mirror of
https://github.com/godotengine/godot
synced 2024-10-04 16:04:21 +00:00
GDScript: Don't add implicit constructor to the list of functions
So it's not shown on docs or when listing the methods. This also avoids being able to call it using the `call()` function.
This commit is contained in:
parent
307dfa9fe9
commit
81cac4907f
|
@ -1254,6 +1254,10 @@ GDScript::~GDScript() {
|
|||
memdelete(E.value);
|
||||
}
|
||||
|
||||
if (implicit_initializer) {
|
||||
memdelete(implicit_initializer);
|
||||
}
|
||||
|
||||
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
|
||||
GDScriptCache::remove_script(get_path());
|
||||
}
|
||||
|
|
|
@ -2140,7 +2140,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
|
|||
#endif
|
||||
}
|
||||
|
||||
if (!p_for_lambda) {
|
||||
if (!is_implicit_initializer && !p_for_lambda) {
|
||||
p_script->member_functions[func_name] = gd_function;
|
||||
}
|
||||
|
||||
|
@ -2208,11 +2208,15 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
|
|||
for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) {
|
||||
memdelete(E.value);
|
||||
}
|
||||
if (p_script->implicit_initializer) {
|
||||
memdelete(p_script->implicit_initializer);
|
||||
}
|
||||
p_script->member_functions.clear();
|
||||
p_script->member_indices.clear();
|
||||
p_script->member_info.clear();
|
||||
p_script->_signals.clear();
|
||||
p_script->initializer = nullptr;
|
||||
p_script->implicit_initializer = nullptr;
|
||||
|
||||
p_script->tool = parser->is_tool();
|
||||
p_script->name = p_class->identifier ? p_class->identifier->name : "";
|
||||
|
|
Loading…
Reference in a new issue