wined3d: Make a couple of variables const.

This commit is contained in:
Zebediah Figura 2022-11-09 18:09:59 -06:00 committed by Alexandre Julliard
parent 4c656372b6
commit f3ff858435

View file

@ -613,7 +613,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
struct wined3d_shader_resource_bindings *wined3d_bindings,
const struct wined3d_state *state, uint32_t shader_mask)
{
struct vkd3d_shader_scan_descriptor_info *descriptor_info;
const struct vkd3d_shader_scan_descriptor_info *descriptor_info;
enum wined3d_shader_descriptor_type wined3d_type;
enum vkd3d_shader_visibility shader_visibility;
enum wined3d_shader_type shader_type;
@ -652,7 +652,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
const struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
uint32_t flags;
if (d->register_space)