d3dcompiler: Use a single definition for both d3d10 and d3d11 reflection interfaces.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-03 14:24:05 +01:00 committed by Alexandre Julliard
parent 7075418810
commit 2198235cf1

View file

@ -22,6 +22,24 @@
#include "d3dcompiler_private.h"
#include "d3d10.h"
#if !D3D_COMPILER_VERSION
#define ID3D11ShaderReflection ID3D10ShaderReflection
#define ID3D11ShaderReflectionVtbl ID3D10ShaderReflectionVtbl
#define ID3D11ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer
#define ID3D11ShaderReflectionConstantBufferVtbl ID3D10ShaderReflectionConstantBufferVtbl
#define ID3D11ShaderReflectionType ID3D10ShaderReflectionType
#define ID3D11ShaderReflectionTypeVtbl ID3D10ShaderReflectionTypeVtbl
#define ID3D11ShaderReflectionVariable ID3D10ShaderReflectionVariable
#define ID3D11ShaderReflectionVariableVtbl ID3D10ShaderReflectionVariableVtbl
#define IID_ID3D11ShaderReflection IID_ID3D10ShaderReflection
#define D3D11_SHADER_BUFFER_DESC D3D10_SHADER_BUFFER_DESC
#define D3D11_SHADER_DESC D3D10_SHADER_DESC
#define D3D11_SHADER_INPUT_BIND_DESC D3D10_SHADER_INPUT_BIND_DESC
#define D3D11_SHADER_TYPE_DESC D3D10_SHADER_TYPE_DESC
#define D3D11_SHADER_VARIABLE_DESC D3D10_SHADER_VARIABLE_DESC
#define D3D11_SIGNATURE_PARAMETER_DESC D3D10_SIGNATURE_PARAMETER_DESC
#endif
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
@ -43,7 +61,6 @@ struct d3dcompiler_shader_signature
struct d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
uint32_t id;
struct wine_rb_entry entry;
@ -65,7 +82,6 @@ struct d3dcompiler_shader_reflection_type_member
struct d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable_iface;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
struct d3dcompiler_shader_reflection_type *type;
@ -80,7 +96,6 @@ struct d3dcompiler_shader_reflection_variable
struct d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer_iface;
struct d3dcompiler_shader_reflection *reflection;
@ -104,7 +119,6 @@ enum D3DCOMPILER_REFLECTION_VERSION
struct d3dcompiler_shader_reflection
{
ID3D11ShaderReflection ID3D11ShaderReflection_iface;
ID3D10ShaderReflection ID3D10ShaderReflection_iface;
LONG refcount;
enum D3DCOMPILER_REFLECTION_VERSION interface_version;
@ -160,25 +174,18 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer =
{
{&d3dcompiler_shader_reflection_constant_buffer_vtbl},
{&d3d10_shader_reflection_constant_buffer_vtbl}
};
static struct d3dcompiler_shader_reflection_type null_type =
{
{&d3dcompiler_shader_reflection_type_vtbl},
{&d3d10_shader_reflection_type_vtbl}
};
static struct d3dcompiler_shader_reflection_variable null_variable =
{
{&d3dcompiler_shader_reflection_variable_vtbl},
{&d3d10_shader_reflection_variable_vtbl},
&null_constant_buffer,
&null_type
};
@ -425,6 +432,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11Sha
desc->EmitInstructionCount = reflection->emit_instruction_count;
desc->GSOutputTopology = reflection->gs_output_topology;
desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
#if D3D_COMPILER_VERSION
desc->InputPrimitive = reflection->input_primitive;
desc->PatchConstantParameters = reflection->pcsg ? reflection->pcsg->element_count : 0;
desc->cGSInstanceCount = 0;
@ -435,6 +443,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11Sha
desc->cBarrierInstructions = 0;
desc->cInterlockedInstructions = 0;
desc->cTextureStoreInstructions = 0;
#endif
return S_OK;
}
@ -541,6 +550,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParamete
return S_OK;
}
#if D3D_COMPILER_VERSION
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
@ -709,6 +719,7 @@ static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags(
return 0;
}
#endif
static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
{
@ -723,6 +734,7 @@ static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtb
d3dcompiler_shader_reflection_GetResourceBindingDesc,
d3dcompiler_shader_reflection_GetInputParameterDesc,
d3dcompiler_shader_reflection_GetOutputParameterDesc,
#if D3D_COMPILER_VERSION
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
d3dcompiler_shader_reflection_GetVariableByName,
d3dcompiler_shader_reflection_GetResourceBindingDescByName,
@ -736,6 +748,7 @@ static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtb
d3dcompiler_shader_reflection_GetMinFeatureLevel,
d3dcompiler_shader_reflection_GetThreadGroupSize,
d3dcompiler_shader_reflection_GetRequiresFlags,
#endif
};
/* ID3D11ShaderReflectionConstantBuffer methods */
@ -859,11 +872,13 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
desc->uFlags = This->flags;
desc->DefaultValue = This->default_value;
#if D3D_COMPILER_VERSION
/* TODO test and set proper values for texture. */
desc->StartTexture = 0xffffffff;
desc->TextureSize = 0;
desc->StartSampler = 0xffffffff;
desc->SamplerSize = 0;
#endif
return S_OK;
}
@ -878,6 +893,7 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
return &This->type->ID3D11ShaderReflectionType_iface;
}
#if D3D_COMPILER_VERSION
static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
ID3D11ShaderReflectionVariable *iface)
{
@ -895,14 +911,17 @@ static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfac
return 0;
}
#endif
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
{
/* ID3D11ShaderReflectionVariable methods */
d3dcompiler_shader_reflection_variable_GetDesc,
d3dcompiler_shader_reflection_variable_GetType,
#if D3D_COMPILER_VERSION
d3dcompiler_shader_reflection_variable_GetBuffer,
d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
#endif
};
/* ID3D11ShaderReflectionType methods */
@ -1004,6 +1023,7 @@ static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemb
return This->members[index].name;
}
#if D3D_COMPILER_VERSION
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
{
@ -1070,6 +1090,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsIn
return E_NOTIMPL;
}
#endif
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
{
@ -1078,6 +1099,7 @@ static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection
d3dcompiler_shader_reflection_type_GetMemberTypeByIndex,
d3dcompiler_shader_reflection_type_GetMemberTypeByName,
d3dcompiler_shader_reflection_type_GetMemberTypeName,
#if D3D_COMPILER_VERSION
d3dcompiler_shader_reflection_type_IsEqual,
d3dcompiler_shader_reflection_type_GetSubType,
d3dcompiler_shader_reflection_type_GetBaseClass,
@ -1085,6 +1107,7 @@ static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection
d3dcompiler_shader_reflection_type_GetInterfaceByIndex,
d3dcompiler_shader_reflection_type_IsOfType,
d3dcompiler_shader_reflection_type_ImplementsInterface,
#endif
};
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size)
@ -1290,6 +1313,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
}
}
#if D3D_COMPILER_VERSION
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
offset = read_u32(&ptr);
@ -1302,6 +1326,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
desc->Name = type->name;
TRACE("Type name: %s.\n", debugstr_a(type->name));
}
#endif
type->members = members;
@ -1334,7 +1359,6 @@ static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3d
return NULL;
type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl;
type->ID3D10ShaderReflectionType_iface.lpVtbl = &d3d10_shader_reflection_type_vtbl;
type->id = offset;
type->reflection = reflection;
@ -1376,7 +1400,6 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
uint32_t offset;
v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl;
v->constant_buffer = cb;
offset = read_u32(&ptr);
@ -1575,7 +1598,6 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
cb->reflection = r;
offset = read_u32(&ptr);
@ -1692,6 +1714,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
/* FIXME */
d[i].MinPrecision = D3D_MIN_PRECISION_DEFAULT;
#endif
#if D3D_COMPILER_VERSION
if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
{
d[i].Stream = read_u32(&ptr);
@ -1700,6 +1723,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
{
d[i].Stream = 0;
}
#endif
name_offset = read_u32(&ptr);
d[i].SemanticName = string_data + (name_offset - string_data_offset);
@ -1721,11 +1745,6 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
else if (!stricmp(d[i].SemanticName, "sv_target"))
d[i].SystemValueType = D3D_NAME_TARGET;
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
}
s->elements = d;
@ -1868,453 +1887,6 @@ err_out:
/* d3d10 reflection methods. */
#if !D3D_COMPILER_VERSION
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D10ShaderReflection(ID3D10ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D10ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_QueryInterface(ID3D10ShaderReflection *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderReflection) || IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_AddRef(ID3D10ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&reflection->refcount);
TRACE("%p increasing refcount to %lu.\n", reflection, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_reflection_Release(ID3D10ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&reflection->refcount);
TRACE("%p decreasing refcount to %lu.\n", reflection, refcount);
if (!refcount)
heap_free(reflection);
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderReflection *iface,
D3D10_SHADER_DESC *desc)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
desc->Version = reflection->version;
desc->Creator = reflection->creator;
desc->Flags = reflection->flags;
desc->ConstantBuffers = reflection->constant_buffer_count;
desc->BoundResources = reflection->bound_resource_count;
desc->InputParameters = reflection->isgn ? reflection->isgn->element_count : 0;
desc->OutputParameters = reflection->osgn ? reflection->osgn->element_count : 0;
desc->InstructionCount = reflection->instruction_count;
desc->TempRegisterCount = reflection->temp_register_count;
desc->TempArrayCount = reflection->temp_array_count;
desc->DefCount = reflection->def_count;
desc->DclCount = reflection->dcl_count;
desc->TextureNormalInstructions = reflection->texture_normal_instructions;
desc->TextureLoadInstructions = reflection->texture_load_instructions;
desc->TextureCompInstructions = reflection->texture_comp_instructions;
desc->TextureBiasInstructions = reflection->texture_bias_instructions;
desc->TextureGradientInstructions = reflection->texture_gradient_instructions;
desc->FloatInstructionCount = reflection->float_instruction_count;
desc->IntInstructionCount = reflection->int_instruction_count;
desc->UintInstructionCount = reflection->uint_instruction_count;
desc->StaticFlowControlCount = reflection->static_flow_control_count;
desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
desc->MacroInstructionCount = reflection->macro_instruction_count;
desc->ArrayInstructionCount = reflection->array_instruction_count;
desc->CutInstructionCount = reflection->cut_instruction_count;
desc->EmitInstructionCount = reflection->emit_instruction_count;
desc->GSOutputTopology = reflection->gs_output_topology;
desc->GSMaxOutputVertexCount = reflection->gs_max_output_vertex_count;
return S_OK;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
ID3D10ShaderReflection *iface, UINT index)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
TRACE("iface %p, index %u.\n", iface, index);
if (index >= reflection->constant_buffer_count)
{
WARN("Invalid argument specified.\n");
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
return &reflection->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
}
static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
ID3D10ShaderReflection *iface, const char *name)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified.\n");
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
for (i = 0; i < reflection->constant_buffer_count; ++i)
{
struct d3dcompiler_shader_reflection_constant_buffer *d = &reflection->constant_buffers[i];
if (!strcmp(d->name, name))
{
TRACE("Returning ID3D10ShaderReflectionConstantBuffer %p.\n", d);
return &d->ID3D10ShaderReflectionConstantBuffer_iface;
}
}
WARN("Invalid name specified.\n");
return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetResourceBindingDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (!desc || index >= reflection->bound_resource_count)
{
WARN("Invalid argument specified.\n");
return E_INVALIDARG;
}
memcpy(desc, &reflection->bound_resources[index], sizeof(*desc));
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetInputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (!desc || !reflection->isgn || index >= reflection->isgn->element_count)
{
WARN("Invalid argument specified.\n");
return E_INVALIDARG;
}
memcpy(desc, &reflection->isgn->elements[index], sizeof(*desc));
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetOutputParameterDesc(ID3D10ShaderReflection *iface,
UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (!desc || !reflection->osgn || index >= reflection->osgn->element_count)
{
WARN("Invalid argument specified.\n");
return E_INVALIDARG;
}
memcpy(desc, &reflection->osgn->elements[index], sizeof(*desc));
return S_OK;
}
static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
{
d3d10_shader_reflection_QueryInterface,
d3d10_shader_reflection_AddRef,
d3d10_shader_reflection_Release,
d3d10_shader_reflection_GetDesc,
d3d10_shader_reflection_GetConstantBufferByIndex,
d3d10_shader_reflection_GetConstantBufferByName,
d3d10_shader_reflection_GetResourceBindingDesc,
d3d10_shader_reflection_GetInputParameterDesc,
d3d10_shader_reflection_GetOutputParameterDesc,
};
static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D10ShaderReflectionConstantBuffer(
ID3D10ShaderReflectionConstantBuffer *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer,
ID3D10ShaderReflectionConstantBuffer_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc(
ID3D10ShaderReflectionConstantBuffer *iface, D3D10_SHADER_BUFFER_DESC *desc)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (cb == &null_constant_buffer)
{
WARN("Null constant buffer specified.\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
desc->Name = cb->name;
desc->Type = cb->type;
desc->Variables = cb->variable_count;
desc->Size = cb->size;
desc->uFlags = cb->flags;
return S_OK;
}
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex(
ID3D10ShaderReflectionConstantBuffer *iface, UINT index)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
TRACE("iface %p, index %u.\n", iface, index);
if (index >= cb->variable_count)
{
WARN("Invalid index specified.\n");
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
return &cb->variables[index].ID3D10ShaderReflectionVariable_iface;
}
static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified.\n");
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
for (i = 0; i < cb->variable_count; ++i)
{
struct d3dcompiler_shader_reflection_variable *v = &cb->variables[i];
if (!strcmp(v->name, name))
{
TRACE("Returning ID3D10ShaderReflectionVariable %p.\n", v);
return &v->ID3D10ShaderReflectionVariable_iface;
}
}
WARN("Invalid name specified.\n");
return &null_variable.ID3D10ShaderReflectionVariable_iface;
}
static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl =
{
d3d10_shader_reflection_constant_buffer_GetDesc,
d3d10_shader_reflection_constant_buffer_GetVariableByIndex,
d3d10_shader_reflection_constant_buffer_GetVariableByName,
};
static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D10ShaderReflectionVariable(ID3D10ShaderReflectionVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D10ShaderReflectionVariable_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetDesc(ID3D10ShaderReflectionVariable *iface,
D3D10_SHADER_VARIABLE_DESC *desc)
{
struct d3dcompiler_shader_reflection_variable *var = impl_from_ID3D10ShaderReflectionVariable(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (var == &null_variable)
{
WARN("Null variable specified.\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
desc->Name = var->name;
desc->StartOffset = var->start_offset;
desc->Size = var->size;
desc->uFlags = var->flags;
desc->DefaultValue = var->default_value;
return S_OK;
}
static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_variable_GetType(
ID3D10ShaderReflectionVariable *iface)
{
struct d3dcompiler_shader_reflection_variable *var = impl_from_ID3D10ShaderReflectionVariable(iface);
TRACE("iface %p.\n", iface);
return &var->type->ID3D10ShaderReflectionType_iface;
}
static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl =
{
d3d10_shader_reflection_variable_GetDesc,
d3d10_shader_reflection_variable_GetType,
};
static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D10ShaderReflectionType(
ID3D10ShaderReflectionType *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D10ShaderReflectionType_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_type_GetDesc(ID3D10ShaderReflectionType *iface,
D3D10_SHADER_TYPE_DESC *desc)
{
struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (type == &null_type)
{
WARN("Null type specified.\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified.\n");
return E_FAIL;
}
memcpy(desc, &type->desc, sizeof(*desc));
return S_OK;
}
static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeByIndex(
ID3D10ShaderReflectionType *iface, UINT index)
{
struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
TRACE("iface %p, index %u.\n", iface, index);
if (index >= type->desc.Members)
{
WARN("Invalid index specified.\n");
return &null_type.ID3D10ShaderReflectionType_iface;
}
return &type->members[index].type->ID3D10ShaderReflectionType_iface;
}
static ID3D10ShaderReflectionType * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeByName(
ID3D10ShaderReflectionType *iface, const char *name)
{
struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
unsigned int i;
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified.\n");
return &null_type.ID3D10ShaderReflectionType_iface;
}
for (i = 0; i < type->desc.Members; ++i)
{
struct d3dcompiler_shader_reflection_type_member *member = &type->members[i];
if (!strcmp(member->name, name))
{
TRACE("Returning ID3D10ShaderReflectionType %p.\n", member->type);
return &member->type->ID3D10ShaderReflectionType_iface;
}
}
WARN("Invalid name specified.\n");
return &null_type.ID3D10ShaderReflectionType_iface;
}
static const char * STDMETHODCALLTYPE d3d10_shader_reflection_type_GetMemberTypeName(
ID3D10ShaderReflectionType *iface, UINT index)
{
struct d3dcompiler_shader_reflection_type *type = impl_from_ID3D10ShaderReflectionType(iface);
TRACE("iface %p, index %u.\n", iface, index);
if (type == &null_type)
{
WARN("Null type specified.\n");
return "$Invalid";
}
if (index >= type->desc.Members)
{
WARN("Invalid index specified.\n");
return NULL;
}
return type->members[index].name;
}
static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl =
{
d3d10_shader_reflection_type_GetDesc,
d3d10_shader_reflection_type_GetMemberTypeByIndex,
d3d10_shader_reflection_type_GetMemberTypeByName,
d3d10_shader_reflection_type_GetMemberTypeName,
};
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
{
struct d3dcompiler_shader_reflection *object;
@ -2328,7 +1900,7 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
return E_OUTOFMEMORY;
}
object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
object->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
object->interface_version = D3DCOMPILER_REFLECTION_VERSION_D3D10;
object->refcount = 1;
@ -2340,7 +1912,7 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
return hr;
}
*reflector = &object->ID3D10ShaderReflection_iface;
*reflector = (ID3D10ShaderReflection *)&object->ID3D11ShaderReflection_iface;
TRACE("Created ID3D10ShaderReflection %p.\n", object);