Nikolay Sivov
7bf58c895c
d3dcompiler: Implement D3DDisassemble() using vkd3d-shader.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46649
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-11-30 15:38:26 +01:00
Zebediah Figura
7926253d82
d3dcompiler: Print message output with ERR() in D3DPreprocess().
2022-11-17 21:50:39 +01:00
Zebediah Figura
cee21cf3b8
d3dcompiler: Print message output with ERR() in D3DCompile2().
2022-11-17 21:50:39 +01:00
Alexandre Julliard
28a221204b
d3dcompiler: Remove todo_wine from tests that succeed now.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-24 22:38:47 +02:00
Matteo Bruni
bc3a69f2af
d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-17 11:43:30 +02:00
Matteo Bruni
9400874e3c
d3dcompiler: Always use vkd3d-shader's preprocessor.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-28 22:21:47 +02:00
Matteo Bruni
8a7651fd36
d3dcompiler: Set initial_filename in D3DCompile2().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-28 22:21:47 +02:00
Matteo Bruni
c36a25897c
d3d10: Do not accept any compute shader in D3D10ReflectShader().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:42:13 +01:00
Paul Gofman
af45477392
d3dcompiler: Allow cs5.1 shaders on earlier d3dcompiler versions.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:42:13 +01:00
Paul Gofman
47b9c450c6
d3dcompiler: Implement d3dcompiler_shader_reflection_GetThreadGroupSize().
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:42:13 +01:00
Zebediah Figura
6a062afb75
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-22 22:54:11 +01:00
Matteo Bruni
b05c797a69
d3dcompiler/tests: Use hexadecimal constants in a few ok() checks.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 18:59:08 +01:00
Zebediah Figura
a23192f338
d3d10: Do not define D3DReflect().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 18:59:06 +01:00
Zebediah Figura
2198235cf1
d3dcompiler: Use a single definition for both d3d10 and d3d11 reflection interfaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 18:59:03 +01:00
Zebediah Figura
a27dfbe759
d3d10/tests: Add tests for Direct3D 10 shader reflection interfaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-03 18:58:55 +01:00
Matteo Bruni
a149fd4a56
d3dcompiler: Move skip_u32_unknown() declaration to utils.h.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
8c29458630
d3dcompiler: Move read_u32() to a new utils.h private header.
...
To be able to use it from d3d10 via PARENTSRC.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Matteo Bruni
c4273f0bbe
d3dcompiler: Use more consistent integer data types.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:44:55 +01:00
Eric Pouech
576cdea0d7
d3dcompiler: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Eric Pouech
96b08eaecb
d3d10: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Eric Pouech
58d20aae37
d3dcompiler/tests: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Eric Pouech
7bba86db28
d3d10/tests: Build without -DWINE_NO_LONG_TYPES.
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Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 20:24:15 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
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Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Nikolay Sivov
d12d6b2978
d3dcompiler: Implement D3DWriteBlobToFile().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 11:10:27 +01:00
Matteo Bruni
edd9d23ee1
d3dcompiler/tests: Use the relevant d3dcompiler version in blob tests.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 11:10:25 +01:00
Fabian Maurer
cd7b14f1ae
d3dcompiler/tests: Avoid "misleading indentation" warnings.
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Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 21:53:39 +01:00
Alexandre Julliard
f4af3134de
makefiles: Specify the bison prefix directly in the source files.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 13:15:12 +01:00
Alexandre Julliard
bb2d48627d
d3dcompiler: Use the standard va_list instead of __ms_va_list.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-22 11:11:28 +02:00
Matteo Bruni
ae1f9899bb
d3dcompiler/tests: Also accept broken HRESULT with d3dcompiler_46.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-07 18:03:11 +02:00
Alexandre Julliard
088a787a2c
makefiles: Make -mno-cygwin the default.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 22:45:48 +02:00
Zebediah Figura
0ef10854c8
d3dcompiler/tests: Test include preprocessing with more functions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:33 +02:00
Matteo Bruni
450d435306
d3dcompiler: Clear preprocessor lexer state after running it.
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Otherwise state might leak to the next preprocessed shader.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:33 +02:00
Zebediah Figura
72d6654c73
d3dcompiler: Handle D3D_COMPILE_STANDARD_FILE_INCLUDE in preprocess_shader().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:33 +02:00
Zebediah Figura
e44bd0e03f
d3dcompiler_46/tests: Enable tests.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:32 +02:00
Zebediah Figura
910a398b72
d3dcompiler/tests: Link directly to the relevant d3dcompiler version.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:27:32 +02:00
Zebediah Figura
93a4c58897
d3dcompiler/tests: Test including an absolute path.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-03 21:43:03 +02:00
Zebediah Figura
85fa778f93
d3dcompiler: Rip out the HLSL compiler.
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The compiler is completely non-functional as-is, and lives in libvkd3d-shader
now. When a vkd3d release is made d3dcompiler will access it via the
libvkd3d-shader public API. Accordingly there's no reason to keep it around in
wine's d3dcompiler.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Nikolay Sivov
0861b5447f
d3dcompiler/tests: Add a D3DDisassemble() test with sm2 shader.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 18:06:30 +02:00
Matteo Bruni
6b58d34a62
d3dcompiler/tests: Ignore z, w components in test_struct_semantics().
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Only the first two components are explicitly set from the vertex
attribute data.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51304
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 23:07:15 +02:00
Nikolay Sivov
741c73d137
d3dcompiler: Improve D3D11_SHADER_DESC returned by reflection interface.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 23:00:50 +02:00
Nikolay Sivov
ff98978836
d3dcompiler: Improve d3d10_shader_reflection_GetDesc() to return missing stats.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 23:00:50 +02:00
Matteo Bruni
749da353c9
d3dcompiler: Fix typo in struct d3dcompiler_shader_reflection.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-01 18:18:17 +02:00
Jacek Caban
e6961f6e16
d3dcompiler: Use return value in read_dword.
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Fixes warnings like on clang with MSVC target, where enums may be signed:
dlls/d3dcompiler_43/reflection.c:1160:22: warning: passing
'D3D_PRIMITIVE *' (aka 'enum D3D_PRIMITIVE *') to parameter of type
'DWORD *' (aka 'unsigned int *') converts between pointers to integer
types with different sign [-Wpointer-sign]
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-31 21:05:42 +02:00
Zebediah Figura
e5c50f5661
d3dcompiler/tests: Use winetest_push_context().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-10 18:14:07 +02:00
Alexandre Julliard
0b22f87be6
d3dcompiler: Use --prefer-native instead of DLL_WINE_PREATTACH.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 12:09:06 +01:00
Zebediah Figura
464b2dc661
d3dcompiler/tests: Avoid initializing nameless unions in designated initializers.
...
Old versions of gcc can't handle this.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50397
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-26 12:46:07 +01:00
Sven Baars
9f9fec1879
d3dcompiler: Fix a leak on error path (Coverity).
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Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 20:42:11 +02:00
Matteo Bruni
4ced409adb
d3dcompiler/tests: Always expect failure in test_reflection_desc_ps_output() on d3d10.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49950
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 11:33:05 +02:00
Francois Gouget
65013aae29
d3dcompiler_43/tests: Fix the spelling of a couple of ok() messages.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 12:17:42 +02:00
Paul Gofman
1690b6b475
d3dcompiler/tests: Test d3d12 interface in test_reflection_bound_resources().
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-10 22:06:35 +02:00