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https://github.com/godotengine/godot
synced 2024-09-04 22:58:28 +00:00
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
This commit is contained in:
parent
a7583881af
commit
a29a680920
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@ -45,6 +45,7 @@
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#include "scene/gui/texture_rect.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/style_box_flat.h"
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bool EditorInspector::_property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {
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if (p_property_path.findn(p_filter) != -1) {
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@ -44,6 +44,7 @@ class OptionButton;
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class PanelContainer;
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class PopupMenu;
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class SpinBox;
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class StyleBoxFlat;
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class TextureRect;
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class EditorPropertyRevert {
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@ -37,6 +37,9 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/style_box_line.h"
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#include "scene/resources/style_box_texture.h"
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#include "modules/modules_enabled.gen.h" // For svg.
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#ifdef MODULE_SVG_ENABLED
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@ -35,6 +35,7 @@
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/resources/style_box_flat.h"
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EditorToaster *EditorToaster::singleton = nullptr;
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@ -37,6 +37,7 @@
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class Button;
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class PanelContainer;
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class StyleBoxFlat;
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class EditorToaster : public HBoxContainer {
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GDCLASS(EditorToaster, HBoxContainer);
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@ -48,6 +48,7 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
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for (int i = 0; i < add_options.size(); i++) {
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@ -50,6 +50,7 @@
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#include "scene/gui/tree.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/scene_string_names.h"
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bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
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@ -62,6 +62,7 @@
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#include "scene/main/canvas_layer.h"
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/style_box_texture.h"
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// Min and Max are power of two in order to play nicely with successive increment.
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// That way, we can naturally reach a 100% zoom from boundaries.
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@ -39,12 +39,13 @@ class AcceptDialog;
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class CanvasItemEditorViewport;
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class ConfirmationDialog;
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class EditorData;
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class EditorZoomWidget;
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class EditorSelection;
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class EditorZoomWidget;
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class HScrollBar;
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class HSplitContainer;
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class MenuButton;
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class PanelContainer;
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class StyleBoxTexture;
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class ViewPanner;
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class VScrollBar;
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class VSplitContainer;
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@ -32,6 +32,7 @@
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#include "editor/editor_scale.h"
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#include "scene/gui/button.h"
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#include "scene/resources/style_box_texture.h"
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bool StyleBoxPreview::grid_preview_enabled = true;
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@ -38,7 +38,7 @@
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#include "scene/3d/sprite_3d.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/nine_patch_rect.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/style_box_texture.h"
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class AtlasTexture;
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class OptionButton;
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@ -59,6 +59,7 @@
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#include "scene/main/window.h"
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "scene/resources/visual_shader_particle_nodes.h"
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#include "servers/display_server.h"
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@ -37,6 +37,8 @@
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#include "core/os/os.h"
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#include "scene/gui/color_mode.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/style_box_texture.h"
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#include "servers/display_server.h"
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#include "thirdparty/misc/ok_color.h"
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#include "thirdparty/misc/ok_color_shader.h"
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@ -46,6 +46,7 @@
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/style_box_flat.h"
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class ColorMode;
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class ColorModeRGB;
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@ -36,6 +36,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/view_panner.h"
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#include "scene/resources/style_box_flat.h"
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constexpr int MINIMAP_OFFSET = 12;
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constexpr int MINIMAP_PADDING = 5;
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@ -202,6 +202,9 @@
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#include "scene/resources/sky_material.h"
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#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/style_box_line.h"
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#include "scene/resources/style_box_texture.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/syntax_highlighter.h"
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#include "scene/resources/text_file.h"
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@ -36,6 +36,8 @@
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#include "scene/resources/font.h"
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#include "scene/resources/gradient_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/resources/style_box_line.h"
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#include "scene/resources/theme.h"
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#include "scene/theme/theme_db.h"
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#include "servers/text_server.h"
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@ -32,8 +32,6 @@
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#include "scene/main/canvas_item.h"
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#include <limits.h>
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Size2 StyleBox::get_minimum_size() const {
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Size2 min_size = Size2(get_margin(SIDE_LEFT) + get_margin(SIDE_RIGHT), get_margin(SIDE_TOP) + get_margin(SIDE_BOTTOM));
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Size2 custom_size;
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@ -145,925 +143,3 @@ StyleBox::StyleBox() {
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content_margin[i] = -1;
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}
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}
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void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
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if (texture == p_texture) {
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return;
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}
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texture = p_texture;
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emit_changed();
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}
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Ref<Texture2D> StyleBoxTexture::get_texture() const {
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return texture;
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}
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void StyleBoxTexture::set_texture_margin(Side p_side, float p_size) {
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ERR_FAIL_INDEX((int)p_side, 4);
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texture_margin[p_side] = p_size;
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emit_changed();
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}
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void StyleBoxTexture::set_texture_margin_all(float p_size) {
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for (int i = 0; i < 4; i++) {
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texture_margin[i] = p_size;
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}
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emit_changed();
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}
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void StyleBoxTexture::set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
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texture_margin[SIDE_LEFT] = p_left;
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texture_margin[SIDE_TOP] = p_top;
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texture_margin[SIDE_RIGHT] = p_right;
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texture_margin[SIDE_BOTTOM] = p_bottom;
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emit_changed();
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}
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float StyleBoxTexture::get_texture_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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return texture_margin[p_side];
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}
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float StyleBoxTexture::get_style_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
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return texture_margin[p_side];
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}
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Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const {
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return p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
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}
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void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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if (texture.is_null()) {
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return;
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}
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Rect2 rect = p_rect;
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Rect2 src_rect = region_rect;
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texture->get_rect_region(rect, src_rect, rect, src_rect);
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rect.position.x -= expand_margin[SIDE_LEFT];
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rect.position.y -= expand_margin[SIDE_TOP];
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rect.size.x += expand_margin[SIDE_LEFT] + expand_margin[SIDE_RIGHT];
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rect.size.y += expand_margin[SIDE_TOP] + expand_margin[SIDE_BOTTOM];
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Vector2 start_offset = Vector2(texture_margin[SIDE_LEFT], texture_margin[SIDE_TOP]);
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Vector2 end_offset = Vector2(texture_margin[SIDE_RIGHT], texture_margin[SIDE_BOTTOM]);
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RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), start_offset, end_offset, RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
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}
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void StyleBoxTexture::set_draw_center(bool p_enabled) {
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draw_center = p_enabled;
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emit_changed();
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}
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bool StyleBoxTexture::is_draw_center_enabled() const {
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return draw_center;
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}
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void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {
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ERR_FAIL_INDEX((int)p_side, 4);
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expand_margin[p_side] = p_size;
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emit_changed();
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}
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void StyleBoxTexture::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
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expand_margin[SIDE_LEFT] = p_left;
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expand_margin[SIDE_TOP] = p_top;
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expand_margin[SIDE_RIGHT] = p_right;
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expand_margin[SIDE_BOTTOM] = p_bottom;
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emit_changed();
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}
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void StyleBoxTexture::set_expand_margin_all(float p_expand_margin_size) {
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for (int i = 0; i < 4; i++) {
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expand_margin[i] = p_expand_margin_size;
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}
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emit_changed();
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}
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float StyleBoxTexture::get_expand_margin(Side p_side) const {
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ERR_FAIL_INDEX_V((int)p_side, 4, 0);
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return expand_margin[p_side];
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}
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void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {
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if (region_rect == p_region_rect) {
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return;
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}
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region_rect = p_region_rect;
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emit_changed();
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}
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Rect2 StyleBoxTexture::get_region_rect() const {
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return region_rect;
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}
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void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
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ERR_FAIL_INDEX((int)p_mode, 3);
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axis_h = p_mode;
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emit_changed();
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}
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StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() const {
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return axis_h;
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}
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void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
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ERR_FAIL_INDEX((int)p_mode, 3);
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axis_v = p_mode;
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emit_changed();
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}
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StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_v_axis_stretch_mode() const {
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return axis_v;
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}
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void StyleBoxTexture::set_modulate(const Color &p_modulate) {
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if (modulate == p_modulate) {
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return;
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}
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modulate = p_modulate;
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emit_changed();
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}
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Color StyleBoxTexture::get_modulate() const {
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return modulate;
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}
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void StyleBoxTexture::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture_margin", "margin", "size"), &StyleBoxTexture::set_texture_margin);
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ClassDB::bind_method(D_METHOD("set_texture_margin_all", "size"), &StyleBoxTexture::set_texture_margin_all);
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ClassDB::bind_method(D_METHOD("get_texture_margin", "margin"), &StyleBoxTexture::get_texture_margin);
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ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxTexture::set_expand_margin);
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ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_all);
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ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxTexture::get_expand_margin);
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ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
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ClassDB::bind_method(D_METHOD("get_region_rect"), &StyleBoxTexture::get_region_rect);
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ClassDB::bind_method(D_METHOD("set_draw_center", "enable"), &StyleBoxTexture::set_draw_center);
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ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxTexture::is_draw_center_enabled);
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ClassDB::bind_method(D_METHOD("set_modulate", "color"), &StyleBoxTexture::set_modulate);
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ClassDB::bind_method(D_METHOD("get_modulate"), &StyleBoxTexture::get_modulate);
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ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &StyleBoxTexture::set_h_axis_stretch_mode);
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ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &StyleBoxTexture::get_h_axis_stretch_mode);
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ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &StyleBoxTexture::set_v_axis_stretch_mode);
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ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &StyleBoxTexture::get_v_axis_stretch_mode);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_GROUP("Texture Margins", "texture_margin_");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_BOTTOM);
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ADD_GROUP("Expand Margins", "expand_margin_");
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
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ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
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ADD_GROUP("Axis Stretch", "axis_stretch_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
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ADD_GROUP("Sub-Region", "region_");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");
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ADD_GROUP("Modulate", "modulate_");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
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BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
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BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
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BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
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}
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StyleBoxTexture::StyleBoxTexture() {}
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StyleBoxTexture::~StyleBoxTexture() {}
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////////////////
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void StyleBoxFlat::set_bg_color(const Color &p_color) {
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bg_color = p_color;
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emit_changed();
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}
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Color StyleBoxFlat::get_bg_color() const {
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return bg_color;
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}
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|
||||
void StyleBoxFlat::set_border_color(const Color &p_color) {
|
||||
border_color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxFlat::get_border_color() const {
|
||||
return border_color;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_width_all(int p_size) {
|
||||
border_width[0] = p_size;
|
||||
border_width[1] = p_size;
|
||||
border_width[2] = p_size;
|
||||
border_width[3] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_border_width_min() const {
|
||||
return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
border_width[p_side] = p_width;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_border_width(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
|
||||
return border_width[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_blend(bool p_blend) {
|
||||
blend_border = p_blend;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::get_border_blend() const {
|
||||
return blend_border;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius_all(int radius) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
corner_radius[i] = radius;
|
||||
}
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
|
||||
corner_radius[0] = radius_top_left;
|
||||
corner_radius[1] = radius_top_right;
|
||||
corner_radius[2] = radius_bottom_right;
|
||||
corner_radius[3] = radius_bottom_left;
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
|
||||
ERR_FAIL_INDEX((int)p_corner, 4);
|
||||
corner_radius[p_corner] = radius;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
|
||||
ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
|
||||
return corner_radius[p_corner];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
expand_margin[p_side] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
|
||||
expand_margin[SIDE_LEFT] = p_left;
|
||||
expand_margin[SIDE_TOP] = p_top;
|
||||
expand_margin[SIDE_RIGHT] = p_right;
|
||||
expand_margin[SIDE_BOTTOM] = p_bottom;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
expand_margin[i] = p_expand_margin_size;
|
||||
}
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxFlat::get_expand_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
return expand_margin[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_draw_center(bool p_enabled) {
|
||||
draw_center = p_enabled;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::is_draw_center_enabled() const {
|
||||
return draw_center;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_skew(Vector2 p_skew) {
|
||||
skew = p_skew;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Vector2 StyleBoxFlat::get_skew() const {
|
||||
return skew;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_color(const Color &p_color) {
|
||||
shadow_color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxFlat::get_shadow_color() const {
|
||||
return shadow_color;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_size(const int &p_size) {
|
||||
shadow_size = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_shadow_size() const {
|
||||
return shadow_size;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
|
||||
shadow_offset = p_offset;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Point2 StyleBoxFlat::get_shadow_offset() const {
|
||||
return shadow_offset;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
|
||||
anti_aliased = p_anti_aliased;
|
||||
emit_changed();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::is_anti_aliased() const {
|
||||
return anti_aliased;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
|
||||
aa_size = CLAMP(p_aa_size, 0.01, 10);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
real_t StyleBoxFlat::get_aa_size() const {
|
||||
return aa_size;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
|
||||
corner_detail = CLAMP(p_corner_detail, 1, 20);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_corner_detail() const {
|
||||
return corner_detail;
|
||||
}
|
||||
|
||||
inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
|
||||
real_t border_left = inner_rect.position.x - style_rect.position.x;
|
||||
real_t border_top = inner_rect.position.y - style_rect.position.y;
|
||||
real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
|
||||
real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
|
||||
|
||||
real_t rad;
|
||||
|
||||
// Top left.
|
||||
rad = MIN(border_top, border_left);
|
||||
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
|
||||
|
||||
// Top right;
|
||||
rad = MIN(border_top, border_right);
|
||||
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
|
||||
|
||||
// Bottom right.
|
||||
rad = MIN(border_bottom, border_right);
|
||||
inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0);
|
||||
|
||||
// Bottom left.
|
||||
rad = MIN(border_bottom, border_left);
|
||||
inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
|
||||
}
|
||||
|
||||
inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
|
||||
const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
|
||||
int vert_offset = verts.size();
|
||||
if (!vert_offset) {
|
||||
vert_offset = 0;
|
||||
}
|
||||
|
||||
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
|
||||
|
||||
bool draw_border = !is_filled;
|
||||
|
||||
real_t ring_corner_radius[4];
|
||||
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
|
||||
|
||||
// Corner radius center points.
|
||||
Vector<Point2> outer_points = {
|
||||
ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
|
||||
Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
|
||||
ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
|
||||
Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
|
||||
};
|
||||
|
||||
real_t inner_corner_radius[4];
|
||||
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
|
||||
|
||||
Vector<Point2> inner_points = {
|
||||
inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
|
||||
Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
|
||||
inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
|
||||
Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
|
||||
};
|
||||
// Calculate the vertices.
|
||||
|
||||
// If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
|
||||
// method either draw a ring or a filled rounded rectangle, but not both.
|
||||
int max_inner_outer = draw_border ? 2 : 1;
|
||||
|
||||
for (int corner_index = 0; corner_index < 4; corner_index++) {
|
||||
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
|
||||
for (int inner_outer = 0; inner_outer < max_inner_outer; inner_outer++) {
|
||||
real_t radius;
|
||||
Color color;
|
||||
Point2 corner_point;
|
||||
if (inner_outer == 0) {
|
||||
radius = inner_corner_radius[corner_index];
|
||||
color = inner_color;
|
||||
corner_point = inner_points[corner_index];
|
||||
} else {
|
||||
radius = ring_corner_radius[corner_index];
|
||||
color = outer_color;
|
||||
corner_point = outer_points[corner_index];
|
||||
}
|
||||
|
||||
const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
|
||||
const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
|
||||
const float x_skew = -skew.x * (y - ring_rect.get_center().y);
|
||||
const float y_skew = -skew.y * (x - ring_rect.get_center().x);
|
||||
verts.push_back(Vector2(x + x_skew, y + y_skew));
|
||||
colors.push_back(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ring_vert_count = verts.size() - vert_offset;
|
||||
|
||||
// Fill the indices and the colors for the border.
|
||||
|
||||
if (draw_border) {
|
||||
for (int i = 0; i < ring_vert_count; i++) {
|
||||
indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
|
||||
indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
|
||||
indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
|
||||
}
|
||||
}
|
||||
|
||||
if (is_filled) {
|
||||
// Compute the triangles pattern to draw the rounded rectangle.
|
||||
// Consists of vertical stripes of two triangles each.
|
||||
|
||||
int stripes_count = ring_vert_count / 2 - 1;
|
||||
int last_vert_id = ring_vert_count - 1;
|
||||
|
||||
for (int i = 0; i < stripes_count; i++) {
|
||||
// Polygon 1.
|
||||
indices.push_back(vert_offset + i);
|
||||
indices.push_back(vert_offset + last_vert_id - i - 1);
|
||||
indices.push_back(vert_offset + i + 1);
|
||||
// Polygon 2.
|
||||
indices.push_back(vert_offset + i);
|
||||
indices.push_back(vert_offset + last_vert_id - 0 - i);
|
||||
indices.push_back(vert_offset + last_vert_id - 1 - i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
|
||||
if (p_values[p_index_a] + p_values[p_index_b] > p_width) {
|
||||
real_t factor;
|
||||
real_t new_value;
|
||||
|
||||
factor = (real_t)p_width / (real_t)(p_values[p_index_a] + p_values[p_index_b]);
|
||||
|
||||
new_value = (p_values[p_index_a] * factor);
|
||||
if (new_value < adapted_values[p_index_a]) {
|
||||
adapted_values[p_index_a] = new_value;
|
||||
}
|
||||
new_value = (p_values[p_index_b] * factor);
|
||||
if (new_value < adapted_values[p_index_b]) {
|
||||
adapted_values[p_index_b] = new_value;
|
||||
}
|
||||
} else {
|
||||
adapted_values[p_index_a] = MIN(p_values[p_index_a], adapted_values[p_index_a]);
|
||||
adapted_values[p_index_b] = MIN(p_values[p_index_b], adapted_values[p_index_b]);
|
||||
}
|
||||
adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]);
|
||||
adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]);
|
||||
}
|
||||
|
||||
Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
|
||||
Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
|
||||
|
||||
if (shadow_size > 0) {
|
||||
Rect2 shadow_rect = draw_rect.grow(shadow_size);
|
||||
shadow_rect.position += shadow_offset;
|
||||
draw_rect = draw_rect.merge(shadow_rect);
|
||||
}
|
||||
|
||||
return draw_rect;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
|
||||
bool draw_shadow = (shadow_size > 0);
|
||||
if (!draw_border && !draw_center && !draw_shadow) {
|
||||
return;
|
||||
}
|
||||
|
||||
Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
|
||||
if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
|
||||
// Only enable antialiasing if it is actually needed. This improve performances
|
||||
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
|
||||
const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
|
||||
|
||||
const bool blend_on = blend_border && draw_border;
|
||||
|
||||
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
|
||||
Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
|
||||
Color border_color_inner = blend_on ? border_color_blend : border_color;
|
||||
|
||||
// Adapt borders (prevent weird overlapping/glitchy drawings).
|
||||
real_t width = MAX(style_rect.size.width, 0);
|
||||
real_t height = MAX(style_rect.size.height, 0);
|
||||
real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
|
||||
adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
|
||||
adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
|
||||
|
||||
// Adapt corners (prevent weird overlapping/glitchy drawings).
|
||||
real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
|
||||
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
|
||||
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
|
||||
adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
|
||||
adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
|
||||
|
||||
Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
|
||||
|
||||
Rect2 border_style_rect = style_rect;
|
||||
if (aa_on) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (border_width[i] > 0) {
|
||||
border_style_rect = border_style_rect.grow_side((Side)i, -aa_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Point2> verts;
|
||||
Vector<int> indices;
|
||||
Vector<Color> colors;
|
||||
Vector<Point2> uvs;
|
||||
|
||||
// Create shadow
|
||||
if (draw_shadow) {
|
||||
Rect2 shadow_inner_rect = style_rect;
|
||||
shadow_inner_rect.position += shadow_offset;
|
||||
|
||||
Rect2 shadow_rect = style_rect.grow(shadow_size);
|
||||
shadow_rect.position += shadow_offset;
|
||||
|
||||
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
|
||||
|
||||
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
||||
shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
|
||||
|
||||
if (draw_center) {
|
||||
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
||||
shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Create border (no AA).
|
||||
if (draw_border && !aa_on) {
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
|
||||
}
|
||||
|
||||
// Create infill (no AA).
|
||||
if (draw_center && (!aa_on || blend_on)) {
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
|
||||
}
|
||||
|
||||
if (aa_on) {
|
||||
real_t aa_border_width[4];
|
||||
real_t aa_border_width_half[4];
|
||||
real_t aa_fill_width[4];
|
||||
real_t aa_fill_width_half[4];
|
||||
if (draw_border) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (border_width[i] > 0) {
|
||||
aa_border_width[i] = aa_size;
|
||||
aa_border_width_half[i] = aa_size / 2;
|
||||
aa_fill_width[i] = 0;
|
||||
aa_fill_width_half[i] = 0;
|
||||
} else {
|
||||
aa_border_width[i] = 0;
|
||||
aa_border_width_half[i] = 0;
|
||||
aa_fill_width[i] = aa_size;
|
||||
aa_fill_width_half[i] = aa_size / 2;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
aa_border_width[i] = 0;
|
||||
aa_border_width_half[i] = 0;
|
||||
aa_fill_width[i] = aa_size;
|
||||
aa_fill_width_half[i] = aa_size / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_center) {
|
||||
// Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
|
||||
Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
|
||||
aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
|
||||
// Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
|
||||
Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
|
||||
-aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
|
||||
if (!blend_on) {
|
||||
// Create center fill, not antialiased yet
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
|
||||
}
|
||||
if (!blend_on || !draw_border) {
|
||||
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
|
||||
// Add antialiasing on the center fill
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_border) {
|
||||
// Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
|
||||
Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
// Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
|
||||
Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
|
||||
-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
|
||||
// Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
|
||||
Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
// Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
|
||||
Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
|
||||
// Create border ring, not antialiased yet
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
|
||||
if (!blend_on) {
|
||||
// Add antialiasing on the ring inner border
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
|
||||
}
|
||||
// Add antialiasing on the ring outer border
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
|
||||
}
|
||||
}
|
||||
|
||||
// Compute UV coordinates.
|
||||
Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
|
||||
uvs.resize(verts.size());
|
||||
for (int i = 0; i < verts.size(); i++) {
|
||||
uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
|
||||
uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
|
||||
}
|
||||
|
||||
// Draw stylebox.
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
|
||||
}
|
||||
|
||||
float StyleBoxFlat::get_style_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
return border_width[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
|
||||
if (!anti_aliased && p_property.name == "anti_aliasing_size") {
|
||||
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
}
|
||||
}
|
||||
|
||||
void StyleBoxFlat::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
|
||||
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
|
||||
ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
|
||||
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
|
||||
ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
|
||||
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
|
||||
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
|
||||
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
|
||||
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
|
||||
ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
|
||||
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
|
||||
ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
|
||||
ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
|
||||
|
||||
ADD_GROUP("Border Width", "border_width_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Border", "border_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
|
||||
|
||||
ADD_GROUP("Corner Radius", "corner_radius_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
|
||||
|
||||
ADD_GROUP("Expand Margins", "expand_margin_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Shadow", "shadow_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
|
||||
|
||||
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
|
||||
}
|
||||
|
||||
StyleBoxFlat::StyleBoxFlat() {}
|
||||
|
||||
StyleBoxFlat::~StyleBoxFlat() {}
|
||||
|
||||
void StyleBoxLine::set_color(const Color &p_color) {
|
||||
color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxLine::get_color() const {
|
||||
return color;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_thickness(int p_thickness) {
|
||||
thickness = p_thickness;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxLine::get_thickness() const {
|
||||
return thickness;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_vertical(bool p_vertical) {
|
||||
vertical = p_vertical;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxLine::is_vertical() const {
|
||||
return vertical;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_grow_end(float p_grow_end) {
|
||||
grow_end = p_grow_end;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxLine::get_grow_end() const {
|
||||
return grow_end;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_grow_begin(float p_grow_begin) {
|
||||
grow_begin = p_grow_begin;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxLine::get_grow_begin() const {
|
||||
return grow_begin;
|
||||
}
|
||||
|
||||
void StyleBoxLine::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_color", "color"), &StyleBoxLine::set_color);
|
||||
ClassDB::bind_method(D_METHOD("get_color"), &StyleBoxLine::get_color);
|
||||
ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &StyleBoxLine::set_thickness);
|
||||
ClassDB::bind_method(D_METHOD("get_thickness"), &StyleBoxLine::get_thickness);
|
||||
ClassDB::bind_method(D_METHOD("set_grow_begin", "offset"), &StyleBoxLine::set_grow_begin);
|
||||
ClassDB::bind_method(D_METHOD("get_grow_begin"), &StyleBoxLine::get_grow_begin);
|
||||
ClassDB::bind_method(D_METHOD("set_grow_end", "offset"), &StyleBoxLine::set_grow_end);
|
||||
ClassDB::bind_method(D_METHOD("get_grow_end"), &StyleBoxLine::get_grow_end);
|
||||
ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &StyleBoxLine::set_vertical);
|
||||
ClassDB::bind_method(D_METHOD("is_vertical"), &StyleBoxLine::is_vertical);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_begin", "get_grow_begin");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_end", "get_grow_end");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,100,suffix:px"), "set_thickness", "get_thickness");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
|
||||
}
|
||||
|
||||
float StyleBoxLine::get_style_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
|
||||
|
||||
if (vertical) {
|
||||
if (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) {
|
||||
return thickness / 2.0;
|
||||
}
|
||||
} else if (p_side == SIDE_TOP || p_side == SIDE_BOTTOM) {
|
||||
return thickness / 2.0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
Rect2i r = p_rect;
|
||||
|
||||
if (vertical) {
|
||||
r.position.y -= grow_begin;
|
||||
r.size.y += (grow_begin + grow_end);
|
||||
r.size.x = thickness;
|
||||
} else {
|
||||
r.position.x -= grow_begin;
|
||||
r.size.x += (grow_begin + grow_end);
|
||||
r.size.y = thickness;
|
||||
}
|
||||
|
||||
vs->canvas_item_add_rect(p_canvas_item, r, color);
|
||||
}
|
||||
|
||||
StyleBoxLine::StyleBoxLine() {}
|
||||
|
||||
StyleBoxLine::~StyleBoxLine() {}
|
||||
|
|
|
@ -32,8 +32,9 @@
|
|||
#define STYLE_BOX_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/resources/texture.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#include "core/object/class_db.h"
|
||||
#include "core/object/gdvirtual.gen.inc"
|
||||
#include "core/object/script_language.h"
|
||||
|
||||
class CanvasItem;
|
||||
|
||||
|
@ -41,11 +42,12 @@ class StyleBox : public Resource {
|
|||
GDCLASS(StyleBox, Resource);
|
||||
RES_BASE_EXTENSION("stylebox");
|
||||
OBJ_SAVE_TYPE(StyleBox);
|
||||
|
||||
float content_margin[4];
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const { return 0; }
|
||||
static void _bind_methods();
|
||||
virtual float get_style_margin(Side p_side) const { return 0; }
|
||||
|
||||
GDVIRTUAL2C(_draw, RID, Rect2)
|
||||
GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
|
||||
|
@ -82,184 +84,4 @@ public:
|
|||
StyleBoxEmpty() {}
|
||||
};
|
||||
|
||||
class StyleBoxTexture : public StyleBox {
|
||||
GDCLASS(StyleBoxTexture, StyleBox);
|
||||
|
||||
public:
|
||||
enum AxisStretchMode {
|
||||
AXIS_STRETCH_MODE_STRETCH,
|
||||
AXIS_STRETCH_MODE_TILE,
|
||||
AXIS_STRETCH_MODE_TILE_FIT,
|
||||
};
|
||||
|
||||
private:
|
||||
float expand_margin[4] = {};
|
||||
float texture_margin[4] = {};
|
||||
Rect2 region_rect;
|
||||
Ref<Texture2D> texture;
|
||||
bool draw_center = true;
|
||||
Color modulate = Color(1, 1, 1, 1);
|
||||
AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
|
||||
AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_expand_margin(Side p_expand_side, float p_size);
|
||||
void set_expand_margin_all(float p_expand_margin_size);
|
||||
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_expand_margin(Side p_expand_side) const;
|
||||
|
||||
void set_texture_margin(Side p_side, float p_size);
|
||||
void set_texture_margin_all(float p_size);
|
||||
void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_texture_margin(Side p_side) const;
|
||||
|
||||
void set_region_rect(const Rect2 &p_region_rect);
|
||||
Rect2 get_region_rect() const;
|
||||
|
||||
void set_texture(Ref<Texture2D> p_texture);
|
||||
Ref<Texture2D> get_texture() const;
|
||||
|
||||
void set_draw_center(bool p_enabled);
|
||||
bool is_draw_center_enabled() const;
|
||||
|
||||
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
|
||||
AxisStretchMode get_h_axis_stretch_mode() const;
|
||||
|
||||
void set_v_axis_stretch_mode(AxisStretchMode p_mode);
|
||||
AxisStretchMode get_v_axis_stretch_mode() const;
|
||||
|
||||
void set_modulate(const Color &p_modulate);
|
||||
Color get_modulate() const;
|
||||
|
||||
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxTexture();
|
||||
~StyleBoxTexture();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
|
||||
|
||||
class StyleBoxFlat : public StyleBox {
|
||||
GDCLASS(StyleBoxFlat, StyleBox);
|
||||
|
||||
Color bg_color = Color(0.6, 0.6, 0.6);
|
||||
Color shadow_color = Color(0, 0, 0, 0.6);
|
||||
Color border_color = Color(0.8, 0.8, 0.8);
|
||||
|
||||
real_t border_width[4] = {};
|
||||
real_t expand_margin[4] = {};
|
||||
real_t corner_radius[4] = {};
|
||||
|
||||
bool draw_center = true;
|
||||
bool blend_border = false;
|
||||
Vector2 skew;
|
||||
bool anti_aliased = true;
|
||||
|
||||
int corner_detail = 8;
|
||||
int shadow_size = 0;
|
||||
Point2 shadow_offset;
|
||||
real_t aa_size = 1;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
|
||||
public:
|
||||
void set_bg_color(const Color &p_color);
|
||||
Color get_bg_color() const;
|
||||
|
||||
void set_border_color(const Color &p_color);
|
||||
Color get_border_color() const;
|
||||
|
||||
void set_border_width_all(int p_size);
|
||||
int get_border_width_min() const;
|
||||
|
||||
void set_border_width(Side p_side, int p_width);
|
||||
int get_border_width(Side p_side) const;
|
||||
|
||||
void set_border_blend(bool p_blend);
|
||||
bool get_border_blend() const;
|
||||
|
||||
void set_corner_radius_all(int radius);
|
||||
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
|
||||
|
||||
void set_corner_radius(Corner p_corner, const int radius);
|
||||
int get_corner_radius(Corner p_corner) const;
|
||||
|
||||
void set_corner_detail(const int &p_corner_detail);
|
||||
int get_corner_detail() const;
|
||||
|
||||
void set_expand_margin(Side p_expand_side, float p_size);
|
||||
void set_expand_margin_all(float p_expand_margin_size);
|
||||
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_expand_margin(Side p_expand_side) const;
|
||||
|
||||
void set_draw_center(bool p_enabled);
|
||||
bool is_draw_center_enabled() const;
|
||||
|
||||
void set_skew(Vector2 p_skew);
|
||||
Vector2 get_skew() const;
|
||||
|
||||
void set_shadow_color(const Color &p_color);
|
||||
Color get_shadow_color() const;
|
||||
|
||||
void set_shadow_size(const int &p_size);
|
||||
int get_shadow_size() const;
|
||||
|
||||
void set_shadow_offset(const Point2 &p_offset);
|
||||
Point2 get_shadow_offset() const;
|
||||
|
||||
void set_anti_aliased(const bool &p_anti_aliased);
|
||||
bool is_anti_aliased() const;
|
||||
void set_aa_size(const real_t p_aa_size);
|
||||
real_t get_aa_size() const;
|
||||
|
||||
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxFlat();
|
||||
~StyleBoxFlat();
|
||||
};
|
||||
|
||||
// Just used to draw lines.
|
||||
class StyleBoxLine : public StyleBox {
|
||||
GDCLASS(StyleBoxLine, StyleBox);
|
||||
Color color;
|
||||
int thickness = 1;
|
||||
bool vertical = false;
|
||||
float grow_begin = 1.0;
|
||||
float grow_end = 1.0;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_color(const Color &p_color);
|
||||
Color get_color() const;
|
||||
|
||||
void set_thickness(int p_thickness);
|
||||
int get_thickness() const;
|
||||
|
||||
void set_vertical(bool p_vertical);
|
||||
bool is_vertical() const;
|
||||
|
||||
void set_grow_begin(float p_grow);
|
||||
float get_grow_begin() const;
|
||||
|
||||
void set_grow_end(float p_grow);
|
||||
float get_grow_end() const;
|
||||
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxLine();
|
||||
~StyleBoxLine();
|
||||
};
|
||||
|
||||
#endif // STYLE_BOX_H
|
||||
|
|
642
scene/resources/style_box_flat.cpp
Normal file
642
scene/resources/style_box_flat.cpp
Normal file
|
@ -0,0 +1,642 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_flat.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "style_box_flat.h"
|
||||
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
float StyleBoxFlat::get_style_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
return border_width[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::_validate_property(PropertyInfo &p_property) const {
|
||||
if (!anti_aliased && p_property.name == "anti_aliasing_size") {
|
||||
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
}
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_bg_color(const Color &p_color) {
|
||||
bg_color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxFlat::get_bg_color() const {
|
||||
return bg_color;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_color(const Color &p_color) {
|
||||
border_color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxFlat::get_border_color() const {
|
||||
return border_color;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_width_all(int p_size) {
|
||||
border_width[0] = p_size;
|
||||
border_width[1] = p_size;
|
||||
border_width[2] = p_size;
|
||||
border_width[3] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_border_width_min() const {
|
||||
return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
border_width[p_side] = p_width;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_border_width(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
|
||||
return border_width[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_border_blend(bool p_blend) {
|
||||
blend_border = p_blend;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::get_border_blend() const {
|
||||
return blend_border;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
|
||||
ERR_FAIL_INDEX((int)p_corner, 4);
|
||||
corner_radius[p_corner] = radius;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius_all(int radius) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
corner_radius[i] = radius;
|
||||
}
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left) {
|
||||
corner_radius[0] = radius_top_left;
|
||||
corner_radius[1] = radius_top_right;
|
||||
corner_radius[2] = radius_bottom_right;
|
||||
corner_radius[3] = radius_bottom_left;
|
||||
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
|
||||
ERR_FAIL_INDEX_V((int)p_corner, 4, 0);
|
||||
return corner_radius[p_corner];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_detail(const int &p_corner_detail) {
|
||||
corner_detail = CLAMP(p_corner_detail, 1, 20);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_corner_detail() const {
|
||||
return corner_detail;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
expand_margin[p_side] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
expand_margin[i] = p_expand_margin_size;
|
||||
}
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
|
||||
expand_margin[SIDE_LEFT] = p_left;
|
||||
expand_margin[SIDE_TOP] = p_top;
|
||||
expand_margin[SIDE_RIGHT] = p_right;
|
||||
expand_margin[SIDE_BOTTOM] = p_bottom;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxFlat::get_expand_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
return expand_margin[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_draw_center(bool p_enabled) {
|
||||
draw_center = p_enabled;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::is_draw_center_enabled() const {
|
||||
return draw_center;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_skew(Vector2 p_skew) {
|
||||
skew = p_skew;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Vector2 StyleBoxFlat::get_skew() const {
|
||||
return skew;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_color(const Color &p_color) {
|
||||
shadow_color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxFlat::get_shadow_color() const {
|
||||
return shadow_color;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_size(const int &p_size) {
|
||||
shadow_size = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_shadow_size() const {
|
||||
return shadow_size;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
|
||||
shadow_offset = p_offset;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Point2 StyleBoxFlat::get_shadow_offset() const {
|
||||
return shadow_offset;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
|
||||
anti_aliased = p_anti_aliased;
|
||||
emit_changed();
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxFlat::is_anti_aliased() const {
|
||||
return anti_aliased;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_aa_size(const real_t p_aa_size) {
|
||||
aa_size = CLAMP(p_aa_size, 0.01, 10);
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
real_t StyleBoxFlat::get_aa_size() const {
|
||||
return aa_size;
|
||||
}
|
||||
|
||||
inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
|
||||
real_t border_left = inner_rect.position.x - style_rect.position.x;
|
||||
real_t border_top = inner_rect.position.y - style_rect.position.y;
|
||||
real_t border_right = style_rect.size.width - inner_rect.size.width - border_left;
|
||||
real_t border_bottom = style_rect.size.height - inner_rect.size.height - border_top;
|
||||
|
||||
real_t rad;
|
||||
|
||||
// Top left.
|
||||
rad = MIN(border_top, border_left);
|
||||
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
|
||||
|
||||
// Top right;
|
||||
rad = MIN(border_top, border_right);
|
||||
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
|
||||
|
||||
// Bottom right.
|
||||
rad = MIN(border_bottom, border_right);
|
||||
inner_corner_radius[2] = MAX(corner_radius[2] - rad, 0);
|
||||
|
||||
// Bottom left.
|
||||
rad = MIN(border_bottom, border_left);
|
||||
inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
|
||||
}
|
||||
|
||||
inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
|
||||
const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool is_filled = false) {
|
||||
int vert_offset = verts.size();
|
||||
if (!vert_offset) {
|
||||
vert_offset = 0;
|
||||
}
|
||||
|
||||
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
|
||||
|
||||
bool draw_border = !is_filled;
|
||||
|
||||
real_t ring_corner_radius[4];
|
||||
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
|
||||
|
||||
// Corner radius center points.
|
||||
Vector<Point2> outer_points = {
|
||||
ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl
|
||||
Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr
|
||||
ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br
|
||||
Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl
|
||||
};
|
||||
|
||||
real_t inner_corner_radius[4];
|
||||
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
|
||||
|
||||
Vector<Point2> inner_points = {
|
||||
inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl
|
||||
Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr
|
||||
inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br
|
||||
Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl
|
||||
};
|
||||
// Calculate the vertices.
|
||||
|
||||
// If the center is filled, we do not draw the border and directly use the inner ring as reference. Because all calls to this
|
||||
// method either draw a ring or a filled rounded rectangle, but not both.
|
||||
int max_inner_outer = draw_border ? 2 : 1;
|
||||
|
||||
for (int corner_index = 0; corner_index < 4; corner_index++) {
|
||||
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
|
||||
for (int inner_outer = 0; inner_outer < max_inner_outer; inner_outer++) {
|
||||
real_t radius;
|
||||
Color color;
|
||||
Point2 corner_point;
|
||||
if (inner_outer == 0) {
|
||||
radius = inner_corner_radius[corner_index];
|
||||
color = inner_color;
|
||||
corner_point = inner_points[corner_index];
|
||||
} else {
|
||||
radius = ring_corner_radius[corner_index];
|
||||
color = outer_color;
|
||||
corner_point = outer_points[corner_index];
|
||||
}
|
||||
|
||||
const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
|
||||
const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
|
||||
const float x_skew = -skew.x * (y - ring_rect.get_center().y);
|
||||
const float y_skew = -skew.y * (x - ring_rect.get_center().x);
|
||||
verts.push_back(Vector2(x + x_skew, y + y_skew));
|
||||
colors.push_back(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int ring_vert_count = verts.size() - vert_offset;
|
||||
|
||||
// Fill the indices and the colors for the border.
|
||||
|
||||
if (draw_border) {
|
||||
for (int i = 0; i < ring_vert_count; i++) {
|
||||
indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
|
||||
indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
|
||||
indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
|
||||
}
|
||||
}
|
||||
|
||||
if (is_filled) {
|
||||
// Compute the triangles pattern to draw the rounded rectangle.
|
||||
// Consists of vertical stripes of two triangles each.
|
||||
|
||||
int stripes_count = ring_vert_count / 2 - 1;
|
||||
int last_vert_id = ring_vert_count - 1;
|
||||
|
||||
for (int i = 0; i < stripes_count; i++) {
|
||||
// Polygon 1.
|
||||
indices.push_back(vert_offset + i);
|
||||
indices.push_back(vert_offset + last_vert_id - i - 1);
|
||||
indices.push_back(vert_offset + i + 1);
|
||||
// Polygon 2.
|
||||
indices.push_back(vert_offset + i);
|
||||
indices.push_back(vert_offset + last_vert_id - 0 - i);
|
||||
indices.push_back(vert_offset + last_vert_id - 1 - i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void adapt_values(int p_index_a, int p_index_b, real_t *adapted_values, const real_t *p_values, const real_t p_width, const real_t p_max_a, const real_t p_max_b) {
|
||||
if (p_values[p_index_a] + p_values[p_index_b] > p_width) {
|
||||
real_t factor;
|
||||
real_t new_value;
|
||||
|
||||
factor = (real_t)p_width / (real_t)(p_values[p_index_a] + p_values[p_index_b]);
|
||||
|
||||
new_value = (p_values[p_index_a] * factor);
|
||||
if (new_value < adapted_values[p_index_a]) {
|
||||
adapted_values[p_index_a] = new_value;
|
||||
}
|
||||
new_value = (p_values[p_index_b] * factor);
|
||||
if (new_value < adapted_values[p_index_b]) {
|
||||
adapted_values[p_index_b] = new_value;
|
||||
}
|
||||
} else {
|
||||
adapted_values[p_index_a] = MIN(p_values[p_index_a], adapted_values[p_index_a]);
|
||||
adapted_values[p_index_b] = MIN(p_values[p_index_b], adapted_values[p_index_b]);
|
||||
}
|
||||
adapted_values[p_index_a] = MIN(p_max_a, adapted_values[p_index_a]);
|
||||
adapted_values[p_index_b] = MIN(p_max_b, adapted_values[p_index_b]);
|
||||
}
|
||||
|
||||
Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
|
||||
Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
|
||||
|
||||
if (shadow_size > 0) {
|
||||
Rect2 shadow_rect = draw_rect.grow(shadow_size);
|
||||
shadow_rect.position += shadow_offset;
|
||||
draw_rect = draw_rect.merge(shadow_rect);
|
||||
}
|
||||
|
||||
return draw_rect;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
|
||||
bool draw_shadow = (shadow_size > 0);
|
||||
if (!draw_border && !draw_center && !draw_shadow) {
|
||||
return;
|
||||
}
|
||||
|
||||
Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
|
||||
if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
|
||||
// Only enable antialiasing if it is actually needed. This improve performances
|
||||
// and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
|
||||
const bool aa_on = (rounded_corners || !skew.is_zero_approx()) && anti_aliased;
|
||||
|
||||
const bool blend_on = blend_border && draw_border;
|
||||
|
||||
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
|
||||
Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
|
||||
Color border_color_inner = blend_on ? border_color_blend : border_color;
|
||||
|
||||
// Adapt borders (prevent weird overlapping/glitchy drawings).
|
||||
real_t width = MAX(style_rect.size.width, 0);
|
||||
real_t height = MAX(style_rect.size.height, 0);
|
||||
real_t adapted_border[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
|
||||
adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
|
||||
adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
|
||||
|
||||
// Adapt corners (prevent weird overlapping/glitchy drawings).
|
||||
real_t adapted_corner[4] = { 1000000.0, 1000000.0, 1000000.0, 1000000.0 };
|
||||
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
|
||||
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
|
||||
adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
|
||||
adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
|
||||
|
||||
Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
|
||||
|
||||
Rect2 border_style_rect = style_rect;
|
||||
if (aa_on) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (border_width[i] > 0) {
|
||||
border_style_rect = border_style_rect.grow_side((Side)i, -aa_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector<Point2> verts;
|
||||
Vector<int> indices;
|
||||
Vector<Color> colors;
|
||||
Vector<Point2> uvs;
|
||||
|
||||
// Create shadow
|
||||
if (draw_shadow) {
|
||||
Rect2 shadow_inner_rect = style_rect;
|
||||
shadow_inner_rect.position += shadow_offset;
|
||||
|
||||
Rect2 shadow_rect = style_rect.grow(shadow_size);
|
||||
shadow_rect.position += shadow_offset;
|
||||
|
||||
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
|
||||
|
||||
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
||||
shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
|
||||
|
||||
if (draw_center) {
|
||||
draw_rounded_rectangle(verts, indices, colors, shadow_inner_rect, adapted_corner,
|
||||
shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Create border (no AA).
|
||||
if (draw_border && !aa_on) {
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
|
||||
}
|
||||
|
||||
// Create infill (no AA).
|
||||
if (draw_center && (!aa_on || blend_on)) {
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
|
||||
}
|
||||
|
||||
if (aa_on) {
|
||||
real_t aa_border_width[4];
|
||||
real_t aa_border_width_half[4];
|
||||
real_t aa_fill_width[4];
|
||||
real_t aa_fill_width_half[4];
|
||||
if (draw_border) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (border_width[i] > 0) {
|
||||
aa_border_width[i] = aa_size;
|
||||
aa_border_width_half[i] = aa_size / 2;
|
||||
aa_fill_width[i] = 0;
|
||||
aa_fill_width_half[i] = 0;
|
||||
} else {
|
||||
aa_border_width[i] = 0;
|
||||
aa_border_width_half[i] = 0;
|
||||
aa_fill_width[i] = aa_size;
|
||||
aa_fill_width_half[i] = aa_size / 2;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
aa_border_width[i] = 0;
|
||||
aa_border_width_half[i] = 0;
|
||||
aa_fill_width[i] = aa_size;
|
||||
aa_fill_width_half[i] = aa_size / 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_center) {
|
||||
// Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
|
||||
Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
|
||||
aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
|
||||
// Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
|
||||
Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
|
||||
-aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
|
||||
if (!blend_on) {
|
||||
// Create center fill, not antialiased yet
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
|
||||
}
|
||||
if (!blend_on || !draw_border) {
|
||||
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
|
||||
// Add antialiasing on the center fill
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_border) {
|
||||
// Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
|
||||
Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
// Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
|
||||
Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
|
||||
-aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
|
||||
// Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
|
||||
Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
// Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
|
||||
Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
|
||||
aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
|
||||
|
||||
// Create border ring, not antialiased yet
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
|
||||
if (!blend_on) {
|
||||
// Add antialiasing on the ring inner border
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
|
||||
}
|
||||
// Add antialiasing on the ring outer border
|
||||
draw_rounded_rectangle(verts, indices, colors, border_style_rect, adapted_corner,
|
||||
outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
|
||||
}
|
||||
}
|
||||
|
||||
// Compute UV coordinates.
|
||||
Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0);
|
||||
uvs.resize(verts.size());
|
||||
for (int i = 0; i < verts.size(); i++) {
|
||||
uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width;
|
||||
uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height;
|
||||
}
|
||||
|
||||
// Draw stylebox.
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
|
||||
}
|
||||
|
||||
void StyleBoxFlat::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
|
||||
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
|
||||
ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
|
||||
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_width", "margin", "width"), &StyleBoxFlat::set_border_width);
|
||||
ClassDB::bind_method(D_METHOD("get_border_width", "margin"), &StyleBoxFlat::get_border_width);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
|
||||
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
|
||||
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
|
||||
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
|
||||
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
|
||||
ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
|
||||
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_aa_size", "size"), &StyleBoxFlat::set_aa_size);
|
||||
ClassDB::bind_method(D_METHOD("get_aa_size"), &StyleBoxFlat::get_aa_size);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_corner_detail", "detail"), &StyleBoxFlat::set_corner_detail);
|
||||
ClassDB::bind_method(D_METHOD("get_corner_detail"), &StyleBoxFlat::get_corner_detail);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
|
||||
|
||||
ADD_GROUP("Border Width", "border_width_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Border", "border_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
|
||||
|
||||
ADD_GROUP("Corner Radius", "corner_radius_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
|
||||
|
||||
ADD_GROUP("Expand Margins", "expand_margin_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Shadow", "shadow_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset");
|
||||
|
||||
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anti_aliasing_size", PROPERTY_HINT_RANGE, "0.01,10,0.001,suffix:px"), "set_aa_size", "get_aa_size");
|
||||
}
|
||||
|
||||
StyleBoxFlat::StyleBoxFlat() {}
|
||||
|
||||
StyleBoxFlat::~StyleBoxFlat() {}
|
118
scene/resources/style_box_flat.h
Normal file
118
scene/resources/style_box_flat.h
Normal file
|
@ -0,0 +1,118 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_flat.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef STYLE_BOX_FLAT_H
|
||||
#define STYLE_BOX_FLAT_H
|
||||
|
||||
#include "scene/resources/style_box.h"
|
||||
|
||||
class StyleBoxFlat : public StyleBox {
|
||||
GDCLASS(StyleBoxFlat, StyleBox);
|
||||
|
||||
Color bg_color = Color(0.6, 0.6, 0.6);
|
||||
Color shadow_color = Color(0, 0, 0, 0.6);
|
||||
Color border_color = Color(0.8, 0.8, 0.8);
|
||||
|
||||
real_t border_width[4] = {};
|
||||
real_t expand_margin[4] = {};
|
||||
real_t corner_radius[4] = {};
|
||||
|
||||
bool draw_center = true;
|
||||
bool blend_border = false;
|
||||
Vector2 skew;
|
||||
bool anti_aliased = true;
|
||||
|
||||
int corner_detail = 8;
|
||||
int shadow_size = 0;
|
||||
Point2 shadow_offset;
|
||||
real_t aa_size = 1;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
|
||||
public:
|
||||
void set_bg_color(const Color &p_color);
|
||||
Color get_bg_color() const;
|
||||
|
||||
void set_border_color(const Color &p_color);
|
||||
Color get_border_color() const;
|
||||
|
||||
void set_border_width_all(int p_size);
|
||||
int get_border_width_min() const;
|
||||
|
||||
void set_border_width(Side p_side, int p_width);
|
||||
int get_border_width(Side p_side) const;
|
||||
|
||||
void set_border_blend(bool p_blend);
|
||||
bool get_border_blend() const;
|
||||
|
||||
void set_corner_radius_all(int radius);
|
||||
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
|
||||
void set_corner_radius(Corner p_corner, const int radius);
|
||||
int get_corner_radius(Corner p_corner) const;
|
||||
|
||||
void set_corner_detail(const int &p_corner_detail);
|
||||
int get_corner_detail() const;
|
||||
|
||||
void set_expand_margin(Side p_expand_side, float p_size);
|
||||
void set_expand_margin_all(float p_expand_margin_size);
|
||||
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_expand_margin(Side p_expand_side) const;
|
||||
|
||||
void set_draw_center(bool p_enabled);
|
||||
bool is_draw_center_enabled() const;
|
||||
|
||||
void set_skew(Vector2 p_skew);
|
||||
Vector2 get_skew() const;
|
||||
|
||||
void set_shadow_color(const Color &p_color);
|
||||
Color get_shadow_color() const;
|
||||
|
||||
void set_shadow_size(const int &p_size);
|
||||
int get_shadow_size() const;
|
||||
|
||||
void set_shadow_offset(const Point2 &p_offset);
|
||||
Point2 get_shadow_offset() const;
|
||||
|
||||
void set_anti_aliased(const bool &p_anti_aliased);
|
||||
bool is_anti_aliased() const;
|
||||
void set_aa_size(const real_t p_aa_size);
|
||||
real_t get_aa_size() const;
|
||||
|
||||
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxFlat();
|
||||
~StyleBoxFlat();
|
||||
};
|
||||
|
||||
#endif // STYLE_BOX_FLAT_H
|
132
scene/resources/style_box_line.cpp
Normal file
132
scene/resources/style_box_line.cpp
Normal file
|
@ -0,0 +1,132 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_line.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "style_box_line.h"
|
||||
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
float StyleBoxLine::get_style_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
|
||||
|
||||
if (vertical) {
|
||||
if (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) {
|
||||
return thickness / 2.0;
|
||||
}
|
||||
} else if (p_side == SIDE_TOP || p_side == SIDE_BOTTOM) {
|
||||
return thickness / 2.0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_color(const Color &p_color) {
|
||||
color = p_color;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxLine::get_color() const {
|
||||
return color;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_thickness(int p_thickness) {
|
||||
thickness = p_thickness;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxLine::get_thickness() const {
|
||||
return thickness;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_vertical(bool p_vertical) {
|
||||
vertical = p_vertical;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxLine::is_vertical() const {
|
||||
return vertical;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_grow_end(float p_grow_end) {
|
||||
grow_end = p_grow_end;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxLine::get_grow_end() const {
|
||||
return grow_end;
|
||||
}
|
||||
|
||||
void StyleBoxLine::set_grow_begin(float p_grow_begin) {
|
||||
grow_begin = p_grow_begin;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxLine::get_grow_begin() const {
|
||||
return grow_begin;
|
||||
}
|
||||
|
||||
void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
RenderingServer *vs = RenderingServer::get_singleton();
|
||||
Rect2i r = p_rect;
|
||||
|
||||
if (vertical) {
|
||||
r.position.y -= grow_begin;
|
||||
r.size.y += (grow_begin + grow_end);
|
||||
r.size.x = thickness;
|
||||
} else {
|
||||
r.position.x -= grow_begin;
|
||||
r.size.x += (grow_begin + grow_end);
|
||||
r.size.y = thickness;
|
||||
}
|
||||
|
||||
vs->canvas_item_add_rect(p_canvas_item, r, color);
|
||||
}
|
||||
|
||||
void StyleBoxLine::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_color", "color"), &StyleBoxLine::set_color);
|
||||
ClassDB::bind_method(D_METHOD("get_color"), &StyleBoxLine::get_color);
|
||||
ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &StyleBoxLine::set_thickness);
|
||||
ClassDB::bind_method(D_METHOD("get_thickness"), &StyleBoxLine::get_thickness);
|
||||
ClassDB::bind_method(D_METHOD("set_grow_begin", "offset"), &StyleBoxLine::set_grow_begin);
|
||||
ClassDB::bind_method(D_METHOD("get_grow_begin"), &StyleBoxLine::get_grow_begin);
|
||||
ClassDB::bind_method(D_METHOD("set_grow_end", "offset"), &StyleBoxLine::set_grow_end);
|
||||
ClassDB::bind_method(D_METHOD("get_grow_end"), &StyleBoxLine::get_grow_end);
|
||||
ClassDB::bind_method(D_METHOD("set_vertical", "vertical"), &StyleBoxLine::set_vertical);
|
||||
ClassDB::bind_method(D_METHOD("is_vertical"), &StyleBoxLine::is_vertical);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_begin", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_begin", "get_grow_begin");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_end", PROPERTY_HINT_RANGE, "-300,300,1,suffix:px"), "set_grow_end", "get_grow_end");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "thickness", PROPERTY_HINT_RANGE, "0,100,suffix:px"), "set_thickness", "get_thickness");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
|
||||
}
|
||||
|
||||
StyleBoxLine::StyleBoxLine() {}
|
||||
|
||||
StyleBoxLine::~StyleBoxLine() {}
|
70
scene/resources/style_box_line.h
Normal file
70
scene/resources/style_box_line.h
Normal file
|
@ -0,0 +1,70 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_line.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef STYLE_BOX_LINE_H
|
||||
#define STYLE_BOX_LINE_H
|
||||
|
||||
#include "scene/resources/style_box.h"
|
||||
|
||||
class StyleBoxLine : public StyleBox {
|
||||
GDCLASS(StyleBoxLine, StyleBox);
|
||||
Color color;
|
||||
int thickness = 1;
|
||||
bool vertical = false;
|
||||
float grow_begin = 1.0;
|
||||
float grow_end = 1.0;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_color(const Color &p_color);
|
||||
Color get_color() const;
|
||||
|
||||
void set_thickness(int p_thickness);
|
||||
int get_thickness() const;
|
||||
|
||||
void set_vertical(bool p_vertical);
|
||||
bool is_vertical() const;
|
||||
|
||||
void set_grow_begin(float p_grow);
|
||||
float get_grow_begin() const;
|
||||
|
||||
void set_grow_end(float p_grow);
|
||||
float get_grow_end() const;
|
||||
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxLine();
|
||||
~StyleBoxLine();
|
||||
};
|
||||
|
||||
#endif // STYLE_BOX_LINE_H
|
243
scene/resources/style_box_texture.cpp
Normal file
243
scene/resources/style_box_texture.cpp
Normal file
|
@ -0,0 +1,243 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_texture.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "style_box_texture.h"
|
||||
|
||||
float StyleBoxTexture::get_style_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
|
||||
return texture_margin[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
|
||||
if (texture == p_texture) {
|
||||
return;
|
||||
}
|
||||
texture = p_texture;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<Texture2D> StyleBoxTexture::get_texture() const {
|
||||
return texture;
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_texture_margin(Side p_side, float p_size) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
|
||||
texture_margin[p_side] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_texture_margin_all(float p_size) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
texture_margin[i] = p_size;
|
||||
}
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
|
||||
texture_margin[SIDE_LEFT] = p_left;
|
||||
texture_margin[SIDE_TOP] = p_top;
|
||||
texture_margin[SIDE_RIGHT] = p_right;
|
||||
texture_margin[SIDE_BOTTOM] = p_bottom;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxTexture::get_texture_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
|
||||
|
||||
return texture_margin[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {
|
||||
ERR_FAIL_INDEX((int)p_side, 4);
|
||||
expand_margin[p_side] = p_size;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_expand_margin_all(float p_expand_margin_size) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
expand_margin[i] = p_expand_margin_size;
|
||||
}
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
|
||||
expand_margin[SIDE_LEFT] = p_left;
|
||||
expand_margin[SIDE_TOP] = p_top;
|
||||
expand_margin[SIDE_RIGHT] = p_right;
|
||||
expand_margin[SIDE_BOTTOM] = p_bottom;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
float StyleBoxTexture::get_expand_margin(Side p_side) const {
|
||||
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
|
||||
return expand_margin[p_side];
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {
|
||||
if (region_rect == p_region_rect) {
|
||||
return;
|
||||
}
|
||||
|
||||
region_rect = p_region_rect;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Rect2 StyleBoxTexture::get_region_rect() const {
|
||||
return region_rect;
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_draw_center(bool p_enabled) {
|
||||
draw_center = p_enabled;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
bool StyleBoxTexture::is_draw_center_enabled() const {
|
||||
return draw_center;
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
|
||||
ERR_FAIL_INDEX((int)p_mode, 3);
|
||||
axis_h = p_mode;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() const {
|
||||
return axis_h;
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
|
||||
ERR_FAIL_INDEX((int)p_mode, 3);
|
||||
axis_v = p_mode;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_v_axis_stretch_mode() const {
|
||||
return axis_v;
|
||||
}
|
||||
|
||||
void StyleBoxTexture::set_modulate(const Color &p_modulate) {
|
||||
if (modulate == p_modulate) {
|
||||
return;
|
||||
}
|
||||
modulate = p_modulate;
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Color StyleBoxTexture::get_modulate() const {
|
||||
return modulate;
|
||||
}
|
||||
|
||||
Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const {
|
||||
return p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
|
||||
}
|
||||
|
||||
void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
|
||||
if (texture.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Rect2 rect = p_rect;
|
||||
Rect2 src_rect = region_rect;
|
||||
|
||||
texture->get_rect_region(rect, src_rect, rect, src_rect);
|
||||
|
||||
rect.position.x -= expand_margin[SIDE_LEFT];
|
||||
rect.position.y -= expand_margin[SIDE_TOP];
|
||||
rect.size.x += expand_margin[SIDE_LEFT] + expand_margin[SIDE_RIGHT];
|
||||
rect.size.y += expand_margin[SIDE_TOP] + expand_margin[SIDE_BOTTOM];
|
||||
|
||||
Vector2 start_offset = Vector2(texture_margin[SIDE_LEFT], texture_margin[SIDE_TOP]);
|
||||
Vector2 end_offset = Vector2(texture_margin[SIDE_RIGHT], texture_margin[SIDE_BOTTOM]);
|
||||
|
||||
RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), start_offset, end_offset, RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
|
||||
}
|
||||
|
||||
void StyleBoxTexture::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_texture_margin", "margin", "size"), &StyleBoxTexture::set_texture_margin);
|
||||
ClassDB::bind_method(D_METHOD("set_texture_margin_all", "size"), &StyleBoxTexture::set_texture_margin_all);
|
||||
ClassDB::bind_method(D_METHOD("get_texture_margin", "margin"), &StyleBoxTexture::get_texture_margin);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxTexture::set_expand_margin);
|
||||
ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_all);
|
||||
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxTexture::get_expand_margin);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
|
||||
ClassDB::bind_method(D_METHOD("get_region_rect"), &StyleBoxTexture::get_region_rect);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_draw_center", "enable"), &StyleBoxTexture::set_draw_center);
|
||||
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxTexture::is_draw_center_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_modulate", "color"), &StyleBoxTexture::set_modulate);
|
||||
ClassDB::bind_method(D_METHOD("get_modulate"), &StyleBoxTexture::get_modulate);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &StyleBoxTexture::set_h_axis_stretch_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &StyleBoxTexture::get_h_axis_stretch_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &StyleBoxTexture::set_v_axis_stretch_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &StyleBoxTexture::get_v_axis_stretch_mode);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
|
||||
|
||||
ADD_GROUP("Texture Margins", "texture_margin_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Expand Margins", "expand_margin_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
|
||||
|
||||
ADD_GROUP("Axis Stretch", "axis_stretch_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
|
||||
|
||||
ADD_GROUP("Sub-Region", "region_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_region_rect", "get_region_rect");
|
||||
|
||||
ADD_GROUP("Modulate", "modulate_");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
|
||||
|
||||
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
|
||||
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
|
||||
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
|
||||
}
|
||||
|
||||
StyleBoxTexture::StyleBoxTexture() {}
|
||||
|
||||
StyleBoxTexture::~StyleBoxTexture() {}
|
99
scene/resources/style_box_texture.h
Normal file
99
scene/resources/style_box_texture.h
Normal file
|
@ -0,0 +1,99 @@
|
|||
/**************************************************************************/
|
||||
/* style_box_texture.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef STYLE_BOX_TEXTURE_H
|
||||
#define STYLE_BOX_TEXTURE_H
|
||||
|
||||
#include "scene/resources/style_box.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class StyleBoxTexture : public StyleBox {
|
||||
GDCLASS(StyleBoxTexture, StyleBox);
|
||||
|
||||
public:
|
||||
enum AxisStretchMode {
|
||||
AXIS_STRETCH_MODE_STRETCH,
|
||||
AXIS_STRETCH_MODE_TILE,
|
||||
AXIS_STRETCH_MODE_TILE_FIT,
|
||||
};
|
||||
|
||||
private:
|
||||
float expand_margin[4] = {};
|
||||
float texture_margin[4] = {};
|
||||
Rect2 region_rect;
|
||||
Ref<Texture2D> texture;
|
||||
bool draw_center = true;
|
||||
Color modulate = Color(1, 1, 1, 1);
|
||||
AxisStretchMode axis_h = AXIS_STRETCH_MODE_STRETCH;
|
||||
AxisStretchMode axis_v = AXIS_STRETCH_MODE_STRETCH;
|
||||
|
||||
protected:
|
||||
virtual float get_style_margin(Side p_side) const override;
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_texture(Ref<Texture2D> p_texture);
|
||||
Ref<Texture2D> get_texture() const;
|
||||
|
||||
void set_texture_margin(Side p_side, float p_size);
|
||||
void set_texture_margin_all(float p_size);
|
||||
void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_texture_margin(Side p_side) const;
|
||||
|
||||
void set_expand_margin(Side p_expand_side, float p_size);
|
||||
void set_expand_margin_all(float p_expand_margin_size);
|
||||
void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
|
||||
float get_expand_margin(Side p_expand_side) const;
|
||||
|
||||
void set_region_rect(const Rect2 &p_region_rect);
|
||||
Rect2 get_region_rect() const;
|
||||
|
||||
void set_draw_center(bool p_enabled);
|
||||
bool is_draw_center_enabled() const;
|
||||
|
||||
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
|
||||
AxisStretchMode get_h_axis_stretch_mode() const;
|
||||
|
||||
void set_v_axis_stretch_mode(AxisStretchMode p_mode);
|
||||
AxisStretchMode get_v_axis_stretch_mode() const;
|
||||
|
||||
void set_modulate(const Color &p_modulate);
|
||||
Color get_modulate() const;
|
||||
|
||||
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
|
||||
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
|
||||
|
||||
StyleBoxTexture();
|
||||
~StyleBoxTexture();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(StyleBoxTexture::AxisStretchMode)
|
||||
|
||||
#endif // STYLE_BOX_TEXTURE_H
|
|
@ -32,6 +32,7 @@
|
|||
#define TEST_THEME_H
|
||||
|
||||
#include "scene/resources/image_texture.h"
|
||||
#include "scene/resources/style_box_flat.h"
|
||||
#include "scene/resources/theme.h"
|
||||
#include "tests/test_tools.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue