godot/scene/resources
smix8 fd727ab994 Fix thread use causing navigation mesh data corruption
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
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2d TileSet: Maintain NavigationPolygon sub-polygons when rotating 2024-06-13 22:16:46 +01:00
3d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.h Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
atlas_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.h Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.cpp Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_wav.h Add samples playback support 2024-06-18 11:06:31 -04:00
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
font.h [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
material.cpp Material: Fix marking as ready 2024-06-13 13:12:55 +02:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
navigation_mesh.h Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
packed_scene.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
packed_scene.h Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors 2024-03-10 21:12:54 +01:00
particle_process_material.cpp Fix code style for generated shader code from ParticleProcessMaterial 2024-05-31 14:12:41 +02:00
particle_process_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
physics_material.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
physics_material.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp Improve memory usage for image import and PortableCompressedTexture2D 2024-05-20 19:40:39 -04:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
resource_format_text.cpp Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion 2024-05-29 22:13:52 +02:00
resource_format_text.h Remove unused code to convert text resource format to binary 2024-05-03 01:14:40 +02:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
shader.cpp Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
shader.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sprite_frames.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
sprite_frames.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Improve SurfaceTool::generate_tangents UV error message 2024-06-20 16:13:12 +02:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
video_stream.cpp Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
visual_shader.h Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
visual_shader_nodes.cpp Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_nodes.h Merge pull request #83729 from Chaosus/vs_fix_texture_param 2024-06-12 10:00:23 +02:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00