Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used

This commit is contained in:
clayjohn 2023-07-25 10:49:35 +02:00
parent 0c2144da90
commit d61d498632
2 changed files with 31 additions and 9 deletions

View file

@ -51,6 +51,9 @@ Ref<Image> PlaceholderTexture2D::get_image() const {
}
RID PlaceholderTexture2D::get_rid() const {
if (rid.is_null()) {
rid = RenderingServer::get_singleton()->texture_2d_placeholder_create();
}
return rid;
}
@ -61,12 +64,13 @@ void PlaceholderTexture2D::_bind_methods() {
}
PlaceholderTexture2D::PlaceholderTexture2D() {
rid = RS::get_singleton()->texture_2d_placeholder_create();
}
PlaceholderTexture2D::~PlaceholderTexture2D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
if (rid.is_valid()) {
RS::get_singleton()->free(rid);
}
}
///////////////////////////////////////////////
@ -103,6 +107,13 @@ Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
return Vector<Ref<Image>>();
}
RID PlaceholderTexture3D::get_rid() const {
if (rid.is_null()) {
rid = RenderingServer::get_singleton()->texture_3d_placeholder_create();
}
return rid;
}
void PlaceholderTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
@ -110,11 +121,12 @@ void PlaceholderTexture3D::_bind_methods() {
}
PlaceholderTexture3D::PlaceholderTexture3D() {
rid = RS::get_singleton()->texture_3d_placeholder_create();
}
PlaceholderTexture3D::~PlaceholderTexture3D() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
if (rid.is_valid()) {
RS::get_singleton()->free(rid);
}
}
/////////////////////////////////////////////////
@ -159,6 +171,13 @@ Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
return Ref<Image>();
}
RID PlaceholderTextureLayered::get_rid() const {
if (rid.is_null()) {
rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return rid;
}
void PlaceholderTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
@ -169,9 +188,10 @@ void PlaceholderTextureLayered::_bind_methods() {
PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
layered_type = p_type;
rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
PlaceholderTextureLayered::~PlaceholderTextureLayered() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(rid);
if (rid.is_valid()) {
RS::get_singleton()->free(rid);
}
}

View file

@ -36,7 +36,7 @@
class PlaceholderTexture2D : public Texture2D {
GDCLASS(PlaceholderTexture2D, Texture2D)
RID rid;
mutable RID rid;
Size2 size = Size2(1, 1);
protected:
@ -59,7 +59,7 @@ public:
class PlaceholderTexture3D : public Texture3D {
GDCLASS(PlaceholderTexture3D, Texture3D)
RID rid;
mutable RID rid;
Vector3i size = Vector3i(1, 1, 1);
protected:
@ -74,6 +74,7 @@ public:
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual Vector<Ref<Image>> get_data() const override;
virtual RID get_rid() const override;
PlaceholderTexture3D();
~PlaceholderTexture3D();
@ -82,7 +83,7 @@ public:
class PlaceholderTextureLayered : public TextureLayered {
GDCLASS(PlaceholderTextureLayered, TextureLayered)
RID rid;
mutable RID rid;
Size2i size = Size2i(1, 1);
int layers = 1;
LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
@ -101,6 +102,7 @@ public:
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
virtual RID get_rid() const override;
PlaceholderTextureLayered(LayeredType p_type);
~PlaceholderTextureLayered();