites;
HashSet<String> favorites;
Button *button_toggle_display_mode = nullptr;
Button *button_reload = nullptr;

View file

@ -99,7 +99,7 @@ void FindInFiles::set_folder(String folder) {
_root_dir = folder;
}
void FindInFiles::set_filter(const RBSet<String> &exts) {
void FindInFiles::set_filter(const HashSet<String> &exts) {
_extension_filter = exts;
}
@ -443,9 +443,9 @@ String FindInFilesDialog::get_folder() const {
return text.strip_edges();
}
RBSet<String> FindInFilesDialog::get_filter() const {
HashSet<String> FindInFilesDialog::get_filter() const {
// Could check the _filters_preferences but it might not have been generated yet.
RBSet<String> filters;
HashSet<String> filters;
for (int i = 0; i < _filters_container->get_child_count(); ++i) {
CheckBox *cb = static_cast<CheckBox *>(_filters_container->get_child(i));
if (cb->is_pressed()) {

View file

@ -46,7 +46,7 @@ public:
void set_whole_words(bool p_whole_word);
void set_match_case(bool p_match_case);
void set_folder(String folder);
void set_filter(const RBSet<String> &exts);
void set_filter(const HashSet<String> &exts);
String get_search_text() const { return _pattern; }
@ -72,7 +72,7 @@ private:
// Config
String _pattern;
RBSet<String> _extension_filter;
HashSet<String> _extension_filter;
String _root_dir;
bool _whole_words = true;
bool _match_case = true;
@ -115,7 +115,7 @@ public:
bool is_match_case() const;
bool is_whole_words() const;
String get_folder() const;
RBSet<String> get_filter() const;
HashSet<String> get_filter() const;
protected:
void _notification(int p_what);

View file

@ -2029,7 +2029,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
NodeGeometry *gnode = static_cast<NodeGeometry *>(p_node);
if (gnode->controller) {
// recount skeletons used
RBSet<NodeSkeleton *> skeletons;
HashSet<NodeSkeleton *> skeletons;
for (int i = 0; i < gnode->skeletons.size(); i++) {
String nodeid = gnode->skeletons[i];
@ -2049,11 +2049,11 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
if (skeletons.size() > 1) {
//do the merger!!
RBSet<NodeSkeleton *>::Element *E = skeletons.front();
NodeSkeleton *base = E->get();
HashSet<NodeSkeleton *>::Iterator E = skeletons.begin();
NodeSkeleton *base = *E;
for (E = E->next(); E; E = E->next()) {
NodeSkeleton *merged = E->get();
for (++E; E; ++E) {
NodeSkeleton *merged = *E;
_remove_node(p_vscene, merged);
for (int i = 0; i < merged->children.size(); i++) {
_joint_set_owner(merged->children[i], base);

View file

@ -493,7 +493,7 @@ public:
HashMap<String, VisualScene> visual_scene_map;
HashMap<String, Node *> scene_map;
RBSet<String> idref_joints;
HashSet<String> idref_joints;
HashMap<String, String> sid_to_node_map;
//RBMap<String,NodeJoint*> bone_map;

View file

@ -33,6 +33,7 @@
#include "editor/import/resource_importer_dynamic_font.h"
#include "core/templates/rb_set.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/option_button.h"

View file

@ -76,12 +76,12 @@ struct ColladaImport {
HashMap<Skeleton3D *, HashMap<String, int>> skeleton_bone_map;
RBSet<String> valid_animated_nodes;
HashSet<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
HashMap<String, bool> bones_with_animation;
RBSet<String> mesh_unique_names;
RBSet<String> material_unique_names;
HashSet<String> mesh_unique_names;
HashSet<String> material_unique_names;
Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
@ -94,7 +94,7 @@ struct ColladaImport {
void create_animation(int p_clip, bool p_import_value_tracks);
void create_animations(bool p_import_value_tracks);
RBSet<String> tracks_in_clips;
HashSet<String> tracks_in_clips;
Vector<String> missing_textures;
void _pre_process_lights(Collada::Node *p_node);
@ -875,7 +875,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
Vector<Collada::Vertex> vertex_array; //there we go, vertex array
vertex_array.resize(vertex_set.size());
for (Collada::Vertex &F : vertex_set) {
for (const Collada::Vertex &F : vertex_set) {
vertex_array.write[F.idx] = F;
}
@ -1452,7 +1452,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
//main anim
}
RBSet<int> track_filter;
HashSet<int> track_filter;
if (p_clip == -1) {
for (int i = 0; i < collada.state.animation_clips.size(); i++) {

View file

@ -704,7 +704,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
return p_node;
}
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_occluder_arrays, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@ -1994,7 +1994,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
animation_data = subresources["animations"];
}
RBSet<Ref<ImporterMesh>> scanned_meshes;
HashSet<Ref<ImporterMesh>> scanned_meshes;
HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
Pair<PackedVector3Array, PackedInt32Array> occluder_arrays;
List<Pair<NodePath, Node *>> node_renames;

View file

@ -272,7 +272,7 @@ public:
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, RBSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);

View file

@ -139,8 +139,8 @@ class SceneImportSettings : public ConfirmationDialog {
void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
void _fill_scene(Node *p_node, TreeItem *p_parent_item);
RBSet<Ref<Mesh>> mesh_set;
RBSet<Ref<Material>> material_set;
HashSet<Ref<Mesh>> mesh_set;
HashSet<Ref<Material>> material_set;
String selected_type;
String selected_id;

View file

@ -43,7 +43,7 @@ public:
List<PropertyInfo> properties;
Ref<ResourceImporter> importer;
Vector<String> paths;
RBSet<StringName> checked;
HashSet<StringName> checked;
bool checking;
String base_options_path;
@ -194,7 +194,7 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
// Use the value that is repeated the most.
HashMap<String, Dictionary> value_frequency;
RBSet<String> extensions;
HashSet<String> extensions;
for (int i = 0; i < p_paths.size(); i++) {
Ref<ConfigFile> config;

View file

@ -307,7 +307,7 @@ void InspectorDock::_prepare_history() {
history_menu->get_popup()->clear();
Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
RBSet<ObjectID> already;
HashSet<ObjectID> already;
for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) {
ObjectID id = editor_history->get_history_obj(i);
Object *obj = ObjectDB::get_instance(id);

View file

@ -563,7 +563,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
updating = true;
RBSet<String> paths;
HashSet<String> paths;
HashMap<String, RBSet<String>> types;
{
List<StringName> animations;
@ -698,11 +698,12 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
//just a node, not a property track
String types_text = "[";
if (types.has(path)) {
RBSet<String>::Element *F = types[path].front();
types_text += F->get();
while (F->next()) {
F = F->next();
types_text += " / " + F->get();
RBSet<String>::Iterator F = types[path].begin();
types_text += *F;
while (F) {
types_text += " / " + *F;
;
++F;
}
}
types_text += "]";

View file

@ -494,7 +494,7 @@ Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Poi
void AnimationNodeStateMachineEditor::_group_selected_nodes() {
if (!selected_nodes.is_empty()) {
if (selected_nodes.size() == 1 && (selected_nodes.front()->get() == state_machine->start_node || selected_nodes.front()->get() == state_machine->end_node))
if (selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node))
return;
Ref<AnimationNodeStateMachine> group_sm = memnew(AnimationNodeStateMachine);
@ -609,7 +609,7 @@ void AnimationNodeStateMachineEditor::_group_selected_nodes() {
void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
bool find = false;
RBSet<StringName> new_selected_nodes;
HashSet<StringName> new_selected_nodes;
for (const StringName &E : selected_nodes) {
Ref<AnimationNodeStateMachine> group_sm = state_machine->get_node(E);
@ -1846,7 +1846,7 @@ void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
tool_erase_hb->show();
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
bool start_end_selected = selected_nodes.size() == 1 && (selected_nodes.front()->get() == state_machine->start_node || selected_nodes.front()->get() == state_machine->end_node);
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
tool_erase->set_disabled(nothing_selected || start_end_selected);
if (selected_nodes.is_empty() || start_end_selected) {
@ -1854,7 +1854,7 @@ void AnimationNodeStateMachineEditor::_update_mode() {
tool_group->set_visible(true);
tool_ungroup->set_visible(false);
} else {
Ref<AnimationNodeStateMachine> ansm = state_machine->get_node(selected_nodes.front()->get());
Ref<AnimationNodeStateMachine> ansm = state_machine->get_node(*selected_nodes.begin());
if (selected_nodes.size() == 1 && ansm.is_valid()) {
tool_group->set_disabled(true);

View file

@ -64,7 +64,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *panel = nullptr;
StringName selected_node;
RBSet<StringName> selected_nodes;
HashSet<StringName> selected_nodes;
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
@ -105,7 +105,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
RBSet<StringName> previous_selected;
HashSet<StringName> previous_selected;
bool dragging_selected_attempt = false;
bool dragging_selected = false;

View file

@ -481,8 +481,8 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from,
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
RBSet<String> control_flow_keywords;
RBSet<String> keywords;
HashSet<String> control_flow_keywords;
HashSet<String> keywords;
for (const String &E : kwors) {
if (scr->get_language()->is_control_flow_keyword(E)) {

View file

@ -35,10 +35,10 @@
class GDExtensionExportPlugin : public EditorExportPlugin {
protected:
virtual void _export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features);
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
};
void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const RBSet<String> &p_features) {
void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
if (p_type != "NativeExtension") {
return;
}

View file

@ -349,12 +349,13 @@ struct MeshInstance3DEditorEdgeSort {
Vector2 a;
Vector2 b;
bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
if (a == p_b.a) {
return b < p_b.b;
} else {
return a < p_b.a;
}
static uint32_t hash(const MeshInstance3DEditorEdgeSort &p_edge) {
uint32_t h = hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.a));
return hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.b), h);
}
bool operator==(const MeshInstance3DEditorEdgeSort &p_b) const {
return a == p_b.a && b == p_b.b;
}
MeshInstance3DEditorEdgeSort() {}
@ -373,7 +374,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
RBSet<MeshInstance3DEditorEdgeSort> edges;
HashSet<MeshInstance3DEditorEdgeSort, MeshInstance3DEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {

View file

@ -3799,7 +3799,7 @@ void LightmapGIGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->clear();
Vector<Vector3> lines;
RBSet<Vector2i> lines_found;
HashSet<Vector2i> lines_found;
Vector<Vector3> points = data->get_capture_points();
if (points.size() == 0) {

View file

@ -518,7 +518,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
RBSet<Ref<EditorNode3DGizmo>> found_gizmos;
HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@ -581,7 +581,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
RBSet<Node3D *> found_nodes;
HashSet<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
@ -764,7 +764,7 @@ void Node3DEditorViewport::_select_region() {
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
RBSet<Node3D *> found_nodes;
HashSet<Node3D *> found_nodes;
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@ -6685,8 +6685,8 @@ void Node3DEditor::_refresh_menu_icons() {
}
template <typename T>
RBSet<T *> _get_child_nodes(Node *parent_node) {
RBSet<T *> nodes = RBSet<T *>();
HashSet<T *> _get_child_nodes(Node *parent_node) {
HashSet<T *> nodes = HashSet<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
@ -6694,22 +6694,22 @@ RBSet<T *> _get_child_nodes(Node *parent_node) {
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
RBSet<T *> child_nodes = _get_child_nodes<T>(child_node);
for (typename RBSet<T *>::Element *I = child_nodes.front(); I; I = I->next()) {
nodes.insert(I->get());
HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
for (T *I : child_nodes) {
nodes.insert(I);
}
}
return nodes;
}
RBSet<RID> _get_physics_bodies_rid(Node *node) {
RBSet<RID> rids = RBSet<RID>();
HashSet<RID> _get_physics_bodies_rid(Node *node) {
HashSet<RID> rids = HashSet<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
RBSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
for (const PhysicsBody3D *I : child_nodes) {
rids.insert(I->get_rid());
}
@ -6728,20 +6728,21 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 position_offset = Vector3();
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
RBSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
RBSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
RBSet<CollisionShape3D *>::Element *I = cs.front();
if (I->get()->get_shape().is_valid()) {
CollisionShape3D *collision_shape = cs.front()->get();
HashSet<CollisionShape3D *>::Iterator I = cs.begin();
if ((*I)->get_shape().is_valid()) {
CollisionShape3D *collision_shape = *cs.begin();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
found_valid_shape = true;
}
for (I = I->next(); I; I = I->next()) {
CollisionShape3D *col_shape = I->get();
for (++I; I; ++I) {
CollisionShape3D *col_shape = *I;
if (col_shape->get_shape().is_valid()) {
aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
found_valid_shape = true;
@ -6754,7 +6755,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
}
if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
AABB aabb = (*vi.begin())->get_transformed_aabb();
for (const VisualInstance3D *I : vi) {
aabb.merge_with(I->get_transformed_aabb());
}
@ -6798,7 +6799,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
RBSet<RID> excluded = _get_physics_bodies_rid(sp);
HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
@ -6820,7 +6821,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
RBSet<RID> excluded = _get_physics_bodies_rid(sp);
HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;

View file

@ -37,7 +37,7 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Scene Node's properties that contain translation strings.
RBSet<String> lookup_properties;
HashSet<String> lookup_properties;
// Properties from specific Nodes that should be ignored.
HashMap<String, Vector<String>> exception_list;

View file

@ -65,7 +65,7 @@ void EditorPropertyRootMotion::_node_assign() {
return;
}
RBSet<String> paths;
HashSet<String> paths;
{
List<StringName> animations;
player->get_animation_list(&animations);

View file

@ -1715,7 +1715,7 @@ void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
RBSet<String> loaded_scripts;
HashSet<String> loaded_scripts;
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (!se) {
@ -1800,7 +1800,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, RBSet<Ref<Script>> &used) {
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base) {
return;
}
@ -1980,7 +1980,7 @@ void ScriptEditor::_update_script_names() {
return;
}
RBSet<Ref<Script>> used;
HashSet<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@ -3143,7 +3143,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
restoring_layout = true;
RBSet<String> loaded_scripts;
HashSet<String> loaded_scripts;
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);

View file

@ -414,7 +414,7 @@ class ScriptEditor : public PanelContainer {
void _update_help_overview();
void _help_overview_selected(int p_idx);
void _find_scripts(Node *p_base, Node *p_current, RBSet<Ref<Script>> &used);
void _find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used);
void _tree_changed();
@ -454,7 +454,7 @@ class ScriptEditor : public PanelContainer {
Ref<Script> _get_current_script();
Array _get_open_scripts() const;
RBSet<String> textfile_extensions;
HashSet<String> textfile_extensions;
Ref<TextFile> _load_text_file(const String &p_path, Error *r_error) const;
Error _save_text_file(Ref<TextFile> p_text_file, const String &p_path);

View file

@ -664,7 +664,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return nullptr;
}
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, RBSet<Ref<Script>> &r_scripts) {
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, HashSet<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current) {
return;
}
@ -686,7 +686,7 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
RBSet<Ref<Script>> scripts;
HashSet<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
@ -970,7 +970,7 @@ void ScriptTextEditor::_update_connected_methods() {
}
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
RBSet<StringName> methods_found;
HashSet<StringName> methods_found;
for (int i = 0; i < nodes.size(); i++) {
List<Connection> connections;
nodes[i]->get_signals_connected_to_this(&connections);

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