Make native shader source visualizer can highlight uint suffix

This commit is contained in:
jsjtxietian 2024-05-07 14:18:48 +08:00
parent 7cdad33311
commit cff1111359
3 changed files with 4 additions and 2 deletions

View file

@ -66,6 +66,8 @@ void EditorNativeShaderSourceVisualizer::_load_theme_settings() {
// Colorize preprocessor statements.
const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
syntax_highlighter->add_color_region("#", "", user_type_color, true);
syntax_highlighter->set_uint_suffix_enabled(true);
}
void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) {

View file

@ -335,7 +335,7 @@ void ShaderTextEditor::_load_theme_settings() {
warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_editor_theme()->get_font_size(SNAME("main_size"), EditorStringName(EditorFonts)));
}
syntax_highlighter->set_uint_suffix_enabled();
syntax_highlighter->set_uint_suffix_enabled(true);
}
void ShaderTextEditor::_check_shader_mode() {

View file

@ -142,7 +142,7 @@ public:
void set_member_variable_color(Color p_color);
Color get_member_variable_color() const;
void set_uint_suffix_enabled(bool p_enabled = true);
void set_uint_suffix_enabled(bool p_enabled);
};
#endif // SYNTAX_HIGHLIGHTER_H