mirror of
https://github.com/godotengine/godot
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133 lines
4.9 KiB
C++
133 lines
4.9 KiB
C++
/**************************************************************************/
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/* placeholder_textures.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PLACEHOLDER_TEXTURES_H
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#define PLACEHOLDER_TEXTURES_H
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#include "scene/resources/texture.h"
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class PlaceholderTexture2D : public Texture2D {
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GDCLASS(PlaceholderTexture2D, Texture2D)
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mutable RID rid;
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Size2 size = Size2(1, 1);
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protected:
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static void _bind_methods();
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public:
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void set_size(Size2 p_size);
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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virtual Ref<Image> get_image() const override;
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PlaceholderTexture2D();
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~PlaceholderTexture2D();
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};
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class PlaceholderTexture3D : public Texture3D {
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GDCLASS(PlaceholderTexture3D, Texture3D)
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mutable RID rid;
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Vector3i size = Vector3i(1, 1, 1);
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protected:
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static void _bind_methods();
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public:
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void set_size(const Vector3i &p_size);
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Vector3i get_size() const;
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virtual Image::Format get_format() const override;
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual int get_depth() const override;
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virtual bool has_mipmaps() const override;
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virtual Vector<Ref<Image>> get_data() const override;
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virtual RID get_rid() const override;
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PlaceholderTexture3D();
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~PlaceholderTexture3D();
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};
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class PlaceholderTextureLayered : public TextureLayered {
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GDCLASS(PlaceholderTextureLayered, TextureLayered)
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mutable RID rid;
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Size2i size = Size2i(1, 1);
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int layers = 1;
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LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
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protected:
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static void _bind_methods();
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public:
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void set_size(const Size2i &p_size);
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Size2i get_size() const;
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void set_layers(int p_layers);
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virtual Image::Format get_format() const override;
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virtual LayeredType get_layered_type() const override;
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual int get_layers() const override;
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virtual bool has_mipmaps() const override;
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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virtual RID get_rid() const override;
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PlaceholderTextureLayered(LayeredType p_type);
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~PlaceholderTextureLayered();
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};
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class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
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GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
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public:
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PlaceholderTexture2DArray() :
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PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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};
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class PlaceholderCubemap : public PlaceholderTextureLayered {
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GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
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public:
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PlaceholderCubemap() :
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PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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};
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class PlaceholderCubemapArray : public PlaceholderTextureLayered {
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GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
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public:
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PlaceholderCubemapArray() :
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PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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};
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#endif // PLACEHOLDER_TEXTURES_H
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