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wined3d: Make a couple of variables const.
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@ -613,7 +613,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
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struct wined3d_shader_resource_bindings *wined3d_bindings,
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const struct wined3d_state *state, uint32_t shader_mask)
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{
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struct vkd3d_shader_scan_descriptor_info *descriptor_info;
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const struct vkd3d_shader_scan_descriptor_info *descriptor_info;
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enum wined3d_shader_descriptor_type wined3d_type;
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enum vkd3d_shader_visibility shader_visibility;
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enum wined3d_shader_type shader_type;
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@ -652,7 +652,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
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for (i = 0; i < descriptor_info->descriptor_count; ++i)
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{
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struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
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const struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
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uint32_t flags;
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if (d->register_space)
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