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mirror of https://github.com/godotengine/godot synced 2024-07-08 16:50:43 +00:00

Cleanup function state connections when destroying instance

Co-authored-by: Adam Scott <ascott.ca@gmail.com>
This commit is contained in:
kobewi 2022-09-16 17:42:06 +02:00
parent cd491c6e47
commit e9a3e49086
3 changed files with 22 additions and 2 deletions

View File

@ -1483,7 +1483,12 @@ GDScript::~GDScript() {
// Order matters since clearing the stack may already cause
// the GDScriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
E->self()->_clear_stack();
GDScriptFunctionState *state = E->self();
ObjectID state_id = state->get_instance_id();
state->_clear_connections();
if (ObjectDB::get_instance(state_id)) {
state->_clear_stack();
}
}
}
@ -1926,7 +1931,12 @@ GDScriptInstance::~GDScriptInstance() {
// Order matters since clearing the stack may already cause
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
E->self()->_clear_stack();
GDScriptFunctionState *state = E->self();
ObjectID state_id = state->get_instance_id();
state->_clear_connections();
if (ObjectDB::get_instance(state_id)) {
state->_clear_stack();
}
}
if (script.is_valid() && owner) {

View File

@ -296,6 +296,15 @@ void GDScriptFunctionState::_clear_stack() {
}
}
void GDScriptFunctionState::_clear_connections() {
List<Object::Connection> conns;
get_signals_connected_to_this(&conns);
for (Object::Connection &c : conns) {
c.signal.disconnect(c.callable);
}
}
void GDScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDScriptFunctionState::is_valid, DEFVAL(false));

View File

@ -624,6 +624,7 @@ public:
Variant resume(const Variant &p_arg = Variant());
void _clear_stack();
void _clear_connections();
GDScriptFunctionState();
~GDScriptFunctionState();