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d3dcompiler/tests: Always expect failure in test_reflection_desc_ps_output() on d3d10.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49950 Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1010,22 +1010,21 @@ static void test_reflection_desc_ps_output(void)
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{
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const DWORD *blob;
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D3D11_SIGNATURE_PARAMETER_DESC desc;
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BOOL d3d10;
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}
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tests[] =
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{
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{test_reflection_desc_ps_output_blob_0,
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{"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}, TRUE},
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{"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}},
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{test_reflection_desc_ps_output_blob_1,
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{"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
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{"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
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{test_reflection_desc_ps_output_blob_2,
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{"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
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{"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
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{test_reflection_desc_ps_output_blob_3,
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{"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE},
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{"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
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{test_reflection_desc_ps_output_blob_4,
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{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, TRUE},
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{"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}},
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{test_reflection_desc_ps_output_blob_5,
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{"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, FALSE},
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{"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}},
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};
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HRESULT hr;
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ULONG count;
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@ -1038,7 +1037,7 @@ static void test_reflection_desc_ps_output(void)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11);
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if (!D3D_COMPILER_VERSION && !tests[i].d3d10)
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if (!D3D_COMPILER_VERSION)
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{
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todo_wine ok(hr == E_INVALIDARG, "(%u): got unexpected hr %x.\n", i, hr);
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if (SUCCEEDED(hr))
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