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adapter_gl.c
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wined3d: Enable long types in adapter_gl.c.
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2022-12-07 23:20:39 +01:00 |
adapter_vk.c
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wined3d: Require depth clip control to create a feature level 10.0 device.
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2022-12-07 17:10:43 +01:00 |
arb_program_shader.c
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
ati_fragment_shader.c
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wined3d: Enable long types in ati_fragment_shader.c.
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2022-12-05 23:28:03 +01:00 |
buffer.c
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wined3d: Enable long types in buffer.c.
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2022-12-06 20:54:28 +01:00 |
context.c
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context_gl.c
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wined3d: Enable long types in context_gl.c.
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2022-12-06 20:54:24 +01:00 |
context_vk.c
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wined3d: Implement multiple viewports for the Vulkan adapter.
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2022-12-06 20:54:11 +01:00 |
cs.c
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wined3d: Enable long integral types in cs.c.
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2022-12-07 23:20:39 +01:00 |
device.c
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wined3d: Enable long types in device.c.
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2022-12-07 23:20:39 +01:00 |
directx.c
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wined3d: Enable long types in directx.c.
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2022-12-06 20:54:24 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
Makefile.in
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
nvidia_texture_shader.c
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wined3d: Enable long types in nvidia_texture_shader.c.
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2022-12-08 21:07:14 +01:00 |
palette.c
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wined3d: Enable long types in palette.c.
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2022-12-06 20:54:24 +01:00 |
query.c
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wined3d: Use unsigned int for "refcount" variables.
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2022-11-30 20:48:20 +01:00 |
resource.c
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wined3d: Set resource's priority field's type as unsigned int.
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2022-12-02 11:04:45 +01:00 |
sampler.c
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wined3d: Trace the sampler desc in wined3d_sampler_init().
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2022-12-02 11:04:45 +01:00 |
shader.c
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wined3d: Enable long types in shader.c.
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2022-12-08 21:06:25 +01:00 |
shader_sm1.c
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
shader_sm4.c
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
shader_spirv.c
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wined3d: Make a couple of variables const.
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2022-12-02 11:04:45 +01:00 |
state.c
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
stateblock.c
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wined3d: Reduce usage of long integral types in utils.c.
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2022-12-08 21:06:12 +01:00 |
surface.c
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
swapchain.c
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wined3d: Enable long types in swapchain.c.
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2022-12-06 20:54:33 +01:00 |
texture.c
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wined3d: Enable long types in texture.c.
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2022-12-08 21:07:32 +01:00 |
utils.c
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wined3d: Enable long types in utils.c.
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2022-12-08 21:06:12 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Enable long types in vertexdeclaration.c.
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2022-12-06 20:54:23 +01:00 |
view.c
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wined3d: Transfer long types' enabling at file level.
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2022-12-05 23:28:03 +01:00 |
wined3d.spec
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wined3d: Factor out and expose functions to map/unmap wined3d_streaming_buffer.
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2022-11-24 09:19:52 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Enable long types in wined3d_main.c.
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2022-12-05 23:28:03 +01:00 |
wined3d_private.h
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wined3d: Change stencil parameter type in blitter_clear() method.
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2022-12-08 21:07:32 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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wined3d: Implement multiple viewports for the Vulkan adapter.
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2022-12-06 20:54:11 +01:00 |