d3dcompiler: Improve d3d10_shader_reflection_GetDesc() to return missing stats.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-11 12:17:08 +03:00 committed by Alexandre Julliard
parent bf20e08ae2
commit ff98978836

View file

@ -124,6 +124,7 @@ struct d3dcompiler_shader_reflection
UINT gs_max_output_vertex_count;
D3D_PRIMITIVE input_primitive;
UINT cut_instruction_count;
UINT def_count;
UINT dcl_count;
UINT static_flow_control_count;
UINT float_instruction_count;
@ -138,6 +139,7 @@ struct d3dcompiler_shader_reflection
UINT texture_bias_instructions;
UINT texture_gradient_instructions;
UINT dynamic_flow_control_count;
UINT macro_instruction_count;
UINT c_control_points;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive;
D3D_TESSELLATOR_PARTITIONING hs_partitioning;
@ -1098,7 +1100,8 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
r->temp_register_count = read_dword(&ptr);
TRACE("TempRegisterCount: %u\n", r->temp_register_count);
skip_dword_unknown(&ptr, 1);
r->def_count = read_dword(&ptr);
TRACE("DefCount: %u\n", r->def_count);
r->dcl_count = read_dword(&ptr);
TRACE("DclCount: %u\n", r->dcl_count);
@ -1118,7 +1121,8 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
r->dynamic_flow_control_count = read_dword(&ptr);
TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
skip_dword_unknown(&ptr, 1);
r->macro_instruction_count = read_dword(&ptr);
TRACE("MacroInstructionCount: %u\n", r->macro_instruction_count);
r->temp_array_count = read_dword(&ptr);
TRACE("TempArrayCount: %u\n", r->temp_array_count);
@ -1917,7 +1921,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
{
struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc)
{
@ -1935,7 +1939,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
desc->InstructionCount = reflection->instruction_count;
desc->TempRegisterCount = reflection->temp_register_count;
desc->TempArrayCount = reflection->temp_array_count;
desc->DefCount = 0;
desc->DefCount = reflection->def_count;
desc->DclCount = reflection->dcl_count;
desc->TextureNormalInstructions = reflection->texture_normal_instructions;
desc->TextureLoadInstructions = reflection->texture_load_instructions;
@ -1947,7 +1951,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
desc->UintInstructionCount = reflection->uint_instruction_count;
desc->StaticFlowControlCount = reflection->static_flow_control_count;
desc->DynamicFlowControlCount = reflection->dynamic_flow_control_count;
desc->MacroInstructionCount = 0;
desc->MacroInstructionCount = reflection->macro_instruction_count;
desc->ArrayInstructionCount = reflection->array_instruction_count;
desc->CutInstructionCount = reflection->cut_instruction_count;
desc->EmitInstructionCount = reflection->emit_instruction_count;