Improve editor template workflow

Co-Authored-By: jmb462 <jmb462@gmail.com>
This commit is contained in:
fabriceci 2021-10-11 11:30:59 +02:00 committed by jmb462
parent 28174d531b
commit 9d5b807059
29 changed files with 944 additions and 528 deletions

View file

@ -274,13 +274,32 @@ public:
String message;
};
enum TemplateLocation {
TEMPLATE_BUILT_IN,
TEMPLATE_EDITOR,
TEMPLATE_PROJECT
};
struct ScriptTemplate {
String inherit = "Object";
String name;
String description;
String content;
int id = 0;
TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
String get_hash() const {
return itos(origin) + inherit + name;
}
};
void get_core_type_words(List<String> *p_core_type_words) const;
virtual void get_reserved_words(List<String> *p_words) const = 0;
virtual bool is_control_flow_keyword(String p_string) const = 0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }

View file

@ -781,43 +781,6 @@ bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
static Dictionary _get_builtin_script_templates() {
Dictionary templates;
// No Comments
templates["no_comments.gd"] =
"extends %BASE%\n"
"\n"
"\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass\n";
// Empty
templates["empty.gd"] =
"extends %BASE%"
"\n"
"\n";
return templates;
}
static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
Error err = file->reopen(p_path.plus_file((String)keys[i]), FileAccess::WRITE);
ERR_FAIL_COND(err != OK);
file->store_string(templates[keys[i]]);
file->close();
}
}
}
// PUBLIC METHODS
EditorSettings *EditorSettings::get_singleton() {
@ -852,10 +815,7 @@ void EditorSettings::create() {
}
if (EditorPaths::get_singleton()->are_paths_valid()) {
_create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
// Validate editor config file.
DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);

View file

@ -36,12 +36,6 @@
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/project_settings_editor.h"
#include "scene/gui/grid_container.h"
#include "modules/modules_enabled.gen.h" // For gdscript.
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
void PluginConfigDialog::_clear_fields() {
name_edit->set_text("");
@ -76,42 +70,16 @@ void PluginConfigDialog::_on_confirmed() {
String lang_name = ScriptServer::get_language(lang_idx)->get_name();
Ref<Script> script;
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
// FIXME: It's hacky to have hardcoded access to the GDScript module here.
// The editor code should not have to know what languages are enabled.
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
gdscript->set_source_code(
"@tool\n"
"extends EditorPlugin\n"
"\n"
"\n"
"func _enter_tree()%VOID_RETURN%:\n"
"%TS%pass\n"
"\n"
"\n"
"func _exit_tree()%VOID_RETURN%:\n"
"%TS%pass\n");
GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
String script_path = path.plus_file(script_edit->get_text());
gdscript->set_path(script_path);
ResourceSaver::save(script_path, gdscript);
script = gdscript;
} else {
#endif
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
#ifdef MODULE_GDSCRIPT_ENABLED
String script_path = path.plus_file(script_edit->get_text());
String class_name = script_path.get_file().get_basename();
String template_content = "";
Vector<ScriptLanguage::ScriptTemplate> templates = ScriptServer::get_language(lang_idx)->get_built_in_templates("EditorPlugin");
if (templates.size() > 0) {
template_content = templates.get(0).content;
}
#endif
script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
emit_signal(SNAME("plugin_ready"), script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
} else {
@ -331,11 +299,9 @@ PluginConfigDialog::PluginConfigDialog() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang == GDScriptLanguage::get_singleton()) {
if (lang->get_name() == "GDScript") {
default_lang = i;
}
#endif
}
script_option_edit->select(default_lang);
grid->add_child(script_option_edit);

View file

@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/object/script_language.h"
#include "core/string/string_builder.h"
#include "editor/create_dialog.h"
#include "editor/editor_node.h"
@ -45,17 +44,16 @@ void ScriptCreateDialog::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
String lang = ScriptServer::get_language(i)->get_type();
Ref<Texture2D> lang_icon = get_theme_icon(lang, SNAME("EditorIcons"));
if (lang_icon.is_valid()) {
language_menu->set_item_icon(i, lang_icon);
Ref<Texture2D> language_icon = get_theme_icon(ScriptServer::get_language(i)->get_type(), SNAME("EditorIcons"));
if (language_icon.is_valid()) {
language_menu->set_item_icon(i, language_icon);
}
}
String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
if (!last_lang.is_empty()) {
String last_language = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
if (!last_language.is_empty()) {
for (int i = 0; i < language_menu->get_item_count(); i++) {
if (language_menu->get_item_text(i) == last_lang) {
if (language_menu->get_item_text(i) == last_language) {
language_menu->select(i);
current_language = i;
break;
@ -64,6 +62,10 @@ void ScriptCreateDialog::_notification(int p_what) {
} else {
language_menu->select(default_language);
}
if (EditorSettings::get_singleton()->has_meta("script_setup/use_script_templates")) {
is_using_templates = bool(EditorSettings::get_singleton()->get_meta("script_setup/use_script_templates"));
use_templates->set_pressed(is_using_templates);
}
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
parent_browse_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
@ -114,7 +116,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_
built_in_enabled = p_built_in_enabled;
load_enabled = p_load_enabled;
_lang_changed(current_language);
_language_changed(current_language);
_class_name_changed("");
_path_changed(file_path->get_text());
}
@ -145,8 +147,9 @@ bool ScriptCreateDialog::_validate_class(const String &p_string) {
for (int i = 0; i < p_string.length(); i++) {
if (i == 0) {
// Cannot start with a number.
if (p_string[0] >= '0' && p_string[0] <= '9') {
return false; // no start with number plz
return false;
}
}
@ -170,6 +173,10 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
return TTR("Filename is empty.");
}
if (!p.get_file().get_basename().is_valid_filename()) {
return TTR("Filename is invalid.");
}
p = ProjectSettings::get_singleton()->localize_path(p);
if (!p.begins_with("res://")) {
return TTR("Path is not local.");
@ -178,11 +185,11 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (d->change_dir(p.get_base_dir()) != OK) {
memdelete(d);
return TTR("Invalid base path.");
return TTR("Base path is invalid.");
}
memdelete(d);
/* Does file already exist */
// Check if file exists.
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (f->dir_exists(p)) {
memdelete(f);
@ -193,11 +200,11 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
}
memdelete(f);
/* Check file extension */
// Check file extension.
String extension = p.get_extension();
List<String> extensions;
// get all possible extensions for script
// Get all possible extensions for script.
for (int l = 0; l < language_menu->get_item_count(); l++) {
ScriptServer::get_language(l)->get_recognized_extensions(&extensions);
}
@ -207,8 +214,6 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
int index = 0;
for (const String &E : extensions) {
if (E.nocasecmp_to(extension) == 0) {
//FIXME (?) - changing language this way doesn't update controls, needs rework
//language_menu->select(index); // change Language option by extension
found = true;
if (E == ScriptServer::get_language(language_menu->get_selected())->get_extension()) {
match = true;
@ -222,16 +227,16 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
return TTR("Invalid extension.");
}
if (!match) {
return TTR("Wrong extension chosen.");
return TTR("Extension doesn't match chosen language.");
}
/* Let ScriptLanguage do custom validation */
// Let ScriptLanguage do custom validation.
String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
if (!path_error.is_empty()) {
return path_error;
}
/* All checks passed */
// All checks passed.
return "";
}
@ -244,40 +249,49 @@ String ScriptCreateDialog::_get_class_name() const {
}
void ScriptCreateDialog::_class_name_changed(const String &p_name) {
if (_validate_class(class_name->get_text())) {
is_class_name_valid = true;
} else {
is_class_name_valid = false;
}
is_class_name_valid = _validate_class(class_name->get_text());
_update_dialog();
}
void ScriptCreateDialog::_parent_name_changed(const String &p_parent) {
if (_validate_parent(parent_name->get_text())) {
is_parent_name_valid = true;
} else {
is_parent_name_valid = false;
}
is_parent_name_valid = _validate_parent(parent_name->get_text());
_update_dialog();
}
void ScriptCreateDialog::_template_changed(int p_template) {
String selected_template = p_template == 0 ? "" : template_menu->get_item_text(p_template);
EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_template", selected_template);
if (p_template == 0) {
//default
script_template = "";
return;
}
int selected_id = template_menu->get_selected_id();
for (int i = 0; i < template_list.size(); i++) {
const ScriptTemplateInfo &sinfo = template_list[i];
if (sinfo.id == selected_id) {
script_template = sinfo.dir.plus_file(sinfo.name + "." + sinfo.extension);
break;
const ScriptLanguage::ScriptTemplate &sinfo = _get_current_template();
// Update last used dictionaries
if (is_using_templates && !parent_name->get_text().begins_with("\"res:")) {
if (sinfo.origin == ScriptLanguage::TemplateLocation::TEMPLATE_PROJECT) {
// Save the last used template for this node into the project dictionary.
Dictionary dic_templates_project = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary());
dic_templates_project[parent_name->get_text()] = sinfo.get_hash();
EditorSettings::get_singleton()->set_project_metadata("script_setup", "templates_dictionary", dic_templates_project);
} else {
// Save template into to editor dictionary (not a project template).
Dictionary dic_templates;
if (EditorSettings::get_singleton()->has_meta("script_setup/templates_dictionary")) {
dic_templates = (Dictionary)EditorSettings::get_singleton()->get_meta("script_setup/templates_dictionary");
}
dic_templates[parent_name->get_text()] = sinfo.get_hash();
EditorSettings::get_singleton()->set_meta("script_setup/templates_dictionary", dic_templates);
// Remove template from project dictionary as we last used an editor level template.
Dictionary dic_templates_project = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary());
if (dic_templates_project.has(parent_name->get_text())) {
dic_templates_project.erase(parent_name->get_text());
EditorSettings::get_singleton()->set_project_metadata("script_setup", "templates_dictionary", dic_templates_project);
}
}
}
// Update template label information.
String template_info = String::utf8("");
template_info += TTR("Template:");
template_info += " " + sinfo.name;
if (!sinfo.description.is_empty()) {
template_info += " - " + sinfo.description;
}
template_info_label->set_text(template_info);
template_info_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
}
void ScriptCreateDialog::ok_pressed() {
@ -287,6 +301,7 @@ void ScriptCreateDialog::ok_pressed() {
_load_exist();
}
EditorSettings::get_singleton()->save();
is_new_script_created = true;
_update_dialog();
}
@ -295,18 +310,10 @@ void ScriptCreateDialog::_create_new() {
String cname_param = _get_class_name();
Ref<Script> scr;
if (!script_template.is_empty()) {
scr = ResourceLoader::load(script_template);
if (scr.is_null()) {
alert->set_text(vformat(TTR("Error loading template '%s'"), script_template));
alert->popup_centered();
return;
}
scr = scr->duplicate();
ScriptServer::get_language(language_menu->get_selected())->make_template(cname_param, parent_name->get_text(), scr);
} else {
scr = ScriptServer::get_language(language_menu->get_selected())->get_template(cname_param, parent_name->get_text());
}
const ScriptLanguage::ScriptTemplate sinfo = _get_current_template();
scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, cname_param, parent_name->get_text());
if (has_named_classes) {
String cname = class_name->get_text();
@ -345,8 +352,20 @@ void ScriptCreateDialog::_load_exist() {
hide();
}
void ScriptCreateDialog::_lang_changed(int l) {
ScriptLanguage *language = ScriptServer::get_language(l);
Vector<String> ScriptCreateDialog::get_hierarchy(String p_object) const {
Vector<String> hierachy;
hierachy.append(p_object);
String parent_class = ClassDB::get_parent_class(p_object);
while (parent_class.is_valid_identifier()) {
hierachy.append(parent_class);
parent_class = ClassDB::get_parent_class(parent_class);
}
return hierachy;
}
void ScriptCreateDialog::_language_changed(int l) {
language = ScriptServer::get_language(l);
has_named_classes = language->has_named_classes();
can_inherit_from_file = language->can_inherit_from_file();
@ -364,13 +383,13 @@ void ScriptCreateDialog::_lang_changed(int l) {
}
if (extension.length() == 0) {
// add extension if none
// Add extension if none.
path += selected_ext;
_path_changed(path);
} else {
// change extension by selected language
// Change extension by selected language.
List<String> extensions;
// get all possible extensions for script
// Get all possible extensions for script.
for (int m = 0; m < language_menu->get_item_count(); m++) {
ScriptServer::get_language(m)->get_recognized_extensions(&extensions);
}
@ -389,123 +408,12 @@ void ScriptCreateDialog::_lang_changed(int l) {
}
file_path->set_text(path);
bool use_templates = language->is_using_templates();
template_menu->set_disabled(!use_templates);
template_menu->clear();
if (use_templates) {
_update_script_templates(language->get_extension());
String last_lang = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_language", "");
String last_template = EditorSettings::get_singleton()->get_project_metadata("script_setup", "last_selected_template", "");
template_menu->add_item(TTR("Default"));
ScriptTemplateInfo *templates = template_list.ptrw();
Vector<String> origin_names;
origin_names.push_back(TTR("Project"));
origin_names.push_back(TTR("Editor"));
int cur_origin = -1;
// Populate script template items previously sorted and now grouped by origin
for (int i = 0; i < template_list.size(); i++) {
if (int(templates[i].origin) != cur_origin) {
template_menu->add_separator();
String origin_name = origin_names[templates[i].origin];
int last_index = template_menu->get_item_count() - 1;
template_menu->set_item_text(last_index, origin_name);
cur_origin = templates[i].origin;
}
String item_name = templates[i].name.capitalize();
template_menu->add_item(item_name);
int new_id = template_menu->get_item_count() - 1;
templates[i].id = new_id;
}
// Disable overridden
for (const KeyValue<String, Vector<int>> &E : template_overrides) {
const Vector<int> &overrides = E.value;
if (overrides.size() == 1) {
continue; // doesn't override anything
}
const ScriptTemplateInfo &extended = template_list[overrides[0]];
StringBuilder override_info;
override_info += TTR("Overrides");
override_info += ": ";
for (int i = 1; i < overrides.size(); i++) {
const ScriptTemplateInfo &overridden = template_list[overrides[i]];
int disable_index = template_menu->get_item_index(overridden.id);
template_menu->set_item_disabled(disable_index, true);
override_info += origin_names[overridden.origin];
if (i < overrides.size() - 1) {
override_info += ", ";
}
}
template_menu->set_item_icon(extended.id, get_theme_icon(SNAME("Override"), SNAME("EditorIcons")));
template_menu->get_popup()->set_item_tooltip(extended.id, override_info.as_string());
}
// Reselect last selected template
for (int i = 0; i < template_menu->get_item_count(); i++) {
const String &ti = template_menu->get_item_text(i);
if (language_menu->get_item_text(language_menu->get_selected()) == last_lang && last_template == ti) {
template_menu->select(i);
break;
}
}
} else {
template_menu->add_item(TTR("N/A"));
script_template = "";
}
_template_changed(template_menu->get_selected());
EditorSettings::get_singleton()->set_project_metadata("script_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
_parent_name_changed(parent_name->get_text());
_update_dialog();
}
void ScriptCreateDialog::_update_script_templates(const String &p_extension) {
template_list.clear();
template_overrides.clear();
Vector<String> dirs;
// Ordered from local to global for correct override mechanism
dirs.push_back(EditorSettings::get_singleton()->get_project_script_templates_dir());
dirs.push_back(EditorSettings::get_singleton()->get_script_templates_dir());
for (int i = 0; i < dirs.size(); i++) {
Vector<String> list = EditorSettings::get_singleton()->get_script_templates(p_extension, dirs[i]);
for (int j = 0; j < list.size(); j++) {
ScriptTemplateInfo sinfo;
sinfo.origin = ScriptOrigin(i);
sinfo.dir = dirs[i];
sinfo.name = list[j];
sinfo.extension = p_extension;
template_list.push_back(sinfo);
if (!template_overrides.has(sinfo.name)) {
Vector<int> overrides;
overrides.push_back(template_list.size() - 1); // first one
template_overrides.insert(sinfo.name, overrides);
} else {
Vector<int> &overrides = template_overrides[sinfo.name];
overrides.push_back(template_list.size() - 1);
}
}
}
}
void ScriptCreateDialog::_built_in_pressed() {
if (internal->is_pressed()) {
is_built_in = true;
@ -517,6 +425,12 @@ void ScriptCreateDialog::_built_in_pressed() {
_update_dialog();
}
void ScriptCreateDialog::_use_template_pressed() {
is_using_templates = use_templates->is_pressed();
EditorSettings::get_singleton()->set_meta("script_setup/use_script_templates", is_using_templates);
_update_dialog();
}
void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) {
is_browsing_parent = browse_parent;
@ -545,16 +459,16 @@ void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) {
}
void ScriptCreateDialog::_file_selected(const String &p_file) {
String p = ProjectSettings::get_singleton()->localize_path(p_file);
String path = ProjectSettings::get_singleton()->localize_path(p_file);
if (is_browsing_parent) {
parent_name->set_text("\"" + p + "\"");
parent_name->set_text("\"" + path + "\"");
_parent_name_changed(parent_name->get_text());
} else {
file_path->set_text(p);
_path_changed(p);
file_path->set_text(path);
_path_changed(path);
String filename = p.get_file().get_basename();
int select_start = p.rfind(filename);
String filename = path.get_file().get_basename();
int select_start = path.rfind(filename);
file_path->select(select_start, select_start + filename.length());
file_path->set_caret_column(select_start + filename.length());
file_path->grab_focus();
@ -588,7 +502,7 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
return;
}
/* Does file already exist */
// Check if file exists.
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
if (f->file_exists(p)) {
@ -623,9 +537,98 @@ void ScriptCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
}
}
void ScriptCreateDialog::_update_dialog() {
/* "Add Script Dialog" GUI logic and script checks. */
void ScriptCreateDialog::_update_template_menu() {
bool is_language_using_templates = language->is_using_templates();
template_menu->set_disabled(false);
template_menu->clear();
template_list.clear();
if (is_language_using_templates) {
// Get the lastest templates used for each type of node from project settings then global settings.
Dictionary last_local_templates = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary());
Dictionary last_global_templates;
if (EditorSettings::get_singleton()->has_meta("script_setup/templates_dictionary")) {
last_global_templates = (Dictionary)EditorSettings::get_singleton()->get_meta("script_setup/templates_dictionary");
}
String inherits_base_type = parent_name->get_text();
// If it inherits from a script, select Object instead.
if (inherits_base_type[0] == '"') {
inherits_base_type = "Object";
}
// Get all ancestor node for selected base node.
// There templates will also fit the base node.
Vector<String> hierarchy = get_hierarchy(inherits_base_type);
int last_used_template = -1;
int preselected_template = -1;
int previous_ancestor_level = -1;
// Templates can be stored in tree different locations.
Vector<ScriptLanguage::TemplateLocation> template_locations;
template_locations.append(ScriptLanguage::TEMPLATE_PROJECT);
template_locations.append(ScriptLanguage::TEMPLATE_EDITOR);
template_locations.append(ScriptLanguage::TEMPLATE_BUILT_IN);
for (const ScriptLanguage::TemplateLocation &template_location : template_locations) {
String display_name = _get_script_origin_label(template_location);
bool separator = false;
int ancestor_level = 0;
for (const String &current_node : hierarchy) {
Vector<ScriptLanguage::ScriptTemplate> templates_found;
if (template_location == ScriptLanguage::TEMPLATE_BUILT_IN) {
templates_found = language->get_built_in_templates(current_node);
} else {
String template_directory;
if (template_location == ScriptLanguage::TEMPLATE_PROJECT) {
template_directory = EditorSettings::get_singleton()->get_project_script_templates_dir();
} else {
template_directory = EditorSettings::get_singleton()->get_script_templates_dir();
}
templates_found = _get_user_templates(language, current_node, template_directory, template_location);
}
if (!templates_found.is_empty()) {
if (!separator) {
template_menu->add_separator();
template_menu->set_item_text(template_menu->get_item_count() - 1, display_name);
separator = true;
}
for (ScriptLanguage::ScriptTemplate &t : templates_found) {
template_menu->add_item(t.inherit + ": " + t.name);
int id = template_menu->get_item_count() - 1;
// Check if this template should be preselected if node isn't in the last used dictionary.
if (ancestor_level < previous_ancestor_level || previous_ancestor_level == -1) {
previous_ancestor_level = ancestor_level;
preselected_template = id;
}
// Check for last used template for this node in project settings then in global settings.
if (last_local_templates.has(parent_name->get_text()) && t.get_hash() == String(last_local_templates[parent_name->get_text()])) {
last_used_template = id;
} else if (last_used_template == -1 && last_global_templates.has(parent_name->get_text()) && t.get_hash() == String(last_global_templates[parent_name->get_text()])) {
last_used_template = id;
}
t.id = id;
template_list.push_back(t);
String icon = has_theme_icon(t.inherit, SNAME("EditorIcons")) ? t.inherit : "Object";
template_menu->set_item_icon(id, get_theme_icon(icon, SNAME("EditorIcons")));
}
}
ancestor_level++;
}
}
if (last_used_template != -1) {
template_menu->select(last_used_template);
} else if (preselected_template != -1) {
template_menu->select(preselected_template);
}
}
_template_changed(template_menu->get_selected());
}
void ScriptCreateDialog::_update_dialog() {
// "Add Script Dialog" GUI logic and script checks.
_update_template_menu();
bool script_ok = true;
// Is script path/name valid (order from top to bottom)?
@ -697,42 +700,52 @@ void ScriptCreateDialog::_update_dialog() {
// This warning isn't relevant if the script is built-in.
script_name_warning_label->set_visible(!is_built_in && _get_class_name() == parent_name->get_text());
if (is_built_in) {
get_ok_button()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_search_button->set_disabled(false);
parent_browse_button->set_disabled(!can_inherit_from_file);
_msg_path_valid(true, TTR("Built-in script (into scene file)."));
} else if (is_new_script_created) {
// New script created.
bool is_new_file = is_built_in || is_new_script_created;
get_ok_button()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_search_button->set_disabled(false);
parent_browse_button->set_disabled(!can_inherit_from_file);
if (is_path_valid) {
parent_name->set_editable(is_new_file);
parent_search_button->set_disabled(!is_new_file);
parent_browse_button->set_disabled(!is_new_file || !can_inherit_from_file);
template_inactive_message = "";
String button_text = is_new_file ? TTR("Create") : TTR("Load");
get_ok_button()->set_text(button_text);
if (is_new_file) {
if (is_built_in) {
_msg_path_valid(true, TTR("Built-in script (into scene file)."));
}
if (is_new_script_created && is_path_valid) {
_msg_path_valid(true, TTR("Will create a new script file."));
}
} else if (load_enabled) {
// Script loaded.
} else {
if (load_enabled) {
template_inactive_message = TTR("Using existing script file.");
if (is_path_valid) {
_msg_path_valid(true, TTR("Will load an existing script file."));
}
} else {
template_inactive_message = TTR("Using existing script file.");
_msg_path_valid(false, TTR("Script file already exists."));
script_ok = false;
}
}
get_ok_button()->set_text(TTR("Load"));
parent_name->set_editable(false);
parent_search_button->set_disabled(true);
parent_browse_button->set_disabled(true);
if (is_path_valid) {
_msg_path_valid(true, TTR("Will load an existing script file."));
// Show templates list if needed.
if (is_using_templates) {
// Check if at least one suitable template has been found.
if (template_menu->get_item_count() == 0 && template_inactive_message.is_empty()) {
template_inactive_message = TTR("No suitable template.");
}
} else {
get_ok_button()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_search_button->set_disabled(false);
parent_browse_button->set_disabled(!can_inherit_from_file);
_msg_path_valid(false, TTR("Script file already exists."));
script_ok = false;
template_inactive_message = TTR("Empty");
}
if (!template_inactive_message.is_empty()) {
template_menu->set_disabled(true);
template_menu->clear();
template_menu->add_item(template_inactive_message);
}
template_info_label->set_visible(!template_menu->is_disabled());
get_ok_button()->set_disabled(!script_ok);
Callable entered_call = callable_mp(this, &ScriptCreateDialog::_path_submitted);
@ -745,6 +758,122 @@ void ScriptCreateDialog::_update_dialog() {
}
}
ScriptLanguage::ScriptTemplate ScriptCreateDialog::_get_current_template() const {
int selected_id = template_menu->get_selected_id();
for (const ScriptLanguage::ScriptTemplate &t : template_list) {
if (is_using_templates) {
if (t.id == selected_id) {
return t;
}
} else {
// Using empty built-in template if templates are disabled.
if (t.origin == ScriptLanguage::TemplateLocation::TEMPLATE_BUILT_IN && t.name == "Empty") {
return t;
}
}
}
return ScriptLanguage::ScriptTemplate();
}
Vector<ScriptLanguage::ScriptTemplate> ScriptCreateDialog::_get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const {
Vector<ScriptLanguage::ScriptTemplate> user_templates;
String extension = language->get_extension();
String dir_path = p_dir.plus_file(p_object);
DirAccess *d = DirAccess::open(dir_path);
if (d) {
d->list_dir_begin();
String file = d->get_next();
while (file != String()) {
if (file.get_extension() == extension) {
user_templates.append(_parse_template(language, dir_path, file, p_origin, p_object));
}
file = d->get_next();
}
d->list_dir_end();
memdelete(d);
}
return user_templates;
}
ScriptLanguage::ScriptTemplate ScriptCreateDialog::_parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const {
ScriptLanguage::ScriptTemplate script_template = ScriptLanguage::ScriptTemplate();
script_template.origin = p_origin;
script_template.inherit = p_inherits;
String space_indent = " ";
// Get meta delimiter
String meta_delimiter = String();
List<String> comment_delimiters;
language->get_comment_delimiters(&comment_delimiters);
for (const String &script_delimiter : comment_delimiters) {
if (script_delimiter.find(" ") == -1) {
meta_delimiter = script_delimiter;
break;
}
}
String meta_prefix = meta_delimiter + " meta-";
// Parse file for meta-information and script content
Error err;
FileAccess *file = FileAccess::open(p_path.plus_file(p_filename), FileAccess::READ, &err);
if (!err) {
while (!file->eof_reached()) {
String line = file->get_line();
if (line.begins_with(meta_prefix)) {
// Store meta information
line = line.substr(meta_prefix.length(), -1);
if (line.begins_with("name")) {
script_template.name = line.substr(5, -1).strip_edges();
}
if (line.begins_with("description")) {
script_template.description = line.substr(12, -1).strip_edges();
}
if (line.begins_with("space-indent")) {
String indent_value = line.substr(17, -1).strip_edges();
if (indent_value.is_valid_int()) {
space_indent = "";
for (int i = 0; i < indent_value.to_int(); i++) {
space_indent += " ";
}
} else {
WARN_PRINT(vformat("Template meta-use_space_indent need to be a valid integer value. Found %s.", indent_value));
}
}
} else {
// Store script
if (space_indent != "") {
line = line.replace(space_indent, "_TS_");
}
script_template.content += line.replace("\t", "_TS_") + "\n";
}
}
file->close();
memdelete(file);
}
script_template.content = script_template.content.lstrip("\n");
// Get name from file name if no name in meta information
if (script_template.name == String()) {
script_template.name = p_filename.get_basename().replace("_", " ").capitalize();
}
return script_template;
}
String ScriptCreateDialog::_get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const {
switch (p_origin) {
case ScriptLanguage::TEMPLATE_BUILT_IN:
return TTR("Built-in");
case ScriptLanguage::TEMPLATE_EDITOR:
return TTR("Editor");
case ScriptLanguage::TEMPLATE_PROJECT:
return TTR("Project");
}
return "";
}
void ScriptCreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("config", "inherits", "path", "built_in_enabled", "load_enabled"), &ScriptCreateDialog::config, DEFVAL(true), DEFVAL(true));
@ -757,7 +886,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
GridContainer *gc = memnew(GridContainer);
gc->set_columns(2);
/* Error Messages Field */
/* Information Messages Field */
VBoxContainer *vb = memnew(VBoxContainer);
@ -782,6 +911,10 @@ ScriptCreateDialog::ScriptCreateDialog() {
script_name_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
script_name_warning_label->hide();
template_info_label = memnew(Label);
vb->add_child(template_info_label);
template_info_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
status_panel = memnew(PanelContainer);
status_panel->set_h_size_flags(Control::SIZE_FILL);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@ -801,7 +934,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Language */
language_menu = memnew(OptionButton);
language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
language_menu->set_custom_minimum_size(Size2(350, 0) * EDSCALE);
language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
gc->add_child(memnew(Label(TTR("Language:"))));
gc->add_child(language_menu);
@ -819,7 +952,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
}
current_language = default_language;
language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_lang_changed));
language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_language_changed));
/* Inherits */
@ -851,10 +984,24 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Templates */
template_menu = memnew(OptionButton);
is_using_templates = true;
gc->add_child(memnew(Label(TTR("Template:"))));
gc->add_child(template_menu);
HBoxContainer *template_hb = memnew(HBoxContainer);
template_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
use_templates = memnew(CheckBox);
use_templates->set_pressed(is_using_templates);
use_templates->connect("pressed", callable_mp(this, &ScriptCreateDialog::_use_template_pressed));
template_hb->add_child(use_templates);
template_inactive_message = "";
template_menu = memnew(OptionButton);
template_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
template_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_template_changed));
template_hb->add_child(template_menu);
gc->add_child(template_hb);
/* Built-in Script */

View file

@ -31,6 +31,7 @@
#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H
#include "core/object/script_language.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
@ -50,6 +51,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Label *path_error_label;
Label *builtin_warning_label;
Label *script_name_warning_label;
Label *template_info_label;
PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
@ -61,12 +63,14 @@ class ScriptCreateDialog : public ConfirmationDialog {
Button *path_button;
EditorFileDialog *file_browse;
CheckBox *internal;
CheckBox *use_templates;
VBoxContainer *path_vb;
AcceptDialog *alert;
CreateDialog *select_class;
bool path_valid;
bool create_new;
bool is_browsing_parent;
String template_inactive_message;
String initial_bp;
bool is_new_script_created;
bool is_path_valid;
@ -76,6 +80,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool is_parent_name_valid;
bool is_class_name_valid;
bool is_built_in;
bool is_using_templates;
bool built_in_enabled;
bool load_enabled;
int current_language;
@ -85,23 +90,8 @@ class ScriptCreateDialog : public ConfirmationDialog {
Control *path_controls[2];
Control *name_controls[2];
enum ScriptOrigin {
SCRIPT_ORIGIN_PROJECT,
SCRIPT_ORIGIN_EDITOR,
};
struct ScriptTemplateInfo {
int id = 0;
ScriptOrigin origin = ScriptOrigin::SCRIPT_ORIGIN_EDITOR;
String dir;
String name;
String extension;
};
String script_template;
Vector<ScriptTemplateInfo> template_list;
Map<String, Vector<int>> template_overrides; // name : indices
void _update_script_templates(const String &p_extension);
Vector<ScriptLanguage::ScriptTemplate> template_list;
ScriptLanguage *language;
String base_type;
@ -109,8 +99,9 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool _can_be_built_in();
void _path_changed(const String &p_path = String());
void _path_submitted(const String &p_path = String());
void _lang_changed(int l = 0);
void _language_changed(int l = 0);
void _built_in_pressed();
void _use_template_pressed();
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
@ -125,9 +116,15 @@ class ScriptCreateDialog : public ConfirmationDialog {
virtual void ok_pressed() override;
void _create_new();
void _load_exist();
Vector<String> get_hierarchy(String p_object) const;
void _msg_script_valid(bool valid, const String &p_msg = String());
void _msg_path_valid(bool valid, const String &p_msg = String());
void _update_template_menu();
void _update_dialog();
ScriptLanguage::ScriptTemplate _get_current_template() const;
Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
protected:
void _notification(int p_what);

View file

@ -0,0 +1,95 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from io import StringIO
from platform_methods import subprocess_main
def parse_template(inherits, source, delimiter):
script_template = {
"inherits": inherits,
"name": "",
"description": "",
"version": "",
"script": "",
"space-indent": "4",
}
meta_prefix = delimiter + " meta-"
meta = ["name", "description", "version", "space-indent"]
with open(source) as f:
lines = f.readlines()
for line in lines:
if line.startswith(meta_prefix):
line = line[len(meta_prefix) :]
for m in meta:
if line.startswith(m):
strip_lenght = len(m) + 1
script_template[m] = line[strip_lenght:].strip()
else:
script_template["script"] += line
if script_template["space-indent"] != "":
indent = " " * int(script_template["space-indent"])
script_template["script"] = script_template["script"].replace(indent, "_TS_")
if script_template["name"] == "":
script_template["name"] = os.path.splitext(os.path.basename(source))[0].replace("_", " ").title()
script_template["script"] = (
script_template["script"].replace('"', '\\"').lstrip().replace("\n", "\\n").replace("\t", "_TS_")
)
return (
'{ String("'
+ script_template["inherits"]
+ '"), String("'
+ script_template["name"]
+ '"), String("'
+ script_template["description"]
+ '"), String("'
+ script_template["script"]
+ '")'
+ " },\n"
)
def make_templates(target, source, env):
dst = target[0]
s = StringIO()
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n\n")
s.write("#ifndef _CODE_TEMPLATES_H\n")
s.write("#define _CODE_TEMPLATES_H\n\n")
s.write('#include "core/object/object.h"\n')
s.write('#include "core/object/script_language.h"\n')
delimiter = "#" # GDScript single line comment delimiter by default.
if source:
ext = os.path.splitext(source[0])[1]
if ext == ".cs":
delimiter = "//"
parsed_template_string = ""
number_of_templates = 0
for filepath in source:
node_name = os.path.basename(os.path.dirname(filepath))
parsed_template = parse_template(node_name, filepath, delimiter)
parsed_template_string += "\t" + parsed_template
number_of_templates += 1
s.write("\nstatic const int TEMPLATES_ARRAY_SIZE = " + str(number_of_templates) + ";\n")
s.write("\nstatic const struct ScriptLanguage::ScriptTemplate TEMPLATES[" + str(number_of_templates) + "] = {\n")
s.write(parsed_template_string)
s.write("};\n")
s.write("\n#endif\n")
with open(dst, "w") as f:
f.write(s.getvalue())
s.close()
if __name__ == "__main__":
subprocess_main(globals())

View file

@ -21,3 +21,5 @@ if env["tools"]:
if env["tests"]:
env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"])
env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp")
SConscript("editor_templates/SCsub")

View file

@ -0,0 +1,29 @@
# meta-description: Classic movement for gravity games (platformer, ...)
extends _BASE_
const SPEED: float = 300.0
const JUMP_FORCE: float = -400.0
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
motion_velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
motion_velocity.x = direction * SPEED
else:
motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
move_and_slide()

View file

@ -0,0 +1,32 @@
# meta-description: Classic movement for gravity games (FPS, TPS, ...)
extends _BASE_
const SPEED: float = 5.0
const JUMP_FORCE: float = 4.5
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
motion_velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
motion_velocity.x = direction.x * SPEED
motion_velocity.z = direction.z * SPEED
else:
motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED)
move_and_slide()

View file

@ -0,0 +1,11 @@
# meta-description: Basic plugin template
@tool
extends EditorPlugin
func _enter_tree() -> void:
# Initialization of the plugin goes here.
pass
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass

View file

@ -0,0 +1,7 @@
# meta-description: Basic editor script template
@tool
extends EditorScript
func _run() -> void:
# Called when the script is executed (using File -> Run in Script Editor).
pass

View file

@ -0,0 +1,11 @@
# meta-description: Base template for Node with default Godot cycle methods
extends _BASE_
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -0,0 +1,3 @@
# meta-description: Empty template suitable for all Objects
extends _BASE_

View file

@ -0,0 +1,16 @@
#!/usr/bin/env python
Import("env")
import editor.template_builders as build_template_gd
env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder(
action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."),
suffix=".h",
src_suffix=".gd",
)
# Template files
templates_sources = Glob("*/*.gd")
env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)])

View file

@ -49,6 +49,10 @@
#include "tests/gdscript_test_runner.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
@ -817,10 +821,16 @@ Error GDScript::reload(bool p_keep_state) {
basedir = basedir.get_base_dir();
}
if (source.find("%BASE%") != -1) {
//loading a template, don't parse
// Loading a template, don't parse.
#ifdef TOOLS_ENABLED
if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
return OK;
}
#else
if (source.find("_BASE_") != -1) {
return OK;
}
#endif
{
String source_path = path;

View file

@ -396,7 +396,7 @@ public:
_debug_call_stack_pos--;
}
virtual Vector<StackInfo> debug_get_current_stack_info() {
virtual Vector<StackInfo> debug_get_current_stack_info() override {
if (Thread::get_main_id() != Thread::get_caller_id()) {
return Vector<StackInfo>();
}
@ -430,77 +430,76 @@ public:
_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
virtual String get_name() const;
virtual String get_name() const override;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void init() override;
virtual String get_type() const override;
virtual String get_extension() const override;
virtual Error execute_file(const String &p_path) override;
virtual void finish() override;
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual bool is_control_flow_keyword(String p_keywords) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
virtual bool supports_documentation() const;
virtual bool can_inherit_from_file() const { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
virtual void get_reserved_words(List<String> *p_words) const override;
virtual bool is_control_flow_keyword(String p_keywords) const override;
virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
virtual void get_string_delimiters(List<String> *p_delimiters) const override;
virtual bool is_using_templates() override;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
virtual Script *create_script() const override;
virtual bool has_named_classes() const override;
virtual bool supports_builtin_mode() const override;
virtual bool supports_documentation() const override;
virtual bool can_inherit_from_file() const override { return true; }
virtual int find_function(const String &p_function, const String &p_code) const override;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override;
#ifdef TOOLS_ENABLED
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override;
#endif
virtual String _get_indentation() const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
virtual void remove_named_global_constant(const StringName &p_name);
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override;
virtual void remove_named_global_constant(const StringName &p_name) override;
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_get_error() const override;
virtual int debug_get_stack_level_count() const override;
virtual int debug_get_stack_level_line(int p_level) const override;
virtual String debug_get_stack_level_function(int p_level) const override;
virtual String debug_get_stack_level_source(int p_level) const override;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override;
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
virtual void reload_all_scripts() override;
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
virtual void frame();
virtual void frame() override;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
virtual void profiling_start();
virtual void profiling_stop();
virtual void profiling_start() override;
virtual void profiling_stop() override;
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
/* GLOBAL CLASSES */
virtual bool handles_global_class_type(const String &p_type) const;
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
virtual bool handles_global_class_type(const String &p_type) const override;
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override;
void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);

View file

@ -33,6 +33,7 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
#include "editor_templates/templates.gen.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("\"\"\" \"\"\"");
}
String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
String processed_template = p_template;
#ifdef TOOLS_ENABLED
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
processed_template = processed_template.replace("%INT_TYPE%", ": int");
processed_template = processed_template.replace("%STRING_TYPE%", ": String");
processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
} else {
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
}
#else
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
#endif
processed_template = processed_template.replace("%BASE%", p_base_class_name);
processed_template = processed_template.replace("%TS%", _get_indentation());
return processed_template;
}
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n"
"\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n"
"\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n";
_template = _get_processed_template(_template, p_base_class_name);
Ref<GDScript> script;
script.instantiate();
script->set_source_code(_template);
return script;
}
bool GDScriptLanguage::is_using_templates() {
return true;
}
void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
p_script->set_source_code(_template);
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<GDScript> script;
script.instantiate();
String processed_template = p_template;
#ifdef TOOLS_ENABLED
if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
processed_template = processed_template.replace(": int", "")
.replace(": String", "")
.replace(": float", "")
.replace(":=", "=")
.replace(" -> void", "");
}
#else
processed_template = processed_template.replace(": int", "")
.replace(": String", "")
.replace(": float", "")
.replace(" -> void", "");
#endif
processed_template = processed_template.replace("_BASE_", p_base_class_name)
.replace("_CLASS_", p_class_name)
.replace("_TS_", _get_indentation());
script->set_source_code(processed_template);
return script;
}
Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {
Vector<ScriptLanguage::ScriptTemplate> templates;
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
if (TEMPLATES[i].inherit == p_object) {
templates.append(TEMPLATES[i]);
}
}
return templates;
}
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const {
/* DEBUGGER FUNCTIONS */
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
//break because of parse error
// break because of parse error
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
@ -1383,8 +1360,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
}
if (!script.ends_with(".gd")) {
//not a script, try find the script anyway,
//may have some success
// not a script, try find the script anyway,
// may have some success
script = script.get_basename() + ".gd";
}
@ -2770,7 +2747,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
}
if (indent_stack.size() && indent_stack.back()->get() != tc) {
indent_stack.push_back(tc); //this is not right but gets the job done
indent_stack.push_back(tc); // this is not right but gets the job done
}
}

View file

@ -63,3 +63,5 @@ elif env["platform"] == "android":
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
SConscript("editor_templates/SCsub")

View file

@ -55,6 +55,7 @@
#endif
#include "editor/editor_internal_calls.h"
#include "editor_templates/templates.gen.h"
#include "godotsharp_dirs.h"
#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String
return base_class;
}
Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
"public partial class %CLASS% : %BASE%\n"
"{\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
" // private string b = \"text\";\n"
"\n"
" // Called when the node enters the scene tree for the first time.\n"
" public override void _Ready()\n"
" {\n"
" \n"
" }\n"
"\n"
"// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"// public override void _Process(float delta)\n"
"// {\n"
"// \n"
"// }\n"
"}\n";
// Replaces all spaces in p_class_name with underscores to prevent
// invalid C# Script templates from being generated when the object name
// has spaces in it.
String class_name_no_spaces = p_class_name.replace(" ", "_");
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
script_template = script_template.replace("%BASE%", base_class_name)
.replace("%CLASS%", class_name_no_spaces);
Ref<CSharpScript> script;
script.instantiate();
script->set_source_code(script_template);
script->set_name(class_name_no_spaces);
return script;
}
bool CSharpLanguage::is_using_templates() {
return true;
}
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String src = p_script->get_source_code();
Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<CSharpScript> script;
script.instantiate();
String class_name_no_spaces = p_class_name.replace(" ", "_");
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
src = src.replace("%BASE%", base_class_name)
.replace("%CLASS%", class_name_no_spaces)
.replace("%TS%", _get_indentation());
p_script->set_source_code(src);
String processed_template = p_template;
processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
.replace("_BASE_", base_class_name)
.replace("_CLASS_", class_name_no_spaces)
.replace("_TS_", _get_indentation());
script->set_source_code(processed_template);
return script;
}
Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
Vector<ScriptLanguage::ScriptTemplate> templates;
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
if (TEMPLATES[i].inherit == p_object) {
templates.append(TEMPLATES[i]);
}
}
return templates;
}
String CSharpLanguage::validate_path(const String &p_path) const {

View file

@ -463,9 +463,9 @@ public:
bool is_control_flow_keyword(String p_keyword) const override;
void get_comment_delimiters(List<String> *p_delimiters) const override;
void get_string_delimiters(List<String> *p_delimiters) const override;
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
bool is_using_templates() override;
void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) override;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
/* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions,
List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
return true;

View file

@ -0,0 +1,41 @@
// meta-description: Classic movement for gravity games (platformer, ...)
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
public const float Speed = 300.0f;
public const float JumpForce = -400.0f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
public override void _PhysicsProcess(float delta)
{
Vector2 motionVelocity = MotionVelocity;
// Add the gravity.
if (!IsOnFloor())
motionVelocity.y += gravity * delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
motionVelocity.y = JumpForce;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
if (direction != Vector2.Zero)
{
motionVelocity.x = direction.x * Speed;
}
else
{
motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed);
}
MotionVelocity = motionVelocity;
MoveAndSlide();
}
}

View file

@ -0,0 +1,44 @@
// meta-description: Classic movement for gravity games (FPS, TPS, ...)
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
public const float Speed = 5.0f;
public const float JumpForce = 4.5f;
// Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
public override void _PhysicsProcess(float delta)
{
Vector3 motionVelocity = MotionVelocity;
// Add the gravity.
if (!IsOnFloor())
motionVelocity.y -= gravity * delta;
// Handle Jump.
if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
motionVelocity.y = JumpForce;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized();
if (direction != Vector3.Zero)
{
motionVelocity.x = direction.x * Speed;
motionVelocity.z = direction.z * Speed;
}
else
{
motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed);
motionVelocity.z = Mathf.MoveToward(MotionVelocity.z, 0, Speed);
}
MotionVelocity = motionVelocity;
MoveAndSlide();
}
}

View file

@ -0,0 +1,19 @@
// meta-description: Basic plugin template
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override void _EnterTree()
{
// Initialization of the plugin goes here.
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
}
}
#endif

View file

@ -0,0 +1,14 @@
// meta-description: Basic editor script template
#if TOOLS
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
public partial class _CLASS_ : _BASE_
{
public override void _Run()
{
// Called when the script is executed (using File -> Run in Script Editor).
}
}
#endif

View file

@ -0,0 +1,19 @@
// meta-description: Base template for Node with default Godot cycle methods
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(float delta)
{
}
}

View file

@ -0,0 +1,9 @@
// meta-description: Empty template suitable for all Objects
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
}

View file

@ -0,0 +1,16 @@
#!/usr/bin/env python
Import("env")
import editor.template_builders as build_template_cs
env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
action=env.Run(build_template_cs.make_templates, "Generating C# templates header."),
suffix=".h",
src_suffix=".cs",
)
# Template files
templates_sources = Glob("*/*.cs")
env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])

View file

@ -2241,22 +2241,17 @@ void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
bool VisualScriptLanguage::is_using_templates() {
return false;
}
Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<VisualScript> script;
script.instantiate();
script->set_instance_base_type(p_base_class_name);
return script;
}
bool VisualScriptLanguage::is_using_templates() {
return true;
}
void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
Ref<VisualScript> script = p_script;
script->set_instance_base_type(p_base_class_name);
}
bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
return false;
}

View file

@ -554,57 +554,56 @@ public:
//////////////////////////////////////
virtual String get_name() const;
virtual String get_name() const override;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void init() override;
virtual String get_type() const override;
virtual String get_extension() const override;
virtual Error execute_file(const String &p_path) override;
virtual void finish() override;
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
virtual void get_reserved_words(List<String> *p_words) const override;
virtual bool is_control_flow_keyword(String p_keyword) const override;
virtual void get_comment_delimiters(List<String> *p_delimiters) const override;
virtual void get_string_delimiters(List<String> *p_delimiters) const override;
virtual bool is_using_templates() override;
virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override;
virtual Script *create_script() const override;
virtual bool has_named_classes() const override;
virtual bool supports_builtin_mode() const override;
virtual int find_function(const String &p_function, const String &p_code) const override;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override;
/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_get_error() const override;
virtual int debug_get_stack_level_count() const override;
virtual int debug_get_stack_level_line(int p_level) const override;
virtual String debug_get_stack_level_function(int p_level) const override;
virtual String debug_get_stack_level_source(int p_level) const override;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override;
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
virtual void reload_all_scripts() override;
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override;
/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
virtual void get_public_functions(List<MethodInfo> *p_functions) const override;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override;
virtual void profiling_start();
virtual void profiling_stop();
virtual void profiling_start() override;
virtual void profiling_stop() override;
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override;
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override;
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
void remove_register_func(const String &p_name);