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d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713 Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
aa2851f167
commit
6a062afb75
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_33.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=33
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_34.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=34
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_35.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=35
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_36.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=36
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_37.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=37
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_38.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=38
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_39.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=39
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_40.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=40
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_41.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=41
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,7 +1,8 @@
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MODULE = d3dcompiler_42.dll
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IMPORTS = dxguid uuid
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IMPORTS = wined3d dxguid uuid
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EXTRADEFS = -DD3D_COMPILER_VERSION=42
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,6 +1,8 @@
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MODULE = d3dcompiler_43.dll
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IMPORTLIB = d3dcompiler_43
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EXTRADEFS = -DD3D_COMPILER_VERSION=43
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IMPORTS = wined3d
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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@ -1,6 +1,7 @@
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/*
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* Copyright 2009 Matteo Bruni
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* Copyright 2010 Matteo Bruni for CodeWeavers
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* Copyright 2016,2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -25,8 +26,33 @@
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#include "d3dcompiler_private.h"
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#include "wpp_private.h"
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#include <vkd3d_shader.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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static HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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{
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switch (vkd3d_result)
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{
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case VKD3D_OK:
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return S_OK;
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case VKD3D_ERROR_INVALID_SHADER:
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WARN("Invalid shader bytecode.\n");
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/* fall-through */
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case VKD3D_ERROR:
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return E_FAIL;
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case VKD3D_ERROR_OUT_OF_MEMORY:
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return E_OUTOFMEMORY;
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case VKD3D_ERROR_INVALID_ARGUMENT:
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return E_INVALIDARG;
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case VKD3D_ERROR_NOT_IMPLEMENTED:
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return E_NOTIMPL;
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default:
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FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
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return E_FAIL;
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}
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}
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#define D3DXERR_INVALIDDATA 0x88760b59
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#define BUFFER_INITIAL_CAPACITY 256
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return hr;
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}
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages)
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static int open_include(const char *filename, bool local, const char *parent_data, void *context,
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struct vkd3d_shader_code *code)
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{
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ID3DInclude *iface = context;
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unsigned int size = 0;
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if (!iface)
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return VKD3D_ERROR;
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memset(code, 0, sizeof(*code));
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if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_data, &code->code, &size)))
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return VKD3D_ERROR;
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code->size = size;
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return VKD3D_OK;
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}
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static void close_include(const struct vkd3d_shader_code *code, void *context)
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{
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ID3DInclude *iface = context;
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ID3DInclude_Close(iface, code->code);
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}
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
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ID3DBlob **messages_blob)
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{
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struct d3dcompiler_include_from_file include_from_file;
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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const D3D_SHADER_MACRO *macro;
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size_t profile_len, i;
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char *messages;
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HRESULT hr;
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int ret;
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TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, "
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"target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %Iu, shader %p, error_messages %p.\n",
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data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
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debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
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secondary_data_size, shader, error_messages);
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if (secondary_data)
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FIXME("secondary data not implemented yet\n");
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if (shader) *shader = NULL;
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if (error_messages) *error_messages = NULL;
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EnterCriticalSection(&wpp_mutex);
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hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
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if (SUCCEEDED(hr))
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static const char * const d3dbc_profiles[] =
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{
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FIXME("HLSL shader compilation is not yet implemented.\n");
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hr = E_NOTIMPL;
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"fx_2_",
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"ps.1.",
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"ps.2.",
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"ps.3.",
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"ps_1_",
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"ps_2_",
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"ps_3_",
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"vs.1.",
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"vs.2.",
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"vs.3.",
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"vs_1_",
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"vs_2_",
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"vs_3_",
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"tx_1_",
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};
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TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, "
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"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
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debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
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secondary_data_size, shader_blob, messages_blob);
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if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
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{
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include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
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include = &include_from_file.ID3DInclude_iface;
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}
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HeapFree(GetProcessHeap(), 0, wpp_output);
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LeaveCriticalSection(&wpp_mutex);
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return hr;
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if (flags & ~D3DCOMPILE_DEBUG)
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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if (secondary_flags)
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FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
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if (messages_blob)
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*messages_blob = NULL;
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_3;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = data_size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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compile_info.options = options;
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compile_info.option_count = 1;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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profile_len = strlen(profile);
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for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
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{
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size_t len = strlen(d3dbc_profiles[i]);
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if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
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{
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compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
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break;
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}
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}
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preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
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preprocess_info.next = &hlsl_info;
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preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
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preprocess_info.macro_count = 0;
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if (macros)
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{
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for (macro = macros; macro->Name; ++macro)
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++preprocess_info.macro_count;
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}
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preprocess_info.pfn_open_include = open_include;
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preprocess_info.pfn_close_include = close_include;
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preprocess_info.include_context = include;
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hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
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hlsl_info.next = NULL;
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hlsl_info.profile = profile;
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hlsl_info.entry_point = entry_point;
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hlsl_info.secondary_code.code = secondary_data;
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hlsl_info.secondary_code.size = secondary_data_size;
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if (!(flags & D3DCOMPILE_DEBUG))
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{
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option = &options[compile_info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
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option->value = true;
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}
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages)
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{
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if (messages_blob)
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{
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size_t size = strlen(messages);
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if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
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{
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vkd3d_shader_free_messages(messages);
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
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}
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else
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vkd3d_shader_free_messages(messages);
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}
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if (!ret)
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{
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if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
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{
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
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}
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return hresult_from_vkd3d_result(ret);
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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@ -383,20 +383,17 @@ static void test_swizzle(void)
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
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if (ps_code)
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{
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cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniform), &uniform);
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ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
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draw_quad(&test_context, ps_code);
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ps_code = compile_shader(ps_source, "ps_4_0");
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cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniform), &uniform);
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ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
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draw_quad(&test_context, ps_code);
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v = get_color_vec4(&test_context, 0, 0);
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ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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v = get_color_vec4(&test_context, 0, 0);
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ok(compare_vec4(&v, 0.0101f, 0.0303f, 0.0202f, 0.0404f, 0),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D11Buffer_Release(cb);
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ID3D10Blob_Release(ps_code);
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}
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ID3D11Buffer_Release(cb);
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ID3D10Blob_Release(ps_code);
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release_test_context(&test_context);
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}
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@ -421,20 +418,17 @@ static void test_math(void)
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
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if (ps_code)
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{
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cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniforms), uniforms);
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ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
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draw_quad(&test_context, ps_code);
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ps_code = compile_shader(ps_source, "ps_4_0");
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cb = create_buffer(test_context.device, D3D11_BIND_CONSTANT_BUFFER, sizeof(uniforms), uniforms);
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ID3D11DeviceContext_PSSetConstantBuffers(test_context.immediate_context, 0, 1, &cb);
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draw_quad(&test_context, ps_code);
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v = get_color_vec4(&test_context, 0, 0);
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ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(&test_context, 0, 0);
|
||||
ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D11Buffer_Release(cb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D11Buffer_Release(cb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -458,29 +452,26 @@ static void test_conditionals(void)
|
|||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_source, "ps_4_0");
|
||||
if (ps_code)
|
||||
ps_code = compile_shader(ps_source, "ps_4_0");
|
||||
draw_quad(&test_context, ps_code);
|
||||
init_readback(&test_context, &rb);
|
||||
|
||||
for (i = 0; i < 200; i += 40)
|
||||
{
|
||||
draw_quad(&test_context, ps_code);
|
||||
init_readback(&test_context, &rb);
|
||||
|
||||
for (i = 0; i < 200; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
for (i = 240; i < 640; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
release_readback(&test_context, &rb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
for (i = 240; i < 640; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
release_readback(&test_context, &rb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -621,7 +612,8 @@ static void test_sampling(void)
|
|||
winetest_push_context("Test %u", i);
|
||||
|
||||
ID3D11DeviceContext_ClearRenderTargetView(test_context.immediate_context, test_context.rtv, red);
|
||||
todo_wine ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
|
||||
todo_wine_if (i < 3)
|
||||
ps_code = compile_shader_flags(tests[i], "ps_4_0", D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(&test_context, ps_code);
|
||||
|
@ -937,10 +929,12 @@ static void test_reflection(void)
|
|||
static void check_parameter_desc(const D3D11_SIGNATURE_PARAMETER_DESC *desc,
|
||||
const D3D11_SIGNATURE_PARAMETER_DESC *expect)
|
||||
{
|
||||
ok(!strcmp(desc->SemanticName, expect->SemanticName), "Got name %s.\n", debugstr_a(desc->SemanticName));
|
||||
todo_wine_if(strcmp(desc->SemanticName, expect->SemanticName))
|
||||
ok(!strcmp(desc->SemanticName, expect->SemanticName), "Got name %s.\n", debugstr_a(desc->SemanticName));
|
||||
ok(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
|
||||
ok(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
|
||||
ok(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
|
||||
todo_wine_if(desc->SystemValueType != expect->SystemValueType)
|
||||
ok(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
|
||||
ok(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
|
||||
ok(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
|
||||
todo_wine_if(desc->ReadWriteMask != expect->ReadWriteMask)
|
||||
|
@ -1129,7 +1123,7 @@ static void test_semantic_reflection(void)
|
|||
{
|
||||
winetest_push_context("Test %u", i);
|
||||
|
||||
todo_wine code = compile_shader_flags(tests[i].source, tests[i].target,
|
||||
todo_wine_if (i > 5) code = compile_shader_flags(tests[i].source, tests[i].target,
|
||||
tests[i].legacy ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
|
||||
if (!code)
|
||||
{
|
||||
|
@ -1143,9 +1137,9 @@ static void test_semantic_reflection(void)
|
|||
|
||||
hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
|
||||
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
todo_wine ok(shader_desc.InputParameters == tests[i].input_count,
|
||||
ok(shader_desc.InputParameters == tests[i].input_count,
|
||||
"Got %u input parameters.\n", shader_desc.InputParameters);
|
||||
todo_wine ok(shader_desc.OutputParameters == tests[i].output_count,
|
||||
ok(shader_desc.OutputParameters == tests[i].output_count,
|
||||
"Got %u output parameters.\n", shader_desc.OutputParameters);
|
||||
|
||||
for (j = 0; j < shader_desc.InputParameters; ++j)
|
||||
|
|
|
@ -454,25 +454,22 @@ static void test_swizzle(void)
|
|||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
todo_wine ps_code = compile_shader(tests[i].source, "ps_2_0");
|
||||
if (ps_code)
|
||||
ps_code = compile_shader(tests[i].source, "ps_2_0");
|
||||
if (i == 0)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ID3DXConstantTable_Release(constants);
|
||||
}
|
||||
draw_quad(device, ps_code);
|
||||
|
||||
v = get_color_vec4(device, 0, 0);
|
||||
ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
|
||||
"Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetVector(constants, device, "color", &color);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ID3DXConstantTable_Release(constants);
|
||||
}
|
||||
draw_quad(device, ps_code);
|
||||
|
||||
v = get_color_vec4(device, 0, 0);
|
||||
ok(compare_vec4(&v, tests[i].color.x, tests[i].color.y, tests[i].color.z, tests[i].color.w, 0),
|
||||
"Test %u: Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", i, v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
|
||||
release_test_context(&test_context);
|
||||
|
@ -501,33 +498,30 @@ static void test_math(void)
|
|||
return;
|
||||
device = test_context.device;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$v", 0.3f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$w", 0.2f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$x", 0.7f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$y", 0.1f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$z", 1.5f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ID3DXConstantTable_Release(constants);
|
||||
ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$v", 0.3f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$w", 0.2f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$x", 0.7f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$y", 0.1f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
hr = ID3DXConstantTable_SetFloat(constants, device, "$z", 1.5f);
|
||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ID3DXConstantTable_Release(constants);
|
||||
|
||||
draw_quad(device, ps_code);
|
||||
draw_quad(device, ps_code);
|
||||
|
||||
v = get_color_vec4(device, 0, 0);
|
||||
ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(device, 0, 0);
|
||||
ok(compare_vec4(&v, -12.43f, 9.833333f, 1.6f, 35.0f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -559,30 +553,27 @@ static void test_conditionals(void)
|
|||
return;
|
||||
device = test_context.device;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_if_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
ps_code = compile_shader(ps_if_source, "ps_2_0");
|
||||
draw_quad(device, ps_code);
|
||||
init_readback(device, &rb);
|
||||
|
||||
for (i = 0; i < 200; i += 40)
|
||||
{
|
||||
draw_quad(device, ps_code);
|
||||
init_readback(device, &rb);
|
||||
|
||||
for (i = 0; i < 200; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
for (i = 240; i < 640; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
release_readback(&rb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
todo_wine ok(compare_vec4(v, 0.9f, 0.8f, 0.7f, 0.6f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
for (i = 240; i < 640; i += 40)
|
||||
{
|
||||
v = get_readback_vec4(&rb, i, 0);
|
||||
todo_wine ok(compare_vec4(v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v->x, v->y, v->z, v->w);
|
||||
}
|
||||
|
||||
release_readback(&rb);
|
||||
ID3D10Blob_Release(ps_code);
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
|
@ -737,17 +728,14 @@ static void test_comma(void)
|
|||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(test_context.device, ps_code);
|
||||
ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
draw_quad(test_context.device, ps_code);
|
||||
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
ok(compare_vec4(&v, 0.6f, 0.7f, 0.8f, 0.9f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
ok(compare_vec4(&v, 0.6f, 0.7f, 0.8f, 0.9f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -774,17 +762,14 @@ static void test_return(void)
|
|||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
todo_wine ps_code = compile_shader(void_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(test_context.device, ps_code);
|
||||
ps_code = compile_shader(void_source, "ps_2_0");
|
||||
draw_quad(test_context.device, ps_code);
|
||||
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
ok(compare_vec4(&v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
todo_wine ok(compare_vec4(&v, 0.1f, 0.2f, 0.3f, 0.4f, 0),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D10Blob_Release(ps_code);
|
||||
|
||||
todo_wine ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
|
@ -948,17 +933,14 @@ static void test_struct_assignment(void)
|
|||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(test_context.device, ps_code);
|
||||
ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
draw_quad(test_context.device, ps_code);
|
||||
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 0, 0);
|
||||
ok(compare_vec4(&v, 0.6f, 0.3f, 0.7f, 0.9f, 1),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -993,22 +975,19 @@ static void test_struct_semantics(void)
|
|||
if (!init_test_context(&test_context))
|
||||
return;
|
||||
|
||||
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(test_context.device, ps_code);
|
||||
ps_code = compile_shader(ps_source, "ps_2_0");
|
||||
draw_quad(test_context.device, ps_code);
|
||||
|
||||
v = get_color_vec4(test_context.device, 64, 48);
|
||||
v.z = v.w = 0.0f;
|
||||
todo_wine ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 320, 240);
|
||||
v.z = v.w = 0.0f;
|
||||
todo_wine ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 64, 48);
|
||||
v.z = v.w = 0.0f;
|
||||
ok(compare_vec4(&v, 0.1f, 0.1f, 0.0f, 0.0f, 4096),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
v = get_color_vec4(test_context.device, 320, 240);
|
||||
v.z = v.w = 0.0f;
|
||||
ok(compare_vec4(&v, 0.5f, 0.5f, 0.0f, 0.0f, 4096),
|
||||
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
|
||||
|
||||
ID3D10Blob_Release(ps_code);
|
||||
}
|
||||
ID3D10Blob_Release(ps_code);
|
||||
release_test_context(&test_context);
|
||||
}
|
||||
|
||||
|
@ -1122,7 +1101,7 @@ static void test_samplers(void)
|
|||
{
|
||||
hr = IDirect3DDevice9_Clear(test_context.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 0, 0), 1.0f, 0);
|
||||
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
|
||||
todo_wine ps_code = compile_shader(tests[i], "ps_2_0");
|
||||
todo_wine_if (i < 3) ps_code = compile_shader(tests[i], "ps_2_0");
|
||||
if (ps_code)
|
||||
{
|
||||
draw_quad(test_context.device, ps_code);
|
||||
|
@ -1434,12 +1413,9 @@ static void test_fail(void)
|
|||
{
|
||||
compiled = errors = NULL;
|
||||
hr = D3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", targets[j], 0, 0, &compiled, &errors);
|
||||
todo_wine ok(hr == E_FAIL, "Test %u, target %s: Got unexpected hr %#lx.\n", i, targets[j], hr);
|
||||
if (hr == E_FAIL)
|
||||
{
|
||||
ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
|
||||
ID3D10Blob_Release(errors);
|
||||
}
|
||||
ok(hr == E_FAIL, "Test %u, target %s: Got unexpected hr %#lx.\n", i, targets[j], hr);
|
||||
ok(!!errors, "Test %u, target %s, expected non-NULL error blob.\n", i, targets[j]);
|
||||
ID3D10Blob_Release(errors);
|
||||
ok(!compiled, "Test %u, target %s, expected no compiled shader blob.\n", i, targets[j]);
|
||||
}
|
||||
}
|
||||
|
@ -1634,7 +1610,7 @@ static void test_include(void)
|
|||
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ok(!!blob, "Got unexpected blob.\n");
|
||||
}
|
||||
todo_wine_if (i == 1)
|
||||
todo_wine_if (i != 0)
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
if (blob)
|
||||
{
|
||||
|
@ -1644,7 +1620,7 @@ static void test_include(void)
|
|||
|
||||
#if D3D_COMPILER_VERSION >= 46
|
||||
hr = tests[i](NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, &blob, &errors);
|
||||
todo_wine_if (i == 0) ok(hr == (i == 0 ? D3DXERR_INVALIDDATA : E_FAIL), "Got unexpected hr %#lx.\n", hr);
|
||||
todo_wine_if (i != 1) ok(hr == (i == 0 ? D3DXERR_INVALIDDATA : E_FAIL), "Got unexpected hr %#lx.\n", hr);
|
||||
ok(!blob, "Got unexpected blob.\n");
|
||||
ok(!!errors, "Got unexpected errors.\n");
|
||||
ID3D10Blob_Release(errors);
|
||||
|
@ -1658,9 +1634,8 @@ static void test_include(void)
|
|||
{
|
||||
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ok(!!blob, "Got unexpected blob.\n");
|
||||
}
|
||||
todo_wine_if (i == 1)
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
}
|
||||
if (blob)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
|
@ -1676,7 +1651,7 @@ static void test_include(void)
|
|||
hr = D3DCompileFromFile(L"nonexistent", NULL, NULL, "main", "vs_2_0", 0, 0, &blob, &errors);
|
||||
ok(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND), "Got unexpected hr %#lx.\n", hr);
|
||||
ok(!blob, "Got unexpected blob.\n");
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
todo_wine ok(!errors, "Got unexpected errors.\n");
|
||||
|
||||
hr = D3DCompileFromFile(filename, NULL, NULL, "main", "ps_2_0", 0, 0, &blob, &errors);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
|
||||
|
@ -1689,7 +1664,7 @@ static void test_include(void)
|
|||
hr = D3DCompileFromFile(filename, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, &blob, &errors);
|
||||
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
todo_wine ok(!!blob, "Got unexpected blob.\n");
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
todo_wine ok(!errors, "Got unexpected errors.\n");
|
||||
if (blob)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
|
@ -1702,7 +1677,7 @@ static void test_include(void)
|
|||
hr = D3DCompileFromFile(filename, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, "main", "ps_2_0", 0, 0, &blob, &errors);
|
||||
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
todo_wine ok(!!blob, "Got unexpected blob.\n");
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
todo_wine ok(!errors, "Got unexpected errors.\n");
|
||||
if (blob)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
|
@ -1733,9 +1708,8 @@ static void test_include(void)
|
|||
{
|
||||
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
ok(!!blob, "Got unexpected blob.\n");
|
||||
}
|
||||
todo_wine_if (i == 1)
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
}
|
||||
if (blob)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
|
@ -1748,7 +1722,7 @@ static void test_include(void)
|
|||
hr = D3DCompileFromFile(L"source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE, "main", "ps_2_0", 0, 0, &blob, &errors);
|
||||
todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
|
||||
todo_wine ok(!!blob, "Got unexpected blob.\n");
|
||||
ok(!errors, "Got unexpected errors.\n");
|
||||
todo_wine ok(!errors, "Got unexpected errors.\n");
|
||||
if (blob)
|
||||
{
|
||||
ID3D10Blob_Release(blob);
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
MODULE = d3dcompiler_46.dll
|
||||
IMPORTLIB = d3dcompiler_46
|
||||
IMPORTS = dxguid uuid
|
||||
IMPORTS = wined3d dxguid uuid
|
||||
EXTRADEFS = -DD3D_COMPILER_VERSION=46
|
||||
PARENTSRC = ../d3dcompiler_43
|
||||
EXTRAINCL = $(VKD3D_PE_CFLAGS)
|
||||
|
||||
EXTRADLLFLAGS = -Wb,--prefer-native
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
MODULE = d3dcompiler_47.dll
|
||||
IMPORTLIB = d3dcompiler
|
||||
IMPORTS = dxguid uuid
|
||||
IMPORTS = wined3d dxguid uuid
|
||||
EXTRADEFS = -DD3D_COMPILER_VERSION=47
|
||||
PARENTSRC = ../d3dcompiler_43
|
||||
EXTRAINCL = $(VKD3D_PE_CFLAGS)
|
||||
|
||||
EXTRADLLFLAGS = -Wb,--prefer-native
|
||||
|
||||
|
|
Loading…
Reference in a new issue