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mirror of https://github.com/godotengine/godot synced 2024-07-08 18:25:47 +00:00

Fix bugs in visual shader varyings

This commit is contained in:
Yuri Rubinsky 2024-06-16 10:16:52 +03:00
parent 71699e08c9
commit 537316098f
3 changed files with 42 additions and 29 deletions

View File

@ -806,6 +806,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
parameter_ref->update_parameter_type();
}
Ref<VisualShaderNodeVarying> varying = vsnode;
if (varying.is_valid()) {
varying->set_shader_rid(visual_shader->get_rid());
}
Ref<VisualShaderNodeParameter> parameter = vsnode;
HBoxContainer *hb = nullptr;
@ -3859,13 +3864,13 @@ void VisualShaderEditor::_remove_varying(const String &p_name) {
}
void VisualShaderEditor::_update_varyings() {
VisualShaderNodeVarying::clear_varyings();
VisualShaderNodeVarying::clear_varyings(visual_shader->get_rid());
for (int i = 0; i < visual_shader->get_varyings_count(); i++) {
const VisualShader::Varying *var = visual_shader->get_varying_by_index(i);
if (var != nullptr) {
VisualShaderNodeVarying::add_varying(var->name, var->mode, var->type);
VisualShaderNodeVarying::add_varying(visual_shader->get_rid(), var->name, var->mode, var->type);
}
}
}

View File

@ -1861,7 +1861,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<String, Varying> &E : varyings) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key)));
p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
for (int i = 0; i < TYPE_MAX; i++) {
@ -2620,7 +2620,7 @@ void VisualShader::_update_shader() const {
default:
break;
}
global_code += E.key + ";\n";
global_code += vformat("var_%s;\n", E.key);
}
global_code += "\n";
@ -2689,7 +2689,7 @@ void VisualShader::_update_shader() const {
default:
break;
}
varying_code += vformat(" %s = %s;\n", E.key, code2);
varying_code += vformat(" var_%s = %s;\n", E.key, code2);
}
is_empty_func = false;
}
@ -5048,18 +5048,18 @@ VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
////////////// Varying
List<VisualShaderNodeVarying::Varying> varyings;
RBMap<RID, List<VisualShaderNodeVarying::Varying>> varyings;
void VisualShaderNodeVarying::add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
varyings.push_back({ p_name, p_mode, p_type });
void VisualShaderNodeVarying::add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type) { // static
varyings[p_shader_rid].push_back({ p_name, p_mode, p_type });
}
void VisualShaderNodeVarying::clear_varyings() { // static
varyings.clear();
void VisualShaderNodeVarying::clear_varyings(RID p_shader_rid) { // static
varyings[p_shader_rid].clear();
}
bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
for (const VisualShaderNodeVarying::Varying &E : varyings) {
bool VisualShaderNodeVarying::has_varying(RID p_shader_rid, const String &p_name) { // static
for (const VisualShaderNodeVarying::Varying &E : varyings[p_shader_rid]) {
if (E.name == p_name) {
return true;
}
@ -5067,19 +5067,23 @@ bool VisualShaderNodeVarying::has_varying(const String &p_name) { // static
return false;
}
void VisualShaderNodeVarying::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}
int VisualShaderNodeVarying::get_varyings_count() const {
return varyings.size();
return varyings[shader_rid].size();
}
String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
return varyings.get(p_idx).name;
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
return varyings[shader_rid].get(p_idx).name;
}
return "";
}
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
for (const VisualShaderNodeVarying::Varying &varying : varyings) {
for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
if (varying.name == p_name) {
return varying.type;
}
@ -5088,14 +5092,14 @@ VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(cons
}
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
return varyings.get(p_idx).type;
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
return varyings[shader_rid].get(p_idx).type;
}
return VisualShader::VARYING_TYPE_FLOAT;
}
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
for (const VisualShaderNodeVarying::Varying &varying : varyings) {
for (const VisualShaderNodeVarying::Varying &varying : varyings[shader_rid]) {
if (varying.name == p_name) {
return varying.mode;
}
@ -5104,15 +5108,15 @@ VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(cons
}
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
return varyings.get(p_idx).mode;
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
return varyings[shader_rid].get(p_idx).mode;
}
return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
}
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
return get_port_type(varyings.get(p_idx).type, 0);
if (p_idx >= 0 && p_idx < varyings[shader_rid].size()) {
return get_port_type(varyings[shader_rid].get(p_idx).type, 0);
}
return PORT_TYPE_SCALAR;
}
@ -5239,7 +5243,7 @@ String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualS
if (varying_name == "[None]") {
return code;
}
code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
code += vformat(" var_%s = %s;\n", varying_name, p_input_vars[0]);
return code;
}
@ -5284,7 +5288,7 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
String from = varying_name;
String from2;
if (varying_name == "[None]") {
if (varying_name == "[None]" || p_for_preview) {
switch (varying_type) {
case VisualShader::VARYING_TYPE_FLOAT:
from = "0.0";
@ -5313,8 +5317,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
default:
break;
}
return vformat(" %s = %s;\n", p_output_vars[0], from);
}
return vformat(" %s = %s;\n", p_output_vars[0], from);
return vformat(" %s = var_%s;\n", p_output_vars[0], from);
}
VisualShaderNodeVaryingGetter::VisualShaderNodeVaryingGetter() {

View File

@ -910,13 +910,16 @@ public:
};
protected:
RID shader_rid;
VisualShader::VaryingType varying_type = VisualShader::VARYING_TYPE_FLOAT;
String varying_name = "[None]";
public: // internal
static void add_varying(const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
static void clear_varyings();
static bool has_varying(const String &p_name);
static void add_varying(RID p_shader_rid, const String &p_name, VisualShader::VaryingMode p_mode, VisualShader::VaryingType p_type);
static void clear_varyings(RID p_shader_rid);
static bool has_varying(RID p_shader_rid, const String &p_name);
void set_shader_rid(const RID &p_shader);
int get_varyings_count() const;
String get_varying_name_by_index(int p_idx) const;