d3dcompiler/tests: Avoid "misleading indentation" warnings.

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Fabian Maurer 2022-01-25 22:06:30 +01:00 committed by Alexandre Julliard
parent e2d7f37814
commit cd7b14f1ae

View file

@ -1725,7 +1725,7 @@ static void test_disassemble_shader(void)
HRESULT hr;
hr = D3DDisassemble(vs_2_0, 0, 0, NULL, &blob);
todo_wine
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#if D3D_COMPILER_VERSION >= 46
ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
#else
@ -1733,7 +1733,7 @@ todo_wine
#endif
hr = D3DDisassemble(vs_2_0, sizeof(vs_2_0), 0, NULL, &blob);
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D10Blob_Release(blob);