diff --git a/dlls/d3dcompiler_43/tests/reflection.c b/dlls/d3dcompiler_43/tests/reflection.c index 362e070ede0..bc802f016a5 100644 --- a/dlls/d3dcompiler_43/tests/reflection.c +++ b/dlls/d3dcompiler_43/tests/reflection.c @@ -1010,22 +1010,21 @@ static void test_reflection_desc_ps_output(void) { const DWORD *blob; D3D11_SIGNATURE_PARAMETER_DESC desc; - BOOL d3d10; } tests[] = { {test_reflection_desc_ps_output_blob_0, - {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}, TRUE}, + {"SV_Target", 3, 3, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0, 0}}, {test_reflection_desc_ps_output_blob_1, - {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE}, + {"SV_DepthLessEqual", 0, 0xffffffff, D3D_NAME_DEPTH_LESS_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_2, - {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE}, + {"SV_DepthGreaterEqual", 0, 0xffffffff, D3D11_NAME_DEPTH_GREATER_EQUAL, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_3, - {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, FALSE}, + {"sV_DePtH", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_4, - {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}, TRUE}, + {"SV_Depth", 0, 0xffffffff, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe, 0}}, {test_reflection_desc_ps_output_blob_5, - {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}, FALSE}, + {"SV_COVERAGE", 0, 0xffffffff, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe, 0}}, }; HRESULT hr; ULONG count; @@ -1038,7 +1037,7 @@ static void test_reflection_desc_ps_output(void) for (i = 0; i < ARRAY_SIZE(tests); ++i) { hr = call_reflect(tests[i].blob, tests[i].blob[6], &IID_ID3D11ShaderReflection, (void **)&ref11); - if (!D3D_COMPILER_VERSION && !tests[i].d3d10) + if (!D3D_COMPILER_VERSION) { todo_wine ok(hr == E_INVALIDARG, "(%u): got unexpected hr %x.\n", i, hr); if (SUCCEEDED(hr))