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https://github.com/godotengine/godot
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Fix uint's suffix is not highlighted in text shader editor
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@ -334,6 +334,8 @@ void ShaderTextEditor::_load_theme_settings() {
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warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_editor_theme()->get_font(SNAME("main"), EditorStringName(EditorFonts)));
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warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_editor_theme()->get_font_size(SNAME("main_size"), EditorStringName(EditorFonts)));
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}
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syntax_highlighter->set_uint_suffix_enabled();
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}
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void ShaderTextEditor::_check_shader_mode() {
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@ -303,7 +303,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
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}
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// Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation.
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if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
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if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e' || (uint_suffix_enabled && str[j] == 'u')) && !in_word && prev_is_number && !is_number) {
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is_number = true;
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is_a_symbol = false;
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is_char = false;
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@ -617,6 +617,10 @@ void CodeHighlighter::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "color_regions"), "set_color_regions", "get_color_regions");
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}
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void CodeHighlighter::set_uint_suffix_enabled(bool p_enabled) {
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uint_suffix_enabled = p_enabled;
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}
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void CodeHighlighter::set_number_color(Color p_color) {
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number_color = p_color;
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clear_highlighting_cache();
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@ -93,6 +93,8 @@ private:
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Color symbol_color;
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Color number_color;
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bool uint_suffix_enabled = false;
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protected:
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static void _bind_methods();
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@ -139,6 +141,8 @@ public:
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void set_member_variable_color(Color p_color);
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Color get_member_variable_color() const;
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void set_uint_suffix_enabled(bool p_enabled = true);
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};
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#endif // SYNTAX_HIGHLIGHTER_H
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