godot/scene/resources/animation.compat.inc
2024-06-08 22:09:37 +09:00

67 lines
4.2 KiB
C++

/**************************************************************************/
/* animation.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
Vector3 Animation::_position_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
return position_track_interpolate(p_track, p_time, false);
}
Quaternion Animation::_rotation_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
return rotation_track_interpolate(p_track, p_time, false);
}
Vector3 Animation::_scale_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
return scale_track_interpolate(p_track, p_time, false);
}
float Animation::_blend_shape_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
return blend_shape_track_interpolate(p_track, p_time, false);
}
Variant Animation::_value_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
return value_track_interpolate(p_track, p_time, false);
}
int Animation::_track_find_key_bind_compat_92861(int p_track, double p_time, FindMode p_find_mode) const {
return track_find_key(p_track, p_time, p_find_mode, false, false);
}
void Animation::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::_position_track_interpolate_bind_compat_86629);
ClassDB::bind_compatibility_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::_rotation_track_interpolate_bind_compat_86629);
ClassDB::bind_compatibility_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::_scale_track_interpolate_bind_compat_86629);
ClassDB::bind_compatibility_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::_blend_shape_track_interpolate_bind_compat_86629);
ClassDB::bind_compatibility_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::_value_track_interpolate_bind_compat_86629);
ClassDB::bind_compatibility_method(D_METHOD("track_find_key", "track_idx", "time", "find_mode"), &Animation::_track_find_key_bind_compat_92861, DEFVAL(FIND_MODE_NEAREST));
}
#endif // DISABLE_DEPRECATED